Files last updated 2012-07-22

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Game boxes

Here is a list of game boxes for ZunTzu. You need to have ZunTzu installed to use these game box files.

The list is contributed to by users of this web site. Would you like to submit a game box?

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0-9

---- 3/18/2024 NEW: Marston Moor
Designed by Bob Pollard. Published in issue 7 of The Wargamer.
Copyright© World Wide Wargames (3W), 1978
Conversion by T. Gordon. "Marston Moor" is a wargame simulation of the largest battle of the English Civil War. Fought in the county of Yorkshire, this battle decided the fate of the North and influenced the ultimate course of the war.
See BGG for more information.
---- 3/21/2024 NEW: Andean Abyss
Designed by Volko Ruhnke. Arted by Xavier Carrascosa, Charles J. Kibler II, Rodger B. MacGowan, Chechu Nieto and Mark Simonitch, AWARDS: 2013 Origins Awards Best Historical Board Game Nominee; 2012 Meeples' Choice Nominee; 2012 Golden Geek Best Wargame Nominee; 2012 Charles S. Roberts Best Post-WW2 Era Board Wargame Winner; 2012 Charles S. Roberts Best Post-WW2 Era Board Wargame Nominee.
GMT 2012
Conversion by Massimo Finocchiaro (aka Maxfin/Maaaax). Counter-insurgency in the cities and jungles of drug economy 1990s Colombia.
See BGG & GMT for more information!
---- 3/29/2024 NEW: Robert the Bruce v1.1
Designed by Kenneth Clark. Graphics by Stewart Cordiner.
Copyright© Fusilier Games, 1978
Conversion by T. Gordon. This game deals with the Scots Wars of Independence in the thirteenth and fourteenth centuries, on land and sea. The general objective is to be crowned King of the Scots. There are five basic scenarios.
Setup provided for Scenario 3. See BGG for more information.
---- 4/01/2024 NEW: East-West
Designed by Richard H. Berg. Counter design by Mike Lemick. Map graphics by Bill Ramsay.
Copyright© BSO Games, 2004
Conversion by T. Gordon. TWO CIVIL WAR BATTLES: VALVERDE & OLUSTEE; Tactical scale: 75 yards/hex, 100-125 men/unit
See BGG for more information.
---- 4/02/2024 UPDATE: 1870 PLUS en français
Toute la guerre Franco-Prussienne de 1870 J-P Defieux.
Copyright© J-P Defieux, 1978
Conversion by Provence, in .rar format.
See BGG & descartes-editeur (?) for more information!
---- 4/08/2024 NEW: 1870
Designed by Jean-Pierre Défieux. Artist Unknown; should you know, please leave a comment on ZT Forums.
Jean-Pierre Défieux, 1978
Conversion by T. Gordon. Division level wargame on the Franco-Prussian War from August 1870 to February 1871 in 67 three-day turns. 1 map, 200 counters. Rules for supply, railroads, French sea movement, fortresses, and the Siege of Paris.
Charts in French. No scenario setups provided. See BGG and Descartes Editeur (?) for more information.
¡No Pasaran! Las Batallas por Madrid 1936-37
Designed by Javier Hoyos. Maps and counters by Xavier P. Rotllan and Carmen Canalejo. Part of the series Guerra Civil Española. Setups provided for Scenarios 7 and 9.
Copyright© Ludopress, 1995
Conversion by T. Gordon. Charts in English and Spanish.
Setups provided for Scenarios 7 and 9.
This series gives a detailed tactical-operational treatment to several battles of the Spanish civil conflict. The level of detail is high for aspects such as supply, combat or organic organization of divisions/army corps, but the system always uses mechanisms as simple and intuitive as possible.
For more info, see BGG and Alea-Ludopress !
001 ZT InternetPlayabiity for ZT Core program 1.2
How do you play over the NET with ZT 1.2? Download this PDF now! ZT's newest version, ZT 1.3, fixes this past problem! For the newest version please re-download . . .
Copyright© Jerome, ZunZtu 2021
Download this PDF tutorial to use ZT over the internet. Play games over the NET, using this tutorial.
While ZT was first designed in the 32K world, this tutorial will make it possible to play in the 64K world.
This is an official ZT workaround for User systems across 32K & 64K.
002 ZT Manual
PDF designed by J. Patterson. A necessary copy of ZT1 to current ZT2 website. As of 2022, feel free to also review our 'Support' section.
Copyright© ZunZtu 2008(+)
Need to know HOW to Design a ZunZtu box? Download this PDF. It will help a new designer in producing ZTBs. If there are ANY questions, see the ZT Forums. Help is a few key-strokes away!
NOTE: 2022: This PDF is srill relavent . . .
003 - Paris vaut bien une Messe
Designed by Ben Hull. As arted by Didier Bourgeois, Christophe Camiotte, and Giuseppe Rava. As first seen in: Encart-jeu VaeVictis n°50, les guerres de religion 1562-1598. This ZTB was the one used to explain how to build a ZTB!
Copyright© VaeVictis - Histoire & Collections, 2003
Conversion by Jerome. This is the Game that Jerome used to provide the artwork for FAQ's and Support Pages on this site!
Play and have fun - the earliest ZTB (2007 of ZT).
Please see BGG , Vae Victis and ZT Getting Started for more information.
ZT Folk: this is a seminal ZTBox for your review! Download & compare to J. Patterson's 002 ZT Manual . . .
004 ZT Core 1.2
ZT core program 1.2 which is stable for 32K & (as of 2022) 64K systems. Windows XP to Windows 11. Core Program designed by Jerome of ZunTzu.
Copyright© ZunZtu, 2006+
ZT Folk, here is the legacy core program for ZT 1.2. This is included support of older computer systems. Download if you have an older computer system. Also see 001 for Internet palyability (using ZT1.2),
However, at this point moving towards ZT1.3, there are no issues with internet playability! Please download from our site; it shows as ZT1.2 but will download ZT1.3.
Core ZT 1.3 is stable for ALL designs - see this ZT forum post: Application Update and also for current ZT1.4 information.
Please post on Technical Support ZT forum page of any issues. We need your support!
This is a .ZIP file - so please download and unzip ZT1.2 using Windows to access the legacy program! Instructions included for having BOTH ZT1.2 & ZT1.3 & ZT1.4 loaded on your machine (as of Nov. 2022)!
005 ZT1 Green List - Last Update 6/10/2023
Excel List of older linked games from ZT1 . . . ZT2 has been very successful finding these old, linked games for hosting. But we are still in search of 217+ ZTBs once linked. Can you check your library?
Copyright© ZunZtu, 2007 to 2019
Introduced by ZT Upload Team.
This is an MS Excel file available for download.
See: AHOD thread on ZT Forums for more information!
We have finally curated this list of 217 ZT1 boxes which are lost. Would you have a copy or know an original contributer?
Please review this file . . . Sincerely, ZT Upload Team.
Last updated 6/10/2023..
006 Tutorial Dice Options
How different dice can be called out in ZunTzu's xml file. Gamebox by Frank Jordan
none
Many of the different ways dice can be shown in ZunTzu. Multi colored dice in the same hand. Different colored pips on the same die. D4, 6, 8, 10, 12, and 20 sided dice using templates. Percentile dice using two D10's or D20's with different template images. Examples of Risk dice showing how die order can allow different throws from the same hand. The display shows the different templates and the xml file used for this gamebox.
100 Days Battle
Original design published by Operational Studies Group in 1979. Which was originally designed by Kevin Zucker, Thomas Walczyk and Edward Curran.
Copyright© Avalon Hill, 1983
Conversion by R Peterson. Avalon Hill's game of the Napoleon's final Waterloo campaign. An introductory game for AH's "Struggle of Nations."
See BGG & modern Avalon Hill site.
1776v3 The Game of the Revolutionary War - 2nd edition +
Designed by Randall C. Reed. As arted by W. Scott Moores, Randall C. Reed and Thomas N. Shaw.
Copyright© Avalon Hill 1974
Conversion by Jerry Todd.
This ZTB uses 'Terrain' feature for the maps. Please select 'terrains' trowel and place the map(s) you need for scenario!
Classic 2nd edition version with Leader counters from General Magazine!

This file (1776Ver3) corrects a map error, and replaces all the JPGs with PNGs.
See BGG and Uhlan Games page for further information. Also see modern Avalon Hill website!
1792_ La Patrie en Danger
Designer Marc Brandsma. Crédit d'artiste (Atrist): Didier Guiserix. Thanks to research done by a ZT member (see ZT French Forums). As originally shown in Casus Belli #66.
Copyright© Casus Belli, 1991
Conversion by T. Gordon. "1792: La Patrie en Danger" is an operational level wargame / simulation about the first campaign of the First Coalition (1792-1797) of the French Revolutionary Wars conducted by the French army against European Royalists Powers (aka Allies: Holy Roman Empire, Great Britain, Spain, Dutch Republic...).
It was used for the '1992 French wargame championship'.
The system used is Kevin Zucker's "The Campaigns of Napoleon" (Napoleon At Bay, 1809...)
1 hex = 3,200m (2 mile)
1 strength point =~1,000 men
turn = 2 days/turn
8 page rule book.
Published in Casus Belli #66. Additional material in Casus Belli #67.
See BGG for more information.
1797, Rivoli
Designed by Frédéric Bey. As arted by Pascal da Silva. As first seen in VV Magazine #18.
Vae Victis, 1998
Conversion by L. Gary.
This is the first of the "Jours de Gloire" battle games to appear in Vae Victis (the idea is to have them come out to roughly coincide with the 200th anniversary of the battle's occurance). Units are activated via activation marker draw, which drives the course of the game.
See BGG and Vae Victis Magazine for more informaion!
1798 Pyramides
Designed by Frédéric Bey & Marc Brandsma. Arted by Didier Bourgeois. As first seen in VV Magazine #23. In French. Uploaded by kind permission of Frédéric Bey!
Copyright© Histoire & Collections (Vae Victis #23), 1998
Conversion by L. Gary.
Vae Victis issue 23. This game is the second in the "Jours de Gloire" battle series, and covers Napoleon's great (but ultimately hollow) victory in Egypt over the Mamelukes at the Pyramids. ZTB is in French.
See BGG and Vae Victis for more information!
1813: Napoleon’s Nemesis
Designed by Stephen Cole, art done by Alberto Cavazzuti.
Copyright© Europa Simulazioni 2016
Conversion by D Jones.
In the aftermath of Napoleon's defeat in Russia, can the Empire, recover from defeat?
See BGG for more information.
Also see the company website: Europa Simulazoni
1863 PLUS Bis
Because of the year produced & business of the time (around 1961) - Designer & Artist were not attributed. This a newer upload. This (Bis) version has enhanced PDF ability!
Copyright© Parker Brothers, 1961
Conversion by Frank Jordan. Rules are included (Bis). Download now!
In 1863, the North and the South were evenly balanced.
The North had more troops, but the South had better troops with more mobility. There are differences, but decisive battles are afforded for victory. What will You do?
This is a ZIP file: Please download & extract for the ZTB & other assets!
See BGG for information on Hasbro Games (aka Parker Brothers).
1914
Designed by the great James Dunnigan. His second design for Avalon Hill!
Copyright© Avalon Hill, 1968
Conversion by R Peterson - unlike my other ZTB designs, this NOT setup. See BGG for more information. Also see modern Avalon Hill . . .

1914 is a traditional hex and counter wargame that attempts to simulate the opening phases of WW I on the Western Front. This was James Dunnigan’s second game for Avalon Hill. Like many wargames combat is resolved through the use of dice and a Combat results table (CRT): From BGG website
1940 1.0 (in French)
Designed by Frank Chadwick. Art direction by Richard Banner. Insert of Casus Belli #46 ("120" series). Game is in French.
Copyright © GDW, Excelsior Publications 1988 (?)
Conversion by federico67.
An updated version of GDWs original version with new artwork etc. Users should own original game to play!
See BGG and BGG Wiki for more information in French.
This is an older ZT1 ZTB. Now hosted on ZT2 and found by R. Peterson.
1940: Battle of France
Designed by the great Frank Chadwick. During this period of our war gaming heritage, artists were not always acknowledged.
Copyright© GDW, 1980
Conversion by R Peterson. What happened in 1940, why did France lose? A series 120 game about this campaign!
See BGG and FarFutures.net for more information.
1941: Operation Barbarossa
Design by the famed John Astell. Original artwork by Paul R. Banner & assisted by Chris Purcell. Playtest & advice by Tim Brown, Ben Knight & John Harshman.
Copyright© GDW 1981
Conversion by R. Peterson. A WELL balanced game concerning the invasion of the Soviet Union. Play it once, play it twice (and more) - - the victory depends on strategic movements!
A faithful rendition of GDW's 1941 Operation Barbarossa. See BGG also see GDW List at Far Futures . . .
1942, a complete historical game of Japan's opening moves in the Pacific War
As originally designed by Marc Miller and as originally arted by Sawshun Yamaguchi (?). Can anybody verify that Mr. Yamaguchi was the original artist?
Copyright© GDW 1978
Conversion by R. Peterson.
A Series 120 Game - worthy of play! Expect to plan Japanese movements into Malaya, Java and Philippines. An asymmetrical campaign for control of the SE Pacific.
A faithful rendition of GDW's original '1942.' See BGG also see GDW List at Far Futures . . .
1960: The Making of the President 1.0
Designed by Jason Matthews, Christian Leonhard.
Copyright© Z-Man Games 2007
Conversion by Gary Krockover.
Suggestions/comments/questions about this gamebox welcomed! See ZT Forums for contact information.
See Z-Man Games website for further information.
See BGG for even more information!
300 The Boardgame 1.0
Thematic Games Design by Andrew Parks, Ed Repka
Copyright© Thematic Games (NECA) 2007
Conversion by GJK
300: The Board Game is a fast and exciting way for 2-4 players to recreate the Battle of Thermopylae as depicted in Frank Miller's epic film.

See BGG also see NECA
6 Days of Glory
Designed by Kevin Zucker. As arted by Richard N. Barber, Tom Hannah and Jean-Louis Ernest Meissonier.
Copyright© Clash of Arms 1997
Conversion by T. Gordon. On to Paris! A highly regarded game system.
Napoleon in retreat, full. Napoleon was defeated in the battle of Leipzig the previous year. He was determined to make one last stand on the road to Paris. Facing coalition between Russian under Blucher and Russian under Sacken, Napoleon caught them and was about to crush them in decisive battles before Paris in 6 days of February, 1814.
See BGG and Clash of Arms Games (COA) for more information!
9 Card Siege, PLUS
Designed & arted by Chris Hansen. An acclaimed PnP designer on BGG (see below). All by his permission! For game designers, a MUST see . . .
Copyright© Chris Hansen, 2017
Conversion by Frank Jordan. '9 Card Siege' is a solitaire card game of castle defense. Two scenarios for a left or right castle display, a few added markers, and, with Chris Hansen's permission, a pdf file of the rules. All you've got to do to win is hold the castle for three days. Good luck!
See BGG for more information!

A

A Bold Stroke: The Soviet Liberation of Kiev, 1943
Designed by Jack Radey. Graphics by Joe Youst. Should anyone be able to verify: 'Spearhead Games' as the copyright owner - please leave a message on ZT Forums!
Copyright© Spearhead Games, 1995
Conversion by T. Gordon. Setup provided for scenario 1.
A Bold Stroke: The Soviet Liberation of Kiev, 1943, is a simulation of the battles between the Soviet Union and the German forces for the control of Kiev and the right bank of the Dnepr River in November and December of 1943.
See BGG and modern Spearhead Games (?) for more information!
A la charge, Normands et Byzantins 1er Ed.
(Designed by) Par Florent Coupeau. Graphics by Christophe Camilotte & Pascal da Silva. Encart de Vae Victis n° 87 / Insert of Vae Victis #87. Courtesy Vae Victis magazine.
Copyright © Vae Victis - Histoire & Collections 2009
Conversion by Dave Deitch.
See BGG and Vae Victis for further information!
A las Barricadas! 1st ed.
War Storm Series. Designed by Juan Carlos Cebrián, Nicolas Eskubi and as arted by Nicolas Eskubi.
Copyright © War Storm Series 2006
Conversion by Bill Ash. A las Barricadas! is a platoon level tactical wargame simulating the Spanish Civil War.
See BGG entry & also see ConsimWorld site or more information - - we do need an active Publisher web-site: can you help?
Aachen
People's War Games edition. Designed by Jack Radey and Winston Hamilton. Art by Ina Clausen and Jack Radey.
Copyright© People's War Games, 1983
Conversion by T. Gordon. Setups included for all scenarios. Note that, even though the game includes 20-sided dice, those dice have sides numbered only from 0 to 9.

Aachen is a simulation/game depicting the battle for the city of Aachen from September 12 through October 21, 1944.
See BGG for more information.!
Acre
Designer Mark Herman, Philip S. Kosnett, Rob Mosca and David Werden. As arted by Redmond Askel Simonsen. Part of the Art of Siege quad. ZT Note: 2nd game uploaded from 'Submission Button.'
Copyright © SPI, 1978
Conversion by maxfin. Richard Lionheart's Siege, 1191. Acre simulates a crucial battle in the centuries-long war called the Crusades. The port city of Acre was considered key to the possession of nearby Jerusalem. In 1191, after a siege of almost three years, Acre fell to the Christian Crusaders under Richard the Lion Hearted, King Philippe of France, and King Guy of Jerusalem.
See BGG and DG for more information!
Across the Pacific
Strategic game of WWII in the Pacific as designed by Michael Myers. Graphics by Tom Hannah and Jeffry Tibbetts: used with permission.
Copyright© Pacific Rim Publishing 2010
Conversion by D. Jones.
"Across the Pacific" is a board wargame which portrays the entire World War 2 Pacific War in five-month turns with units that range from armies to regiments, air fleets to destroyer flotillas.
See BGG and Just Plain Games (aka Pacific Rim Publishing) for further information!
Across the Potomac
Designed by Ben Knight. Graphics by Beth Queman. As presented in Command Magazine #30.
Copyright © XTR, 1994
Conversion by S. Rugge. Across the Potomac is a simulation of the 1863 Gettysburg campaign during the American Civil War. The Confederates were at the height of their military capabilities and were looking for a quick way to end the war by aiming at Washington. The battles of Brandy Station, Second Winchester, and Gettysburg were fought during this campaign.
See BGG for further information!
Across the Wide Missouri
Designed by Lawrence Duffield. Artist unknown - should you know, please leave message on ZT Forums.
Copyright© LPD Games 2007
Conversion by T. Gordon. Three games covering the battles of Wilson's Creek, Pea Ridge, and Prairie Grove. Part of the LPD Battles of the American Civil War series.
See BGG for more information.
Ada Lovelace: Consulting Mathematician PLUS
Designed and arted by Mr. Robin David. Awards: 2017 Golden Geek Best Print & Play Board Game Nominee! An original pencil-paper game. As re-invented for ZT by Frank Jordan! Fully playable over the net.
Copyright © Robin David, 2017
Conversion by Frank Jordan. "Ada Lovelace: Consulting Mathematician" is a solitaire game of placing block shapes to fill in rooms and surround evidence icons. Originally a PNP game that used pencil and paper, here it is in electronic form with block shapes that you can manipulate with the mouse wheel. Rather than trying to visualize placing a piece, ZunTzu lets you flip it, spin it, and drag it to where it fits best. Circling an object and filling in check marks are just as easy. As a PLUS game-box, the rules are included. Thanks to designer Robin David for his permission!!
See BGG and Robin-David for more information . . . Thanks!
This download's as a ZIP file. Please Un-ZIP to access the ZTB and extras . . .
Advanced Civilization
Designed by Lauren Banerd, Jim Eliason, Jeffrey Groteboer, Bruce Harper, Eric Hunter, Steven Padgett, Gary Rapanos, Michael Roos, Jennifer Schlickbernd and Jeff Suchard. As arted by the famed Rodger B. MacGowan. Awards: This an enhaced version of award winning 'Civilization.' 2018 UK Games Expo Best Board Game (Strategic Style) Judges Award Winner. 1982 Charles S. Roberts Best Pre-Twentieth Century Game Winner. 1982 Charles S. Roberts Best Pre-Twentieth Century Game Nominee.
Copyright © Avalon Hill, 1991
Conversion by L. Duarte.
The use of the word "Advanced" to describe this expansion followed existing Avalon Hill tradition, "Enhanced" is likely more appropriate. Playing with this expansion is no more difficult than playing the base Civilization game. This expansion reworks a few of the original rules, includes a reworked version of Civilization Expansion Trade Cards Set, and adds more civilization advancements to the technology tree.
See BGG and modern Avalon Hill for more information!
Advanced Squad Leader: Starter Kit #1
Designed by Ken Dunn. Graphics by Kurt Miller. Awards: 2004 Charles S. Roberts Best World War II Boardgame Nominee.
Copyright © MMP, 2004
Conversion by S Rugge. This is the first Scenario from Advanced Squad Leader Starter Kit #1 - Retaking Vierville.
See BGG and MMP for further information!
Advanced Third Reich
The Second World War in Europe designed by Bruce Harper. Beautiful and functional Map arted by Charles Kibler.
Copyright © Avalon Hill 1992
Conversion by Maaaaax. Proof of ownership to download: You must own game to download.

See BGG for more information. Also see modern Avalon Hill site.
Advanced Third Reich V2 PLUS+
Advanced Third Reich was published by Avalon Hill in 1992 as development of "Rise and Decine of Third Reich", a classic strategy level game covering the European theater of WWII. Proof of ownership to download: You must own game to download.
Copyright© Avalon Hill ,1992
Conversion by Maaaax. This module is the update of a previous ZTB on the same game. In this version the cards and tables necessary for the game have been inserted directly onto the map. Furthermore, it includes the setup for all scenarios. Includes the Italian East Africa megavariant.
See BGG & Avalon Hill for more information!
Aéropostale
Encart jeux et stratégie n°20. Designed by François Nédélec
Copyright© Jeux et stratégie 1983
Conversion by Provence.
Vous devez posséder le jeu pour le télécharger.
You must have the original game to download it. See BGG for more information.
Africa Orientale
Designed by Jeff Brown and art by L Freeland & L Hoffman. Using modified Europa rules. As published in S&T #128, during 3W's tenure.
Copyright© 3W 1989
Conversion by R Peterson. Few games on this topic. A faithful rendition of this magazine game! Interested Europa players should download!
See BGG & DG for further information.
African Campaign, The
Designed and arted by John Edwards. A true version of the first edition. For game designers, a truly historical game to review. See Compass Games 2017 version.
Copyright © Jedko, 1973
Conversion by maxfin. The African Campaign covers the war in North Africa during World War two. The map covers an area from Alexandria to just east of Tripoli. Units are from brigade to divisional level. This game is much like an advanced version of Avalon Hill's Afrika Korps.
See BGG and Compass Games for a new 2017 version!
African Campaign: Designer Signature Edition
Original design by J Edwards (including artwork) and new artwork by Todd Davis & Knut Grunitz.
Copyright© Compass Games, 2017
Conversion by Bill Barrett. A classic game about the WW2 desert war! This game keeps faithful to the original JEDKO design and is considered by many as "Africa Korps, done right!"
See BGG and Compass Games website!
Afrika Korps 2nd ed.
Designer by Charles S. Roberts. The ORIGINAL designer of our hobby! Among many innovations, Mr. Roberts was the first to use the 'hex' to aide in map movement.
Copyright© Avalon Hill 1965
Conversion by Maaaaax, Easy and fun historical game of Rommel’s battles with the English in North Africa during WW2. One of the early Avalon Hill beginner war games. See BGG for more information. Also see modern Avalon Hill website.

Charles S Roberts, is considered by many as the 'Father of Wargaming.' See Wikipedia for more information!
Afrika Korps Plus 3rd ed.
Designed by Charles Roberts - please play! Presented in the classic Blue/Pink colors. Mr. Roberts was the first to use hexes in wargames. He is also the namesake for "Charles S Roberts" awards in historical gaming.
Copyright© Avalon Hill, 1964
Conversion by Frank Jordan
This is the old Avalon Hill classic presented in its original colors: Blue for the Allies and Red (Pink?) for the Axis. That's the way AH did things way back in '64. There's a little chrome--an updated Turn Record track, and some Rommel's Route counters--but pretty much the look is just like it was all those years ago. The zip file includes the rules to the 3rd Edition which were annotated by Bill Thompson of The Wargame Academy. It's still a good introductory game for newcomers and a trip down memory lane for us old guys!
See BGG and especially see Charles S Roberts Awards website & modern Avalon Hill website.
Afrika: 2nd Edition
Designed by Dean N. Essig. As arted by Nicolás Eskubi and Dean N. Essig. Awards: 2006 Charles S. Roberts Best World War II Boardgame Nominee
Copyright © MMP, 2006
Conversion by L. Duarte.
Afrika II is a reprint of Afrika: The Northern African Campaign, 1940-1942, the second game in the award wining Standard Combat Series (SCS). Designed to provide players with a low complexity game system that also provides great historical detail and a touch of realism, the SCS is an ideal choice for gamers of all ability levels.
See BGG & MMP & The Gamers Archive for more information!
Against the Reich
Designed by Joseph M. Balkoski. Aritists: Stephan Crane, Richard A. Johnson, Diane Malz and Kevin Wilkins.
Copyright© West End Games (WEG) 1986
Conversion by Jerry Todd. By kind permission of Mr. Joseph M. Balkoski.
This is a WWII historical simulation, where you take the role of either the Germans or the Allies on the western front, designed by a veteran designer and historian. The novel 'initiative' system means that you never know who is going to move a piece next.
With both historical, and free set ups the German and Allied players can either follow in Eisenhower and/or Hitler’s footsteps or fight the battles using their own plans.
See BGG & Uhlan Games or more information!
Age of Napoleon
Designed by Renaud J. Verlaque. As arted by Franz Vohwinkel (all versions?). Should you know more information, please see ZT Forums! An award-winning game: 2003 Walter Luc Haas Best Simulation Winner! 2003 Charles S. Roberts Best Pre-World War II Boardgame Nominee/Winner!
Copyright © Mayfair, 2003 (?)
Conversion by Unknown. An original 'lost' ZT1 design.
Should you have any information, please notate on ZT Forums!
An Award winning game!
See BGG for further information!
Age of Steam
Designed by Martin Wallace. As arted by unknown individuals. Should you know, please inform on ZT Forums! Awards: 2003 Tric Trac Nominee. 2003 International Gamers Awards - General Strategy; Multi-player Winner. 2003 International Gamers Awards - General Strategy; Multi-player Nominee. 2002 Meeples' Choice Award!
Copyright© Warfrog Games, 2002
Conversion by the famed Zuntzuniacos.
Steam-belching iron horses roar across the wild plains! Age of Steam relives the era when pioneering U.S. railroads built the tracks that transformed America's economy. The cut-throat action is centered on the industrial powerhouses of the growing nation: Pittsburgh, Cincinnati, Chicago, and beyond.
See BGG for more information!
Agincourt, Battle of
Battle of Agincourt - 1415. Designed by Marc W. Miller. A series 120 game.
Copyright © GDW, 1978
Conversion by R Peterson. A faithful rendition of this GDW classic! See BGG for further information. Also see FarFutres.net . . .
Agincourt, Battle of The, 1415 A.D.
Designed by Marc Miller. Graphics by Paul R. Banner. A Series 120 Game of a most historical battle . . .
Copyright © Game Designers' Workshop (GDW), 1978
Conversion by T. Gordon.
The Battle of Agincourt, 1415 A.D. The map scale is 50 meters per hex. The turn and unit scale are not specified, but the presentation is tactical.
For more information, see BGG and FarFutures.net.
Agricola in English
The 17th century: not an easy time for farming! Designed by Uwe Rosenberg; artist: Klemens Franz.
Copyright© Z-Man Games 2007
Conversion by Anonymous - - Please inform on who made this ZTB!
A Multi-International Award winner: See BGG for more information & also see Z-Man games . . .
Agricola Meeples Edition
Popular farming board game. Designed by Uwe Rosenberg.
Copyright© Z-Man Games 2007
Conversion by Grimshad
It's Agricola, with meeples, a new layout, and 15 different scenarios for any situation.

Conversion by Anonymous - - Please inform on who made this ZTB!
A Multi-International Award winner: See BGG for more information & also see Z-Man games . . .
Air Assault on Crete
Designed by Randall C. Reed & Vance von Borris. As arted by Roger B. MacGowan and Randall C. Reed
Copyright© Avalon Hill 1977
Conversion by R Peterson. So, few games on this historic campaign! Includes Crete, Malta and Cyprus scenarios.
See BGG & Avalon Hill for more information . . .
Air-Eaters Strike Back, The
Designed by Keith Gross. Original artists: Jeff Boobar, Trace Hallowell, Doug Potter and Norman Royal. ZTB set up with Intro. Scenario.
Copyright © Metagaming, 1981
Conversion by R. Peterson.
This sequel to "Invasion of the Air-eaters" (also found in ZT Library - see: Invasion of the Air-Eaters ) has the aliens of the title staging another invasion a century later. This time the war is fought over the entire inner solar system, using 240 counters that represent a variety of space- and ground-based units.
See BGG and BGG Metagaming for more information!
Airships
2-4 players, 45-60 minutes. Designer Andreas Seyfarth & artistry by Jo Hartwig.
Copyright © Queen Games 2007
Conversion by bggames01 [ BGGames01 Blogspot ].
Airships is a very tactical dice-game. By cleverly combining the three-colored dice with the values on the cards, you take part in building zeppelins and finally the famous Hindenburg.
See BGG & Queen Games . . .
Albion 20 v1.0
Hypothetical Invasion of England: 25-28 August, 1805 Designed by Alan Emrich
Copyright© Alan Emrich and Victory Point Games 2008
Conversion by Bill Barrett
"The Napoleonic 20 game system expands with France’s long-planned invasion of England finally launched! With only modest complexity and a focused scope employing low unit density on the map (20 pieces or less) and dramatic, fast playing turns, it is the addition of ‘story-driven’ random event cards and night game turns providing the operational pauses and “friction of war” that give players a great feel for the parry-and-thrust of a Napoleonic campaign as the armies close for battle.
With his newly trained and organized Grande Armée, Napoleon masses his forces in Boulogne for the great invasion. The Franco-Spanish fleet arrives on time to seize control of the English Channel, and a hell-for-leather landing is made aimed straight at London – the Kent Campaign ensues! With special post-landing maneuvering and naval conflict abstractions, Albion 20 adds many fascinating new features to simulate this campaign.
Will the Emperor finally triumph over his archrival, “Perfidious Albion?” Or will there always be an England?

