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Forrest
Run, Nathan, run!
Note the brighter left edge, giving a nice 3D look.

How to add counter sheets

It's a lot easier if your game counters are still unpunched: scan the counter sheet in the same way as you scanned the board. If your game has already been used and the counters punched, you'll have to reconstitute the counter sheet somehow.

Most counter sheets will look good when scanned at 150 dpi. If the counters contain text or numbers in small print consider using a higher resolution like 300 dpi. Maps and counter sheets don't have to be all scanned at the same resolution.

Most scanners will cast a shadow on the counters as the light source moves across the glass pane. It is better if that shadow is consistent with the lighting conventions in Windows: the top and left edge of the counters should be lighter than the bottom and right edge. You can achieve that by choosing the correct orientation for the counter sheet on the scanner glass pane.

If the counters are single-sided, it's OK to scan only the front of the counter sheet, otherwise scan both sides. Save each side as a separate JPEG file.

Update your game-box.xml file. The example below shows a game box with a single counter sheet.

<?xml version="1.0" encoding="windows-1252" ?>
<game-box
	name="Paris vaut bien une messe"
	description="Encart-jeu VaeVictis n°50, les guerres de religion 1562-1598."
	copyright="VaeVictis - Histoire &amp; Collections 2003"
	startup-scenario="Dreux.zts">
	<map name="Ivry" image-file="VV50-Ivry.jpg" resolution="150 dpi" />
	<map name="Dreux" image-file="VV50-Dreux.jpg" resolution="150 dpi" />
	<counter-sheet name="Planche de pions"
		front-image-file="VV50-Counters-recto.jpg" front-resolution="150 dpi"
		back-image-file="VV50-Counters-verso.jpg" back-resolution="150 dpi">
	</counter-sheet>
</game-box>
5th fleet counters
A counter section of three rows of six counters.

ZunTzu needs to know how to punch the counters off the counter sheet. You don't actually have to indicate the location of each counter on the counter sheet: you just have to indicate the location of counter sections.

A counter section is a rectangular area that contains rows of counters placed side-by-side. Indicate the coordinates in pixels of the top left corner and the right bottom corner of the counter section, the number of rows and the number of columns.

If the counters are double-sided, provide different coordinates for the front side and the back side.

Below is an example, with double-sided, front-side only and back-side only counter sections. Counter sections of one row and one column are used to describe individual counters (actually you don't have to provide a value for "rows" and "columns" in that particular case).

<?xml version="1.0" encoding="windows-1252" ?>
<game-box
	name="Paris vaut bien une messe"
	description="Encart-jeu VaeVictis n°50, les guerres de religion 1562-1598."
	copyright="VaeVictis - Histoire &amp; Collections 2003"
	startup-scenario="Dreux.zts">
	<map name="Ivry" image-file="VV50-Ivry.jpg" resolution="150 dpi" />
	<map name="Dreux" image-file="VV50-Dreux.jpg" resolution="150 dpi" />
	<counter-sheet name="Planche de pions"
		front-image-file="VV50-Counters-recto.jpg" front-resolution="150 dpi"
		back-image-file="VV50-Counters-verso.jpg" back-resolution="150 dpi">
		<counter-section rows="10" columns="6"
			front-left="16" front-top="10" front-right="550" front-bottom="903"
			back-left="581" back-top="13" back-right="1112" back-bottom="907" />
		<counter-section rows="10" columns="6"
			front-left="564" front-top="10" front-right="1099" front-bottom="904"
			back-left="33" back-top="8" back-right="564" back-bottom="904" />
		<counter-section rows="1" columns="3"
			front-left="833" front-top="904" front-right="1099" front-bottom="993"
			back-left="33" back-top="902" back-right="298" back-bottom="992" />
		<counter-section
			front-left="460" front-top="938" front-right="549" front-bottom="1028"
			back-left="580" back-top="940" back-right="669" back-bottom="1029" />
		<counter-section
			front-left="566" front-top="938" front-right="656" front-bottom="1029"
			back-left="474" back-top="939" back-right="562" back-bottom="1028" />
		<counter-section rows="7" columns="5"
			front-left="106" front-top="1028" front-right="550" front-bottom="1653"
			back-left="580" back-top="1028" back-right="1023" back-bottom="1655" />
		<counter-section rows="7" columns="6"
			front-left="567" front-top="1029" front-right="1099" front-bottom="1654"
			back-left="32" back-top="1025" back-right="563" back-bottom="1653" />
		<counter-section
			front-left="19" front-top="1563" front-right="107" front-bottom="1653"
			back-left="1023" back-top="1566" back-right="1111" back-bottom="1655" />
		<counter-section
			front-left="334" front-top="922" front-right="424" front-bottom="1013" />
		<counter-section rows="6" columns="1"
			front-left="9" front-top="1022" front-right="98" front-bottom="1556" />
		<counter-section rows="1" columns="2"
			back-left="693" back-top="921" back-right="870" back-bottom="1010" />
		<counter-section rows="6" columns="1"
			back-left="1032" back-top="1026" back-right="1120" back-bottom="1560" />
	</counter-sheet>
</game-box>