See BGG & Publisher VPG . . . for further information!
Alcañiz 1809, Maria 1809, Castalla 1813
Designed by José Antonio Vargas-Zúñiga. Maps and counters by Sebastiá Heredia. Part of the series La Sombra del Águila (Shadow of the Eagles).
Copyright© Alea-Ludopress 1994
Conversion by T. Gordon. Charts in English and Spanish.
Three battles in Spain. System : La sombra del Aguila. See BGG & Alea-Ludopress for more information.
Alert Force
Designed and arted by Wayne C. Close.
Copyright© Close Simulation 1983
Conversion by R Peterson. A Man-to-man skirmish game about an attack on a SAC base.
See BGG for further information.
Alesia, Caesars: Epic Battle
A playable and exact version of AH's Alesia: Caesars: Epic Battle. A well developed game in ancient warfare.
Copyright© Avalon Hill 1976
Conversion by R Paterson. Rules not included. See BGG & Avalon Hill for further information!
Alexandria 1801
Published by SIMTAC. Designed by Jose Luis Arcon Dominguez. As arted by Jose Luis Arcon Dominguez.
Copyright© J.L. Arcon & SIMTAC, 1996
Conversion by T. Gordon.
Alexandria, 1801 is the first part of SimTac´s series "Battles of the Revolution & the Empire" on tactical (battalion, squadron, battery) level and medium/low complexity. You get two Battles in this box : the Battle of Mandara fought on March 13th and the Battle of Canope was fought on March 21st 1801 between the French L´Armée d´Orient and the British Invasion Army under Sir Ralph Abercromby.
See BGG for more information!
Alexandros
Designed by Michael C. Markowitz. As arted, originally, by Mark Simonitch. Awards: 1991 Charles S. Roberts Best Wargaming Graphics Nominee. 1991 Charles S. Roberts Best Pre-World War II Board Game Winner. 1991 Charles S. Roberts Best Pre-World War II Board Game Nominee.
Copyright © XTR, 1991
Conversion by S Rugge. "Alexandros: Conquest and Empire" is a wargame on the conquests of Alexander the Great from 334-323 B.C.
One player takes command of the Macedonians and the other leads the Persians. They fight over provinces in quarterly turns. Combat can be fought tactically, using a separate display reminiscent of the way of resolving combat in Eagle games, with units assigned to various sections of the battlefield. Units which survive tactical combat can lay siege to cities.
See BGG for further information!
Ss first seen in No10. of Command Magazine!
Alma, Battle of
Designed by Frank Chadwick. A series 120 game about the first major battle of the Crimean War of 1854.
Copyright© GDW 1978
Conversion by R Peterson. See BGG & Far Futures for further information.
Almeida & Bussaco 1810 - 1 of 2 Almeida
Designed by Frédéric Bey. Artist Pascal Da Silva. Almeida and Bussaco 1810 are the 30th and 31st battles of the Jours de Gloire series.
Copyright© Canons en Carton, 2010
Conversion by L. Gary.
In April 1810, Napoléon entrusted to Masséna, the hero of Aspern and Wagram, the mission of driving Wellington out of Portugal. The northerly route was chosen for the invasion, passing through Ciudad Rodrigo and Almeida.
Wellington did something different - see 2 of 2 Bussaco.
See BGG and Canon en Carton for more information!
Almeida & Bussaco 1810 - 2 of 2 Bussaco
Designed by Frédéric Bey. Artist Pascal Da Silva. Almeida and Bussaco 1810 are the 30th and 31st battles of the Jours de Gloire series.
Copyright© Canons en Carton, 2010
Conversion by L. Gary.
In April 1810, Napoléon entrusted to Masséna, the hero of Aspern and Wagram, the mission of driving Wellington out of Portugal. The northerly route was chosen for the invasion, passing through Ciudad Rodrigo and Almeida.
Wellington did something different - see 2 of 2 Bussaco.
See BGG and Canon en Carton for more information!
Amateurs to Arms!
Designed by Kevin McPartland & Jerry Shiles. As arted by Timothy Schleif. Awards: 2012 Charles S. Roberts Best Board Game Graphics Nominee! 2012 Charles S. Roberts Best Ancient to Napoleonic Era Board Wargame Nominee
Copyright© Clash of Arms, 2012
Conversion by D. Davis. An award winning CDG game!
Amateurs to Arms! is a historical simulation game of the War of 1812. One player assumes the role of the British (including Canadian) forces, and the other plays the Americans. This often-overlooked conflict ended in a draw historically, but this was not the only possible outcome.
See BGG & Clash of Arms Games for more information!
Ambush! 1st ed.
Designed by Eric Lee Smith and John H. Butterfield. Artists: John H. Butterfield. Ted Koller and James Talbot.
Copyright© Victory Games 1983
Conversion by Maaaaax. Solitaire Squad Level WWII Combat, France 1944. See BGG for this classic game.
Amun-Re
Designed by Reiner Knizia. 2003 edition, unknown artist(s). Awards: 2003 Tric Trac Nominee; 2003 Spiel des Jahres Recommended; 2003 Spiel der Spiele Hit für Experten Recommended; 2003 Meeples' Choice Award; 2003 Japan Boardgame Prize Best Advanced Game Nominee; 2003 International Gamers Awards - General Strategy; Multi-player Nominee; 2003 Deutscher Spiele Preis Best Family/Adult Game Winner.
Rio Grande Games, 2003
Conversion by Unlnown.
The pharaohs choose their sites, build their pyramids, and thank Amun Re for their bounty.
A multiple awarded game - highly accalimed!
See BGG and Super-Meeple for more information!
This is an older ZT1st link - now hosted on ZT2. Found by Anonymous.
Amyitis
Designed by Cyril Demaegd. And arted by Arnaud Demaegd.
Copyright© 2007, Ystari
Conversion by Ystari Publisher(?). Please see ZT Forums, to add more information!
Competition for prestige between Babylonian nobles in 590 BC.
Ancient Battles of Marathon & Granicus
As displayed in S&T #124. Designed by Larry Baggettt, Wayland Grace. Artwork by ??.
Copyright© Decision Games, 2003
Conversion by R. Peterson.
Marathon and Granicus uses the tried and tested Battles of the Ancient World system which now has clocked up an impressive 17 different battle scenarios spread over 3 boxed sets and 2 magazine game issues.
See BGG , BGG Battles of the Ancient World and Decision Games for further information!
Antietam Campaign
Designed by Charles L. Diamond. Artist Dale Gallon. This game is a fairly simplistic hex-and-counter wargame. With less than six pages of rules, it is very adept in it role as an introduction to gaming the American Civil War. The developer’s notes indicate that it is a modified installment of the Blue & Gray (SPI) system. The games comes with three scenarios, from nine to thirteen turns long.
Copyright© Decision Games 1995
Conversion by Jerry Todd. ANTIETAM CAMPAIGN is the latest in a series of games based on Civil War campaigns. Scenarios cover the battles of Antietam, South Mountain, and Harper’s Ferry. All can be linked to re-create the entire campaign.
Each unit and commander which fought or could have fought in the campaign is rated for its movement, combat and leadership capabilities.
See BGG and Uhlan Games and Decision Games . . .
Anzio Beachhead 1st ed.
S&T Magazine Issue #20 (Feb 1970). Designed by Dave Williams and Redmond Simonsen. Artists Joyce Gusner, Ted Koller and Redmond Simonsen. A truly historical wargame: download to see the first fully Hex & Counter game inserted in a magazine!
Copyright© S&T 1970
Conversion by Frank Jordan.
S&T's FIRST magazine mini-game. Designed by Dave Williams who also did AH's Anzio.
This ZunTzu gamebox has new 600 dpi counters and a colored map. It even includes the rules--only three pages long. The screenshot shows it all. Anzio Beachhead is a fast little gem of a game that's easy to learn and easy to play.
See BGG for more information!
Anzio-Italia 4th and 6th
Originally designed by Dave Williams & Tom Oleson. Artist: Roger B. MacGowen. 1943-45 Campaign in Italy.
Copyright© Avalon Hill 1969 and 2004 (?)
Conversion by Frank Jordan
This is an adaptation of the Vassal Italia module with new counters and an integrated Turn Record Chart. The map is the new one by Mark Simonitch and includes Sicily and lower Italy. The 4th and 6th edition game rules can be downloaded at BGG. Also see: Vassal.org . See Avalon Hill website . . .
Arab-Israeli Wars: Tank Battles in the Mideast
Designed by Seth Carus, Richard Hamblen, Randall C. Reed and Russell Vane. Artist: Randall C. Reed.
Copyright© Avalon Hill, 1977
Conversion by R Peterson. Final game which started with 1970's Panzer-Blitz series [see BGG/PB] . . .
Customizable tactical game which includes wire-guided missiles. An efficient tactical game which demonstrates 1980's tactics.
See BGG & Avalon Hill for further information.
Arcola: Battle for Italy, 1797
Designed by Tom Walczyc and Kevin Zucker. Artists: Larry Catalono, David Jacques-Louis.
Copyright© Avalon Hill 1979
Conversion by R Peterson. Faithful rendition of AH's micro-game. Avalon Hill's version of Napoleon's Campaign for Northern Italy.
See BGG and Avalon Hill for further information . . .
Arctic Disaster, the destruction of convoy PQ17
Designed by Mark Stille, artwork by Mark Mahaffey. As found in ATOM #47.
Copyright© Against the Odds 2018
Conversion by Dave Jones and as allowed by ATO. You do need the game to play!
Re-create the voyage of PQ-17 as it transits Arctic waters en route to northern Russia. The game system is built around the uncertainty of task force activation, replicating the weak command and control evident on both sides.
See ATO Magazine.
Ardennes
Designed by Dean N. Essig and also is the artist! Awards: 1994 Charles S. Robers Best World War II Board Game Nominee
Copyright © The Gamers, 1994
Conversion by L. Duarte.
Ardennes - The Ardennes Offensive, December 1944, is game 3 in the Standard Combat Series by The Gamers. This game covers the German attack in the Ardennes in 1944, better known as the Battle of the Bulge.
See BGG, The Gamers Archive and MMP for more information!
Arduous Beginning, the v1.0
Designed by Frank Chadwick and arted by Alan Emrich. Operation Barbarossa - Army Group Centre.
Copyright© Frank Chadwick and Victory Point Games 2009
Conversion by Bill Barrett.
"The Arduous Beginning is the first new historical board game in some 15 years from renowned game designer Frank Chadwick. It is a new iteration on his classic Battle for Moscow game system that combines ease of learning and design elegance with the kind of dramatic gameplay that Frank has long been famous for."
A great little game - go here to check out a playtesting AAR:
CSW. Also see BGG and VPG .
Armada: The War with Spain
Designed by Greg Costikyan, Eric Goldberg and Sterling S. Hart. Artist: Redmond Askel Simonsen. The first edition rules were unworkable. A second edition set of rules was issued by SPI.
Copyright © SPI, 1978
Conversion by maxfin (Maaaax). Armada is a grand strategic simulation of the two critical years in the Anglo-Spanish conflict that raged into the opening years of the Seventeenth Century. Emphasis is placed on the financial planning that was concomitant to any campaign. Each Player, but especially the Spanish, has substantial resources. However, just as in the historical situation, each Player must carefully plan a cost-efficient strategy.
See BGG and DG for further information!
Armageddon: Tactical Combat 3000 to 500 BC PLUS
Design by Albert Nofi. As originally arted by Redmond Simonsen. New art by F. Jordan (?). This was the game included in Strategy & Tactics issue #34 (Seems almost as old as the battles depicted)!
Copyright© SPI, 1972
Conversion by Frank Jordan.
Gamebox optimized for ZunTzu play. (That's what the ZT on the icon means.) New flip side counters, fourteen scenarios with setups ready to play, charts and tables accessible on the main screen, an enlarged, colorized map and all the rules accessible from tabs in every scenario. For convenience the rules are also included in a separate pdf file with an added file of errata. (The errata has already been incorporated in the ZunTzu gamebox.)
The scale and weaponry is similar to the earlier Renaissance of Infantry and Centurion games (also on this ZT2 site) so after converting those two I couldn't leave Armageddon out. There are a few differences--like chariots (armored personnel carriers?)--that add some uniqueness to the game. Still, it's fairly straightforward and going from any one of these three early tactical games to another is pretty easy.
See BGG and DG for more information!
** This PLUS box is a zip file; download and unzip to access the gamebox and extras! **
Arnhem: Westwall
Designed by Kip Allen. As originally arted by Redmond Askel Simonsen.
Copyright © SPI, 1976
Conversion by Frank Jordan. Arnhem is one of the Westwall Quad games reworked to take advantage of ZunTzu's features. The all-important bridges start the game covered with a "die" which gets flipped over to a red "X" if the bridge is blown. Drop zones are indicated by secret hex numbers so no paperwork is necessary. Artillery markers, new--not scanned--counters, Order of Appearance cards, a movable CRT, and two scenarios are all set up and ready to go with all components accessible from the main display. Extras included. The game represents the Allied drive to get to Arnhem bridge and the German efforts to delay them.
See BGG and DG for more information.
This is a ZIP design, please download and unzip for ZTB and other extras!
Asperen-Essling, 1809
Designed by Frédéric Bey. As originally arted by Christophe Camilotte & Pascal Da Silva . . .
Copyright © Vae Victis/Cérigo Editions, 2009
Conversion by L. Gary.
Aspern-Essling 1809 is the 26th battle of the series Jours de Gloire, launched in 1997 with Rivoli 1797 (Vae Victis n°18). The game covers the two days of the battle (May 21 and 22, 1809), with special rules dealing with the command situation of the French army (Lannes and Masséna). The bridges between the island of Lobau and the left bank of the Danube also hold an important place in the simulation.
See BGG , Vae Victis for more information!
Aspern Essling 1809
Designed by Frédéric Bey and arted by Christophe Camilotte & Pascal da Silva. Based on Richard Berg's rules.
Copyright © Vae Victis 2009
Conversion by S Rugge. Battle of Aspern Essling May 21-22, 1809.
"On April 24, 1809, Napoléon had proclaimed at Ratisbon' We will be in Vienna in less than a month !.' Although he did seize the Austrian capital on May 13, the Danube still separated the Emperor from the army of the Archduke Charles. To pull off a decisive victory, he now had to force a crossing of the river and defeat the Austrians as swiftly as possible." See BGG & Vae Victis Magazine for further information
Assault at Cold Harbor
Designed by Gary Graber. Artist unknown - should you know, please see ZT Forums and leave a message!
Copyright © Minden Games, (2008 & 2015)
Conversion by S Rugge. Solitaire tactical American Civil War game re-creating the battle of Cold Harbor near Richmond, VA from May 31-June 12, 1864.
Reprinted in a separate (ziplock) printing from its original appearance in Panzerschreck #3 (1999) as "Cold Harbor II" with map, counters and rules that "are slightly modified from the original edition". Reprinted again in 2015 in Panzer Digest #12 as "Assault at Cold Harbor" with color map and counters and updated rules.
See BGG and Minden Games at Wargame Vault for more information!
Asteroid
Designed by the famous duo of Frank Chadwick & Marc Miller. Artists by Rich Banner, Richard Hentz, Naoyuki Kato and William H. Keith, Jr. GDW's1980 game of protecting Earth.
Copyright© GDW 1980
Conversion by R Peterson.
In Asteroid, one player controls a team of adventurers attempting to destroy a runaway mining asteroid on a collision course with Earth; the other player controls the evil computer brain that runs the mining station. The good guys must overcome the station's defenses (including various nasty robots), turn off the computer brain, set the asteroid to self-destruct, and escape before it blows.
See BGG & Far Futures.net for rules and more information!
Ataturk!
Designed by Dennis L. Bishop. Graphics by Bruce Yearian.
Copyright © Khyber Pass Games, 2004
Conversion by T. Gordon.
Ataturk is a simulation of the War for Turkish Independence fought between May, 1919 and October, 1922.
See BGG and Khyber Pass Games and Legion Wargames for more information!
Atlanta: Civil War Campaign
Designed by Don Lowery. Artist unknown. Should you know, please post on ZT Forums! Setups provided for all scenarios!
Copyright© Lowry Enterprises Inc., 1973
Conversion by T. Gordon.
Battles include Rocky Face Ridge-13 Turns, Pumpkin Vine Creek-17 Turns, Kennesaw Mt.-19 Turns, Peachtree Creek-25 Turns and FULL Campaign-May 7-30 Oct 1864-89 Turns.
See BGG for more information.
Attack Sub
Designed by Courtney F. Allen and as arted by George I. Parrish, Jr. Fast two-player card based wargame, similar to Up Front, about modern submarine warfare.
Copyright© Avalon Hill 1991
Conversion by bggames01.
Includes all 13 scenarios and a free setup scenario. Unlike the VASSAL module this gamebox is not missing any ships or playing cards.
See BGG and BGGames01 and Avalon Hill for further information!
Au Pont de Lodi
Designed by Lex Nosworthy. Graphics by Rafa Hidalgo and James Cordell. Part of the La Bataille series.
Copyright© No Turkeys, 2009
Conversion by T. Gordon.
“Au pont de Lodi” is a simulation of the May 10, 1796 battle.
The First Italy Campaign (1796-1797) was actually the most brilliant military expedition of the French Revolutionary Wars.The Lodi manoeuver was also, strategically thinking, a large flanking operation against Beaulieu’s army.

For more information, see BGG!
Auerstaedt, 1806 (Schleiz, Saalfield, Auerstaedt, 3 of 3).
Designed by the famous Frédéric Bey. As arted by Pascal da Silva. Third of three games in Packet.
Copyright © Canons en Carton, 2007
Conversion by L. Gary.
Latest game in the "Jours de Gloire" series.
Schleiz, Saalfeld and Auerstaedt 1806
Jours de Gloire series, Battles #16, #17 and #18
Available in English or in French
1 special rules and scenario booklet with historical notes and detailed OdB
2 A3x2 maps - 340 counters - 1 color Player Aid Card
See BGG and Canons en Carton for more information!
Austerlitz
Designed by Paul Pozzi. During this period of our history, artists were not always attributed. Should you know, please leave a comment on ZT Forums!
Copyright© The Kriegspiel Union, 1970
Conversion by T. Gordon.
Austerlitz is an operational game of the campaign in Austria during November and December 1805. The time scale is four turns per day (for a total of 92). The map scale is not stated, but it appears to be about 4km per hex.
See BGG for more information!
Austerlitz
Designed by Dean N. Essig and David A. Powell. Artists unattributed. Awards: 1993 Charles S. Roberts Best Pre-World War II Board Game Nominee.
Copyright © The Gamers, 1993
Conversion by L. Duarte.
Austerlitz is the first game in The Gamer's Napoleonic Brigade Series of games. Game scale is 30 minutes per turn with each hex representing 200 yards. The game includes special rules for solitaire play.
See BGG, The Gamers Archive and MMP for more information!
Austerlitz 20 v1.0
The Battle of Austerlitz 1805 Design by Kim Meints Development by Lance McMillan. Artists: John R. Cooper & John Cooper. CSR award in 2009 as best DTP/PnP/Post Card Nominee.
Copyright© 2009 Kim Meints and Victory Point Games
Conversion by Bill Barrett.
"In Austerlitz 20, players recreate the battle of 2 December 1805 during Napoleon’s campaign in Austrian Moravia after the French capture of Vienna. One player commands the French army under the Emperor Napoleon Bonaparte while the other leads the Anti-French (i.e., Allied) forces consisting of the combined Austro-Russian Army lead by Gen. Kutuzov, Tsar Alexander I and Emperor Francis I."

See BGG & VPG for more information . . .
Austerlitz: Battle of Three Emperors, 2 Dec 1805
Designed by John Young. As originally arted by François Pascal Simon, Baron Gérard and by the famed Redmond Askel Simonsen. An early game which is well-balanced.
Copyright © SPI, 1972
Conversion by S. Rugge.
Austerlitz is a tactical level simulation of the battle between the French Army under napoleon, and the Austrian and Russian Armies under the Tsar Alexander of Russia. Known as the battle of Three Emperors, it ended the War of the Third Coalition (1805) with the annihilation of the Allied Army. It's noted as one of Napoleon's greatest victories.

Victory conditions for the Austro-Russian allies include the ability to exit the map in either the Eastern or Western direction.
100 counters.

See BGG and DG for more information!
Avalanche: The Salerno Landings
Designed by the famous Frank Chadwick. During this period, artists were not always attributed. Should you know, please inform on ZT Forums! Awards: 1976 Charles S. Roberts Best Graphics and Physical Systems Winner & 1976 Charles S. Roberts Best Graphics and Physical Systems Nominee. Modern Designers: See why this game was a winner!
Copyright © GDW, 1976
Conversion by R. Peterson. This ZTB is 'not-set-up.' It is a RAW version. Normally, GDW games are easy to set up, but there are problems (?) with either physical counters or is it a 'weak' OB (Order-of-Battles)? Still, it might be possible to figure out proper set-up with extra work. I promise to continue 'set-up' but might take many months,
If you are a fan: keep an eye on this spot! All updates will be acknowledged and noted (as of April 2022). Please respond on ZT Forums your set-up experiences!
See BGG and FarFutures for even moe information of this historical game!
Ave Caesar Original + New
Designed by Wolfgang Riedesser. As arted by Ingred Berner, Ekhard Freytag and Thomas Theimeyer. Awards: 1989 Årets Spel Best Family Game Winner 2005 Japan Boardgame Prize Best Japanese Game Winner 2005 Japan Boardgame Prize Best Japanese Game Nominee
Copyright ©1989 Otto Maier Verlag Ravensburger
Conversion by bggames01.
Includes the original dual layout boards A and B, and also the two new edition boards, as well as one custom board.
Set in a Roman Coliseum, players use cards to move their chariots around a quasi-variable track
Original rules with ausgebremst variant, as well as new edition rules available.
See BGG and BBGames01 . . .
Ave Tenebrae
Wargame deigned by François Marcela-Froideval. Artist: Olivier Ledroit,
Copyright© FMF Dragonlord or 1982
Conversion by Provence.
Vous devez posséder le jeu pour le télécharger. ''You must have the original game to download it."
See BGG . . .

B

Bailén 1808
Designed by J.A. Vargas-Zúñiga, Javier Hoyos, and Xavier Rotllán. As arted by Jose Maria Casado del Alisal and Xavier Rotllán. Volume II in the series La Sombra del Aguila.
Ludopress, 1997
Conversion by T. Gordon.
"Bailén 1808", Volume II of the "Shadow of the Eagle" a Tactical Napoleonic board-wargame system. Covers the battle of Bailén, 19 July, 1808.
Charts in English and Spanish. Setup provided for the full historical battle (Scenario 4). See BGG & Alea Ludopress for more information.
Balance of Powers
A game of the First World War - Land/Air/Sea. A Corp level game as designed by John Gorkowski with artwork by Mark Mahaffey.
Copyright© Compass Games 2015
Conversion by D. Jones. Game includes haggle-free diplomacy. See BGG & Compass Games . . . for further information!
Balkan Front, 2nd Edition
Designed by John Astell. Original artwork by Winston Hamilton and Barbie Pratt. An updated version of "Marita-Mekur: The Campaign in the Balkans, 1940 - 1941" which is also found on ZT!
Copyright© GRD, 1990
Conversion by L. Duarte. Balkan Front (GRDs Collector series) is a detailed simulation of the Axis campaigns of conquest in the Balkans, from autumn 1940 to summer 1941. It covers the failed Italian invasion of Greece, the German blitzkrieg that overran Yugoslavia and Greece, and the German airborne assault on Crete.
This version has the rare "Balkan Front Re-Fit" kit; which brings this version to 2nd Edition status!
See BGG and GRD for more information!
Ball's Bluff
Designed by John Poniske. Artists: Richard N. Barber & Randy Lein. For future game designers - see this chit pull system . . .
Copyright© Legion Wargames, 2015
Conversion by S Rugge. Ball's Bluff is a hex-based, chit-pull system game using company sized units. It features low complexity rules and low counter density - 103 pieces.
See BGG and Legion Wargames for more information!
Barbarian Prince PLUS
Designed by Arnold Hendrick. As originally arted by Frank Cirocco and Cynthia Sims Millan. Awards: 1981 Charles S. Roberts Best Fantasy Board Game Winner1981 & Charles S. Roberts Best Fantasy Board Game Nominee! This version has new artwork done by Andrei Filip.
Copyright© DwarfStar Games, 1981
Conversion by R. Peterson and NEW graphics by Andrei Filip.
Barbarian Prince is a well repected solitaire game of heroic adventure in a forgotten age of barbarism and sorcery.
See BGG and DwarfStar for rules etc.
This download is a zip file; please unzip to access ZTB & other items.
Barbarians, 70BC to 260AD
Designed by Keith Poulter. As arted by John Compton, Beth Queman and Joseph Youst. A game for physical & computer designers. An excellent design to demonstrate future design issues over a set of existing rules.
Copyright© KP Games, 1994
Conversion by T. Gordon. Thanks to Mr. Gordan in saving this historic game!
"The point of departure for the design was a fine game originally published under the title Eagles (by GDW), and subsequently by Avalon Hill as Caesar's Legions."
See BGG, AH and KP Games (if possible?) for more information!
Barbarossa: The Russo-German War 1941-45 2nd ed.
James Dunnigan, artist: Redmond Simonsen. Artist, Redmond Askel Simonsen. NOTE: Unzip file to access ZTB & other goodies!
Copyright© SPI, 1971
Conversion by Frank Jordan. Army level Eastern Front 1941-1945.
This is a "facelift" of an old favorite with a new full color mapboard, scenario cards, and other play aids.
It's a quick moving game with a double movement system. Four separate (short) scenarios: Barbarossa, Stalingrad, Zitadelle, and Berlin, and a Campaign Game that covers the entire time frame. The scenarios are only 6-9 turns long. Errata has been incorporated. The download includes the rules in a separate .pdf file and a small readme file explaining the ZunTzu particulars.
See BGG for more information . . .
Barbe Noire Descartes - in French
Designed by Richard Berg. Artists: Dave Dobyski, Charles Kibler, George I. Parrish Jr. Awards: 1991 Origins Awards Best Pre-20th Century Boardgame Winner
Copyright© Avalon Hill Co., 1991
Conversion by Provence. Incarnez un pirate, et amassez de l'or !!
Vous devez posséder le jeu pour le télécharger. "You must have the original game to download it."

See BGG & Avalon Hill . . .
BaseBall Dice 1.0 PLUS
An original design by Eric Sprague! Play baseball with dice. The first professional baseball league was formed in 1871.The first two dice baseball game was designed by Edward K. McGill in 1885. Parker Brothers' published their own version in 1896. Homemade rules, beginning in the 1920s and ‘30s, have been passed down from generation to generation.
Gamebox by Eric Sprague.
Conversion by Harkaman.
An honest implementation in playing America's favorite pastime as a simple boardgame. Only requires a rudimentary knowledge of the game of baseball. Constructed with a variety of images from the web.
Designers: See a modern take on an early game from the 1800's!
New versions have appeared recently on the internet. Play a game with a 130 year old history!
See Dice Baseball by Terry Colon for a stylized computer version.
BaseBall Dice 2.0 PLUS
An original design by Eric Sprague! As modified by F. Jordan. Play baseball with dice. Designers: it isn't hard to make changes with ZT. Some game designers use ZT to test and change their games - easy to do when compared to other e-platforms!
Gamebox by Eric Sprague
Original conversion by Harkaman.
Just had to tweek the scoreboard graphic of F. Jordan and cleaned up the instruction page. Couldn't resist!
See Dice Baseball by Terry Colon for a stylized computer version.
BaseBall Dice with ScoreBoard PLUS
An original design by Eric Sprague! Play baseball with dice. As re-done by F. Jordan. With extra graphics focusing on a score board! A fan based ZTB with extra attributes.
Gamebox by Eric Sprague.
Original conversion by Harkaman. As modified by F. Jordan!
An honest implementation in playing America's favorite pastime as a simple boardgame. Only requires a rudimentary knowledge of the game of baseball.
See Dice Baseball by Terry Colon for a stylized computer version.
Bastogne: Crossroads of Death
Designed by James Meldrum. During this period, artists were not always attributed. Should you know - please leave a post on ZT Forums!
Copyright© Pacific Rim Publishing 1991
Conversion by T. Gordon.
Bastogne: Crossroads of Death is a simulation on the American defense of this town during the Battle of the Bulge. 100 counters, 22" x 34" map and 16 pages of rules.
See BGG and Pacific Rim (aka Just Plain Games) for more information!
Bastogne: the Desperate Defense
Designed by Kip Allen, Larry Pinsky and Redmond Simonsen. Graphics by Redmond Simonsen.
Copyright© SPI, 1976
Conversion by Frank Jordan. Bastogne is one of the Westwall Quad games and covers both the initial German assault on the town and the American counterattack that followed. The gamebox has two scenarios representing those situations and each opens with most setup work done. Counters are new, with a larger, more legible typeface and Air Support and artillery target markers have been added. For convenience, the CRTs and reinforcement cards are available from the main screen. And, because this is a PLUS gamebox, the necessary extras are included.
See BGG and DG for further information!
Bataille de Fleurus
By Jean-Jacques Petit. During this period of our hobby, Artists were not always attributed. Showed you know, please see ZT Forums and leave a message!
Copyright© Jeux Descartes, 1980
Conversion by T. Gordon.
A simple "Napoleon's Last Battles" type game about the battle of Fleurus (June 26th 1794) between Jourdan and Cobourg.
hexes : 500 meters
Units : brigades
Turn : 2 hours
See BGG and Jeux-Descarte for more information!
Bataille de la Marne 1914
Designed by Jean-Jacques Petit. During this period of our history, artists were not always attributed. Should you know, please leave a message on ZT Forums. As originally published by Jeux Descartes.
Copyright© J.J. Petit & 1982
Conversion by T. Gordon.
Battle of the Marne River - 1914
French, British and German units, most of the which are divisions and artillery groups. Each country uses its own Combat Result table
Scale is about 2.5 miles per hex.
See BGG and Jeux-Descarte for more information!
Bataille Paris 1814 (in French)
Designed by Walter Vejdovsky. As originally arted by Christophe Camilotte & Pascal Silva. As seen in VV magazine #114.
Copyright© Vae Victis, 2013
Conversion by L. Gary.
La Bataille de Paris 1814 (The Battle of Paris 1814) is a wargame on the last phase of the campaign in France in 1814.
See BGG and Vae Victis Magazine for more information!
Battle Cars
Designed by, Gary Chalk et Ian Livingstone. Artists: Jim Burns, Gary Chalik, Nils Gulliksson, Stephen Haag, Olle Sahlin.
Copyright© Games Workshop, 1983
Conversion by Provence. Combat entre voitures !
Vous devez posséder le jeu pour le télécharger. 'You must have the original game to download it.'
See BGG for more information . . .
Battle for Arnhem, PnP Extra PLUS
Designed by J. Bourke. Published by C3I magazine. A low complexity wargame on this seminal battle of WW2. Compare to prior ZTB version - an enhanced version.
Copyright© J. Bourke, 2016
Conversion by Frank Jordan. Battle for Arnhem with just a little bit of ZunTzu chrome added. Bridge out and cheering crowds are terrain features here so no stacking markers or notations are needed. All the charts with extra CRTs are available from the main screen. Otherwise just the terrific, simple but challenging game dealing with the Allied Market-Garden operation. As a PLUS zip file, and with the designer's permission, the rules are included.
This is a ZIP file, so please download and unzip to get to ZTB and extras!
See BGG & C3i for more information . . .
Battle for Arnhem, PNP version PLUS
Designed by J. Bourke. Published by C3I magazine. A low complexity wargame on this seminal battle of WW2.
Copyright© Jim Bourke & C3I, 2016
Conversion by R. Peterson. This is a small game with simple rules, suitable for beginners, but play is tense and often comes down to the last turn. The Allied player has two ways to win which forces both players to plan ahead.
This is a ZIP file, so please download and unzip to get to ZTB and extras!
See BGG & C3i for more information . . .
Battle For Galicia, 1914
Designed by Michael Resch. As arted by Knut Grünitz and Michael Resch. Awards: 2006 Charles S. Roberts Best DTP-Produced Boardgame Nominee! This is an older ZT1 game found by R. Peterson.
Copyright© Oregon ConSim Games, 2006
Conversion by federico67.
Battle for Galicia, 1914 (BfG) models the opening campaign of World War. One fought between Imperial Russia and Austria-Hungary on the plains of Galicia and southern Poland. Simulated are the concurrent offensives launched by the two belligerents; the Austro-Hungarian thrust northward direction Lublin and the Russian concentric attack aimed at Lemberg.
See BGG and Paper Wars Magazine (Compass Wargames, for newer version)!
Battle for Germany 2nd
Designed by Jim Dunnigan & Michael Bennighof. As originally arted by: Christine Lockwood, David L. McElhannon, Mark Simonitch, Redmond Askel Simonsen.
Copyright© Decision Games 1994
Conversion by bggames01. Low complexity, 2-4pl WW2 1945 wargame. See BGG . . .
Available for ZunTzu and VASSAL. See bggames01 !
Battle for Germany PLUS v2.0
Strategy & Tactics magazine game #50 (1975) & DG (1994). Design by James Dunnigan, '75 Art by Redmond Simonsen, '94 Art by Mark Simonitch.
Copyright© '75 SPI, '94 Decision Games
Conversion by Frank Jordan.
Both the '75 and '94 renditions of this Strategy & Tactics issue game but with the counters redone in the '75 format--muted, more uniform colors and traditional military symbols not vehicle silhouettes. Includes both sets of counters and scenarios, disappearing fortifications (instead of destroyed markers), and floating CRTs. The download contains separate PDF files for both sets of rules and a readme file that points out their main differences.
See BGG & Decision Games . . . for more information . . .
Battle for Hue
Designed by John Hill. At this point in our history, artists were not always attributed - should you know, please infom us on ZT Forums! As first seen in Conflict Magazine #6.
Copyright© Simulations Design Corporation, 1973
Conversion by T. Gordon.
Hue was the site of the January, 1968 battle between the North Vietnamese Army (NVA) and its guerrilla allies, the Viet Cong (VC), against the 1st Division of the Army of the Republic of South Viet Nam (ARVN) and, the best combat troops in the area, elements of the United States Marine Corps (USMC).
See BGG for more information.
Battle for Italy 1796 (Arcola)
Designed by Tom Walcyk and Kevin Zucker. Graphics by Larry Catalano and Jacques-Louis David.
Copyright© Avalon Hill, 1979
Conversion by S Rugge. BATTLE for ITALY is Avalon Hill's new strategy game for two players which recreates the critical period of November 1796.
See BGG and modern AH for more information!
Battle for Moscow V0.95
Designed by Frank Chadwick. NEW graphics by Robert Kurcina.
Copyright© GDW (Game Designers Workshop) 1986
Conversion by Buks. Free, relatively simple WW2 public domain wargame.
See BGG . . .
The basic game lasts 7 turns by each side; the expanded ruleset doubles that. Many of the elements of wargames are presented here: zones of control, combat results table, movement and combat values, full strength versus half strength, terrain effects on movement and combat, turns divided into phases, and special conditions such as mud, snow, and frostbite.
Battle for Moscow, 2nd Edition (VPG)
The original Battle for Moscow was designed in 1986 by Frank Chadwick. It was developed by John Harshman and John Astell. Barbie Pratt was art director for the original edition of the game. This edition, arted by: Alan Emrich, Rodger B. MacGowan, Mark Simonitch.
Copyright© VPG 2009
Conversion by Bill Barrett. Great introductory game made better in this new edition.
Original Playtesting was performed by members of the staff of Game Designers Workshop and Diverse Talents Inc.
Also included are 'scenarios' that allow you to play 1-6 or 25 games at once!

See BGG & VPG . . .
Battle of Atlanta War Centennial Game
Designed by L. D. Sheridan, Jr. During this time of our hobby, artists were not always attributed. Should you know, please leave a post on ZT Files!
Copyright© Southern Games Co., 1960
Conversion by T. Gordon.
The game is interesting in part because of its publication date. There wasn't much competition for Avalon Hill in the early 60s, but fans of Avalon Hill's early games will immediately recognize elements of this one. Game designers: a must see!
See BGG for more information!
Battle of Bentonville, The
Designed and published by Erik D. France. Only a thousand copies made.
Copyright© Erik D. France 1980
Conversion by T. Gordon.
The Battle of Bentonville: Johnston's Last Stand is a grand-tactical simulation of the Battle of Bentonville, which was fought in eastern North Carolina on 19-21 March 1865.
See BGG for more information!
Battle of Chickamauga, The
Designed and published by David Tomasi. A legal-sized white envelope with a b&w sketch of the battle containing: 2 8 1/2" x 11" typewritten pages of rules (SPI ACW Quad complexity) 1 page of Order of Battle and Set-up 1 page with Combat Results Table and Terrain Effects Chart Approximately 100 quality 1/2" die-cut counters 17" x 22" heavy paper white map with black and blue colored terrain features
Copyright© David Tomasi, 1975
Conversion by T. Gordon. I have added more color to the map.
A self-published, SPI quality (circa 1974), game of the American Civil War Battle of Chickamauga, 20 Sept., 1863.
See BGG for more information!
Battle of Nations
Designed by Edward Curran, Frank Davis and Redmond Askel Simonsen. Artistry: Redmond Askel Simonsen.
Copyright© SPI, 1975
Conversion by maxfin (Maaaax). One of four games included in the Napoleon At War QuadriGame. The games in this set are based on the Napoleon At Waterloo system.
See BGG and DG for more information!
Battle of South Caobang, The
Designed by Dan-Yi Xiang and Zonghuan Wei. Artistry by Shilei Lu. Company Website: Unknown (Shanghai, Made & printed in CHINA). Please respond on ZT Forums if known!
Copyright© Kuro Neko Design Workshop, 2017
Conversion by T. Gordon. Charts in English and Chinese.
"The Battle of South Caobang is a tactical/operational wargame of the Battle of Cao Bang during the Sino-Vietnamese War, 1979. This is the first game of Kuro Neko Design Workshop, Shanghai, China.
Setups for scenarios 2, 3, 7, and 10.
See BGG and available at Noble Knight Games (as of 2022)!
Battle of Stones River, The
Designed by J.W. Martin. Artist unknown, should you know, please leave a post on the ZT Forums.
Copyright© Ultimate Products, 1978
Conversion by T. Gordon.
The game is most notable for its map, which is full-color and mounted - highly unusual for a small wargame company at the time. The map is 21.5"x22.5". Besides the map, two rules booklets, and a die, the game contains 110 counters, of which 41 are blanks.
See BGG for more information!
Battle of the Bulge '65 PLUS
Designed by Larry Pinsky & Thomas Shaw. Avalon Hill's classic 1944 Ardennes battle. THE first wargame of this decisive battle!
Copyright© Avalon Hill, 1965
Conversion by Frank Jordan
The first wargame on the Battle of the Bulge by Avalon Hill. Presented here with classic blue and red units to take you back to 1965. The game had its share of historical errors but it played well. The zip file includes the gamebox plus two pdf files with all the rules, charts and questions from the Avalon Hill General.
Includes a scenario for S&T's Bulge Variant from Issue No. 1.
See BGG and Avalon Hill . . .
BattleLore in English
Designed by Richard Borg. Artists: Miguel Coimbra, Cyrille Daujean, Julien Delval, Nicolas Fructus, Christophe Madura.
Copyright© Days of Wonder (2006)
Conversion by Unknown; English Translation of Condutiarii's gamebox.
Players command an array of miniature troops on the battlefields of medieval Europe.
See BGG & Days of Wonder . . .
Battles for North Africa: Series x 3
Designed by Vance von Borries. Graphics by Ina Clausen, Tim Barrance, Briony Dove, Rodger B. MacGowan, Kevin Zucker, and Joyce Gusner. Combines the components from Decision at Kasserine (3W, 1982), Patton Goes to War (3W, 1987), and Rommel at Bay (3W, 1985). Another excellent example of ZTB design of 'wish-work' published work by the Publisher/Designer! ZT Designers & Fans: Take a look!
Copyright© 3W: 1982, 1985, 1987
Conversion by T. Gordon.
Although 3W never published a scenario combining all three of their overlapping Tunisian BNA games, this is your chance to see what you can do with them.
Other than rudimentary Turn Record Tracks linking the games together, I have added nothing to support a campaign game. However, I did standardize the map palettes based on PGtW (the results of which are more pleasing for RaB than for DaK).
Also see these three games on ZT: See ZT files for these games separated: 1) Decision at Kasserine (3W, 1982) 2) Patton Goes to War (3W, 1987), and 3) Rommel at Bay (3W, 1985)
For more info, see BGG.
Battles for the Ardennes
Designed by Danny S. Parker. Graphics by David L. McElhannon, Mark Simonitch and Redmond Askel Simonsen.
Copyright© SPI, 1978
Conversion by maxfin (Maaaax). The four one-map games can be played individually or as two campaign games.
The individual folios are:
- St Vith
- Clervaux
- Celles
- Sedan
See BGG and DG for further information!
Battles of the Ancient Wars: Marathon & Granicus
Designed by Larry Baggett and Wayland Grace. Artist Unknown. As first presented in S&T Magazine # 124.
Copyright© Decision Games 2003 S&T # 124
Conversion by R. Peterson. Marathon and Granicus uses the tried and tested Battles of the Ancient World system which now has clocked up an impressive 17 different battle scenarios spread over 3 boxed sets and 2 magazine game issues.
See BGG and DG for further information!
Beda Fomm
Designed by Frank Chadwick. Map, counter art, and design by Todd Davis. Awards: 2010 Charles S. Roberts Best World War 2 Era Board Wargame Nominee
Copyright© 1979, 2010 Far Future Enterprises Published under license by Consim Press
Conversion by T. Gordon. The time is 1200 hrs, 5 February 1941:
This Consim Press edition represents a re-mastering of the original release by introducing many enhancements while remaining true to the original game design. This all-new edition features a full size game map, newly-designed counters with additional game markers, and updated rules presentation. You’re sure to enjoy this classic Frank Chadwick game design like never before!
See BGG, Far Future Enterprises1 & FFE2 for more information.
Beda Fomm v1.02
Designed by Frank Chadwick. Consim Press version arted by Todd Davis, Rodger B. MacGowan, Mark Simonitch. Wavell in the Western Desert, 1941.
Copyright© 1979, 2010 Far Future Enterprises Published under license by Consim Press
Conversion by Bill Barrett. The latest version, incorporating all errata.
Beda Fomm is a World War II simulation of the Battle of Beda Fomm that took place from 5-7 February, 1941. There are two players; one commanding the British and the other the Italian forces.
See FarFutures1 & FarFutures2 & ConSimWorld & BGG . . .
Beda Fomm, 1st edition
As originally designed by Frank Chadwick. A GDW Series 120 game.
Copyright© GDW 1979
Conversion by R Peterson. "Wavell in the Western Desert, 1941 - A complete historical game simulation of the Italo-British Battle of Beda Fomm, fought 5 February 1941."
See: BGG & FarFutures.net for further information!
Belgium Campaign, The
Designed by Ed Wimble. As Arted by Rick Barber! Awards: 1993 Charles S. Roberts Best Wargaming Graphics Nominee!
Copyright© Clash of Arms, 1993
Conversion by J. Todd.
"For all Frenchmen of courage, the time has come to conquer or die" - Napoleon.
See BGG and Uhlan Games for more information!
Bellum Gallicum - in French
Designed by Frédéric Bey et Marc Brandsma. Jeu publié dans Casus Belli n°68 et 69 couvrant la campagne de César en Gaule.
Copyright© Casus Belli 1992
Conversion by Provence. Jeu visant à reproduire la conquête de la Gaule par les Romains(toute ? sauf un village ...). Parût sur le Casus Belli n°68.
Avec l'aimable autorisation de Frédéric BEY

See BGG . . .
Belter: Mining the Asteroids, 2076
Game designed by F Chadwick and M Miller.
Copyright© GDW, 1979
Conversion by R Peterson. 2-4 players vying for economic commodities in a dangerous solar system. Can you control this system?

See BGG & FarFutures.net for rules and more information!
Birth of a Legend: Lee & the 7 days
Designer - Mike Rinella. Graphics, Mark Mahaffey & Keith Rocco. Awards: 2011 Charles S. Roberts Best Magazine Game Nominee. With permission by Mr. Rinella and Mr. Mahaffey.
Copyright© ATO Magazine, 2011
Conversion by D. Jones. Simulation of the Seven Days' Battles which started Robert E. Lee on the road to glory. As produced in ATOM # 32 . . . See BGG & ATO Magazine . . .
Bitter End, Japanese Edition
Designed by Richard B. Spence. Graphics by Margaret Bond. Original published by Quarterdeck Games.
Copyright© Hobby Japan, 1983
Conversion by T. Gordon. Includes charts in both English and Japanese. Hex numbers have been added to the map via my Vassal mod for the game.
A Relief of the Besieged City, 1945 is an operational level game on the attempted relief of Budapest, Hungary in 1945.
See BGG , Hobby Japan and QuarterDeck for more information.
Bizkaya 1937 - (In Spanish & English)
Designed by Carlos A. Pérez. Art by Xavier P. Rotllán. Published in issue No. 26 of Alea. Charts in English and Spanish.
Copyright© Ludopress, 1998
Conversion by T. Gordon.
The Nationalist offensive against Biscay, March-June 1937 (Spanish Civil War). Bizkaya is based on the fighting around the fortified city of Bilbao, in a heavily mountainous and wooded countryside.
See BGG and Ludopress for more information!
Black Day of the German Army
Designed by Ulrich Blennemann. Map graphics by Joseph Youst and Stephanie Tibbetts. Counter graphics by Jeffry Tibbetts. Also includes The Fuller Offensive 1919 variant designed by James Meldrum.
Copyright© Pacific Rim Publishing, 1995
Conversion by T. Gordon.
Division-Regiment level combat in World War I. The Allies must blast their way through the thinly-held German trench lines. Strafing airplanes, artillery barrages, and advancing tanks all help. The Germans must hold out, counterattacking only where necessary, and moving their regiments and divisions so as to block the Allies' advance until reinforcements arrive.
For more information, see BGG and Pacific Rim Publishing (aka Just Plain Games).
Black Hole
Designed by Robert Taylor. As arted by Gary A. Kalin (cover) & Robert Manns (Illustrations). Microgame #10
Copyright© Metagaming, 1978
Conversion by R. Peterson.
Microgame #10 in the Metagaming Microgames series. Two space mining cartels battle for control of an alien artifact: a donut-shaped asteroid with a miniature black hole gravitically tethered in the center of the hole.
See BGG for more information!
Black Sea*Black Death
Designed by Jack Radey. Artwork by Ina Clausen. Awards: 1982 Charles S. Roberts Best Twentieth Century Game Nominee!
Copyright© People's War Games, 1982
Conversion by T. Gordon.
Black Sea * Black Death is a simulation-game for 2 to 4 players of the Soviet amphibious operations conducted in early February of 1943 as a part of Operation Gory/Morsky (Mountains/Sea).
See BGG and Vassal for more information.
Blenheim 1704 AD
Designed by Frederic Bey, Graphics by Mark Mahaffey.
Copyright© Turning Point Simulations, 2019
Conversion by D. Jones. Blenheim 1704 AD.
"Blenheim 1704 AD" is a tactical wargame from "Turning Point Simulations" which focuses on the battlefield area itself, with each side having two distinct commands and forces. Players will command the varied forces of each side,
See BGG and Turning Point Simulations for more information!
Blitzkrieg Redux; with J. Cooper's Art
Game design by Lawrence Pinsky and Thomas N. Shaw. Original artwork by unknown but this ZTB has NEW artwork by the implacable John Cooper.
Copyright© Avalon Hill, 1965 (and new art by John Cooper)
Conversion by D. Davis
The game is a fictional representation of the breakout of World War II. Five minor countries become engulfed in a tremendous conflict for territory waged by Great Blue and Big Red, the major countries. An Early AH release. See BGG and Avalon Hill for more information!
Blood and Iron: Bismark's Wars for Empire
Designed by Michael Bennighof. Counters by Jeffry Tibbetts. Map by Joseph Youst and Stephanie Tibbetts.
Copyright© Pacific Rim Publishing Company 1992
Conversion by T. Gordon. Setups provided for all scenarios.
This Corps-Division level wargame covers 5 formative wars of the mid-19 Century :
1) The Risorgimento of 1859 between France and Austria that resulted in the formation of modern Italy;
2) The German-Danish War of 1864 that established Prussia as the Protector of German Nationalism;
3) The Seven Weeks' War of 1866 where Prussia beat Austria to become the political and military leader of central Europe;
4) The Italo-Austrian War of 1866 that introduced iron-clad steam-powered warship fleets to the military balance of power;
5) The Franco-Prussian War of 1870 that allowed the realization of the Prussian dream of a German Empire and set the stage for World War One.
See BGG and Just Plain War Games (PRP)for more information.
Blood Before Richmond - Beaver Dam Creek
Designed by Amabel Holland. As arted by Ilya Kudriahov.
Copyright© Tiny Battle Games, 2016
Conversion by S. Rugge.
Beaver Dam Creek is the fourth game in the Blood. Before Richmond series, but the first battle chronologically.
The first major engagement of the Seven Days set the precedent for the fighting that would follow. You have a small contingent of Union soldiers occupying a strong defensive position; Lee's plan calls for multiple divisions to coordinate their assaults so as to outflank and destroy the enemy; one or two divisions do all the fighting, abandoning the plan and settling for costly frontal assaults. At least this time, Stonewall Jackson shows up - sort of, anyway: having just marched from the Valley with orders to attack the Union rear, he hears the fighting and promptly sets up camp instead, because of course he does.
See BGG and Tiny Battles Publishing for more information!
Blood on the Snow: The battle of Suomussalmi
Designed by Michael Bennighof. Map graphics by Tom Hannah. Counter graphics by Brien J. Miller.
Copyright© Avalanche Press, 1995
Conversion by T. Gordon. Setup provided for the Campaign
"The battle of Suomussalmi in the winter of 1939 - 1940, pitted a single, hastily raised & poorly equipped Finnish division against two full strength Soviet Divisions, armed with more than 90 tanks. The Soviets were not equipped however, for a war in sub-zero temperatures against an enemy capable of living off the land & moving swiftly over the snow. Now you can re-fight one of World War II's most dramatic engagements in Blood On The Snow."
Game. See BGG & AP (Avalache Press) for more information.
Bloodtree Rebellion: Guerilla Warfare on the Planet Somber
Game design by Lynn Willis & arted by Stephon Fabian. In the aftermath of the Vietnam War, most publishers shied away from guerilla warfare. GDW did not. One of the first (if not the first), COIN game ever produced.
Copyright© GDW, 1979
ZTB Design by R Peterson.
"Col. Glenn and his 1300 identical cloned men, descended on Somber. By the end of the day, his clone regiment was in control. Thus, Mega-Corporations were secured their commodities. In return, foodstuffs could also be traded to Somber; but at a cost which was passed on to the poor inhabitants of Somber. Costs which were seen as too high.
Soon, attacks began on the Clone Overlords."
See BGG & FarFutures.net for more information . . .
Bloody Fields of Mollwitz
Designed by Sławomir Łukasik. Map by Sławomir Łukasik. Counters by Katarzyna Tretyn-Zečević and Sławomir Łukasik.
Strategemata and Sławomir Łukasik 2016
Conversion by T. Gordon. The Bloody Fields of Mollwitz is the first game in the tactical battle series entitled The Battles of Enlightenment, representing the first battle of Frederick II, King of Prussia.
Game scale:
1 hex = 120 m (131 yards),
1 game turn = 30 minutes
1 counter = infantry battalion/cavalry squadron (hussars: 1 counter = two sqds)/artillery battery.
Incorporates the counter errata.
Setup provided for historical scenario. See BGG & Strategemata for more information.
Bloody Kasserine
Designed by Frank Chadwick. Artists: LaMont Fullerton and Kirk Wescom.
Copyright© GDW, 1992
Conversion by D Deitch. Covering the battle in Tunisia from February 14 to 24 in 1943. It is also called "A Valentine's Day surprise".
Bloody Kasserine uses the same system as GDW's game of Race for Tunis. Rules in Race for Tunis allow you to combine the two games into one.
See BGG and Far Futures for more information!
Blue & Gray 3rd, Decision Games
Designed by: Christopher J. Allen, Edward Curran, Irad B. Hardy, Tom Walczyk. Artist: Redmond A. Simonsen.
Copyright© Decision Games, 1995
Conversion by bggames01. Simple, hex-and-counter, introductory wargame. Some of the scenarios do a good job of representing civil war tactics.
Includes 5 scenarios: Please see the various scenario's via the ZT Main Menu: "File" then "Open Scenario" - - then choose your game [ First Bull Run, Shiloh, Chickamauga, 2nd Bull Run, Cemetery Hill ] . . .
See BGG & bggames01 for further information!
Blue Moon
Designed by Reiner Knizia. Artist(s) for KOSMOS edition unknown. Awards: 2004 International Gamers Award - General Strategy: Two-players & 2004 Fairplay À la carte Runner-up!
Copyright© Kosmos, 2004
Conversion by Unknown.
Take over one of the Blue Moon people, in their quest for dominance.
See BGG & Kosmos for more information!
Once linked on ZT1st site; now hosted because of R. Peterson's work!
Boarding Party
Designed by Thomas A. Condon. Graphics by R. Vance Buck and William H. Keith, Jr. Includes solo rules . . .
Copyright© Task Force Games, 1982
Conversion by R. Peterson.
Scienece Fiction game in which a human colony ship and a robotic "DESTRUCTOR" cruiser have disabled one another in a firefight, and the player has 14 turns to infiltrate the cruiser with a crew of human soldiers and destroy either its Command Computer or all Repair robots.

See BGG and ADB for more information!
Boer War
Designed by Eric Faust and Lew Fisher. Artists: Ted Koller & Mark Simonitch. One of two games produced in a single box. See Rorke's Drift, the defense of - - here on ZT files page!
Copyright© 3W 1991
Conversion by R Peterson. A strategic game concerning the 1889 to 1902 war: the last of the Victorian Wars and grew into the FIRST MODERN guerilla war.
For guerilla enthusiasts, a must play!
See BGG . . .
Borodino 20 v1
Design: Lance McMillan, Graphics: John Cooper. Fourth game in the "Napoleonic 20" series.
Copyright© 2008 Lance McMillan and Victory Point Games
Conversion by Pokke. "Borodino 20" is VPG's name for its Napoleonic Grand Tactical level wargame.
See BGG and VPG for more information!
Borodino 20 With Expansion Kit v1.0
Designed by Lance McMillan. As arted by John R. Cooper & John Cooper. First in the Russia 20 series. An original ZT1 design found by the 'Unknown Soldier.'
Copyright© Victory Point Games, 2008
Conversion by Bill Barrett.
"Borodino 20 is based on the climactic battle that occurred on 5-7 September 1812 during Napoleon’s Russian campaign. One player commands the French army of Napoleon, while the other leads the Anti-French forces consisting of the Russian armies under General Kutuzov who is making a final stand before the French reach Moscow."
See BGG & VPG for more information!
Borodino PLUS
The issue game from S&T 32. Design by John Young. Art by Redmond A. Simonsen and Manfred Milkuhn. PS First fully automated upload using the ZT 'Submission' button.
Copyright SPI 1972
Conversion by Frank Jordan. This huge battle has been offered by quite a few publishers. This one, S&T's Borodino game from issue 32, was the first large battle treatment using the simple Napoleon at Waterloo system. Color has been added to the map and the counter graphics have been redone to match the later design from Eylau/Dresden. (Large X across the counter face instead of the small NATO symbol.) Four scenarios are provided all set up and ready to play. As a PLUS gamebox, everything you need to play is included. Unzip to get to the ztb and extra files.
See BGG and DG for more information!
Bradley's D-Day
Design by John Prados, art by Mark Mahaffey. ATO Campaign Study #3.
Copyright© Against the Odds 2011
Conversion by Dave Jones. Produced with permission. See BGG & ATO Magazine for more information & other games!
Brandywine, the Battle of
Designed by D. Hoth. During this period, artists were not always attributed. Should you know, please notate on ZT2 Forums!
Copyright© Oldenburg Grenadiers, 1976
Conversion by T. Gordon.
A less complex wargame covering the battle along Brandywine Creek near Philadelphia, PA in 1777. George Washington squares off against the British General Sir William Howe.
See BGG for more information.
Brass
Designed by Martin Wallace. Artist Unkown - should you know, please inform on ZT Forums. As once seen on ZT1. ZT1 saved by Anonymous!
Copyright© Warfrog, 2007
Conversion by Zuntzuniacos.
First published as 'Brass' — an economic strategy game that tells the story of competing cotton entrepreneurs in Lancashire during the industrial revolution. You must develop, build, and establish your industries and network so that you can capitalize demand for iron, coal and cotton.
See BGG for more information!
Breakout Normandy 1st
Designed by J. Stahler & Don Greenwood. Graphics: Charles Kibler & Art Lupinacci. Awards: 1993 Charles S. Roberts Best World War II Board Game Nominee
Copyright© Avalon Hill - 1992 or 1993?
Conversion by Pokke. WWII Invasion Battle Game using the same area-impulse system as 'Storm over Arnhem,' 'Thunder at Casino,' 'Turning Point: Stalingrad.'
See BGG and Avalon Hill Co.
Broadsides and Boarding Parties
Designer, Larry Harris, Jr. A light tactical war game where two ships face off against one another.
Copyright© Milton Bradley 1982
Conversion by Unknown.
Ship models are simulated at the top of the game board. 'Delete' masts to remove them due to battle damage. The ship decks are terrain, and can be moved to the middle of the game board during the boarding party phase.
See BGG & Milton Bradley (Hasbro) . . .
Buena Vista
Designed by Roger Miller. As originally arted by Mark Simonitch. For designers: This appears to be another attempt at introducing a "miniatures" based concepts & game mechanics into a conventional cardboard counters game.
Copyright© Fifth Column Games, 1992
Conversion by T. Gordon.
"The Battle for Northern Mexico, February 22-23, 1847."
Well worth a look for game modern game designers - and it's fun!
See BGG and Fifth Column Games and Revolution Games (2nd Edition?) for more information!
Bulge 20
Designed by Joseph Miranda. Artist, Tim Allen. Many thanks to Alan Emrich and Victory Point Games for permission to release this.
Copyright© Joseph Miranda and Victory Point Games 2009
Conversion by Bill Barrett. The Ardennes Offensive: Dec. 1944 - Jan. 1945. Expansions included!
Ownership of original game required to download and play!
See BGG and VPG for more information!
Bulge, The Battle for the Ardennes Dec. '44 to Jan. '45
Designed by James Dunnigan. Graphics by Redmond A. Simonsen.
Copyright© SPI, 1979
Conversion by S Rugge. This is a faithful rendition of the game by SPI.
Bull Run: The First Major Battle
Designer Richard Hamblen. Artwork by Dale A. Sheaffer & Chris White. An original ZTB 2011 design by J. Patterson.
Copyright© Avalon Hill, 1983
Conversion by J. Patterson.
"Bull Run: The First Major Battle of the American Civil War" is a tactical combat wargame of the first battle of Bull Run.
See BGG & Avalon Hill (modern) for more information!
Burma
Designed by Bob Fowler and Marc Miller. Artist: Rodger B. MacGowan. THE first game on the Burma Campaign. And none better!
Copyright© GDW 1976
Conversion by R Peterson. A little studied campaign during WW2.
This game covered this topic FIRST, it is detailed and demonstrates the usual GDW quality of the 1970's period.
See BGG & FarFutures . . . For Grognard's, a truly historical game! Download NOW!
Bushy Run
Designed by Nick Richardson. Arted by Nicolás Eskubi.
Copyright© MMP, 2014
Conversion by S Rugge. The Battle of Bushy Run game uses a simplified version of Iwo Jima: Rage Against the Marines (in Operations Special Magazine Issue #1).
See BGG and MMP for more information!
Bussaco 20 v1.0
Design by Lance McMillan. Artists: John R. Cooper and John Cooper. The Battle of Bussaco, 1810.
Copyright© 2009 Lance McMillan and Victory Point Games
Conversion by Bill Barrett.
"Marshal Massena has been left in command to pursue the British forces out of Spain when the fortunes of war turned to the advantage of Wellington’s Army of the Peninsula as it flees to Portugal, resulting in a battle that should never have happened. Once again, the Napoleonic 20 game system expands, this time to a Portuguese pursuit where a delicious battlefield puzzle awaits both sides as armies and personalities clash in Bussaco 20. It is (literally) an uphill fight to the French, but the British are outnumbered and all is within the grasp of Marshal Massena – but will he grasp for victory or his mistress?
Featuring only modest complexity and a focused scope employing low unit density on the map (20 pieces or less) and dramatic, fast playing turns, it is the addition of ‘story-driven’ random event cards and night game turns that provide the operational pauses and “friction of war” that gives players a great feel for the parry-and-thrust of a Napoleonic grand battle as the armies close to bayonet-point to see which will break first!"
See BGG and VPG . . .

C

Cambrai, 1917: The First Blitzkrieg
Designed by David Isby. Map graphics by Todd Davis. Counter graphics by Kerry Anderson. Microgame Design Group edition.
Copyright© Rand Game Associates, 1974 (MDG Edition)
Conversion by T. Gordon.
20 November, 1917, 378 British tanks and eleven divisions of infantry mounted the first truly mobile offensive in history!
See BGG , MDG & SPI Wrecking Yard more information.
Camden, S.C., The Battle of
Designer D. Hoth. During this period (1970's), artists were not always attributed. Should you know, please leave a message on ZT Forums! ZT Folk: Another classic game saved by T. Gordon.
Copyright© Oldenburg Grenadiers, 1976
Conversion by T. Gordon.
The BATTLE OF CAMDEN, S.C. game simulation has been designed to provide the game player with a maximum in historical content while also providing an entertaining format for those interested in the "Battle" game simulations.
See BGG for more information.
Campaign for North Africa: The Desert War 1940 - 43
Designed the famous Richard A. Berg. Artist, the equally famous Redmond Askel Simonsen. A study in pushing the limits of card-board design in simulating military-logistical reality! An 'uber' simulation of warfare . . .
Copyright© SPI. 1979
Conversion by L. Duarte.
From the rulebook we read how to run a game. "CNA is a logistically-oriented game, and its play requires not only a lot of attention to logistics, but, if you will, a logistically sound methodology." It is suggested that you have 5 persons per side . . .
As seen in TVs "Big Bang Theory" ("The Neonatal Nomenclature" - Season eleven).
We know, Sheldon wants to play!!
See BGG and DecisionGames for more information!
Campaigns of Marlborough
Designed by W.P Guthrie & Allen Poindexter. Map Graphics by Earth Surface Graphics. Counter art by David Fuller & Joyce Gusnar. As first seen in Wargamer Magazine #61.
Copyright© 3W, 1986
Conversion by S Rugge. This army-level strategic game, first published in The Wargamer Magazine (#61), is a simulation of the battles of The War of the Spanish Succession, 1702-1714.
See BGG for more information!
Cannae
Designed by Massimilliano Bertuzzi, R. Buschi, and M. Villa. During this period of our hobby, artists were not always attributed. Should you know, please leave a post on ZT Forums! In English or Italian!
Copyright© Italiana Editrice Simulazioni, 1988
Conversion by T. Gordon.
Massive simulation of the battle of Cannae (216 BC) between Romans and Carthaginians. It has three maps and 1200 counters, of which approximately 800 are combat units.

Roman legions are represented in some detail; each legion and wing contains 40 counters - 10 each of triarii, princeps, hastati, and velites.
Charts in Italian and English.

See BGG for more information!
Caporetto, 1917
Designed by Albert A. Nofi. As arted by Redmond Askel Simonsen.
Copyright© SPI, 1978
Conversion by maxfin (Maaax). By the standards of the Great War, Caporetto was a remarkable battle. Within a month, the Austro-Germans inflicted over 300,000 Italian casualties at a loss to themselves of only 100,000, and had shifted the front over 100 miles. But they fell short of a decisive victory.
Caporetto recreates this spectacular offensive. Modifications to the Great War in the East Standard Rules account for infiltration, naval fire support, changes of command, heroic "last ditch" leadership, and much more. The game poses different problems for each Player, with the Austro-German player impelled to push his advance as fast and as far as possible and the Italian Player forced to retreat, often in the face of certain losses to his rear-guard units, in order to rebuild his shattered line. But despite the inherent imbalance of forces, the game is tensely balanced.
Included in the The Great War in the East Quadrigame.
See BGG for more information.
Carcassonne V1.0
Designed by Klaus-Jürgen Wrede. As arted by (all Editions?), Marcel Grober, Doris Matthäus, Anne Pätzke, Chris Quilliams, Franz-Georg and Klaus-Jürgen Wrede. An exceptionally awarded game system: 2000 Meeples' Choice Award; 2001 Deutscher Spiele Preis Best Family/Adult Game Winner; 2001 International Gamers Awards - General Strategy; Multi-player Nominee; 2001 Nederlandse Spellenprijs Nominee - - See BGG for more than 10 awards!!!!
Copyright© Rio Grande Games, 2000 (?)
Conversion by MAZ. You must own the game to play it.
Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of their meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.
See BGG and Rio Grande Games for more information!
An original ZTB linked on ZT1st site - found by R. Peterson.
Carrier: The Southwest Pacific Campaign - 1942-1943 v1.0
Carrier: The Southwest Pacific Campaign - 1942-1943 as originally designed by Jon Southard and Cover art by Ned Schatzer. Note: this ZTB has new art by Gary Krockover.
Copyright© Victory Games 1990
Conversion by Gary Krockover: Does not include charts at this time but hoping to write a vb.net app to assist with die rolls and chart references. Any suggestions for improvement welcomed!
"A solitaire wargame simulation of both historical and hypothetical carrier battles in the Southwest Pacific Theater during the hotly-contested naval campaigns of 1942 and 1943." See BGG for further information.
Case White 1st Edition
Designed by Rich Banner, Frank Chadwick and Marc Miller. Artists, Rich Banner and Rodger B. MacGowan. Developed by Rich Banner. Note: no major changes between 1st/2nd/3rd editions; other than the boxes and some minor changes!
Copyright© GDW, 1977
Conversion by R Peterson - - at this point in ZT Europa development, counter congestion can become a problem. See BIG version for a workaround!
An excellent design of the Polish campaign of WW2. Rules are a specialized version of normal Europa rules. Also includes historically calibrated 'what-ifs.'
See BGG & FarFutures and HMS/GRD for further information!
Case White BIG
Designed by Rich Banner, Frank Chadwick and Marc Miller. Artists, Rich Banner and Rodger B. MacGowan. eveloped by Rich Banner. Note: no major changes between 1st/2nd/3rd editions; other than the boxes and some minor changes!
Copyright© GDW, 1977
Conversion by R Peterson. This is the BIG hex version to get around counter congestion. An excellent design of the Polish campaign of WW2. Rules are a specialized version of normal Europa rules. Also includes historically calibrated 'what-ifs.'
See BGG & FarFutures & HMS/GRD for further information!
Castle Panic
Designed and arted by Justin De Witt. 2010 Geek award nominee - - check it out!
Copyright© Fireside Games, 2009
Conversion by Grimshad. A cooperative, light strategy game for 1 to 6 players ages 10 and up. Players must work together to defend their castle See BGG & Fireside Games for more information!
Cataclysm. A Second World War
A game for 2-5 players, covering on a grand scale the entire period 1933-1945. Designed by Scott Muldoon and William Terdoslavich. Awards: 2018 The Golden Elephant Award Finalist & 2018 Golden Geek Best Wargame Nominee.
GMT 2018
Conversion by Massimo Finocchiaro (aka MaxFin/Maaaax)
It is the 1930s and the world is still recovering from the Great War and the Great Depression that followed it. A second world war can break out at any time. Can you stop it? Will you start it? Better yet, can you win it?
Cataclysm is not your typical game about World War II. The game begins in 1933, not 1939, and is global in scope. Germany is far from dominating Europe. Japan is on the march in Asia. Every crisis is an unexpected opportunity. There is no hindsight and anything can happen.
It includes the setup for the global scenario.
See BGG and GMT for more information!
Cats Versus Dogs
Designed & arted by Chreis Hansen. See ZT Forums. This was the first example on how to design ZTBs with 'Stratego like BLOCK games.' Note: Unzip file for ZTB and other goodies!
Copyright© Chris Hansen 12/19/2017
Conversion by R Peterson - But ALL recognition should be pushed to Mr. Hansen! HIs game was designed for children, and is available as PNP: see BGG for download files and rules.
Expect a fun game for children under 10 years - - In fact, I am still playing with my younger nephews (2022)!
Caucasus Campaign, the
DESIGNER: Mark Simonitch. DEVELOPER: Ivano Rosa ART DIRECTOR: Rodger B. MacGowan MAP & COUTNER ART: Mark Simonitch PRODUCERS: Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch.
Copyright© GMT 2009
Conversion by Basem. With permission from GMT Games.
Quick playing moderately complex game about the Caucus Campaign: July to November, 1942.
At least one player must own a physical copy of game - to download and play!
See: GMT & BGG for more information!
Note: ZIP file version; please convert zip to ztb extension.
Caverna Version Française 1er
Conçu par Uwe Rosenberg. Artiste: Javier González Cava & Klemens Franz. Edition Française "Filosophia edition."
Copyright© Lookout Games, 2013
Conversion by Lichien. Faites evoluer vos nains.....
Voici la version qui fonctionne parfaitement. me demander l'accés.: marc30140@laposte.net
Voir aussi : BGG & Lookout Games !
Caylus v1.2
Designed by William Atti. As arted by Arnaud Demaegd, Cyril Demaegd and Mike Doyle. Awards: 2005 Meeples' Choice Award; 2005 Tric Trac d'Or; 2005 Tric Trac Nominee & 15 other Awards (see BGG)!!!!
Copyright© Ystari Games, 2005
Conversion by Loicm. You must own the game to play it.
Once upon a time ...
1289. To strengthen the borders of the Kingdom of France, King Philip the Fair decided to have a new castle built. For the time being, Caylus is but a humble village, but soon, workers and craftsmen will be flocking by the cartload, attracted by the great prospects. Around the building site, a city is slowly rising up.
See BGG and Ystari Games for more information
An old ZT1 ZTB, found by R. Peterson!
Cedar Mountain, Prelude to Bull Run August
Designed by David Bush, Jim Simon and Anthony Williams. As arted by Redmond Askel Simonsen. As first seen in S&T Magazine #86.
Copyright© SPI, 1981
Conversion by S Rugge. American Civil War battle of the same name. 'Stonewall' Jackson against political general Nathaniel Banks as a prelude to Bull Run, August 9, 1862. A meeting engagement, Banks launches a spoiling attack against a superior CSA force and then has to conduct a fighting withdrawal to survive.
See BGG and DG for more information!
Celles: The Ardennes December 23-27, 1944. v1.0
Designed by Roger Miller, Richard Handewith. Graphics by Mark Mahaffey.
Copyright© Revolution Games, 2012
Conversion by Bill Barrett
"Celles is a fast moving simulation of the fighting at the high watermark of the German Ardennes offensive, AKA "The Battle of the Bulge".
See BGG & Revolution Games for further information!
Central Front: Series
A collaborative effort: John H. Butterfield. Most System designed by Jim Dunnigan and the individual games designed by Charles T. Kamps. Art by Redmond A. Simonsen and Rodger B. MacGowan. Combines the maps and counters for all 5 games in the Central Front series published by SPI and 3W between 1980 and 1989: BAOR, Donau Front, Fifth Corps, Hof Gap, and North German Plain.
Copyright© SPI and 3W 1980-1989
Conversion by T. Gordon. Color palette for the 3W maps adjusted to the SPI standard.
Combines the maps and counters for all 5 games in the Central Front series published by SPI and 3W between 1980 and 1989: BAOR, Donau Front, Fifth Corps, Hof Gap, and North German Plain.
[Submission note: I also have a version which uses the 3W color palette for all maps. I find it easier to play on the 3W version since the US counters stand out better against the background, but the color conversion in this direction left more artifacts.]
See BGG & DG for more information!
Centurion: Tactical Warfare 100 BC to 600 AD PLUS
Design by Albert Nofi. Art by Redmond Simonsen. This was the game included in Strategy & Tactics issue #25. New art by Frank Jordan (?).
Copyright© SPI, 1971
Conversion by Frank Jordan.
Gamebox optimized for ZunTzu play. (That's what the ZT on the icon means.) New flip side counters, twenty-one scenarios with setups ready to play, charts and tables accessible on the main screen, fortifications "locked in" as Terrain features, 3D effects on pieces, and, to lessen unit crowding, a 10% enlarged map...it's even colorized.
Naturally, as a PLUS box, the rules are included. Both the Full Simulation Rules and Basic Rules are available as separate PDF files and are also incorporated as easily accessible Tabs in the individual scenarios. The scale and weaponry is similar to the earlier Renaissance of Infantry game so many of the rules are similar as well. It makes it easy to "jump right in" and start playing.
See BGG and DG for more information!
** This PLUS box is a zip file; download and unzip to access the gamebox and extras! **
Chaco
Designed by Frank Chadwick and Marc W Miller. Artist Unknown. First wargame ever made on this subject!
Copyright© GDW, 1973
Conversion by R Peterson. Bolivia vs Paraguay 1932-1935. Pre-WW2 game in South America. An excellent game concerning this little know War!
See BGG & FarFuture.net for further information!
Chaco War 1932-1935
Designed by Javier Romero Muñoz. Map graphics by Joe Youst. Counters by Nadir Elfarra. Published in issue #86 of World at War (DG Games).
Copyright© Decision Games 2022
Conversion by T. Gordon.
The Chaco War was fought out by two landlocked countries, Bolivia and Paraguay in South America. On paper, the Bolivians should win handily: they enjoyed a three to one superiority in manpower against the Paraguayans.
See BGG & DG & World at War for more information.
Chaco War, The
Designed by Bruce Farcau. Map by Mark Simonitch. Layout and counters by Larry Hoffman. Originally published in Command #12.
Copyright© XTR Corp. 1991
Conversion by T. Gordon. Setups provided for scenarios 2, 3, 4, and 5. For more info, see BGG.
The Chaco War is a simulation of the struggle between Bolivia and Paraguay for the desolate Chaco region in central South America.
Champ de bataille V2
Designed by Dominique Sanches? Insert of Vae Victis 9 /15 / 30 / 53. This is an older ZT1 title. Should you have information, please note on ZT Forums!
Copyright© Vae Victis
Conversion by Viazemski.
This is an older ZT1 title. Should you have more information, please note on ZT Forums!
See Vae Victis for more information!
Chancellorsville (2nd Edition) V.3
Designed by the father of wargaming: Mr. Charles S. Roberts. 2nd Edition originally arted by Rodger B. MacGowan. This version of 2nd Edition: With new map and counters arted by Randall Reed.
Copyright© Avalon Hill Game Company 1974 2nd Ed
Conversion by Jery Todd. With alternate Map and Four Roads to Richmond variant added.
Game designers should check out this game - it is of design significance.
See BGG & Uhlan Games for more information!
Chantilly; Jackson's missed opportunity
Designed by Chris Perello. Unfortunately, this a re-print of an earlier SPI design and during this period, artists were not always attributed. See Decision Games for more information!
Copyright© Decision Games, 2013
Conversion by S, Rugge. After the Confederate victory at Second Bull Run in August 1862, Stonewall Jackson led his wing of the Confederate army to get behind the retreating Federals and finish the job. Mud and fatigue slowed him just enough to allow some hastily collected Federal units to get in position to stop him. The result was a confused battle near Chantilly. At stake was the survival of an entire Union army, or of Jackson's isolated Confederates.
See BGG and DG for further information!
Charge to Glory: The Battle of New Market
Designed by Dr. David Martin and Leonard Millman. Art by Laurence D. Greenberg. As originally published by CCC (Confederates, Cavalry, Cannister).
Copyright© Dr. David Martin and Leonard Millman, 1983
Conversion by T. Gordon.
"Charge to Glory: The Battle of New Market", is a tactical level wargame simulating the Battle of New Market, May 15, 1864. This battle, which is famous for its charge by the VMI Cadet Corps, prolonged the Civil War by about an additional year as it protected the Confederate bread basket, the Shenandoah Valley in Virginia. The game itself is typical military/wargame fare, but the subject battle is one that is often overlooked.
See BGG for more information!
Charlemagne, Master of Europe
Produced by Hollandspiele, Designed by Amabel Holland & artists by Nadir Elfarra & Ania B. Zolkowska.
Copyright© Hollandspiele, 2017
Conversion by E Gallego.
In this solitaire strategy game, you assume the Frankish throne, and seek to duplicate - or exceed - Charlemagne's singular genius.
See BGG for more information.
Also see hollandspiele for more information to purchase this game!
Chess
Traditional 2D version of Chess! "Leipzig" pieces designed by Armando Hernández Marroquín . . .
Copyright© Jerome 2008
Conversion by Jerome, as an example of this traditional game.
Chess players take heart - traditional games are able to be designed on ZunZtu!
Chinese Checkers
Classic game of Chinese Checkers for Zuntzu. Designed and arted by Porter Nielsen. Game designers: ZT is capable of producing classic games!
Copyright© Porter Nielson, 2007
Conversion by Porter Nielsen.
All graphics, except ZunTzu logo, are original designs by Porter Nielsen.
Hey, want to play Chinese Checkers over the net? Well here you go! Play with your friends!!!
Citadels in French (ZT1)
Designed by Bruno Faidutti. As arted by Unknown. Please mention on ZT Forums!
Copyright© Fantasy Flight Games, 2000
Conversion by MAZ. We are also looking for MAZ's English version. Please mention on ZT Forums for a copy!
A game of Medievel Cities, Nobels, and Intrigue (in French).
See BGG and Fantasy Flight Games for more information!
Civil War, the 1861 - 1865
Designed by Eric Lee Smith. Artists Ted Koller and The West Point Museum. 1983 Charles S. Roberts award as best pre-twentieth game winner!
Copyright© 1983, Victory Games, Inc.
Conversion by Unknown. Unknown designer: please contact us on your identity on the ZT Forums. Victory Games' strategic simulation of the American Civil War. Considered by many as the best Strategic game of the US Civil War. This ZTB Includes the Western theater.
See BGG for further information.
Civilization
Designer: Francis Tresham and Mick Uhl (?). Artists: Ed Dovey, Charles J. Kibler II, Rodger B. MacGowan, G. Romer & Dale A. Sheaffer. Awards: 2018: UK Game Expo Winner, 982 Charles S. Roberts Best Pre-Twentieth Century Game Nominee, 1982 Charles S. Roberts Best Pre-Twentieth Century Game Winner!
Copyright© Avalon Hill, 1980
Conversion by Anonymous, if you know who designed this ZTB - ask him/her to contact us on ZT Forums!
Develop your civilization from 8000 B.C. to the emergence of Rome. Each player leads a nation of peoples over a mapboard of the Eastern Mediterranean and Near East as they attempt to carve a niche for themselves and their culture.
See BGG & Avalon Hill for further information!
Civilization, Advanced
Designed by Lauren Banerd, Jim Eliason, Jeffrey Groteboer, Bruce Harper, Eric Harper, Steven Padgett, Gary Rapanos, Michael Roos, Jennifer Schilckberned and Jeff Suchard! As arted by the famed Rodger B. MacGowan.
Copyright© Avalon Hill, 1991
Conversion by L. Duarte.
The use of the word "Advanced" to describe this expansion followed existing Avalon Hill tradition, "Enhanced" is likely more appropriate. Playing with this expansion is no more difficult than playing the base Civilization game. This expansion reworks a few of the original rules, includes a reworked version of Civilization Expansion Trade Cards Set, and adds more civilization advancements to the technology tree.
See BGG and Avalon Hill for more information!
Clash of Carriers, A
Designed by Mark Stille, Graphics by Mark Mahaffey after Craig Grando. As first seen in ATO Magazine #58.
Against the Odds Magazine copyright 2022
Conversion by Dave Jones. The Battle of Midway was fought between seven carriers. Compare this to the Battle of the Philippine Sea which featured a total of 24 carriers on both sides! It was simply the largest carrier battle of all time which will never be surpassed.
For more informarion, see BGG & Against the Odds Magazine (ATOM)
Cobra: Game of the Normandy Breakout
Designed by Brad Hessel and David James Ritchie. Original art by Larry Elmore, Nicolás Eskubi, Ivor M. Janci, Redmond Aksel Simonsen and Masahiro Yamazaki. As first seen in Strategy and Tactics Magazine #65.
Copyright© SPI, 1977
Conversion by S. Rugge. Patton in France, Summer 1944. A regimental/divisional scale simulation of the allied break-out from the Normandy peninsula in the summer of 1944, which culminated in the encirclement of some 160,000 German troops in the "Falaise Pocket."

See BGG and Decision Games (DG) for more information!
Cold War
Designed by Lenny Glynn, John Prados. Graphics by Ted Coller & James Talbot. Awards: 1984 Charles S. Roberts Best Twentieth Century Game Nominee.
Copyright© Victory Games, Inc., 1984
Conversion by bggames01.
Includes original event and action cards, as well as modern remakes.
4pl Cold War game, take control of economic, military and intelligence forces of a major world power.
See BGG & BGGames01 for further information!
Colons de Catane, les
Conçu par Klaus Teuber. Graphiques par beaucoup. Prix par beaucoup - voir BGG.
Copyright© Kosmos, 1995(?)
Conversion by MAZ. Vous voilà à la tête de colons fraîchement débarqués sur l'île de Catane.
Vous devez posséder le jeu pour télécharger cette boîte. Cette version comprend uniquement le jeu de base pour 3-4 joueurs.
See BGG & Kosmos!
Commands & Colors: Ancients
Designed by Richard Borg. Graphics by Rodger B. MacGowan. Award winning game: 2006 Charles S. Roberts Best Pre-World War II Boardgame Nominee, 2006 Origins Awards Historical Board Game of the Year Winner. See BGG for many other awards!
Copyright© GMT Games, 2006
Conversion by Brandon Pennington (TGov).
For directions read the "read me first" file enclosed in the Zip archive.
Stylized game of ancient warfare.
At Leat one player must own a physical copy of game - to download and play!
See BGG & GMT Games for further information!
This download is a zip file. Please open the file to find notes and the ZTB.
Conflict of Heroes: Awakening the Bear! - Russia 1941-1942 1.1
Designed by Uwe Eickert and arted by Stephen C. Paschal. Original artwork supplied by Uwe Eickert. A 12-time awards winner!! See BGG for full list!
Copyright© Phalanx & Academy Games, 2008 (?)
Conversion by Gary Krockover. This game takes you to the eastern front during Operation Barbarossa, the German invasion of Russia. Many consider this time period to be the birth of modern warfare tactics that continue to be used and perfected by today's modern armies.
See BGG and Academy Games for further information.
Conquest of the Empire 1st Ed.
Designed by Larry Harris, Jr. Artist Unknown. In this period, artists were not always identified. Milton Bradley was merged with Hasbro in 1984?
Copyright© Milton Bradley 1984
Conversion by Unknown - - please contact us on who converted this box! Rival factions attempt to take control of the empire.
See BGG and Hasbro for further information!
Conquest of the Empire 1st Edition w Rev chart
Designed by Larry Harris, Jr. Artist Unknown. In this period, artists were not always identified. Milton Bradley was merged with Hasbro in 1984?
Copyright© Milton Bradley 1984
Conversion by Frank Jordan
When Conquest first came out, the game could have been called "Catapults and Losers." Catapults dominated the game. This gamebox incorporates a revised reference chart that corrects that imbalance and makes for much better play. (The original reference card is included as an option.) This gamebox uses the excellent scans from the Conquest game above which no longer links. This rendition adds the revised reference chart, an area for saved coins, six setup scenarios, and a separate pdf file of the 1st edition rules.
See BGG and Hasbro for further information!
Conquest of the Fallen Lands 1.0
Designed by Andrei Burago. As arted by Josh Cappel and Wayne O. Conner.
Copyright© ASSA Games Corp. 2005
Conversion by Andrei Burago. In Conquest of the Fallen Lands, you and your fellow players have a task to free a land invaded by vile hordes of monsters, and win back the treasures they plundered!
See BGG and Assa Games for further information!
Constantinople
Designed by Richard A. Burg. Graphics by Redmond Askel Simonsen. Published in Strategy & Tactics magazine #66.
Copyright© SPI, 1978
Conversion by maxfin (Maaaax).
Historical simulation of the fall of Constantinople to the Ottoman Turks in 1453. There are rules for two games included; one which covers the final assault, in which most of the action occurred (~2 hrs), and one which covers the entire siege (~4 hrs).
Considered to be the "fifth quad" game from The Art of Siege set.
See BGG for further information!
Coral Sea, Turing the Japanese Advance, 1942
Designed by GDW's Marc W. Miller. Graphics by Rodger B. MacGowan.
Copyright© GDW 1974
Conversion by R Peterson. A rare GDW game. Aircraft not Guns, critical in the game. An excellent game to study the Coral Sea Campaign.
See BGG and FarFuture.net for further information!
Cossacks are Coming, The
1st edition. Designed by David Bolt. Art by Ina Clausen and Jack Radey.
Copyright© People's War Games, 1982
Conversion by T. Gordon. No setups provided.
The Cossacks are Coming! is an operational simulation of the World War I Tannenberg campaign in which Russian and German armies battled during August and September of 1914.
See BGG for more information.
Coup d Etat Plus
Designed by G. W. "Jerry" D'Arcey. Artist 'Unknown.' During this period, artists were not always identified.
Copyright© Parker Brothers, 1966
Conversion by Frank Jordon. The origin of Coup d'Etat is obscure, but it is believed that the game was first played by political prisoners in the dungeons of France over two centuries ago. Even the old game was highly interesting, but the new one with its "COUP" and "HIDDEN COUP" overthrow is a fascinating new concept and has a spearpoint challenge for game-lovers looking for something different (from BGG).
All included for play.
See BGG and Hasbro for further information!
Creature that Ate Sheboygan
Designed by Greg Costikyan. Original graphics by Redmond Askel Simonsen and Charles Vess. Award: 1979 Charles S. Roberts Best Fantasy or Science-Fiction Board Game Winner
Copyright© S&T, 1979
Conversion by R Peterson. Monster's like Godzilla and Mothra (and many others) attack the city of Sheboygan. This design spawned many games of this genre! Fun to play with children who like Monster's!
See BGG and DG for further information!
Crimean War Quad
Designed by Steven Ross. Artist: Redmond Askel Simonsen. All four games of this famous SPI Quad. Take a look - -
Copyright© SPI, 1979
Conversion by Frank Jordan. The Crimean War Quad optimized for ZunTzu. The four battles of Alma, Balaclava, Inkerman, and Tchernaya are each fully complete scenarios in one fast-loading gamebox. Extra counters, larger gamemaps, incorporated errata, and historical setups ready to play “right out of the box.” All you need are the rules...and they’re included too! This Plus edition gives you the four folio games and five pdf files of the standard and exclusive rules and an historical analysis that SPI did using its own gamemaps. The Crimean War Quad was a more detailed system than the Blue & Gray/Napoleon’s Art of War series. These games illustrate the differences between the infantry, cavalry and artillery and highlight the effects of fire combat on melee tactics.
See BGG and DG for more information!
Cromwell's Victory: The Battle of Marston Moor
Designed by David James Ritchie. Artists: David S. LaForce, Patrick Lucien Price and Roger Raupp. As originally shown in S&T Magazine #101.
Copyright© TSR, 1985
Conversion by the famed S. Rugge.
Game on the pivotal battle of Marston Moor during the English Civil War using the "30 Year's Quadrigame" series system from SPI. This was released with Strategy & Tactics magazine #101.
Victory is determined by killing enemy units and capturing the enemy's camp.
See BGG and DG for more information.
Crowning Glory, A - Austerlitz 1805
A Crowning Glory by Ty Bomba, Graphics by Mark Mahaffey. With permission from ATO, Ty Bomba, and Mark Mahaffey. As first seen in ATO#57.
Copyright© Against the Odds Magazine, 2022 (#57)
Conversion by Anonymous.

This two-player grand-tactical simulation by Ty Bomba presents the battle generally considered to have been Napoleon’s greatest victory. Both players have the opportunity to attack and defend, but the main burden of the offensive resides with the French player. His opponent, the Allied player, commands the Austrian and Russian units. Each hexagon on the map represents 600 yards (549 meters) from side to opposite side. The units are brigades and divisions. Each full turn represents one hour of ‘real time.’

See BGG and ATO for more information!
Crusades, The: Western Invasions of the Holy Land 1097 and 1191AD
Designed by Richard Harvey Berg. As originally arted by Redmond Askel Simonsen. As first seen in S&T #70.
Copyright© SPI, 1978
Conversion by maxfin (Maaaax). A strategic level hex-wargame treatment of the 1st and 3rd Crusades, 1096-1099 and 1190-1192 respectively.
See BGG & DG for further information!
Cry-Havoc!
De la série CryHavoc co-auteur : Alan E. Paull Illustration : Peter Dennisand arted. An early ZT1 submission, should you have any information, please inform on ZT Forums! Combats et tactiques Médiévales.
Copyright© Standard Games (?)
Conversion by Sir Lacy (?).
Conversion by Laurent "Sir Lacy" SIEGE est un jeu simulant le combat au corps-à-corps et les tactiques de siège au XIIIe siècle. visitez Cry Havoc Fan. Also see BGG?
We need information on this early ZT1 design: can you help? Please inform on ZT Forums!
Also see: Archive.org for more information!
Custer's Luck
Designed by Wayne C. Close. Artist, Rodger B. MacGowan. As first seen in Wargamer Magazine #45. Mr. Close also designed games under his own company: "Close Simulations." See 'Alert Force' on these download pages.
Copyright© 3W, 1985
Conversion by S. Rugge.Four scenarios re-create the U.S. Army’s ill-fated 1876 campaign against the Sioux and their allies. One to three players (all scenarios play solitaire) direct the various army commands: Crook’s, Terry’s/Gibbon’s and, of course Custer’s. The Indians move on the results of a double-dice roll against a wander table.
See BGG for more information!
Custoza, Fields of Doom
Designed by Andrea Brusati. Map art by Daniele Marcolini. AWARDS: 2019 Charles S. Roberts Best Post-Napoleonic to Pre-World War 2 Era Board Wargame Nominee!
Copyright© Europa Simulazioni, 2019
Conversion by T. Gordon. Setups provided for the 1848 and 1866 historical scenarios.
"Custoza, Fields of Doom" is the name of the first wargame of a series, using the same rules system, named “Risorgimento”.
See BGG & Europa Simulazioni for more information.

D

D-Day PLUS
Classic Design by Charles S. Roberts. Artwork Unkown. During this early time of Wargaming, artists were not attributed.
Copyright© Avalon Hill, 1961
Conversion by Frank Jordan. An excellent ZTB of original design. There are two ZTBs in this ZIP File, please download and unzip for ZTB's and more.
See BGG and Avalon Hill for more information!
D-Day v1.0
Classic Design by Charles S. Roberts. Artwork Unkown. During this early time of Wargaming, artists were not attributed. Avalon Hill's Classic with Updated Graphics.
Copyright© Avalon Hill 1961. Maps by Dan Holte (also Counters) and John Cooper
Conversion by Bill Barrett. Thanks to both Dan Holte and John Cooper for allowing me to use (and adjust) their superb graphics to build this. Both their maps are at 300dpi and I redid virtually all the counters myself at 600dpi - so don't forget to turn ZunTzu's display settings to best quality ;-)
See BGG and Avalon Hill for more information!
This is a ZIP file, open to get to the ZTB.
DAK2: The Campaign in North Africa, 1940-1942
Designed by Dean N. Essig. Arted by Dean N. Essig and David Pentland.
Copyright© MMP, 2004
Conversion by L. Duarte.
DAK II: The Campaign In North Africa, 1940-1942, is the 5th entry in The Gamer's/Multi-Man Publishing popular Operational Combat Series (OCS) and covers the entire campaign in the Western Desert theater in World War II at the regimental level, from Compass to El Alamein and beyond in 17 scenarios.
See BGG, MMP and The Gamers Archive for more information!
Dark Nebula
Designed by Marc W. Miller. Graphics by Charles Bernard. Awards: 1980 Charles S. Roberts Best Fantasy or Science-Fiction Board Game Nominee. A GDW series 120 Game.
Copyright© GDW 1980
Conversion by R Peterson, and fully playable over the net. However, rules are needed.
Basically, Dark Nebula is a game about the Solomani Confederation Vs the Aslan. In Traveller lore, this is 'the' game of this far future War between 2 interstellar cultures.
See BGG and Farfuture.net for rules and more!
Dark Nebula 1st
Designed by Marc W. Miller. Graphics by Charles Bernard. Awards: 1980 Charles S. Roberts Best Fantasy or Science-Fiction Board Game Nominee. A GDW series 120 Game.
Copyright© Game Designers Workshop, 1980
Conversion by Jerry Todd. Dark Nebula is a game about the Solomani Confederation Vs the Aslan.
See BGG and Farfuture.net; also see Uhlan Games for even more!
Day of Heroes: Lock 'n Load 1.0
Designer Mark H. Walker (?). Artist Unknown, 2008 Charles S. Roberts Best Post-WW2 era Board Game Nominee for Basic game.
Copyright© Lock 'N Load Publishing, LLC (year Unknown)
Conversion by Gary Krockover.
Game information: Mogadishu 1993.
See BGG for basic game.
Decision at Elst
Designed by Ken Dunn. As arted by Nicolás Eskubi. An older ZT1 found by R. Peterson (from 2014?).
Copyright© MMP, 2014
Conversion by Unknown. An older ZT1 design, found by R. Peterson.
Decision at Elst is the first Advanced Squad Leader Starter Kit Historical Module and covers the battle at Elst, Holland, in September 1944 between British and German units during Operation MARKET-GARDEN.
See BGG and MMP for more information!
Decision at Kasserine
Designed by Vance von Borries. Graphics by Ina Clausen, Tim Barrance, and Briony Dove. Originally published in Wargamer #23. Part of the Battles for North Africa series!
Copyright© 3W 1982
Conversion by T. Gordon..
This game feature a rich variety of nationalities (US, British, French, German, and Italian) as well as unit types (motorcyle troops etc.) played on a single map. Units are generally companies and battalions, with individual batteries of artillery.
ZT Folk, another excellent deign!
See BGG for more information.
Defiant Holland
Designed by Mike Crane and Terry R. Shrum. Artist unknown, should you know - please leave a message on ZT Forums!
Copyright© Fresno Gaming Association and History Games 1992
Conversion by T. Gordon.
Defiant Holland: The German 18th Army's Conquest of the Netherlands covers the German 18th Army attack on Holland in May 1940. Players may choose to use historical Orders-of-Battle or may employ "what-if" situations in which France, Belgium and/or Great Britain send reinforcements to assist the vastly out-manned and out-gunned Dutch.
See BGG for more information!
Demyansk Pocket
Designed by James Meldrum. During this period of our history, artists were not always attributed. Please add a comment on ZT Forum, should you know the original Convertor or the original artist!
Copyright© Pacific Rim, 1991
Conversion by S. Rugge.
Demyansk Pocket, is a game depicting the Soviet offensives in late 1941/early 1942 attempting to pinch off and destroy the German units occupying the Demyansk Pocket south of Leningrad. 126,000 Germans spent 47 days surrounded by the Russian Army and General Winter. The Germans began their attack to relieve the pocket four hours before the Soviets planned to start their attack to crush it. Both sides must attack in some places and defend in others at the same time.
See BGG and modern Pacific Rim Publishing for more information!
Descent on Crete: May 1941
Designed by Eric Goldberg. Art by Redmond A. Simonsen.
Copyright© Simulations Publications Inc., 1977
Conversion by T. Gordon.
Descent on Crete is a tactical, company level simulation of the largest German airdrop of World War II.

See BGG and DG for more information!
Desert Fox, Rommel's Campaign for North Africa April 1941 to December 1942
Designed by Richard Harvey Berg. Graphics by Redmond Askel Simonsen & Masrahiro Yamazaki. Awards: 1981 Charles S. Roberts Best Twentieth Century Game Nominee!
Copyright© SPI, 1981
Conversion by maxfin (Maaaax). Desert Fox is a brigade level simulation of the war in North Africa from the arrival of Er­win Rommel in March of 1941 until the end of 1942 when the Allies, landing amphibious forces in Western Africa, blockaded any chances for future Axis offensives in North Africa.
See BGG and DG for further information.
Desert War: Tactical Warfare in North Africa
Designed by James F. Dunnigan and Redmond Askel Simonsen. As originally arted by Redmond Askel Simonsen.
Copyright© SPI, 1973
Conversion by D. Deitch. Desert War is a tactician's simulation tool. Those of you who have been following this series from PanzerBlitz and Combat Command: Tactical Armored Warfare through Red Star/White Star: Tactical Combat in Europe in the 1970's, know that Desert War is a development of game you won't want to miss.
See BGG and DG for further information.
Devil's Den PLUS
Designed by David G. Martin and Leonard Milliman. Graphics by Larry Catalano. This is the 1980 OSG version.
Copyright© OSG, 1980
Conversion by R. Peterson. "Devil's Den: Hood's assault at Gettysburg" is a company/battalion level wargame simulation of the Confederate assaults against the Union positions at Devil's Den and Little Round Top on the second day of the Battle of Gettysburg."
See BGG for more information!
Dien Bien Phu
Designed by Guy Hail design, David Parham research. Artist: Dana Lombardy. From Conflict Magazine SDC #6. A truly historic and fun game!
Copyright© Simulation Design Corp. 1973 (SDC)
Conversion by Frank Jordan
A neat little area movement game with a clever simultaneous movement system. Written orders have been replaced in ZunTzu by movement markers which are held in your hand, flipped over to their back side and placed right on your units on the map. Both sides reveal their "orders" at the start of the movement phase. Combat is resolved without dice and the players have different victory objectives so it makes for a very interesting game. The counters are 600dpi. All the rules, including clarifications and an exclusive ZunTzu section, are included with the download in a separate PDF file.
See BGG for further information!
Diên Biên Phu
Designed by Jean-Luc Ancely. Please add a comment on ZT Forum, should you the original artist! At this time in our gaming history, artists were not always identified.
Copyright© Jean-Luc Ancely and Jeux Descartes, 1980
Conversion by T. Gordon. Charts in French.
Dien Bien Phu, the final battle of the war in Indochina. The French forces are surrounded by the Viet-Minh army. The outcome of the battle will be deadly. This war game almost puts us in the actual conditions of the battle. Can you change the course of history and defeat the Viet-Minh? A well balanced game that is accessible to all war game fans, even amateurs.
See BGG and Descates Editeur for more information!
Dixie: The Second War Between the States
Designed by the incomparable Redmond Askel Simonsen. As arted by Redmond Askel Simonsen. Originally seen in S&T Magazine #54.
Copyright© SPI, 1976
Conversion by S Rugge. Dixie is a brigade/division/corps level simulation of an alternate-history conflict. Dixie posits that the Confederate States of America had successfully waged the first American Civil War and survived as an independent political/economic entity. The game further posits that these two independent countries wage a modern war during the late 1930s.
See BGG & DG for more information!
Dixit, 1st Edition (?)
Designed by Jean-Louis Roubira. As originally arted by Marie Cardouat. This game won so many awards, it is difficult to list them all! Over 28+ from 2009 to 2011.
Copyright© Asmodee, 2008
Conversion by Unknown. An older ZT1 linked game, now hosted on ZT2. See '005 ZT1 Green List,' on our Files page!
As found by R. Peterson.
Vote against other players, trying to match a storyteller's description to a selection of images.
See BGG (for Awards List) and Asmodee Games for more information!
Dominant Species, 1st Edition
Designed by Chad Jensen. As arted by Bartek Jedzejewiski, Chad Jensen & Rodger B. MacGowan + 3 more (all editions). See '005 ZT1 Green List,' on ZT2 File page for more information! Awards from 2010 to 2015 - see BGG for specifics.
Copyright© GMT Games, 2010
Conversion by Unkown. However our records do show, that this, was based on a Vassal module [ See Vassal ] .
90,000 B.C. — A great ice age is fast approaching. Another titanic struggle for global supremacy has unwittingly commenced between the varying animal species.
Dominant Species is a game that abstractly recreates a tiny portion of ancient history: the ponderous encroachment of an ice age and what that entails for the living creatures trying to adapt to the slowly-changing earth.
See BGG and GMT , you must own the game to play to play this highly award winning game!
Dominion
Designed by Donald X. Vaccarino. As arted by Matthias Catrein? See BGG for more information! Awards: since 2008 till 2012, over 40+ Awards! A Game worth playing! See BGG for a list!
Copyright© Rio Grande Games, 2008
Conversion by Unknown (ZT1). ZT1 found by R. Peterson, a pre-2015 download . . .

Bring civilization to your people, uniting them under your banner!

See BGG and Rio Grande Games for newer information!
Domino Classic
Designed by Evanger and also arted by Evanger! A Classic Game!!
Copyright© By Evanger
Conversion by Evanger.
The individual or collective gaming pieces making up a domino set. Tiles are original design in GIMP, no photographic material was used!
Doro Nawa: The Struggle for Singapore
Designed by Jim Bumpas. Art by Jim Bumpas and Richard Spence.
Copyright© Paper Wars Game Co. 1979
Conversion by T. Gordon.
Operational treatment of the Malayan campaign, December 1941 - February 1942.
See BGG and Compass Games for more information!
Dragon Pass
Designed by Robert Corbett and Greg Stafford. As arted by William Church, Kenn Nishiuye, Steve Oliff and Steve Swenston. Award: 1981 Charles S. Roberts Best Fantasy Board Game Nominee. Chaosium version of the Gloranthan boardgame Dragon Pass.
Copyright© Chaosium, 1980
Conversion by Anonymous. Please leave a message on ZT Forum, should you know the Author of this ZTB!
The role-playing World of Glorantha was created as a semi-public-domain project by Greg Stafford around 1966 as a mental exercise. Eventually, Greg published a wargame based on his world called White Bear and Red Moon. In fact, Chaosium was founded to allow Stafford to publish this boardgame! This game later became the excellent Dragon Pass game. White Bear and Red Moon was enough of a hit to spawn a second war game, Nomad Gods, and inspired some D&D fans to write a gaming system that would allow role-playing in Glorantha. Thus was RuneQuest born. --> and demonstrates the importantance ofthis game in our hobby history!
See BGG, Chaosium Games and Avalon Hill for more information!
Dragon Rage
Designed by Luis Pulsipher & Arnold Hendrick. Graphics by David Helber and Tom Maxwell. Cover art by Kenn Nishiuye.
Copyright© Dwarfstar Games, 1982
Conversion by R Peterson. Faithful conversion of 1982 game. Dragons+, versus Humans in a walled city. Can you: as either player defeat the other? Asymmetrical warfare in a medieval fantasy empire.
See BGG and Flatlined Games for a newer version and more!
Drive on Damascus
Designed by Vance von Borries. Graphics by Steve Philp, Tim Barrance, Briony Doyle, and Rob Dolman. Published in Wargamer #15. Part of the Battles for North Africa series. This wargame can be run as part of a campaign with O'Connor's Offensive, Hellfire Pass and Bloody Keren (which is where the campaign rules are to be found).
Copyright© Simulation Games, 1981
Conversion by T. Gordon.
"Drive on Damascus" recreates the one major campaign between the Allies and Vichy France during World War II. It is an operational wargame recreating on the battalion level the Allied invasion of Syria and Lebanon in June 1941. This game has been built around two basic situations: the historical invasion and a hypothetical one, covering the chance of German intervention.
More info at BGG.
Drive on Stalingrad
Designed by Brad Hessel. Graphics by William Jeffrey Easley, Ivor M. Janci and Redmond Askel Simonsen.
Copyright© SPI, 1977
Conversion by maxfin (Maaaax). Drive on Stalingrad is a divisional level simulation of the German drive across the Don River towards Stalingrad and the Caucasus in the summer and fall of 1942.
See BGG for more information!
Duel for Kharkov 1st Edition
People's War Games edition. Designed by Jack Radey and David Bolt. Artwork by Ina Clausen and Jack Radey. A well-respected game by PWG!
Copyright© People's War Games, 1985
Conversion by T. Gordon. Setup provided for the Duel in the South scenario, although this can also be stripped down for the Operation Star and Third Battle of Kharkov scenarios.

Duel for Kharkov is a simulation of the battles that raged between the Donets and Dnepr Rivers in the late winter of 1943. Each game turn is two days in length, hexes are 3 miles across and units vary from divisions to companies.

See BGG for more information.
Dunkerque 1940
Designed by Dana F. Lombardy. Graphics by Gary Scott and Bruce Weigle. An early design of this "Foll Rot" campaign.
Copyright© Simulations Design Corporation (SDC), 1972
Conversion by T. Gordon.
The Campaign for France, 20 - 31 May, 1940. From 20 May until the panzer withdrawal and reassembly on 31 May.
Setups provided for all scenarios. See BGG for more information.
Durrenstein and Schongraben
Designed by Frédéric Bey. As arted by Pascal da Silva. Many thanks to Mr. Bey a tremendous designer!
Copyright© Canons En Carton, 2005
Conversion by S Rugge. Forthcoming (October 2005) Jours de Gloire system game released by Frédéric Bey's and Pascal da Silva's "Canons en Carton", depicting smaller battles during Napoleon's Austrian campaign in 1805.
As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
See BGG and VaeVictis and Jours de Gloire for more information!

E

Eagles of Empire: Borodino
Designed by Brien J. Miller, Arron J. Monroe and Mark Edward Searle. Original graphics by Brien J. Miller.
Copyright© Games USA, 1994
Conversion by S Rugge. Vol. I - Napoleon's battle before the Gates of Moscow

A grand tactical game system of Napoleonic Battlefield combat using a unique "geomorphic" map regulating the movement and positioning of large infantry formations.
See BGG for more information!
Eagles of Empire: Friedland
Designed by Brien J. Miller, Arron J. Monroe. Originally arted by Brien J. Miller.
Copyright© Games USA, 1995
Conversion by S Rugge. Vol. II - Defeat of the Russian Army in East Prussia. A grand tactical game system of Napoleonic Battlefield combat using a unique geomorphic map regulating the movement and positioning of large infantry formations. Play is accomplished through alternating activation of forces by each player until all forces have activated. Simultaneous modified die rolls by both players resolve combat. Units incur step losses. The game includes 5 scenarios including the full day of battle on 14 June, 1807.
See BGG for more information!
Eastern Front Solitaire
Designed by Don Alexander and Bill Gibbs. Artist Unknown. During this period, artist was not identified. Please inform if known!
Copyright© Omega Games, 1986
Conversion by maxfin (Maaaax).
Eastern Front Solitaire: Germany Campaign in Russia is a fast-paced single player wargame that reproduces the circumstances, the events, and the forces that fought the fiercest war in history. The game system simulates the various operations, battles, and conflicts of the war from June 1941 until Febuary 1945. The player controls the Germans and the game system controls the Russian forces.
See BGG for more information!
Eastern Front Solitaire V2 PLUS+
Designed by Don Alexander and Bill Gibbs. During this era of our hobby, artist ere not always attributed - please leave a message on our Forums, should you know the artist. Original ZTB is still in ZT files for design purposes!
Omega Games, 1986
Conversion by Massimo Finocchiaro (aka Maaaax, & MaxFin). Eastern Front Solitaire is a fast-paced single player wargame that reproduces the circumstances, the events, and the forces that fought the fiercest war in history. The game system simulates the various operations, battles, and conflicts of the war from June 1941 until Febuary 1945. Update of a previous ZTB, containing full set-up.
See BGG & Omega Games (via BGG) for more information!
El Bodon, 25th September 1811
Designed by Frédéric Bey. As arted by Pascal Da Silva!
Copyright© Vae Victis, 2011
Conversion by L. Gary.
The fight included a French cavalry force of 2500, against a mixed force of Picton’s 3rd Division consisting of 1000 men, 500 cavalry and two Portuguese batteries. The French attacked in 3 columns of cavalry with a 4th column in reserve, "since only parts of the hillside were open ground suitable for cavalry.
See BGG and Vae Victis for more infomation!
El Cierre de la Bolsa de Mérida
Designed by José Semprún. Counters by C. Elías, J. Salas, Sebas & Carles. Map by Sebas & Karles. Published in issue 18 of Alea.
Copyright© Alea/Ludopress 1993
Conversion by T. Gordon. The game covers the offensive operations in Extremadura province in July and August of 1938, during the Spanish civil war. Nationalist forces are attempting to crush Republican resistance and end the war. Charts in English and Spanish.

See BGG & Alea-Ludopressfor more information.
Empires in Arms v.1
Designed by Greg Pinder and Harry Rowland. Artists: Michael Fisher, Charles J. Kibler II and George I. Parrish, Jr.
Copyright© Avalon Hill, 1986
Conversion by Luiz Cláudio.
"Empires in Arms" is a board-wargame covering the major elements of diplomacy and warfare during the Napoleonic Wars of 1805-1815.
See BGG & modern Avalon Hill for more information!
Entre Dos Banderas: Guadalajara 1937
Designed by Juan Carlos Cebrián. Counters by E. Elías, J. Salas, and S. Heredia. Map by Sebas and Karles Autoedició. Published in issue 14 of Alea.
Copyright© Alea/Ludopress 1991
Conversion by T. Gordon. Charts in English.
The game is a simulation of the battle of Guadalajara during the Spanish Civil War.

See BGG and Ludopress (Alea Magazine) for more information!
Europe Engulfed: WWII European Theatre Block Game
Designed by Jesse Evans and Rick Young. Graphics by the Super-duo, Rodger B. MacGowan and Mark Simonitch! Awards: 2003 Charles S. Roberts Best World War II Boardgame Winner! 2003 Charles S. Roberts Best World War II Boardgame Nominee. 2003 Charles S. Roberts Best Wargame Graphics Nominee.
Copyright© GMT, 2003
Conversion by D. Deitch. Europe Engulfed plays quickly with a very historical feel. Many players have indicated that they actually feel the pressures and stresses felt by the strategic level commanders in the real war. We know of no other European Theater of Operations game that plays this fast and with this much historical value.
At Leat one player must own a physical copy of game - to download and play!
See BGG and GMT for further information!
An early ZT attempt at dealing with block-style games. Still, download this version to play solitaire.
Eylau 1807
Designed by Frédéric Bey based on a system by Richard H. Berg. Artists: Didier Bourgeois and Christophe Camilotte. Insert of VaeVictis #77, "Jours de Gloire Empire" series.
Copyright© VaeVictis - Histoire & Collections 2007
Conversion by Anonymous. By kind permission of Histoire & Collections.
Game rules published in VaeVictis magazine #77
See BGG and Vae Victis Magazine for much more information!
Eylau: Napoleon's Winter Battle, 1807
Designed by John Astell, Frank Chadwick and Rik Fontana. Art direction and graphics by Paul R. Banner.
Copyright© Game Designers' Workshop 1980
Conversion by T. Gordon.
Eylau is a simulation of the battle between a French army of 45,000 troops under command of Napoleon Bonaparte and a, mainly, Russian army of 67,000 troops under the command of General Count von Bennigsen.
Although the Battle was inconclusive, the battlefield situation was very interesting. For historical players; worthy to see/play.
See BGG and FarFutures for more information!

F

Fall of France, BIG version
Designed by John Astell. As originally arted by Rodger B. MacGowan. Awards: 1981 Charles S. Roberts Best Twentieth Century Game Nominee! One of the best games concerning this topic - take a look! BIG hex version to alleviate counter congestion - no need to use Corps Markers!
Copyright© GDW, 1981 2nd Edition
Conversion by R. Peterson.
At 16 miles per hex, the maps cover France, the Low Countries, southern England, Switzerland, northern Italy, and western Germany. Each player controls the air and ground forces committed to the invasion or defense of the west. Naval units are not used in the game and are included for Europa purposes. Air units are based on groups of about 40 aircraft; naval units represent flotillas of destroyers and individual capital ships and cruisers; ground units are scaled at divisions, brigades, regiments, and battalions.
See BGG and HMS/GRD for more information!
Fall of France, The 1st Edition
Designed by John Astell. As originally atred by Rodger B. MacGowan. Awards: 1981 Charles S. Roberts Best Twentieth Century Game Nominee. No better 'monster' game on this topic!
Copyright© GDW, 1981
Conversion by R. Peterson. A faithful rendition of GDWs FoF.
'The Fall of France': The Campaign of France, 1940 is a two-player game recreating the German Blitzkrieg in France and the Low Countries in the spring of 1940. An exceptional game &/of design importance.
If you are wanting to design such a game - please review FoF.
Like all Classic Europa Games, the OOBs are historically exceptional!
See BGG and HMS/GRD for more information!
Fall of Rome
Designed by John Young. Graphics by Beth Queman and Redmond Askel Simonsen. As seen in S&T #39 . . .
Copyright© SPI, 1973
Conversion by maxfin (Maaaax). "The Fall of Rome" is a strategic solitaire wargame of the barbarian invasion of Rome, with the player controlling the Roman forces.Published as a magazine game in Strategy & Tactics magazine #39.
See BGG and DG for more information!
Fall of Rome, The
Designed by John Young. Graphics by Beth Queman and Redmond Askel Simonsen. As seen in S&T #39 . . .
Copyright© SPI, 1973
Conversion by S. Rugge. "The Fall of Rome" is a strategic solitaire wargame of the barbarian invasion of Rome, with the player controlling the Roman forces.
See BGG and DG for more information!
Fatal Alliances: The Great War 1914 - 1918
Designed by Andrew Rader and Harry Rowland. As arted by Mark Mahaffey and Andrew Rader.
Copyright© Compass Games, 2016
Conversion by David Jones. Fatal Alliances: The Great War 1914-1918" is a World War I version of World in Flames.
See BGG and Compass Games for further information!
Field Commander: Napoleon
Designed by Dan Verssen. Artists by Aaron Anderson, Wan Chiu, Jacques-Louis David, Miguel Santos and Dan Verssen. Awards: 2011 Charles S. Roberts Best Ancient to Napoleonic Era Board Wargame Nominee!
Copyright© DVG, 2011
Conversion by S Rugge. This ZTB has 'Italy' and 'Egypt.' Welcome to Field Commander: Napoleon, the third in our series of Field Commander games. The goal in designing this game system was to make the careers of some of history’s great commanders accessible in an easy to learn, fast playing game format. We decided on solitaire, because it had the proper feel. Commanders have staff and advisors, but in the end, they alone make the hard decisions that affect lives, change the course of campaigns, and decide the fate of nations.
See BGG and DVG for more information!
Fifth Frontier War
Designed by the GDW "Three": John Astell, Frank Chadwick and Marc W. Miller. Graphics by the famed Paul Richard "Rich" Banner and Naoyouki Kato. Awards: 1981 Charles S. Roberts Best Science-Fiction Board Game Nominee!
Copyright© GDW, 1981
Conversion by R Peterson. Fifth Frontier War: Battles for the Spinward Marches. A game of interstellar War. An Excellent Game for Traveller fans.
See BGG and Far Futures.net for products which support the Traveller Universe!
Finnish Trilogy, The Vol. 1: Winter War
Designed by Mikael Grönroos. Graphics by Markus Grönroos Andreas Wide (from BGG).
Copyright© Miku Games 2013
Conversion by T. Gordon. Includes a table to convert standard ZT die rolls to the results on the game's custom dice. No setups provided.
The first of three games covering the 1939-1945 War between Soviet Union & Finland! Volume 1: 1939-1940.
See BGG for more information.
Finnish Trilogy, The Vol. 2: Continuation War
Designed by Mikael Grönroos. Graphics by Markus Grönroos & Andreas Wise (per BGG). The largest game in the trilogy! Only 340 boxed games produced.
Copyright© Miku Games 2013
Conversion by T. Gordon. Includes a table to convert standard ZunTzu die rolls to the results on the game's custom dice. No setups provide.
The second of three games covering the 1939-1945 War between Soviet Union & Finland! Volume 2: Jan. 1942 to June 1944.
See BGG for more information.
Finnish Trilogy, The Vol. 3: Lapland War
Designed by Mikael Grönroos. Graphics by Markus Grönroos & Andreas Wide (Cover and Box artwork).
Copyright© Miku Games 2013
Conversion by T. Gordon. Includes a table to convert standard ZunTzu die rolls to the results on the game's custom dice. No setups provided.
The third of three games covering the 1939-1945 War between Soviet Union & Finland! Volume 3!
See BGG for more information.
Firefight
Designed by James F. Dunnigan and Irad "Terry" B. Hardy, III. Graphics by the famed Redmond Askel Simonsen. Awards: 1976 Charles S. Roberts Best Tactical Nominee.
Copyright© SPI, 1976
Conversion by maxfin (Maaaax). Firefight: Game of US/Soviet Tactical Combat, A tactical game of modern (late 1970's) mechanized combat, partly funded by the US Army as a training tool, to show the effects of the long range and lethality of modern weapons on the techniques and tactics of the modern battlefield.
See BGG for more information!
First Blood - The Guadalcanal Campaign v1.0
Designed by Chris Hanover, Chester Hendrix & Steve Llwelyn. Artist's unknown: should you know please note on ZT Forums!
Copyright© Avalon Hill Intercontinental Kriegspiel Society
Conversion by Ichibrothers
Originally published in issue number 6 of volume 26 of the AHIKS (Avalon Hill International Kriegspiel Society) Kommandeur.
See BGG , Avalon Hill and AHIKs Kommandeur for more information!
First Kernstown
Design (Greg Laubach) and Artists Unknown. Please leave a ZT Forum answer so we can attribute. This version seems to be a GMT Title named: "Battle of First Kernstown, March 23, 1862."
Copyright© Greg Laubach and GMT Games,
Conversion by S. Rugge.
This from the GMT Game Death Valley: Battles of the Shenandoah - includes the combined Kernstown and Winchester maps for a larger map area to maneuver.
At Leat one player must own a physical copy of game - to download and play!
See BGG for another possibility (?) and also see GMT for this version?
First to Fight 2nd Edition
Designed by John Astell. Artwork by Winston Hamilton and Barbie Pratt. This ZTB includes 2nd Edition Counters. This a 'Collector Series' game which updates Europa's "Case White" (also found on ZT).
Copyright© GR/D, 1991
Convrsion by L. Duarte.
On September 1, 1939 Germany unleased a new weapon that permanently changed the face of warfare. On that shattered dawn a blitzkrieg swept over Poland and in thirty short days the balance of power was reshuffled and Europe was at war.
See BGG and GRD for more information!
Flying Tigers 2nd Edition
Designed by Lou Zocchi. During this period, the artists were not always attributed. Should you know, please leave a message on our ZT Forum. The game was originally published by GameScience in 1969. A second edition was published by Third Millennia in 1973.
Copyright© Third Millenia Inc. 1973
Conversion by T. Gordon. Game recreates the gallant and unparalleled success of Chennault's famous volunteers in a challenging two-player WW II air-to-air combat game. With less than 100 obsolete fighters and no spare parts, the Flying Tigers destroyed 399 Japanese aircraft in a six-month period.
See BGG, BGG1 & GameScience for more information!
Fontenoy; Battle of, 11 May, 1745
Designed by Paul Dangle and Matthew Hingle. As arted by Charles J. Kibler II, Henri Félix Emmanuel Philippoteaux and Timothy Schleif. Multiple 2012 Charles S. Robert's awards winner. See BGG for more information!
Copyright© Clash of Arms Games 2012
Conversion by Dave Jones. Fontenoy brings the highly successful Battles from the Age of Reason series to the War of Austrian Succession, with several nationalities not yet seen in the series: French, Dutch, Hanoverians and English on the Continent. Fontenoy is a tight test between the greatest captain of the war - Maurice de Saxe, commanding French forces behind defensive works against the inexperienced Duke of Cumberland commanding a mixed group of Allied troops.
See BGG and Clash of Arms for further information!
For Bloody Honor: The Russian Civil War
Designed by Mark Woloshen. As arted by Mark Mahaffey, Perry Moore, Brian Moore and Mark Woloshen.
Copyright© ATO 2006
Conversion by David Jones. ATO, let's you explore the tangled facets of the Russian Civil War!
See BGG and ATO Magazine for further information!
Forged in Fire Final PLUS
Designed by Matt Burchfield and Grant Wylie and Mike Wylie. As arted by Sean Cooke and Don Troiani.
Copyright© Worthington Games 2006
Conversion by Frank Jordan. By kind permission of Worthington Games. This is an interesting strategic movement game (no hexes) that goes to a tactical board to resolve battles. Leaders, hidden units, McClellan's confidence, four scenarios and redone counters in 600 dpi for ZunTzu.
See BGG and Worthington Games for more information!
Fort Alamo, in French: La prise de Fort Alamo
Designed by DL Mc Elhannon, Eric Lee Smith. Awards: 1981 Charles S. Roberts Best Pre-Twentieth Century Game Nominee.
Copyright© Decision Games 1995
Conversion by Provence. "Vous devez possider le jeu pour le tilicharger." "You must have the game to play!"
See BGG and DG for more information!
Fortress America
Designed by Michael Gray. During this period of our gaming heritage, artists were not always identified.
Copyright© Milton Bradley, 1986
Conversion by Unknown. Please contact on ZT Forum, if you know this convertor! In an alternate near-future, invaders attack the continental United States.
See BGG and Hasbro (Milton Bradely) for more information!
Fortress Berlin
Designed by John Prados. Artists, N Eskubi and C Grando! Awards: Charles S Roberts Best Magazine Published 2004 Award Winner. 2004 Charles S. Roberts Best Magazine-Published Boardgame Nominee.
Copyright© ATO, 2004
Conversion by David Jones. "Der Führer lebt und leitet die Verteidigung Berlins!" "The Führer lives and is defending Berlin!"
See BGG and ATO Magazine for further information!
Fortress Europa
Designed by John Edwards, A. Richard Hamblen and Alan R. Moon. Graphics by John Edwards, Charles J. Kibler II, Rodger B. MacGowan, Alan R. Moon and Dale A. Sheaffer. Awards: 1980 Charles S. Roberts Best Twentieth Century Game Nominee
Copyright© Avalon Hill, 1978
Conversion by maxfin (Maaaax). Fortress Europa recreates the Allied campaign in Western Europe from D-Day to March 1945. It is the successor to Avalon Hill’s highly acclaimed Russian Campaign.
See BGG and Avalon Hill for further information.
Fortress Europa v2
Designed by John Edwards, Richard Hamblin & Alan R. Moon. As arted by John Edwards, Charles Kibler, Rodger B. MacGowan, Alan R. Moon and Dale A. Sheaffer. Awards: 1980 Charles S. Roberts Best Twentieth Century Game Nominee!
Copyright© The Avalon Hill Game Co, 1980
Conversdion by Jerry Todd.
WWII Western Front Invasion Game - Second Edition
The original successor to Avalon Hill's Russian Campaign.
Another SgtTodd ZT ZTB design. If you are a Russian Campaign fan, this is the WW2 Wetern Theater version.
See BGG , Avalon Hill and Uhlan Games for more information!
Four Battles for North Africa
Designed by Howard Barasch, David C. Isby and J. A. Nelson. As arted by Redmond Askel Simonsen.
Copyright© SPI, 1976
Conversion by maxfin (Maaaax). Four games in the Western Desert 1941-1943. Standard rules and Exclusive rules for each of the four games.
Crusader, Battle for Tobruk, November 1941
Cauldron, Battle of Gazala, May 1942
Supercharge, Battle of El Alamein, October 1942
Kasserine, Baptism of Fire, February 1943.
See BGG and DG for further information!
Four Battles for North Africa PLUS+
Designed by Howard Barasch, David C. Isby and Jay A. Nelson. Artist Redmond A. Simonsen.
SPI, 1976
Conversione by Massimo Finocchiaro (aka Maaaax, & Maxfin).
Four games in the Western Desert 1941-1943 (Crusader, Cauldron, Supercharge, Kasserine).
This ZTB is an update of a precedent module, and it contains set-up for all scenarios.
See BGG & Decision Games (DG) for more information!
Four Roads to Moscow: Codeword: Barbarossa
Designed by John Prados, Ted Raicer and Michael Rinella. Graphics by Randy Lein and Brandon Pennigton. As allowed by Against the odds, magazine.
Copyright© ATO, 2010
Conversion by D Deitch. So, why did Barbarossa fail? The ATO Annual edition for 2010 includes four game modules in one package. Four veteran designers combine in a unique offering from Against the Odds... and each have drawn some startling conclusions about what really happened, modeling with four very different approaches. "Four Roads" offers four complete simulations that will provide hours of challenging play and comparison.
See BGG and ATO for further information!
Four Roads to Moscow: Hitler Turns East
Designed by Ted Racier. Graphics by Randy Lein and Brandon Pennigton. As allowed by Against the odds, magazine.
Copyright© ATO, 2010
Conversion by D. Deitch. Against the Odds broke new ground with the 2010 Annual. Four Roads to Moscow included four different, complete games from four top designers, each one taking their own approach to cover Barbarossa. There have been “quad games” before, but never like this!
See BGG and ATO for further information.
Four Roads to Moscow: Slaughterhouse
Designed by Roger Nord, John Prados, Ted Raicer and Michael Rinella. Arted by Randy Lein and Brandon Pennigton. As allowed by Against the odds, magazine.
Copyright© ATO, 2010
Conversion by D. Deitch. So, why did Barbarossa fail? The ATO Annual edition for 2010 includes four game modules in one package. Four veteran designers combine in a unique offering from Against the Odds... and each have drawn some startling conclusions about what really happened, modeling with four very different approaches. "Four Roads" offers four complete simulations that will provide hours of challenging play and comparison.
See BGG and ATO for more information!
Four Roads to Moscow: Strike the Bear
Designed by Roger Nord, John Prados, Ted Raicer and Michael Rinella. Arted by Randy Lein and Brandon Pennigton. As allowed by Against the odds, magazine.
Copyright© TO, 2011
Conversion by D. Deitch. So, why did Barbarossa fail? The ATO Annual edition for 2010 includes four game modules in one package. Four veteran designers combine in a unique offering from Against the Odds... and each have drawn some startling conclusions about what really happened, modeling with four very different approaches. "Four Roads" offers four complete simulations that will provide hours of challenging play and comparison.
See BGG and ATO for more information!
Foz do Arouce, Mars 15 1811
Designed by Frédéric Bey. As arted by Pascal da Silva.
Copyright© Vae Victis, 2011
Conversion by L. Gary.
See "Fuentes de Oneros, Foz do Arouce and El Boldon" on ZT Files . . . Three games originated by VV!

See BGG and Vae Victis for more information!
France 1940
Designed by the famous early designer James F. Dunnigan. Originally arted by Redmond Askel Simonsen. This Box is based on Avalon Hill's version. New artwork by John Cooper.
Copyright© Avalon Hill, 1972
Conversion by D. Deitch. "France 1940" is an operational level simulation of the German invasion of France in 1940. Units are corps and divisions, with important regiments and brigades represented. The map covers the German-Franco border, from the parts of the Maginot Line to the English Channel.
See BGG and Avalon Hill for further information!
France 1940 V2
Designed by Jim Dunnigan. Originally arted by Redmond Askel Simonsen. Updated graphics by John Cooper. Original version was an insert of S&T #27. This version based on AH game.
Copyright© SPI, 1971 / AH, 1972 & John Cooper
Conversion by Bill Barrett. In v2 I've included a 300dpi map thanks to better rasterizing/compression software. It's only 2 megs bigger, but the graphics are sharper with better colour matching.
Aside from that, the big additions are three new scenarios that take advantage of the "Tab" attribute feature that allows you to play more than one instance of a game at the same time.
One is a two game free setup version and the others allow you to play up to six games in parallel - (one is free setup, and the other has six Historical deployments).
They'll take quite a while to load and may be a little jerky to begin with, but you can always tone down ZunTzu, graphics handling from the Display section of the Menu if that's the case.
Many thanks to John Cooper for producing the fantastic map & counter graphics, and for allowing me to build this game box with them.
Note: in the original game the rear countersheet was blank, but John has created one that indicates the out of supply values of the units, and in the case of the Air counters, whether or not they are on CAP (combat air patrol) missions.
See BGG and Avalon Hill for further information!
Franco-Prussian War: August 1 to September 2, 1870
Designed by James F. Dunnigan, Philip "Phil" E. Orbanes and Redmond Askel Simonsen. As arted by Redmond Askel Simonsen. As first seen in S&T magazine #149.
Copyright© SPI, 1972
Conversion by S. Rugge. The Franco-Prussian War is an historical simulation of the conflict between the French Empire and the Kingdom of Prussia, with its German Allies.
See BGG and DG for more information!
Frederick the Great, New
Original Design by Edward Curran and Frank Davis. New art by Luca Marcolungo. Done in 2016.
Copyright© SPI, 1975 & AH, 1982
Conversion by S Rugge. This version has updated Map and Counter art by Luca Marcolungo. If you are a fan of this historic game, this should be your ZT download!
See BGG for AH information and DG for further information!
Frederick the Great, Original Version S&T#49
Designed by Edward Curran and Frank Davis. As originally arted by Redmond A Simonsen. Game Development: Christopher ADen, Edward Curran, Frank Davis. Research: Frank Davis, Leo Nlehonter. P1aytesting: Frederick Georgian, Joseph Seliga, Joe Tysllava, Jerry Paulsen, Thomas Walczyk. Production: Manfred F. Mllkuhn, Larry Catalano, Linda Mosca, Kevin Zucker. As first seen in S&T Magazine #49.
Copyright© SPI, 1975
Conversion by S Rugge. See the other AH games. We all need to thank Mr. Rugge for designing this ZTB of S&T's original version. All "Frederick the Great" games are excellent. But to see the original is special!
See BGG AH information and DG for further information!
Well Done!
Frederick The Great: The Campaigns of the Soldier King 1756 to 1759.
Designed by Edward Curran and Frank Davis. Original graphics by the famous Rodger B. MacGowan & Redmond Askel Simonsen. Can't get better than these two artists!
Copyright© Avalon Hill, 1982
Conversion by S Rugge. Frederick the Great is an operational level wargame on the Seven Years War between Frederick the Great's Prussia (and allied Hanover) and the anti-Prussian coalition consisting of France, Austria, Russia and a host of European countries.
See BGG & Avalon Hill for more information!
Frederick the Great: The Campaigns of the Soldier King 1756 to 59
Designed by Edward Curran and Frank Davis. As arted b the prolific artists: Rodger B. MacGowan and Redmond Askel Simonsen!
Copyright© Avalon Hill, 1982
Conversion by maxfin (Maaaax). Frederick the Great is an operational level wargame on the Seven Years War between Frederick the Great's Prussia (and allied Hanover) and the anti-Prussian coalition consisting of France, Austria, Russia and a host of European countries.
There are seven scenarios, each covering one year of campaigning.
The game consists of a map covering most of central Europe, rules and counters depicting the important leaders and generic strength points representing armies.
See BGG and Avalon Hill for more information.
Freedom in the Galaxy: The Star Rebellions, 5764 AD
Designed by Howard Barasch and John H. Butterfield. Original artistry by Redmond Aksel Simonsen & David Wenzel (illustrations).
Copyright© Avalon Hill. 1979
Conversion by Anonymous - should you know the author of this ZTB; please, leave a remark on the ZT Forums!
A medium complexity strategic and tactical wargame of galactic conquest.
First published by SPI and obviously inspired by Star Wars. Some of the character names are anagrams of SPI employees.
See BGG and Avalon Hill for more information!
Friedland 14 Juin 1807
Designed by J.-J. Petit. Artist unknown - should you know please notate on ZT Forums! Also, please review the ZTB and elucidate! If you have further information, please let us know!
Copyright© J.-J. Petit - Jeux Descartes, 1985
Conversion by T. Gordon. Charts in French.
None of the game components offer any hint as to the year of publication. BoardGameGeek says 1992, but that is certainly a figment of somebody's imagination. I have gone with 1985, as there is a reference to the game in issue 31 (fév/mar 1985) of the magazine Jeux & Strategie.
ZT has to got to go with T. Gordons assesment.
See BGG for more information. And also see: Jeux-descartes!
Friedland 1807
Designed by Frédéric Bey. As arted by Pascal Da Silva.
Copyright© Canons en Carton, 2007
Conversion by L. Gary.
Friedland 1807 marks the 20th battle of the Jours de Gloire game series. The module, available in English and French, completes the "1807 Franco-Russian battles pack" that started with Eylau 1807 (Vae Victis #77).
See BGG for more information!!
From Salerno to Rome
Designed by Sergio Schiavi. Maps and counters by Sergio Schiavi. Tank and aircraft silhouettes by Pier Giorgio Lovera. AWARDS: 2020 Charles S. Roberts Best World War II Boardgame Nominee!
Copyright© Dissimula Edizioni 2020
Conversion by T. Gordon. Setup provided for the campaign scenario
From Salerno to Rome allows you to simulate the first ten months of the military campaign in Italy during WW2, from the landing in Salerno (September ’43) to the liberation of Rome (June ’44).
See BGG & Dissimula Edizioni for more information.
Fuentes de Onorno, 1811
Designed by the great Frédéric Bey. As originally arted by the equally famous Pascal da Silva!
Copyright© Vae Victis, 2011
Conversion by L. Gray.
Fuentes de Onoro 1811 focus on the last events of the fight between Masséna and Wellington in Portugal and Spain. It includes three battles: Foz do Arouce, Fuentes de Oñoro and El Bodon 1811 which are thus be the 32nd, 33rd and 34th battles of the series.
See BGG and Vae Victis for more information!

G

Game of War, The V1.2 PLUS
The British Army's counterpart to the Prussian Kriegspiel. No design credits. Manufactured for Her Majesty's Government by V. & J. Figgins, ZT Folk: Designers, a truly important version of an older design by Mr. Gordon for your review! This ZTB is fully playable.
© Crown copyright, 1872 to 1884. (Her Majesty's Government).
Conversion by T. Gordon.
The map is a slightly colorized composite of the 1871-1884. Ordnance Survey maps for Surrey, sheets sheets XVI, XVII, XXIII, and XXIV. Terrain Key & Tables added. Pieces scaled to the components. So ready to play.
Charts are from Rules from the Conduct of the War-Game(s)(London: Her Majesty's Stationery Office, 1872+).
The setup is just an example of what is supposed to be the umpire's map; and might have looked like during play. This ZTB is fully playable.
This a ZIP file - please download and un-zip for the ZTB and Rules.
See BGG & ISSU for more information!
Gamonal 1808
Designed by José A. Vargas-Zúñiga. Graphics by X.P. Rotllan. Published in Alea #27. Part of the Shadow of the Eagle series.
Copyright© Ludopress, 2001
Converted by T. Gordon. Charts in English.
Simulates the engagement on 10 November 1808 between the French under Soult and Spanish forces under Belveder in northern Spain.
For more info, see BGG and Alea magazine and Ludopress . . .
Gazala Gallop (B&W)
Designed by Lou Coatney and arted by Lou Coatney! Please note the map, it is his work, by his own hand! A B&W PnP game, with the kind permission of Mr. Coatney!
Copyright© Lou Coatney, 2011
Conversion by R. Peterson.
This is a small game concerning the North African 'Gazala Battle.' It might be small game, but has a depth of play which is of interest for all physical game players and designers. Download, to learn why . . .

See BGG ; for Rules & more visit Lou Coatney History !
Gazala: The Clash of Armor
Designed by David Bolt. Art by Ina Clausen and Bruce Weigle.
Copyright© People's War Games, 1983
Conversion by T. Gordon.
May 16,1942. Rommel's Panzerarmee Afrika races around the British Eighth Army's fortified Gazala line in an attempt to encircle and destroy the British positions. Rommel's panzers are stopped just short of their objective: for the next four weeks a seesaw battle rages across the desert. Over 1000 tanks and a quarter million troops grapple in a life and death struggle across the barren sands. When the dust had settled. Tobruk had fallen and the Eighth Army was in full retreat towards Egypt. Things might have gone much differently. Now you can decide the course of the war in the desert.

See BGG for more information!
Gettysburg PLUS
Gettysburg PLUS; The largest battle of the Civil War. This is Avalon Hill's 125th Anniversary edition published in 1988. Design by S. Craig Taylor Jr. Art by Charles Kibler. Copyright AH 1988.
Avalon Hill, 1988
Conversion by Frank Jordan. Just in time for the 160th anniversary of the battle (7/1/2023)!
ZunTzu's Gettysburg PLUS brings back Avalon Hill's 1988 edition of the battle of Gettysburg. The gamebox includes all rules, charts, variants, and seven scenarios all set up and ready to play.

Two of the scenarios include the East Cavalry Field map extension from the Avalon Hill General Vol 25 No 5. The zip file includes the full Battle Manual in pdf format as well as optional rules from other articles in the General.

Known errata has already been incorporated in the ZunTzu gamebox. Rules are also available on tabs within each scenario.

-- >This PLUS box is a zip file; download and unzip to access the gamebox and extras < --
See BGG and modern AH for more information!
Ghost Division: the 7th Panzer Division's Drive to the Sea
Designed by Joseph Miranda. As originally arted by Larry Hoffman and Joseph Youst. As first shown in World at War Magazine #38 & #39 (variant counters).
Copyright© Decision Games, 2014
Conversion by edgall.
Ghost Division is a solitaire game in which you, the player, take command of General Erwin Rommel’s 7th Panzer Division during the drive across Belgium and France in those heady days of May and June of 1940 (there are four German formations in the game that drive the events of play: The 7th Panzer Division, a regiment of the 5th Panzer Division, a regiment of SS-Totenkopf Division, and the 15th Motorized Corps’ non-divisional units, also representing OKW non-divisional units). The Allies are controlled by the game system. As the player, your objective is to drive as far as possible, cutting off the Allied armies in Belgium and possibly preventing the Dunkirk evacuation, thereby gaining a great victory for yourself.
See BGG and World at War Magazine for more information!
Give Us Victories
Designed and arted by Sergio Schiavi. By kind permission of Sergio Schiavi. "Grazie! Sig. Schiavi" Scenarios for: Campaign + Strategic + Solo Games (four games included).
Copyright© DiSSimula Edizioni, 2022
Conversion by E. Gallego.
"GIVE US VICTORIES" is a wargame about the Chancellorsville campaign, fought during the American Civil War, when 130,000 soldiers of the Union Northern Army clashed with the much smaller Northern Virginia Army, led by General Robert E. Lee.
No tables neither scenarios setups other than the TEC and the ones included in the module. You must own the game to play.
See BGG and DiSSimula Edizion for more information!
Goa
Designed by Rüdiger Dorn. Artist: Oliver Freudenreich. Awards: 2013 Gra Roku Advanced Game of the Year Nominee; 2012 Lys Passioné Finalist; 2005 Nederlandse Spellenprijs Nominee; 2004 Meeples' Choice Award; 2004 Japan Boardgame Prize Best Advanced Game Nominee; 2004 International Gamers Awards - General Strategy; Multi-player Nominee; 2004 Deutscher Spiele Preis Best Family/Adult Game 3rd Place . . .
Copyright© Rüdiger Dorn - Hans Im Glück, 2004 (?)
Conversion by Blue (?). This is an older ZT1 ZTB. Should you have more information - please see ZT forums!
Goa, a strategy game of auctions and resource management, is set at the start of the 16th century. An awrd winning game, worthy of review!
See BGG and Hans Gluck for more information!
Goblin Slayers 1st Ed
Designed by: Iikka Keranen & Rich Carlson. Artist unknown! Please inform on ZT Forums of the artist. (Web-published version?)
Copyright© The Goblin Slayer game rules are copyright 2008 by Iikka
Conversion by Primeevil.
Goblin Slayer is a quick and easy to play fantasy boardgame of underground combat for two players.
One player controls the evil denizens of Snarlsbad Cavern, a numberless horde of goblins who jealously guard a fabulous object called the Shimmering Widget.
The other player controls Stormbeard the dwarf, armed with his legendary battleaxe, who must enter Snarlsbad Cavern, acquire the Shimmering Widget and escape.
As per Authors instructions, the original goblin slayers archive is contained within the Ztb file.

See BGG for more information!
Goonies
Designed by Michael Gray. During this period of our history, artists were not always attributed. Please inform on ZT Forums.
Copyright© Milton Bradley (Hasbro), 1985
Conversion by Pomate. A treasure hunt game of twisting tunnels and treacherous traps!
Playing Cards for movement have NOT the original numbers, I've done a sort of "Art Attack" for those and also for other little things.
See BGG and Hasbro (Bradely) for more information!
Goose Green: Malvinas 1982
Designed by Javier Hoyos. No artist attributed, please note on ZT Forums if you know! Published in issue #17 of Alea.
Copyright© Alea, 1993
Conversion by T. Gordon. Charts in English and Spanish.
Tactical simulation of the battle for Goose Green (Falklands / Malvinas - 1982) between Argentina the United Kingdom.
English rules translations are available.
See BGG and Ludopress for more information!
Gospitch, 1809
Designed by Frédéric Bey. As arted by Pascal Da Silva. Two excellent games using the Jours de Gloire rules.
Copyright© Canons en Carton, 2010
Conversion by L. Gary.
Gospitch (May 21 & 22 1809, Dalmatia) and Ocaña (November 19 1809, Spain).
Gospitch simulates, on a battalion scale, the combat which opposed the French Army in Dalmatia, under Marshal Marmont and the Croatian troops of the Austrian army, led by colonel Rebrovik
See BGG and Canons en Carton for more information!
Grant Takes Command
Designed by Joseph M. Balkoski and Ed Beach. Original artists Richard N. Barber and Keith Rocco. Awards: 2001 Charles S. Roberts Best Pre-World War II Boardgame Nominee. Excellent game system - well worth a whirl!
Copyright© MMP, 2001
Conversion by S Rugge. Grant Takes Command simulates all the action of this pivotal campaign. This sev­enth volume in the Great Campaigns of the American Civil War series recreates the marches, assaults, and defensive stratagems of these months using the series' interactive game system.
See BGG and MMP for further information!
Grav Armor
Designed by Arnold Hendrick. Graphics by Bob Depew, David Helber and Tom Maxwell.
Copyright© Dwarfstar Games, 1982
Conversion by Joao. A fast-moving game of future armored warfare.
See BGG and DwarfStar for more information!
Rules available . . .
Greek Tragedy: The Italian Invasion of Greece, 1940-1941
Designed by Richard H. Berg. Map graphics by William F. Ramsay Jr. Counters by Michael Lemick. Note this is the original DTP. Awards: 2002 Charles S. Roberts Best DTP-Produced Boardgame Nominee.
Copyright© BSO Games, 2001
Conversion by T. Gordon.
Covers "The invasion of Greece by Italy during WWII". One version of the game is historically accurate but unbalanced. It is good for study and solo play. The other version is a best case scenario that pretends the Italians were not as inefficient as they were historically in that particular battle. making the game more balanced and better for two players.
See BGG, BSO & DG - (2nd Edition: Wargame Magazine #7)for more information!
Green Fields Beyond PLUS, To The
Designed by David C. Isby. As arted by the famed Redmond Askel Simonsen. Awards: 1978 Charles S. Roberts Best Twentieth Century Game Winner. 1978 Charles S. Roberts Best Twentieth Century Game Nominee.
Copyright© SPI ,1978
Conversion by Maaaax.
"To the Green Fields Beyond" is an operational simulation of the Battle of Cambrai, 1917, the first great tank battle in history. For game designer's - a must see for WWI design!
This ZTB is differnt from other ZTB designs on this site. Please download and leverage 'Open Scenario' - Errata, rules and F&M, Moves & Phoenix articles; all are included.
Additionally, this ZTB includes seperate game scenarios! Open each Scenario in this ZTB.
See BGG & Decision Games for more information!
Grossbeeren 20 v1.0
Designed by Lance McMillan. Arted by Christopher Magoun. Oudinot vs. Bernadotte, 21-23 August, 1813. Designed by Lance McMillan.
Copyright© Lance McMillan and Victory Point Games 2010
Conversion by Bill Barrett.
"When a seven week truce ended in August of 1813, the Sixth Coalition that was trying to stop the French awaited Napoleon's next move, and that move would be a drive on Berlin led by Marshal Oudinot. Right from the outset, however, the campaign was beset by bad weather, slowing the advance against the Allied forces led by the famously cautious and canny Prince John of Sweden (formerly French Marshal Bernadotte and Napoleon's brother-in-law)."
See BGG and Victory Point Games for more information!
Guadalajara
Designed by Dean N. Essig and Ernesto Sassot. As arted by Nicolás Eskubi and Dean N. Essig.
Copyright© The Gamers, 2006 (MMP)
Conversion by maxfin (Maaaax). Guadalajara, portrays the operations launched by the Italian CTV (Corpo Truppe Volontarie—Corps of Volunteer Troops) towards Guadalajara with the ultimate objective of taking Madrid and putting a rapid end to the Spanish Civil War. The unexpected and dogged resistance of the Republican Army, which was fully involved in a deep reorganization, caused the failure of this offensive, forcing the Nationalists to give up trying to storm the capital and making them take the long road by capturing the whole country before being able to declare themselves victorious.
See BGG and The Gamers & MMP for more information!
Guadalajara 1937
Designed by Rob Markham. Artist unknown. Should you know, please drop a line on ZT Forums! Awards: 2001 Charles S. Roberts Best DTP-Produced Boardgame Nominee!
Copyright© Markham Designs 2001
Conversion by T. Gordon.
Covering the battle north of Madrid, this game will covers one of the most significant battles of the Spanish Civil War.
Units will be at battalion/regiment level and hexes will be .75 kilometers wide. The Battles of the Spanish
See BGG and Marham Designs for more information!
Guadalcanal PLUS
Design by Larry Pinsky and Lindsley Schutz. Art by Donald Dickson. Guadalcanal PLUS; US Marines invade the island of Guadalcanal on August 7th, 1942. . Copyright Avalon Hill 1966 This is a zip file. Download and unzip to access the ZTB and extras
Copyright© Avalon Hill, 1966
Conversion by Frank Jordan.
Avalon Hill’s game on the 1942 battle for Guadalcanal gets the full ZunTzu upgrade here: two-sided step counters so you don’t have to write down unit losses; tracks for Victory Points and artillery Units of Fire; and all the necessary charts and tables accessible from the main screen. But in 1966 Guadalcanal’s real claim to fame was its optional rules for hidden movement. So here the Imperial Japanese Army player gets extra “Force X” counters which represent his units on the map. The backs of these Force counters are transparent except for a small green dot. The same green dot is on all the other jungle hexes. The IJA player moves his units normally (with ZunTzu’s screen blocked), then replaces them with Force markers (super easy with the Stack Inspector) and turns the markers face down. All the US player sees are green dots when the screen is revealed. You get the idea: When the US player runs into a jungle hex and an IJA Force is turned over...it's combat time. It’s a hidden movement system that doesn’t require writing down hex numbers turn after turn. Two scenarios are included. The opening is the standard game ready to go. The second, is the Hidden Imperial Japanese Army scenario and it starts with 400 “No Contact” markers already set up on jungle hexes. Of course as a PLUS gamebox, the complete Basic Instructions and Battle Manual rulebooks with errata are included...even the Leathernecks Illustrated booklet that Avalon Hill packaged with the game. Finally a ten page, illustrated pdf file is included that explains the hidden movement system, ZunTzu's features, and how the gamebox was developed.(And very special thanks to Jerome for putting Star Trek's transporter room into ZunTzu's Stack Inspector...it makes it very easy to "beam" hidden units back onto the map.)
See BGG and AH for more information!
Guerilla
Designed by Neil Schaffer. Graphics by Stephen Langmead.
Copyright ©1994 Avalon Hill
Conversion by bggames01. Multi-player simulation card game. 3-6 players vie for control of the government as rebels wage a civil.
See BGG and bggames01 and Avalon Hill for more information!
Guerrilla Checkers PLUS
Designed by Brian Train. As arted by Brian Train. His original 2010 PnP design! Another game on unusual, under-gamed topics, often utilizing unique and innovative mechanisms.
Copyright© Brian R. Train, 2010
Conversion by R. Peterson.
A hybrid of Checkers and Go, for two players. The "Guerrilla" player vs."Counterinsurgent" (Capital) player, using checkers and cubes, moving on the squares to jump and capture the enemy - like Checkers & Go! Download to see this mechanism.
See BGG, BTR Games & NestorGames for more information!
Guilford Courthouse, the Battle of
Designed by Frank Chadwick & Marc W. Miller. During this period of our hobby, artists were not always mentioned. Please inform on ZT Forums if you know! A series 120 game, about a Decisive Revolutionary Battle.
Copyright© GDW 1978
Conversion by R. Peterson. Guilford Courthouse is one of GDW's Series 120 games, a line of introductory wargames spanning various historical eras. The games in the series had 120 counters and were supposed to be playable in 120 minutes or less, hence the name.
See BGG and FarFutures.net for more information!
Gulf Strike with Desert Sheild
Designed by Mark Herman & expansion Robert J. Ryer. As arted by Red Koller &James Talbot.
Copyright© Victory Games, 1983 (&1990)
Conversion by Unknown (ZT1).
Gulf Strike was designed to be the state of the art in Land, Air, and Sea modern simulation. Since its original release, plus the current Desert Shield operation, it protrays the multitude of alliances possible to counter threats arising in numerous quarters.
See BGG & BGG2 for more information!
Guns of August, The
Designed by Robert J. Beyma and Frank Davis. Graphics by Rodger B. MacGowan and Dale A. Sheaffer.
Copyright© Avalon Hill, 1981
Conversion by maxfin (Maaaax). Guns of August recreates the Great War of 1914-1918. Ten Historical Scenarios from the summer of 1914 through the final surrender on the eleventh hour of the eleventh day and month of 1918.
See BGG and Avalon Hill for more information.
Gzhatsk 20 With Expansion Kit v1.0
Designed by Lance McMillan. Chris Magoun Map Graphics.
Copyright© Joe Miranda and Victory Point Games 2008
Conversion by Bill Barrett
"Gzhatsk 20 is a hypothetical battle that should have occurred in early September 1812 (in lieu of the Battle of Borodino) during Napoleon’s Russian campaign. One player commands the French army of Napoleon, while the other leads the Anti-French forces consisting of the Russian armies that are making a desperate stand before the Gates of Moscow in an attempt to turn back the invaders."
See BGG and Victory Games for more information!
Third of the Russia 20 games in VPG's Napoleonic 20 series. The Expansion kit is integrated and loads by default.

H

Hacienda
Designed by Wolfgang Kramer. As arted by Michael Menzel. This is an older ZT1 design. Please inform us of any changes on ZT Forums!
Copyright© Rio Grande Games and Hans im Gluck, 2005
Conversion by Unknown.
Become the savviest rancher, linking land & herds together before the deck runs out!
See BGG , Hans Gluck and Rio Grande Games for more information!
Hanau 1813
Designed by Didier Rouy. A game in the Vive l'Empereur! series. Game System: scale = 250 m/hex; time = 30 min/GT; strength = 600 men/SP (Regimental/Brigade Size)
Copyright© Socomer Editions, 1989
Conversion by T. Gordon. Charts in French.
Due to financial difficulties at Socomer, this game was originally manufactured in 1989 without any unit counters (although it did include plenty of markers left over from the earlier game Auerstadt). Pieces appeared in 1992 as a self-adhesive sheet supplementing issue #62 of the magazine Le Journal du Stratege, at which point the old stock of the incomplete game was finally offered for sale. However, the counters in this ZTB are derived from the countersheet images that appeared in the original rulebook.
See BGG for more information!
Hanau 1813
Designed by Frédéric Bey. As arted by Pascal Da Silva and Richard Knötel. The 36th battles of the Jours de Gloire series.
Copyright© Vae Victis Collection Jeux d'Histoire, 2013
Conversion by L. Gary.
Hanau 1813 focus on the last events of 1813 Campaign in Germany. It includes a two day battle between French and their former Bavarian Allies: Napoleon against Wrede on October 30th, Marmont against Wrede on October 31st.

See BGG and Vae Victis and Jours de Gloire for more information!
Hannibal
Designed and privately published by Laurence J. Rusiecki. Second Edition.
Copyright© Laurence J. Rusiecki, 1972
Conversion by T. Gordon.
'Hannibal' from Rusiecki is a strategic Roman game and is the first game where land combat occurs in same hex and uses fluid movement/combat system.
This game is played in turns of one year each. Starting in 218 B.C. The game ends in the 202 B.C. turn.
See BGG for more information!
Hannibal: Rome vs. Carthage
Designed by Mark Simonitch. Artists by Valley Game version is unknown - please leave a message on ZT Froums. For Avalon Hill version: Joseph Amoral, Mike Doyle, Rick Gondeck, Paweł Kurowski. AH Awards: 2008 JoTa Best Wargame Nominee, 2008 JoTa Best 2-Player Board Game Nominee, 2008 Golden Geek Best Wargame Winner, 2008 Golden Geek Best Wargame Nominee, 2008 Golden Geek Best 2-Player Board Game Winner, 2008 Golden Geek Best 2-Player Board Game Nominee!
Copyright© Valley Games, 1996 (AH 2008?)
Conversion by Unknown. Nor do we know the version (Valley, AH etc.) Should you know, please see ZT Forums!
Card driven strategic and political struggle between Ancient Rome and Carthage. As first seen on ZT1!
See BGG and Avalon Hill [ Phalanx Games ? ]for more information!
Haslach, 1805
Designed by Frédéric Bey. Arted by Pascal Da Silva. An original DTP game.
Copyright© Canons en Carton, 2004
Conversion by L. Gary.
This game presents the "Jours de Gloire" battle series (originally based and R. Berg game player series). This game covers the battles of Haslach, on October 11th 1805.
See BGG and Canons en Carton for more information!
Hearts and Minds: Vietnam 1965-1975
Designed by John Poniske. Artist: Sean Cooke. Awards: 2010 Charles S. Roberts Best Post-WW2 Era Board Wargame Nominee.
Copyright© Worthington Games, 2010
Conversion by D. Deitch. Hearts and Minds: Vietnam 1965-1975 is a card-driven game covering the American buildup of troops and arms in Southeast Asia as to our decision to begin troop withdrawal: 1965-1975. The game is quick (3-6 hours) and clean (map using area movement).
See BGG and Worthington Games for further information!
Hell Over Korea
Designed by Steve Dixon and Shawn Rife. Graphics by Randy Lein and Brandon Pennington. Awards: 2012 Charles S. Roberts Best Expansion or Supplement for an Existing Game Nominee. Expansion to "B-29 SUPERFORTRESS."
Copyright© Legion Wargames, 2012
Conversion by D. Deitch. The time period covered in the Variant was chosen because it was the most dynamic period of the war for the B-29. Early missions (i.e., before November 1950) for the bomber met with little enemy opposition, with (relatively ineffective) raids against tactical targets. North Korea’s few strategic targets and industries were also quickly disposed of. In November 1950, however, the Chinese Communists were in the war, and the B-29 began facing its first serious opposition with the introduction of large numbers of Soviet MiG-15 jet fighters. It was now a real contest.
See BGG and Legion Wargames for more information!
Hell Tank Destroyer
Designed by Philip S. Kosnett. As arted by Norman Royal. Metagaming's #19 Microgame. Once on ZT1 but not recorded on our GreenList!
Copyright© Metagaming, 1981
Conversion by Anonymous. An older title once uploaded on ZT1. Found by Anonymous!
"The nearby grumble and clank surges rank fear in your veins. Crouched low you wait. Dragons or Ogres of old might at least be fought. Helltanks are certain death. Closer, closer it comes. You wait and pray it strikes right or left, anywhere but here. Helltank is a game of tactical armored conflict in the 21st century."
See BGG for more information!
Hellfire Pass
Designed by Vance von Borries. Arted by the famed Rodger B. MacGowan. As originally published in Wargamer #39. Part of the Battles for North Africa series.
Copyright© 3W, 1985
Conversion by T. Gordon. Settups provided for both scenarios
(on the organization charts).
Hellfire Pass is an operational scale game of combat between the Allies and Germans in the North African Desert in World War II. Uses half-day turns, 2 mile hexes, and battalion/company scale units.
For more info, see BGG.
Héraklios in French
Encart de Jeux & Stratégie #6 Par François Marcela-Froideval. Artiste inconnu, devriez-vous le savoir s’il vous plaît laisser un message sur ZT Forums!
Copyright© François Marcela-Froideval et Jeux et Stratégie, 1980
Conversion par la Provence. À partir de ZT1.
Un wargame des années 1980 sur une ancienne bataille fictive.
Quatre armées (Athènes, Sparte, Macédoine et Perse) s’affrontent sur un hypothétique champ de bataille. Le jeu utilisé pour la première Français championnat de wargame en 1980.

See BGG and Magazine for more information!
Hey, That's My Fish!
Designed by Günter Cornett and Alvydas Jakeliunas! As arted by François Bruel, Sylvain Decaux, Bernd Natke and Chris Quilliams. Awards: 12 awards, see BGG for more information!
Copyright© Mayfair Games, 2003
Conversion by Unknown. ZT1 file found by R. Peterson.
Players control a number of penguins, and the player with the most fish wins! An awesome game for children/adults!
See BGG for awards and Bambus for more information!
Highlander
Designed by Richard H. Berg. Map graphics by Pascal Da Silva. Counters by Michael Remick. Published in the United States by BSO and in France by Canons en Carton.
Copyright© BSO Games, 2004
Conversion by T. Gordon.
Charts in English. Setups provided for both Prestonpans and Culloden.
See BGG for more information!
Hitler's Counterstroke in France
Designed by James Meldrum. Additional design and development by R.V. Buck. Graphics by R. Vance Buck & William H. Keith Jr.
Copyright© Task Force Games, 1986
Conversion by T. Gordon.
"Operation Liege", the German counter-attack around Mortain in Normandy in August 1944, which was designed to cut off the US 3rd Army. The game features ranged artillery fire, German command radius, Allied roadblocks, fortified positions, Allied air strikes, German anti-aircraft units, variable weather and night movement rules. Rules are easy to understand, but the game portrays an intense situation full of excitement for both players.
See BGG for more information!
Hitler's Last Gamble
Designed by Danny S. Parker. Graphics directed by Wallace Poulter. Counters by Larry Hoffman. Map by Dean Essig. Awards: 1989 Charles S. Roberts Best World War II Board Game Nominee/Winner 1989 Charles S. Roberts Best Wargaming Graphics Nominee/Winner!!!
Copyright© 3W Inc. 1989
Conversion by T. Gordon. Setup provided for December 16.
Hitler's Last Gamble is an intermediate/advanced game for two players that includes unique, new information discovered by Designer, Danny 'Mr. Bulge' Parker.
For more info, see BGG.
Hitler's War
Designed by Keith Gross. Artists: Jeff Boobar, Trace Hallowell, Norman Royal and 2 more (Unknown). Should you now of the artists, please note on ZT Forums. Original game published by Metagaming.
Copyright© Avalon Hill, 1981
Conversion by Maaaaax. The Second World War in Europe. One of the first strategic level games of WW2 (Metagaming). This ZTB is Avalon Hill's version. Compare to "Rise & Fall of the Third Reich." Physical designers of Strategic level games should pay attention.
See BGG and Avalon Hill for more information!
Hochkirch: 14 Octubre 1758
Designer Claude Amardeil. Au cours de cette période de notre histoire, les artistes n’ont pas toujours été attribués: (During this period of our history, artists were not always attributed.) Bataille entre prussiens et autrichiens
Copyright© Casus Belli, 1987
Conversion by Provence.
Vous devez posséder le jeu pour le télécharger. You must have the original game to download it. No. 39.
See BGG and Casus Belli for more information!
Holowczyn: Battle of the Moscow Road
Designed by Peter Englund. Physical design by Fredrik Malmberg and Derek B. Gould. Swedish Game Production Combat Series No. 1.
Copyright© Swedish Game Productions, 1980
Conversion by T. Gordon.
Battle between Swedes and Russians on the road to Moscow 1708.
See BGG for more information!
Horse Soldiers: Forrest at Bay
Designed by Richard H. Berg. Map by Randy Thomson. Counters by Larry Hoffman and Joyce Gusner. Published in Strategy & Tactics #119. Awards: 1988 Charles S. Roberts Best Wargaming Graphics Nominee! 1988 Charles S. Roberts Best Pre-World War II Board Game Nominee!
Copyright© 3W, 1988
Conversion by T. Gordon. Setups provided for both battles.
Includes the battles at Brice's Crossroads and Tupelo.
Part of the Great Battles of the American Civil War series (GBCW).
For more info, see BGG.
Hundred Days Battle
Original design published by Operational Studies Group in 1979. Which was originally designed by Kevin Zucker, Thomas Walczyk and Edward Curran.
Copyright© AH, 1983
Conversion by S Rugge. On March 1, 1815, The exiled Emperor Napoleon Bonaparte landed a small escort on French soil at Cannes, having escaped from the island of Elba. For the next 100 odd days, he would once again terrorize Europe at the command of the feared imperial French legions. Surrounded on all sides by armies of the great European powers, Napoleon's plan was to march north to Brussels, separate the Prussian and Anglo-Allied armies from each other, and defeat each in detail. Destruction of the armies would probably mean peace for France and the saving of the Emperor's Crown. Failure was unthinkable.
See BGG and modern Avalon Hill for more information!
Hungarian Nightmare 1st
Designed by Mark E. Stille. As arted by Joseph Youst. Against the Odds Magazine #31.
Copyright© ATO, 2011
Conversion by Dave Jones. Rumble on the Danube! The bitter winter fighting for Budapest was one of the most prolonged, vicious city fights in history. And, until now, no one has ever tried to make a game to capture the struggle.
See BGG and ATO for more information!
Hunters, The v1.0
German U-Boats at War, 1939-43 Designed by Gregory M. Smith. Graphics by (all editions) by Ian Wedge, Rodger B. MacGowan and John Kranz. Awards: 2013 Golden Geek Best Wargame Nominee! Best Guild Gaming Award, Solitare Game, 2013!
Copyright© Consimpress 2013
Conversion by Bill Barrett.
The Hunters is a solitaire tactical level game placing you in command of a German U-boat during WWII. Your mission is to destroy as much Allied Shipping and as many Capital ships as possible while advancing your crew quality and increasing your commander rank culminating in special decoration &#8210; all while remembering you have to make it home.
The Hunters is purposely designed to deliver a brisk yet intensive gaming experience that forces many decisions upon you as you will take command among the major German U-boat models in service during WWII and try to complete an entire tour. If you ultimately survive all patrols from 1939 to 1943, you will be transferred to the U-boat Training Command for the remainder of the war, having successfully carried out your service for the Fatherland.
Those familiar with the classic Avalon Hill game title, B-17: Queen of the Skies, will come to enjoy the same type of gaming experience of the German U-boat War. All major U-boat models are accounted for with every level of detail including period of service, armaments, crew make-up, damage capacity, and more.
As U-Boat commander, you will be confronting many decisions during your patrol. To begin with, eight German U-Boat models are profiled and available for you to choose from. Patrol zones reflect the time period during the war at sea and will shift as the war progresses. All stages of the U-Boat campaign are represented as missions become increasingly more difficult as your adversary makes advances in anti-submarine warfare.
Conducting patrols is the heart of the system as you will be resolving encounters against individual ships, convoys, or even enemy aircraft. Situations you face and decisions you make suddenly come in quick succession.
If during a campaign you want to upgrade your U-boat to a later model follow this procedure: enter Terrain Mode (click on the "Trowel" icon"), move the mouse cursor on to the U-boat mat and press the Delete key. The mat will move off screen to reveal the next model's mat. Turn off Terrain Mode (click on the icon again) and move the counters around as desired/required.

See BGG, Consim Press and GMT Games for more information!

I

Ice War PLUS, 2nd Edition
Designed by Keith Gross. Originally arted by Kenneth Rahman. A faithful rendition of #9 micro-game, by Metagaming. Downloaded by AnonymousA in 2015.
Copyright© Metagaming, 1978
Conversion by Unkown. This was once linked on ZT1, but not recorded on our Green List.

A highly respected micro-game concerning a Soviet invasion of Alaska during the Third World War!

See BGG for more information!
Icehouse Game Set 1.1
Designed by Aaron Bradford Starr. Artist unknown Nine stashes, and two game boards. No further information (on BGG) - designer please contact on ZT Forums!
Copyright© Aaron Bradford Starr 2008
Conversion by Aaron Bradford Starr.
This is a set of Icehouse pieces, allowing you to play your favorite Icehouse games that use a Chess board or Go board. I'll add in a few other things and am open to comments. Also, I plan on doing a bit of fine tuning over the next weeks but wanted to get a playable set out there.
See: THE ICEHOUSE HANDBOOK: Table of Contents (wunderland.com) for further information.
Ici, c'est la France! The Algerian War Independence 1954-1962 V1.0
Designed by Kim Kanger. Artists Kim Kanger and Randy Lein.
Copyright© Kim Kanger & Legion Wargames LLC, 2009
Conversion by Bill Barrett. The Algerian War of Independence 1954-62.
"Ici, c’est la France! is a two-player game covering the 1954 - 1962 war in Algeria between the FLN (National Liberation Front) and France. It cost the lives of at least half a million Algerians, it brought the tumultuous exodus of one million French settlers from Algeria, and it brought France itself to the brink of civil war."
See BGG and Legion Wargames for further information!
Ikarus (Operation Icarus)
Designed by the famed Arthur Goodwin. As arted by unkown; should you know, please inform on ZT forums. As first seen in The Europa Magazine (TEM) #65 (Volume XII, No. 1).
Copyright© HMS/GRD, 1999
Conversion by L. Dutarte.
Part of the 'Outpost' series in TEM (#65). This game concerns the planned attack on Iceland by Germany in WW2. No other game exists on this subject!
See BGG and HMS/GRD for more information!
Il Golpe PLUS+
Designed by Marco Galandra. Artist unknown. Originally, published in Panorama magazine in 1980. As a PLUS+ ZTB, please note that all items are included to play!
Copyright© Mondadori Giochi, 1980
Conversion and new graphics by Massimo Finocchiaro (Maaax)!
This game is about a hypothetical military coup: The game's flow simulates the typical putsch's mechanics: mutiny of military units, assaults against TV broadcasting stations, airports, nuclear plants and naval bases, riots in the streets.
See BGG for more information!

- - This is a PLUS + ZTB, please use the UI (User-Interface) to access the game - -
Imperial
Game Design by Mac Gerdts and as arted red by Mathias Caterin. A highly regarded game - see BGG for Awards & newer versions!
Rio Grande Games (2006)
Converion by Unkown; Control European diplomacy in imperial times See BGG and Rio Grande Games
for more information !
ZT1 found by R. Peterson within Zwever's Library -> thanks Zwever!
Imperial Ambition
Designed by Kelly Everitt. Original artist unknown. This ZTB has NEW Map art and counters by Eric Sprague 2023. A simple space combat game with strategic and tactical play.
Copyright© Kelly Everitt, 2007
Conversion by Eric Sprague.
A sample scenario is included to illustrate the utilization of the various components and one possible layout. The sector maps and system/task force record sheets can be rearranged as desired. Will be posting screen shots and future additions at BGG. Also see Grognard & Grognard: Imerial Ambitions!
Imperial Sunset: the Battle of Leyte Gulf
Designed by Mark Stille with artwork by Craig Grando. Awards: 2006 Charles S. Roberts Best Magazine-Published Boardgame Nominee.
Copyright© ATO 2006
Conversion by David Jones. Imperial Sunset is a moderate level complexity simulation of the largest naval battle in history, the Battle of Leyte Gulf.
See BGG and ATO for more information!
Imperium 1st Edition
Designed by Frank Chadwick, John Harshman and Marc W. Miller. Artists (all versions): by Alan M. Clark, Stephen Emil Fabian, Jr., Naoyuki Kato, Radley Masinelli. Versions rather complicated, because GDW did purchase the original Conflict Design and sold, this ZTB version, under GDW's umbrella. Should any other have more information, please inform on ZT Forums!
Copyright© 1977, by GDW and Conflict Game Company
Conversion by R. Peterson. ZTB based on GDW's original Conflict Games design.
"Imperium" is a 2-player wargame of space empire conflict set in 22nd Century AD, and shortly after release, reconnected into the history of the "Traveller" role playing game. It simulates the clash between Earth (Terra) and an alien civilization, represented in the form of a widespread Empire (the Ziru Sirka). Both sides have a variety of star-ships and ground forces to choose from, and the game is notable for how the two sides are asymmetrical: their forces aren't identical and their economies work differently."
See BGG and Far Futures for more information!
Incan Gold 1st ed
Quest for Riches in the Ruins Designed by Alan Moon & Bruno Faidutti. Artists: Jorg Asselborn, Matthias Catrein, Robert Islas, Prapach Lapammuaysap, +3 more.
Copyright© 2008
Conversion by Frank Jordan.
A fun card game where players collect gems and artifacts while risking the dangers of exploring a temple. As the rumors of snakes, mummies, and other hazards increase, the players must decide to push on or chicken out and return to camp. Greed or fear motivates every card turn. Special rules for ZunTzu play included.
See BGG and Eagle-Gryphon Games for more information!
Into the Bastards!: the first tank battle
Designed by Nicolas Rident. Artist, Olivier Revenu. Awards: 2011 Charles S. Roberts Best Magazine Game Winner; 2011 Charles S. Roberts Best Post-Napoleonic to Pre-World War 2 Era Board Wargame Nominee; 2011 Charles S. Roberts Best Magazine Game Nominee!
Copyright© Battles Magazine 2011
Conversion by David Jones. Low complexity WW1 game. As introduced in 'Battles Magazine.' nto the Bastards! - First Tank Battle, retraces the second battle of Villers-Bretonneux on 24 and 25 April 1918.
See BGG and Battles Magazine for further information!
Intruder
Designed by B.D. Sustare. Artists: A. Bellflower, R.V. Buck, S. Cole, A. Eldridge.
Copyright© Task Force Games, 1980
Conversion by R. Peterson. An excellent science fiction game which plays/feels like 'Alien movie.' A monster which is of unknown power! Can you defend your space station against this alien intruder?
See BGG, BGG Task Force Games and Amarillo Design Bureau for further information.
Invasio Da Polonia V. 2 PLUS- in Brazilian Portuguese
Desenhado por Alexander Shamou Costa (JOG?). Artista JOG. Reconhecimento: A JOG e seus outros jogos criaram a primeira geração de wargamers no Brasil, e agora muitos deles, reconhecem a grande importância dessa iniciativa.
Copyright© 1981, SBR Empreendimentos e Comunicaacao S/C Ltda. (JOG?)
Conversion by L. Duarte. An early Brazillian designed game concerning the Polish invasion of 1939. An older ZT1 title. This game was helpful in sparking Brazillian wargame design!
Wargame introdutório original, lançado no início dos anos 80 no Brasil, de uma pequena empresa chamada JOG.
Consulte BGG & Clube-Somnium para obter mais informações!
Esta é a versão 2, produzida de acordo com os padrões SPI. O designer original (Shamou), deseja distinguir a Versão 1: Originalmente este jogo tinha um Mapa A4 e contadores maiores!
Se você tiver uma cópia, por favor, considere fazer o upload para ZunZtu!
- - > This is a ZIP file, download and open to se the ZTB and extras! < - - per JOG [ Shamou ]
- - > Este é um arquivo ZIP, baixe e abra para se o ZTB e extras! < - - por JOG [ Shamou ]
Invasion of the Air-Eaters
We are proud to share a Classic design by Keith Gross and art by Dog Potter. Brought to us by the awesome company Metagaming!
Copyright© Metagaming, 1979
Conversion by R Peterson. A classic asymmetrical Sci-Fi game of an Alien Attack on Earth. Can you conquer/defend Earth?
See BGG and BGG Metagaming for further information!
Also see "Air-Eaters Strike Back, The," in ZT Library!
Iron Brigade, It's Finest Hour at Gettysburg
Designed by David G. Martin and Leonard Millman. Art by Sue-David Graphics. Published by CCC (Confederates, Cavalry & Cannister). A rare game of our hobby!
Copyright© L. Millman and Dr. D. Martin, 1982
Conversion by T. Gordon.
Iron Brigadess sub-title:’ It’s Finest Hour at Gettysburg', and is about this Unit's involvement during the 1st Day of the epic 3-Day Battles that followed.
See BGG for more information!
Issy 1815, The Battle of
Designed by Frédéric Bey. Graphics by Pascal da Silva and Rodger B. MacGowan. Published in C3I Magazine issue 32. Part of the Jours de Gloire series.
Copyright© C3i Magazine and RBM Studio, 2018
Conversion by T. Gordon.
The Battle of Issy was fought on 2 and 3 July, 1815, in and around the village of Issy, a short distance southwest of Paris. The result was a victory for Prussian General Hans Joachim von Zieten over a French army commanded by General Dominique Vandamme.
See BGG and Jours De Gloire and C3I Magazine - Op Center and RBM Studios for more information!
An excellent and well developed game (& series).
Italian Campaign, The & Med War
Designed by John Schettler. Art by Mark Simonitch and Joe Youst. The Italian Campaign Series is a game series published in Strategy and Tactics Magazine that uses the Westwar Game System to simulate operations in Italy in World War II.
Copyright© Decision Games 1991-1993
Conversion by T. Gordon. Setup provided for Sicily (so, the campaign as well).
Combines the components for all four games in Decision's Italian Campaign series:
* Sicily (S&T #146, 1991)
* Salerno (S&T #153, 1992)
* Anzio (S&T #155, 1992)
* Med War (S&T #160, 1993)
See BGG and Decision Games for more information!
Italian Campaign: Sicily, The
Designed by John Schettler. Graphics by Mark Simonitch. As seen in S&T magazine #146. Errata was published in S&T #155.
Copyright© Decision Games, 1991
Conversion by maxfin (Maaaax). The Italian Campaign Series: Sicily, is the first of four operational level games (Sicily, Salerno, Anzio and Med War) simulating the Battle for Italy in World War II using the West War Gaming System developed by Vanguard Games. This game represents the Allied invasion of Sicily and was first published in Strategy & Tactics magazine #146.
See BGG and DG for more information.

J

Jacksonville: The Beaches of Doom
Designed by Stephen V. Cole. Graphics by Allen D. Eldridge. As first seen and published in Battlefield issue #15 (October 1976). Note: This is # 500 ZTB hosted!
Copyright© J.P. Publications, 1976
Conversion by T. Gordon.
Jacksonville: the Beaches of Doom is a hypothetical "what if?" depiction of an invasion of the USA. in 1997.
See BGG , ADB- Star Fleet , also see Steve Jackson Games for more information!
Jamaïca Version Française 1st ed
Conçu par Bruno Cathala, Malcolm Braff, Sébastien Pauchon. Graphiques par Mathieu Leyssenne.
Copyright© edition Gameworks (2007)
Conversion by Lichien. Course de pirates.....
Jeu en Francais pour 2 joueurs...à venir pour + de joueur....
See BGG and GameWorks for more information!
Java V2 - old ZT1 File
Designed by Michael Kiesling & Wolfgang Kramer. As arted by Franz Vohwinkel. This is the V2 version from Zwever(?).
Copyright© Ravensburger, 2000
Conversion by Zwever on ZT1.
Players earn fame points for building and enlarging palaces, for creating irrigation systems, and for arranging palace festivals. The player with the most fame points after the final scoring is the winner.
This is a ZIP File; please download and unzip for extras!
See BGG and Ravensburger and Tabeltopia for more information!
Jaws of Victory, The
Designed by Milt Janosky. Graphics by Mark Hinkle. AWARDS & HONORS: 2020 Dunnigan Award for Design Excellence Nominee 2020 Charles S. Roberts Wargame of the Year Nominee 2020 Charles S. Roberts Board Wargame Map Graphics Nominee 2020 Charles S. Roberts Best World War II Boardgame Winner 2020 Charles S. Roberts Best World War II Boardgame Nominee 2020 Charles S. Roberts Best Wargame Rules Winner 2020 Charles S. Roberts Best Wargame Rules Nominee 2020 Charles S. Roberts Best Original Box Cover Art Nominee 2020 Charles S. Roberts Best Board Wargame Playing Components Winner 2020 Charles S. Roberts Best Board Wargame Playing Components Nominee
Copyright© New England Simulations 2019
Conversion by T. Gordon. A MULTIPLE CSR Award winning game:
The Jaws of Victory: Battle of Korsun-Cherkassy Pocket: January/February 1944 is a historical simulation of the Soviet's winter offensive in the Ukraine in the early months of 1944 that trapped the better part of two German corps with a classic pincer movement by two Soviet Armies - and the German Army's desperate response to relieve their beleaguered comrades in the pocket.
See BGG and New England Simulations & CSR for more information.
Jena 1806 Deluxe (lena 1806)
Designed by Frédéric Bey based on a system by Richard H. Berg. Artists Didier Bourgeois & Christophe Camilotte. Insert of VaeVictis #71, "Jours de Gloire Empire" series.
Copyright© VaeVictis - Histoire & Collections 2006
Conversion by Jerome.
By kind permission of Histoire & Collections. Game rules published in VaeVictis magazine #71.
To emulate the random drawing of Activation Markers from a cup, organize all markers faces down in a single stack then shuffle the stack with the "Shuffle" function (indicated by this icon in the stack inspector). Each time you need to draw a marker, remove the marker at the top of the stack and reveal it.
See BGG and Vae Victis Magazine for more information!
Jena 20 (with Expansion) v1.0
Designed by Alan Emrich. Artist is unknown - should you know please post on ZT Forums! This is an original ZTB found by "Unknown Soldier." As first 'linked' on ZT first site!
Copyright © Alan Emrich and Victory Point Games, 2008
Conversion by Bill Barrett.
"Jena 20 is the second title featuring Joseph Miranda’s innovative Napoleonic 20 game system. With only modest complexity and a focused scope employing low unit density on the map (20 pieces or less) and dramatic, fast playing turns, it is the addition of ‘story-driven’ random event cards and night game turns providing the operational pauses and “friction of war” that give players a great feel for the parry-and-thrust of a Napoleonic campaign as the armies close for battle."

See BGG & VPG for more information!
Jena 20 v1
Design: Alan Emrich, Graphics John Cooper. Awards: 2009 Charles S. Roberts Best Magazine Game Nominee! An original ZT1 linked game, found by Unknown Soldier.
Copyright© 2008 Alan Emrich and Victory Point Games, 2008
Conversion by Pokke.
Second game in the "Napoleonics 20" series.
"Jena 20" is VPG's name for it's Napoleonic operational level wargame."
See BGG & VPG for more information!
Jena-Auerstadt: The Battle of Prussia
Designed by Tom Walcyk. And arted by Redmond Askel Simonsen and Émile Jean-Horace Vernet.
Copyright© SPI, 1975
Conversion by maxfin (Maaaax). One on four games included in the Napoleon At War QuadriGame. The games in this set are based on the Napoleon At Waterloo system.
See BGG & DG for more information!
Jena!
Designed by Ed Wimble. Box graphics by Tom Hannah and Paul Dangel. Map graphics by Rick Barber. Counter graphics by Paul Dangel.
Copyright© Clash of Arms, 1996
Conversion by T. Gordon.
Setup provided for a Campaign Game.
Discern the Secrets of Napoleon's Greatest Maneuvers. "My God! Can these Frenchmen fly as well as fight?" Jena!
For more info, see BGG.
Jéna!!
Designed by Ed Wimble. Arted by Richard N. Barber, Paul Dangle and Jean Baptiste Édouard Detaille.
Copyright© Clash of Arms Games, by Ed Wimble 1996
Conversion by J. Todd.
Discern the Secrets of Napoleon's Greatest Maneuvers. "My God! Can these Frenchmen fly as well as fight?" Jena! The name we give to one of the truly decisive campaigns in history; whereby the sons of the French Revolution under the command of emperor Napoleon Ier, meet and utterly destroy the heirs of Frederick the Great.
See BGG and Uhlan Games & modern Clash of Arms for more information!
Jerusalem! - 2nd Edition
Designed by John Hill. As arted by Jim Clause. Originally published by SDC (Simulation Design Corporation) in 1975. Later by Cool Stuff Unlimited. Awards: 2007 Charles S. Roberts Best DTP-Produced Boardgame Nominee and 2007 Charles S. Roberts Best Post-WWII Era Boardgame Nominee.
Copyright© Mayfair Games Inc., 1982
Conversion by T. Gordon.
Jerusalem is the boardgame of the 1948 conflict in which Israel established itself as a nation. The tactical battle has the Jewish forces attempting to keep open or bypass with a new road, the only source of food for the city.
* 1st edition published in 1975 by SDC (Simulations Design Corporation).
* 2nd edition published in 1982 by Mayfair Games (this version).
* 3rd edition published in 2007 by Cool Stuff Unlimited. This edition includes a new Latrun Road scenario.
See BGG and Cool Stuff Games (?) for more information!
Jubilée Dieppe 1942
Designed by William Adams. Graphic artists unknown; should you know please inform on ZT Forums!
Copyright© Interphase Games, 1992
Conversion by T. Gordon. The module adds a Terrain Effects Chart, which brings together information scattered throughout the rule book. If I was uncertain of an effect, I have made my best guess but followed it with a "?".
See BGG for more information.
June '44: The Struggle for Normandy, 1944
Designed by Danny Holte. Graphics by Danny Holte and Sawshun Yamaguchi. Awards: 2008 Charles S. Roberts Best Desktop Published (DTP) Game Winner. 2008 Charles S. Roberts Best Desktop Published (DTP) Game Nominee. Can't get better than that . . .
Copyright© DDH Games, 2008
Conversion by D. Deitch. "June ’44" is a low complexity, highly interactive game that allows players to recreate the invasion of Normandy by Allied forces in June of 1944.
See BGG and Kokusai-Tsushin for more information!

K

Kanev
Designed by John Prados. Artwork by Ina Clausen and Jack Radey. This ZTB is the "People's War Games" edition. Awards: 1987 Charles S. Roberts Best World War II Board Game Nominee & 1987 Charles S. Roberts Best Wargame Graphics Nominee!
Copyright© John Prados & People's Wargames, 1981
Conversion by T. Gordon.
Kanev: Parachutes Across the Dnepr, September 1943, is a war game that explores the confrontation between Soviet and German forces at the lower Dnieper river in September 1943, which featured the largest Soviet airborne offensive during World War 2.
See BGG for more information.
Karelia '44
Series designed by Dean Essig. Game designed by Ken Jacobsen. Graphics by Dean Essig. Part of the Standard Combat Series.
Copyright© Multi-Man Publishing 2011
Conversion by T. Gordon. Karelia ’44 is an operational level game that focuses on the last major campaign of the Russo-Finnish Continuation War (25 June 42—4 Sept 44). STAVKA planned an offensive during the summer of 1944 to coincide with the Normandy landings. The objective was to force Finland out of the war.
Setup provided for the Campaign Game (although players will need to fine-tune).
See BGG and MMP (multi-Man Publishing)for more information.
Kasserine Pass
1st edition. No credits listed. According to BGG, this was an early design of John Hill - an exceptional game designer of the period! Unfortunately, the 1970's did NOT always attribute artists nor designers.
Copyright© Conflict Game Company, 1973
Conversion by T. Gordon.
Kasserine Pass covers the German attack in Tunisia during February 1943. This is a fast moving struggle in the mountains, with artillery playing a crucial role. The game system is simple and highly playable with both sides having an equal opportunity for victory (well balanced).
See BGG for more information.
Kawanakajima 1561 v1.0
The 4th battle of Kawanakajima, in feudal Japan Designed by François Vander Meulen and arted by François Vander Meulen.
Copyright© Hexasim 2009
Conversion by François Vander Meulen
Kawanakajima 1561, simulates the fourth battle of Kawanakajima. This will be the first game in the series Sengoku Jidai, which will cover battles in 16th century Japan. The system is designed so players can finish a game in an evening, and has simple but dynamic mechanics.
See BGG and Hexasim for more information!
Kestenga: Another Fight to the Finnish
Designed by Mike Bennighof. Map graphics by Stephanie J. Tibbetts. Counter graphics by Jeffry Tibbetts. Kestenga: Another Fight to the Finnish is a Brigade level game depicting the fight for the Murmansk railroad in July 1941.
Copyright© Pacific Rim Publishing, 1993
Conversion by T. Gordon
The Second Axis thrust to cut the Murmansk Railroad crossed the pre-war border near Kestenga in the Summer of 1942. The Soviets were caught unprepared for the German-Finnish assault and had to hold out until reinforcements came up. The Germans met guards tank units for the first time in the Finnish campaign.
See BGG and PRP for more information.
Khalkhin-Gol
Designed by Dana F. Lombardy and M.A. Ramsey. Originally published in Conflict Magazine #5 and as a pouch game #5. During this time period artists were not always attributed. Should you know; please post on ZT Forums!
Copyright© Simulations Design Corporation (SDC), 1973
Conversion by T. Gordon.
"A border dispute between Mongolia and the Japanese puppet state of Manchukuo (Manchuria) drew Imperial Japan and Soviet Russia into a short, sharp, and obscure war in the spring of 1939 known as the Khalkhin-Gol affair."
See BGG for more information!
Knights of Justice: The Siege of Malta, 1565
Designed by Collin Bruce & Artwork by Ann Fuller. Game of the siege of Malta. As originally shown in Wargamer Magazine #50.
Copyright© 3W 1986
Conversion by R. Peterson. Game of the Siege of Malta included in The Wargamer Magazine #50. Knights of Justice is a grand tactical level simulation of the Islamic attempt to crush the Knights Hospitallers during the year 1565.
See BGG for further information!
Königgrätz: The Battle for Germany, 1866
Designed by James Gabel. Game Development by Richard Spence. Artist unknown: Please add a comment on ZT Forum, should you know the original artist!
Copyright© Spence and Gabel, 1977
Conversion by T. Gordon.
The Battle of Königgrätz (or Sadowa) was the decisive battle of the Austro-Prussian War in which the Kingdom of Prussia defeated the Austrian Empire. It took place on 3 July 1866, near the Bohemian towns of Königgrätz, (now Hradec Králové, Czech Republic) and Sadowa (now Sadová, Czech Republic).
See BGG for more information!
Korsun 1944 Deluxe
Designed by Christophe Gentil-Perret based on a system by Nicolas Stratigos. Artwork: Unknown.
Copyright© VaeVictis - Histoire & Collections 2006, 2007
Conversion by Jerome
By kind permission of Histoire & Collections. Originally part of insert of VaeVictis #72, the Battle of the Korsun-Cherkassy Pocket.
See BGG and Vae Victis Magazine for further information.
Korsun Pocket V2 (new)
Designed by Jack Radey. Counters by Mike Resch. Maps by Joy Cohn. A new modern update of this exceptional game concerning Mr. Radey's original game: Korsun Pocket (also on this site)!
Copyright© Pacific Rim Publishing, 2022
Conversion by T. Gordon. Pieces are set up on the OB charts for January 25.
ZT Folk, this is a newer (modern) version of Mr. Radey's 1979 work. The original work is on ZT: See "Korsun Pocket: Little Stalingrad on the Dnepr."
See BGG and Pacific Rim for more information!
Korsun Pocket: Little Stalingrad on the Dnepr
Designed by Jack Radey. Artwork by Ina Clausen.
Copyright© People's War Games, 1979 1st Edition
Conversion by T. Gordon. Setup provided only for the campaign scenario. Incorporates all map and counter errata. Hex numbers added to the map via my Vassal module for the game.
See BGG and Vassal for more information.
Kriegsspiel - Von Reisswitz, The: The Prussian Army Wargame 1824, Version 1.2
Designed by Georg Heinrich Rudolf Johann von Reisswitz. Map by Klemens Wilhelm Jacob Meckel. Version 1.2. Play the world's first modern wargame from nearly two centuries ago!
Copyright© Too Fat Lardies, 2007 (from an original 1824 Title)
Conversion by T. Gordon. Charts in English.
Setup based on the first of Bill Leeson's Twelve Scenarios for Kriegsspiel.
Rules originally published as Anleitung zur Darstellung militairischer Manöver mit dem Apparat der Kriegs-Spieles (Berlin, 1824). Translated into English by Bill Leeson as The Von Reisswitz Kriegsspiel.
Map originally published as Plan für das Detachements - Kreigsspiel (Berlin, 1874). Colorized and republished by Bill Leeson.
See BGG and for rules & scenarios see modern Too Fat Lardies , Kriegsspiel and International Kriegsspiel Society (You Tube) for more information!
Information for modern designers: The Prussian Military gave us the original modern idea of 'wargames. 'Review this ZTB for basic ideas for modern wargame designs!

L

L'Aigle Foudroye VV38
Designed by François Thomas. As arted by Didier Bourgeois, Christophe Camilotte and Giuseppe Rava. As published i Vae Victus # 38.
Copyright© Vae Victis, 2001
Conversion by S Rugge. A game of the Franco-Prussian War.
L'Aigle Foudroyé (The Struck Eagle) covers the first weeks of the campaign in France in 1870 up until the surrender of Sedan, during which time the French Imperial army was defeated by the Prussian forces assisted by some German contingents.
Each game turn represents five days of real time, for a total of seven game turns.
See BGG & VaeVictus Magazine . . . Look at Vae-Victis, a magazine for cutting edge wargame design!
L'aventure Mexicaine, 1862 - 1867
Designer Denis Sauvage. Artists, Didier Bourgouis, Christophe Camilotte and Giuseppe Rava.
Copyright© VaeVictis - Histoire & Collections 2008
Conversion by Unknown. L' Aventure Mexicaine is an area movement wargame about Napoleon IIIs intervention in Mexico to prop up the Mexican Emperor Maximilian from 1862-1867.
See BGG and Vae Victis Magazine for more information!
La bataille d'Arcole
Designed by Frédéric Bey. Maps arted by Pascal Da Silva. Counters arted by Pascal Da Silva & Christophe Camilotte. Vae Victis issues 1 to 121 were published by Histoire & Collections. From issue 122 (April/ May 2015), Cérigo Editions took over.
Copyright© Ciergo VaeVictis, 2016
Conversion by L. Gary.
Arcole 1796 focuses on the three days of an indecisive battle in northern Italia (15th to 17th November 1796).
See BGG and Jours De Gloire for more information!
La Bataille d'Eckmuhl
Designed by Didier Rouy. Map by Séverine Pineaux. A game in the Vive l'Empereur series. Charts in English.
Copyright© Azure Wish, 1996
Conversion by T. Gordon.
A game of the "Vive l'Empereur" series from Azure Wish on regimental scale. The series using standard rules and a set of exclusive rules specific to each battle. The game contains 332 counter, 1 Map, 2 Rules booklets.
See BGG for more information!
La Bataille d'Orel Octubre 1919
Designed by David Beaudlet. Arted by Didier Bourgeois, Christophe Camilotte & Giuseppe Rava. Insert of VaeVictis #75. By kind permission of Histoire & Collections.
Copyright© VaeVictis - Histoire & Collections 2007
Conversion by Anonymous. The battle of Orel during the Russian Civil War, October 1919. Grand tactical simulation with 4 km/hex, daily turns, regiment scale with supporting tank, armored trains and armored cars units.
See BGG and Vae Victis for rules and more information!
La Bataille de Friedland
Designed by Didier Rouy. During this period of our wargame history, Artists were not always attributed. Should you know, please leave a message on ZT Forums!
Copyright© Azure Wish, 1996
Conversion by T. Gordon.
A famous game in the Vive l'Empereur series.
One large-hex map in pastel (84x59 cm) and 498 counters (mainly oblong regimental units, with step-loss breakdowns, and circular pictograph leader units). The oblong counters simulate both line and column formation. Uses Vive l'Empereur system (36-page rulebook) and a 32-page scenario booklet including roster sheets and leaders' hidden orders sheets. Complexity is medium to high. Rules available in English as well as French. Sister game of La Bataille d'Eckmuehl, also by AWE.
See BGG for more information!
La Bataille de Hagelberg 1813
Designed by Monte Mattson, James Soto, and Dennis A. Spors. Art by Monte Mattson. Part of the La Bataille series.
Copyright© Marshal Enterprises, 2020
Conversion by T. Gordon. Includes only the map, counters, and turn record. No charts or tables. As an actively selling game, you do need the game to play. Consider as a play-aide.
See BGG and Marshall Enterprises for more information!
La Bataille de la Moskowa
Designed by Laurence A. Groves. 2nd edition developed by John Harshman. Art by Paul Richard Banner. and John Harshman. A game worthy of play! Awards: 1975 Charles S. Roberts Best Amateur Game Winner 1975 Charles S. Roberts Best Amateur Game Nominee
Copyright© GDW 1974 and 1977
Conversion by T. Gordon.
La Bataille de la Moscowa was the "Charles Roberts Award" winner in 1976 and the 1st Edition from Marshall/ Martial Enterprises is the Grandmother of the "La Bataille Series" from Clash of Arms. If you are a Napoleon game designer - a must see!
See BGG and FarFutures.net for more information!
La Bataille de Leipzig
Designed by Didier Rouy, MD, PhD. As arted by Didier Rouy, MD, PhD. Part of the Vive l'Empereur series.
Copyright© Pratzen Editions, 2010
Conversion by T. Gordon.
The battle of Leipzig was the largest battle of the Napoleonic wars and the largest battle in Europe until the First World War easily ranking as one of the largest battles in History.
See BGG and Pratzen for more information!
La Bataille de Vauchamps
Designed by Monte Mattson, Dennis Spors, James Soto and art by Terry Leeds. The original Marshal Enterprises Team! See http://www.atomagazine.com/game_aids.cfm
Copyright© ATO 2014
Conversion by David Jones. For the casual reader who looks into the “100 Days” and the Waterloo Campaign, one of the early questions is, “Who (the heck) is Grouchy?” Followed up by wondering why (on earth) Napoleon would give this guy a third of his army and depend on him to keep Blücher’s Prussians far from Wellington.
See BGG and ATO for more information!
La Bataille de Vimeiro
Designed and digitally published by Steve Lampon. La Bataille de Vimiero is not an official Clash of Arms game although it is produced with their approval. Part of the La Bataille series.
Steve Lampon, 2007
Conversion by T. Gordon.
The battle of Vimeiro on August 21st, 1808 opposed Wellesley's British army to Junot's French army.
Includes only the map, counters, OBs, and turn record. No charts or tables.
See BGG and Clash of Arms fo more information!
La Berezina 1812
Designed by Frédéric Bey. And originally arted by Pascal Da Silva.
Copyright© Canons en Cartons & Ludifolie, 2012
Conversion by L. Gary.
The Berezina 1812 focus on the batlles fought by the remnants of Napoleon "Grande Armée" against several Russian armies, in order to cross Berezina river between Borissov and Velesovo, at Stoudenka.
See BGG and Jours De Gloire fand Canons en Carton for more information!
La Guerre des Ducs
Designed by François Marcela-Froideval. Artists Unknown, should you know please notate on ZT Forums!
Copyright© Jeux & Stratégie,, 1980
Conversion by Unkown. Should you know, please notate on ZT Forums! An original ZT1 design.
See BGG for more information!
La Guerre des Ducs
Game Design by François Marcela-Froideval as first seen in Encart-jeu Jeux et Stratégie n°1.
Copyright© Jeux et Stratégie février mars 1980
Conversion by Laurent36. AGame once linked on ZT1 & Found by Cambronne!
See BGG for moe information!
La Gurre de Troie
Designed by Frédéric Bey. As arted by Christophe Camilotte. An older ZT1 box!
Copyright© VaeVictis, 2006
Conversion by Unknown. Should you know, please mention on ZT Forums!
"La Guerre de Troie" is a small two-player wargame of the Trojan War that recreates the conflict in an abstract fashion (no map of the battlefield) by pitting heroes against each other and allowing for interaction with the Gods. This wargame can be played solitaire.
See BGG and Vae Victis for more information!
La Quinta del Biberon
Designed by Javier Hoyos. Map and counters by Xavier P. Rotllan. Published in issue 27 of Alea. Part of the series Guerra Civil Española.
Copyright© Ludopress, 2001
Conversion by T. Gordon. Charts in English and Spanish taken from ¡No Pasaran!.
Another scenario for Ludopress' ¡No Pasaran!: Las Batallas por Madrid 1936-37 system on the Spanish Civil War.
For more info, see BGG and Alea-Ludopress !
La Souffel 1815 PLUS
An original design! Designed Laurent Gary. Artwork by Laurent Gary. Based on Jours de Gloire series. Downloads as ZIP File, please unzip for ZTB and Scenarios!
Copyright© Laurent Gary (Cambronne) 2013
La Souffel 1815 is a standalone game based on the Jours de Gloire series.
It covers a little-known battle which occurred on June 28th. It involves General Rapp and a small French army attempting to secure the area along the Rhine, against allied troops from Württemberg, Hesse-Darmstadt and Austria led by Prince Eugen.
Although the opposing forces are vastly superior, it is a brilliant French victory. Unfortunately, this victory has no effect on the events of 1815, after Napoleon's defeat at Waterloo. This download includes scenarios - in French.
See BGG for more information!
Landships! 0.80
Designed by Perry Moore. Graphics by Rick Barber, Paul Dangel and Terry Leeds.
Copyright © Clash of Arms Games 1992
Conversion by Gary Krockover. WWI Tactical Warfare!
All counters are provided, only the first map used in the intro scenario is available at this point.
See BGG and Clash of Arms for more information!
Lash of the Turk
Designed by Andy Nunez. Arted by Terry Leeds. As shown in ATO Magazine #30. With permission by ATO and artist Terry Leeds.
Copyright© ATO, 2011
Conversion by David L. Jones. With the fall of Jerusalem, Europe learned a new synonym for bogeyman - "Turk." The game covers the tenuous period in history when all of Christian Europe felt threatened by Suleiman the Magnificent, Turkey's greatest sultan. Would Hungary be the next prize for the Ottoman Turks? Would Vienna follow, and the dam of resistance collapse entirely? You decide
See BGG and ATO for more information!
Last Battle: le Shima, 1945
Designed by Michael Rinella. Graphics by Charles J. Kibler II. NOTE: To purchase a copy, see Revolution Games.
Copyright© Take Aim Designs, 2015 (see Revolution Games)
Conversion by S Rugge. Last Battle: Ie Shima, 1945 is a two-player game that simulates Operation Indispensable, the American invasion of the Japanese island of Ie Shima (Iejima or 伊江 島), April 16 to 21, 1945.
See BGG and Revolution Games for further information!
Last Days of the Grande Armée, The
Designed by Kevin Zucker. Counters, map, and box design by Masahiro Yamazaki.
Operational Studies Group, 1998
Conversion by T. Gordon. Setup provided for the campaign game. The time is: 1630 hrs., 15 June 1815...The Imperial Guard light cavalry of Lefebvre-Desnottes encountered the Nassau infantry of Bernhard, Duke of Saxe-Weimar. The Duke had taken the initiative to move one of his two regiments south from the vital crossroads of Quatre-Bras, in the rolling countryside of Flanders, to delay the lead elements of the French advance.
See BGG & OSG for more information.
Last Elephant Offensive: Sangshank, Burma 1944
Designed by Brian L. Knipple. Counters and map by Stephanie Tibbetts.
Copyright© Pacific Rim Publishing, 1995
Conversion by T. Gordon
One of the fiercest small battles of the Southeast Asian Theater.
For more info, see BGG and Just Plain Games (Pacific Rim Publishing).
Last Full Measure: The Battle of Brandy Station V2
Designed and arted by Jerry Todd. 7th game in the LFM catalog. Updated 12/6/2021 with new map colors and rounded counters.
Copyright© Uhlan Games 2018
Conversion by Jerry Todd. A brigade scale game that uses regiment counters, as opposed to generic line markers, to spread the brigade over multiple hexes according to its size. Ranged artillery fire, cavalry charges, command and control, all in only eight pages of rules. The Battle of Brandy Station
version 2.
See BGG and Uhlan Games for rules and more!
Last Full Measure: The Battle of Gettysburg V.3
Designed and arted by Jerry Todd. Last Full Measure is a series of free print-and-play games of battles of the Civil War.
Copyright© Uhlan Games 2017
Conversion by Jerry Todd. Last Full Measure is a brigade scale, intermediate level, rules system for Civil War battles. Instead of "extended-line markers" LFM uses - regiments - without the volume of rules, or the size of a regimental scale game. This is an older version, see 2nd Edition on this site.
See BGG and Uhlan Games for further information!
Last Full Measure: The Battle of South Mountain V2
Designed and arted by Jerry Todd. Last Full Measure is a series of free print-and-play games of battles of the American Civil War. South Mountain is the third game in the series. As updated 12/30/2022
Copyright© Uhlan Games 2017
Conversion by Jerry Todd. A brigade scale game that uses regiment counters, as opposed to generic line markers, to spread the brigade over multiple hexes according to its size. Ranged artillery fire, cavalry charges, command and control, all in under 10 pages of rules. Game files aids include Rules.
See BGG and Uhlan Games
Last Full Measure: The Battles of Cross Keys and Port Republic V2
Designed and arted by Jerry Todd. Last Full Measure is a series of free print-and-play games of battles of the American Civil War. South Mountain is the sixth game in the series. As updated 12/5/2021.
Copyright© Uhlan Games 2018
Conversion by Jerry Todd. A brigade scale game that uses regiment counters, as opposed to generic line markers, to spread the brigade over multiple hexes according to its size. See BGG and Uhlan Games for rules and further information!
Last Full Measure: Kernstown v1
Designed and arted by Jerry Todd! Last Full Measure is a series of FREE print-and-play games of battles of the American Civil War. The 12th game of this series!
Copyright© Uhlan Games, 2023 (Gerald Todd)
Conversion by Jerry Todd (aka Gerald Todd).

First Kernstown~March 23 1862 and Second Kernstown~July 24 1864.

Jackson moves against a force he supposes he outnumbers and is defeated at Kernstown. The defeat causes the US to not pull forces from the Valley to reinforce McClellan at Richmond, so, in the end, it's a strategic victory for the Confederacy.

See BGG and Uhlan Games for rules and MUCH more!
Last Full Measure: Plesantons Reconnaissance V3
Designed and arted by Jerry Todd. Last Full Measure is a series of free print-and-play games of battles of the American Civil War. South Mountain is the fifth game in the series. As redesigned & updated 3/4/2023 to V3 status.. Last Full Measure: Plesantons Reconnaissance: The Battles of Aldie, Middleburg, & Uppervile ~ June 17-21, 1863
Copyright© Gerald Todd, 2018 and 2023
Conversion by Jerry Todd. A brigade scale game that uses regiment counters, as opposed to generic line markers, to spread the brigade over multiple hexes according to its size.
A Free Print-and-Play game on a cavalry fight no one has made a game of before!
This ZTB is a retitled make-over of LFM: Aldie, Middleburg, & Upperville and replaces all prior versions.
See BGG and Uhlan Games for more information!
Last Full Measure: The Battle of Cedar Mountain
Designed and arted by Jerry Todd. Last Full Measure is a series of free print-and-play games of battles of the American Civil War. This is a NEW design (2023)!
Copyright© Gerald Todd & Uhlan Games, 2023
Conversion by Jerry Todd.
The Battle of Cedar Mountain, August 9, 1862. Jackson moves against Banks corps of the Union Army of Virginia, waiting for him near Cedar Mountain.
The 10th title in the Last Full Measure series.

250 yards per hex on a 16 x 18 inch map. 1/2 inch counters and markers. Units are regiments and batteries.
See BGG and Uhlan Games for rules and further information!
Last Full Measure: The Battle of Gettysburg 2nd Edition V1
Designed and arted by Jerry Todd. Added 1/16/2022.
Copyright© Uhlan Games 2022
Conversion by Jery Todd. A new edition of the first Last Full Measure title; Gettysburg with a larger map in size and area covered; new map art and colors; new charts and tables; and new counters.
See BGG and Uhlan Games for more information!
Last Full Measure: The Battle of Hanover V2
Designed and arted by Jerry Todd. Last Full Measure is a series of free print-and-play games of battles of the American Civil War. South Mountain is the fourth game in the series. As updated 12/6/2021.
Copyright© Uhlan Games 2018
Conversion by Jerry (Gerald) Todd. A brigade scale game that uses regiment counters, as opposed to generic line markers, to spread the brigade over multiple hexes according to it's size. Ranged artillery fire, cavalry charges, command and control, all in only eight pages of rules. Play aids include Player-aid card with CRT and other charts and table; Eliminated Units card, Order of Arrival card, and 240 2-sided counters. See BGG and Uhlan Games for rules and more!
Last Full Measure: The Battle of Second Manassas V5
Designed and arted by Jerry Todd. Last Full Measure is a series of free print-and-play games of battles of the American Civil War. The second game in the series. As updated 12/6/2011.
Copyright© Uhlan Games 2017
Conversion by Jerry Todd. June 30th, 1863: During Lee's invasion of Pennsylvania, Stuart and the cavalry were trying to link up with Ewell's corp believed to be near York PA. On the way there, they ran into Kilpatrick's division of Union cavalry.
See BGG and Uhlan Games for more information!
Last Full Measure: The Battle of Shiloh ztv1
Designed by Jerry Todd. Artwork by Jerry Todd. A pure Uhlan game design. Rules available! See his site! A well-respected Civil War Game system - a must see for game designers!
Copyright© February 2020, Gerald Todd
Conversion by Jerry Todd.
The Battle of Shiloh, or Pittsburg Landing, April 6-7, 1862.
The 9th title in the Last Full Measure series.
250 yards per hex on a 19 x 24 inch map. 5/8 inch counters and 1/2 inch markers. Units are regiments and batteries.
See BGG & Uhlan Games for rules and more information!
Last Full Measure: The Battle of Trevilian Station
Designed and arted by Jerry Todd. Last Full Measure is a series of free print-and-play games of battles of the American Civil War. This is a NEW design (2023)!
Copyright© Gerald Todd & Uhlan Games, 2023
Conversion by Jerry Todd. The 11th battle in the LFM series.

Trevilian's Station June 11-12, 1864. The largest and bloodiest cavalry battle during the Civil War (via Wikipedia).

See BGG & Uhlan Games for rules and more!
Last Full Measure: The Maryland Campaign
Designed by Jerry Todd. Artwork by Jerry Todd. A pure Uhlan game design. Rules available! As posted 2/7/2022.
Copyright© August 2021, Gerald Todd
Conversion by Jerry Todd. The Maryland Campaign of 1862: Harper's Ferry, South Mountain, and Antietam. One of a free Print-and-Play series of American Civil War battles.
See Uhlan Games and BGG for much more information!
Last Gamble, The V.2
Designed by Danny S. Parker. Art by Shin Ueda. Although Parker's Hitler's Last Gamble (published by 3W) was supposed to be an update of this game, it ended up being significantly different.
Copyright© Hobby Japan, 1986
Conversion by T. Gordon.
The Third Reich's desperate Ardennes offensive of Christmas '44: The Battle of the Bulge.
Includes charts in both English and Japanese. English rules translation available at Grognard.
See BGG and Hobby Japan for more information!
Updated to ZTB Ver 2.0 by T. Gordon - redownload, if you have the first ZTB!
Lee Invades the North: Campaigns across the Potomac
Designed by Robert G. Markham and Mark Seaman. From 'Counter-Attack!' Magazine #2. Awards: 1988 Charles S. Roberts Best Pre-WW2 Board Game Nominee.
Copyright© Pacific Rim (May) 1988
Conversion Jerry Todd. Lee Invades the North: Campaigns Across the Potomac, 1862-63, simulates the 1862 and 1863 invasions of Maryland and Pennsylvania by the Army of Northern Virginia under Robert E. Lee. See BGG and Pacific Rim Publishing for more information!
Lee's Greatest Victory: Chancellorsville 1863
Designed by Mike Rinella. Graphics by Mark Mahaffey. Development by Paul Rohrbaugh. As first seen in ATO Magazine #55! With permission of ATO Magazine and LPS Publications.
Copyright© Against the Odds Magazine, 2021
Conversion by D. Jones (Dave Jones).
“My God! What will the Country say?"
-- President A. Lincoln
The Chancellorsville campaign, which took place in and around Virginia’s Wilderness in May 1863, is considered by many to be Robert E. Lee’s masterpiece; a true triumph “against the odds.”
See BGG and ATO Magazine for more information!
Leipzig, Battle of Nations
Designed by James F. Dunnigan. Graphics by Redmond Askel Simonsen.
Copyright© SPI, 1969
Conversion by MaxFin. Battle of Nations. One of four games included in the' Napoleon At War QuadriGame.' The games in this set are based on the Napoleon at Waterloo system.
See BGG and DG for more information.
Leningrad
Designed by Dick Rustin. Artists: Chris Dickson, Rodger B. MacGowan, Lise Patterson, Redmond Askel Simonsen and Alan Wykes.
Copyright© SPI, 1979
Conversion by maxfin (Maaaax). The Advance of Army Group North, Summer 1941.
BGG and DG for further information!
Les Chevaliers de la Table Ronde - in French
Designed by Bruno Cathala & Julien Delval. As arted by Cyrille Daujean & Julien Delval. In English: Shadows over Camelot. A highly recommended game: 2006 Spiel des Jahres "Fantasy Game" Winner; 2006 Golden Geek Best Light / Party Game Nominee; 2006 Golden Geek Best Gamer's Board Game Nominee; 2006 As d'Or - Jeu de l'Année Nominee; 2005 Tric Trac Nominee; 2005 Spiel der Spiele Hit für Experten Recommended; 2005 Spiel der Spiele Hit für Experten Recommended; 2005 Origins Awards Gamer’s Choice Best Board Game of the Year Winner; 2005 Meeples' Choice Award; 2005 Japan Boardgame Prize Best Advanced Game Winner; 2005 International Gamers Awards - General Strategy; Multi-player Nominee.
Copyright© Days of Wonder, 2005
Conversion by Unknown.
Shadows over Camelot is a cooperative/semi-cooperative hand-management and deduction-based board game for 3–7 players.
Anonymous found and sent this older ZT1 title - not on our Green List!

Bsed on our research, this is a game which needs to be played! Very highly regarded, based on it's awards!

See BGG and Days of Wonder for more information!
Les Maréchaux (The Marshals) - In French
Designed by Denis Sauvage. Art by Christophe Camilotte and Pascal da Silva. 3 games are included: Dupont's; Victor's and Suchet's campaigns.
Copyright© Vae Victis, 2013
Conversion by L. Gary.
Les Maréchaux (The Marshals) is an operational wargame designated to simulate campaigns led by French marshals and generals of French Revolution and 1st Empire, when Napoleon was not directly acting on the theater of operations.
See BGG and Vae Victis for rules and more information!
Les Quatre-Bras & Waterloo 1815 PLUS
Designed by Frédéric Bey. Arted by Pascal da Silva. As first seen in Jours De Gloire #39 & #40 . . . This is a ZIP file, please download and then extract the contents. This will give you access to ZTB and included PDF.
Copyright© Canons en Carton - Ludifolie Editions, 2015
Conversion by L. Gary.
Les Quatre-Bras and Waterloo 1815 is a complete game in the Jours de Gloire series. It covers the battles which occurred on June 16th and 18th, during Napoléon’s offensive in Belgium against the armies of Wellington and Blücher.
See BGG , Jours de gloire and ludifolie for more information!
Leuthen PLUS
Designed by T. Gordon. Graphics by T. Gordon. This DIY project began about 30 years ago, and the hand-drawn map dates from that period. The current counter images were created in 2015 using Vassal. Most of the charts and tables were devised at that time. As this is a one-man project, it would be fair to assume that it has not been adequately play-tested. Please leave a message on ZT Forums with your playtests.
Copyright© Terry Gordon, 2015
Conversion by T. Gordon.
An original game concerning the 1757, Battle of Leuthen.
Historically this was Frederick II greatest victory (of Prussia).
ZT Folk, we have no BGG information. Because this is an original design.
This is a ZIP file, please un-zip to get to ZTB & Rules!
Complements of Mr. Gordon!!
Leuthen v1.0
Designed by Frank Chadwick. As arted by Tim Allen. Many thanks to VPG for allowing this module to be made freely available. ZT Folk: we believe this was an old ZT1 box - as found by 'Unknown Soldier" - Thank you sir!
Copyright© Victory Point Games, 2012
Conversion by Bill Barrett.
Frederick's Greatest Victory 5 December, 1757!
"Leuthen is the first game in the Drums & Muskets series - a new system that recreates battles of the 18th Century, from roughly the adoption of the socket bayonet through the French Revolution."

See BGG and VPG for more information!
Leuthen: Frederick's Greatest Victory
Designed by Paul Dangel. Counter graphics by Paul Dangel. Map Graphics by Rick Barber. Awards: 1997 Charles S. Roberts Best Wargaming Graphics Nominee; 1997 Charles S. Roberts Best Pre-World War II Board Game Nominee
Clash of Arms Games, 1997
Conversion by T. Gordon. I haved added markers to make it possible to use the casualty rosters on screen. Full historical setup provided.
Leuthen (Battles from the Age of Reason, Vol. 3) presents both gamers and students of the period with a colorful and meticulously detailed simulation with which to explore the actual events and possibilities of this definitive battle.
See BGG and COA (Clash of Arms Games)for more information.
Libertadores 1810-1824
Designed by Enric Marti. Graphics by Javier Romero and Xavier P. Rotllán. Originally published in Soldados y Estrategia, vol. 2 no. 10.
Copyright© Ludopress, 2003
Conversion by T. Gordon. Charts in Spanish and English. Includes scenario setups for all ten battles. (Note that all of the maps are on one tab.)
See BGG and Ludopress for more information!
Liberty Roads v1.0
The D-Day Landings and Campaign in France 1944-45 Designed by Yves Le Quellec and Nicolas Rident
Copyright© Hexasim 2009
Conversion by Bill Barrett.
Contains three scenarios (D-Day/Campaign, Market-Garden and Cobra) as well as multiple game ones. There are both English and French versions, but it loads the English D-Day/Campaign scenario by default.
See BGG and Hexasim for further information!
Ligny and Wavre 1815
Designed by Frédéric Bey. Arted by Pascal da Silva.
Copyright© Canons en Cartons & Ludifolie, 2016
Conversion by L. Gary.
Ligny and Wavre 1815 is a complete game in the Jours de Gloire series. It covers the battles which occurred on June 16th, 18th and 19th, during Napoléon’s offensive in Belgium against the armies of Wellington and Blücher.
See BGG , Jours de gloire and ludifolie for more information!
Like Lions They Fought
Designed by Dennis L. Bishop. Sometime artists are not attributed. Should you know, please note this on ZT Forums. As seen in Command Magazine #28.
Copyright© XTR, 1994
Conversion by S Rugge. Simulation of the Anglo-Zulu War. Game starts with a chance for the Zulus to maul the Brits who are exposed. After that, the Brits need to capture Zulu Kraals (burn 'em down) and capture Cetshwayo to win. Zulus win by avoiding the British victory conditions.
See BGG for more information!
Lille
Designed by Brent Nosworthy and David Werden. Artist Unknown. During this period, artists were not always attributed? Part of the Art of Siege quad. ZT Note: This is the third game to be uploaded using 'Submission Button.'
Copyright© SPI, 1978
Conversion by maxfin. The Classic Vauban Siege, 1708. the greatest star fortress in France is taken by the Anglo-Dutch-German Confederation.
See BGG & DG for further information!
Lilliburlero: The Battle of Boyne, July 1690
Designed by Phillip Jelley, Lembet Tohver and art by Mark Mahaffey. As seen in ATO Magazine #40.
Copyright© ATO 2013
Conversion by David Jones. Historical Battle that went from Pike's & Muskets to the new technology of Flint-lock warfare a time where Cavalry caracole competed a charge! See BGG and ATO for further information!
Line of Battle (2nd Edition)
Designed by Stephen Newberg (of SimCan). Omega graphics by Nicolás Eskubi and Adrian George. With permission by Omega Games and Stephen Newberg.
Copyright Omega Games, 2006
Conversion by David L. Jones. Reimplements SimCan's (1986) game "Line of Battle." For Naval fans, well worth the review and play. An interesting set of rules for prospective designers!
See BGG and Omega Games for further information (sorry, no link? - please inform).
Little War (2 of 2)
Designed by Brian Train. Artists: Jose Ramon Faura & Amabel Holland. Part of a two-game package. See Ukraine Crisis 2.0 on this site.
Copyright© Hollandspiele, 2017
Conversion by R Peterson. Prolific designer Brian Train (The Scheldt Campaign) has created a number of games on unusual, under-gamed topics, often utilizing unique and innovative mechanisms. Hollandspiele is proud to be bringing two of Mr. Train's most interesting designs to your table in a single box.
The Little War is a smaller game about a smaller conflict: the week-long 1939 border war between Hungary and Slovakia.
See BGG and Hollandspiele for further information!
Lobositz, Battle of
Designed by Frank Chadwick. Artwork by Steve Banner. Republished in Command Magazine Japan #45 in 2002, along with 1941: Operation Barbarossa.
Copyright© GDW 1978
Conversion by R. Peterson. A series 120 game concerning Fredrick the Great - - an excellent game of the Seven Years War. Very few games on this subject.
See BGG and FarFutures for further information!
Lonato
Designed by Frédéric Bey. As arted by Pascal Da Silva & Rodger B. MacGowan.
Copyright© RBM Studios, 2002
Conversion by L. Gary.
Lonato is a self-contained module covering the battles of Lonato, July 31 - August 4, 1796, using the downloadable rules for the Triumph and Glory (T&G) system, part of GMT Games' "Gameplayer's Series" which has playability as its main objective.
See BGG and RBM Studios for more information.
Lost Cities
Designed by Reiner Knizia. Artists (all versions): Vincent Dutrait, Michaela Kienle, Anke Pohl, Thilo Rick, Claus Stephan and Franz Vohwinkel. Awards: 2019/Fall Parents' Choice Gold Award Winner. 2006 Juego del Año Winner. 2006 Juego del Año Finalist. 2004 Gra Roku Game of the Year Nominee. 2000 International Gamers Awards - General Strategy; Two-players. 1999 Meeples' Choice Award. 1999 Fairplay À la carte Runner-up!!!!!!
Copyright© Kosmos, 1999
Conversion by MAZ. For the daring and adventurous, there are too many lost cities to seek and explore.
You must own the game to download it.
See BGG and KOSMOS for further information!
Luftwaffe: Aerial Combat - Germany 1943 to 1945
Designed by Joseph Miranda and Louis Zocchi. As arted by Nicolás Eskubi & Joseph Youst.
Copyright© DG, 2007
Conversion by S Rugge. This version of Luftwaffe is a remake of the Avalon Hill classic. Concerning the Allied strategic air-war against NAZI Germany.
See BGG and DG for more information!

M

Maciejowice 1794
Designed by Adam Niechwiej. Counters by Jacek Grzesiowski. Gentle-Folks, an excellent game which gives historic understanding of Polish resistance.
Copyright© Strategemata, 2013
Conversion by T. Gordon.
Maciejowice 1794 depicts the last battle of Thaddeus Kosciuszko. Poles were opposed by a Russian Army led by General Ivan Fersen.
Charts in English. See BGG and Strategemata for more information!
Mad Anthony: War for Ohio 1791-94
Designed by Joseph Miranda. Originally arted by Nicolás Eskubi (including counters). As first seen in S&T magazine #242.
Copyright© DG, 2007
Conversion by S Rugge. In this game, each turn represents between one week and one month, depending on the time of year, and each hexagon on the map represents 10 miles across. Units of maneuver for the US Army are primarily battalions, while Indian units are warbands, awarded one strength point for each 80 to 120 individuals within them. Low complexity, 280 counters.
See BGG and DG for more information!
Magenta 1859 Deluxe
By Luc Olivier, Philippe Klarmann, Nicolas Zamichiei, Riccardo Rinaldi. Insert of VaeVictis #73, By kind permission of Histoire & Collections.
Copyright© VaeVictis - Histoire & Collections 2007
Conversion by Jerome. The Battle of Magenta, June 4, 1859, was the first major clash between France and Austria during the Second Italian War of Independence.
See BGG and Vae Victis Magazine for further information!
Magic Realm
Designed by Richard Hamblen. Original artwork by Richard Hamblen, George Goebel, Kim Grommel, Randall C. Reed and Chris White.
Copyright© The Avalon Hill Game, 1979
Conversion by Anonymous. Should you know ZTB Author, please leave a post on ZT Forums.
Fantasy adventuring, set in a land filled with monsters. I created this gamebox to test ZunTzu capabilities Game Documentation/Rules (PDF) are not included.
See BGG and Avalon Hill (worldwide) for more information!
NOTE: Well done!
Maida - 4 juillet 1806
Designed by Frédéric Bey. As arted by Pascal Da Silva.
Copyright© Canons en Cartons, 2006
Conversion by L. Gary.
The 14th and 15th battle of the Jours de Gloire series, this one's a DTP effort from Canons en Carton.
See BGG , Vae Victis and Cannon en Carton for more information!
Mallorca
Designed by Javier Hoyos. Part of the series Guerra Civil Española. As first seen in Ludopress' Alea No. 24.
Copyright© Ludopress, 1996
Conversion by T. Gordon. Charts in English and Spanish, including series charts from No Pasaran. Setup provided for Scenario 1.
This is a scenario for the ¡No Pasaran!: Las Batallas por Madrid 1936-37 system for the Spanish Civil War. It requires the use of the ¡No Pasaran! - Las Batallas por Madrid for rules. This is not a stand alone game although it has its own set of scenario-specific rules as well.
For more info, see BGG and Alea-Ludopress !
Manassas
2nd edition. Designed by Richard H. Britton. Graphics by Richard H. Britton and Leonard "Swamp" Cook. Published by Iron Crown Enterprises. Awards: 1981 Charles S. Roberts Best Initial Release Nominee
Copyright© Richard H. Britton, 1983
Conversion by T. Gordon. For more info, see BGG and Iron Crown !
Tactical game of the First Battle of Manassas (Bull Run), 1861. It's a big, sprawling game that gives a great tactical feel for the battle.
The ZTB adds three enhancements to the published game:
* Hex numbers.
* Larger, more readable elevation numbers on the map.
* "X" markers to make it possible to track losses onscreen.
Manassas, 1st Battle of Bull Run (2nd GDW Edition)
Designed by: Tom Ellar & famed artist Roger B. MacGowen. Awards: 1974 Charles S. Roberts Best Amateur Game Winner & 1974 Charles S. Roberts Best Amateur Game Nominee!
Copyright© GDW, 1975
Conversion by R. Peterson. One of the first games concerning this battle. A must play if you are a designer. Many future civil war games built their ideas on Manassas!
Few physical games exist . . . to see this historic wargame - - download this ZTB!
See BGG and FarFutures.net for more information!
Manassas, 1st Edition (Historical Simulations Edition)
Designed by Tom Eller. Artist Unknown: Original edition of the game republished by GDW in 1975. Awards: 1974 Charles S. Roberts Best Amateur Game Winner and 1974 Charles S. Roberts Best Amateur Game Nominee.
Copyright© Historical Simulations 1974
Conversion by T. Gordon.
One of the earliest renditions on the 1st Bull Run in the American Civil War. A must see for Civil War designers. This is the first design and artisticaly different fron GDW's version! Should you know the artist - - please respond on ZT Forums!
See BGG and GDW's Far Futures for more information!
Marengo 1800
Designed by Frédéric Bey. Arted by Didier Bourgeois, Christophe Camilotte and Giuseppe Rava. As first seen in VV magazine No. 35. Awards: 2000 Charles S. Roberts Best Magazine-Published Boardgame Nominee!
Copyright© Vae Victis, 2000
Conversion by L. Gary.
This game covers the 1800 battle of Marengo, one of Napoleon's earliest great victories (when he was still merely "General Bonaparte") using a simplified version of the rules used in some of Vae Victis's other "Jours de Gloire" battle games (not to be confused with the rules used in the "Jours de Gloire: Campagne" series).
See BGG and Vae Victis Magazine for rules anf more information!
Marengo: Napoleon in Italy, 14 June 1800
Designed by David C. Isby, the famed military author. Originally arted by Redmond Askel Simonsen.
Copyright© SPI, 1975
Conversion by maxfin (Maaaax). One on four games included in the Napoleon At War QuadriGame. "Marengo" is an operational level simulation of the battle between Napoleon's French Army and the Austrian Army commanded by General von Melas, which occurred on June 14, 1800 in Piedmont (northern Italy).
See BGG and DG for more information!
Marita-Mekur: the Campaign in the Balkans, 1940 - 1941
Designed by John Astell & Rich Banner. Artist: During this period of our wargame history, artists were not always attributed (should you know, please comment on ZT Forums). This is a faithful rendition of this historical game!
Copyright© GDW 1979
Conversion by R. Peterson. Marita-Merkur, Europa III, recreates the campaign in the Balkans from November 1940 until June 1941. Marita-Merkur is designed to be played by itself as a separate game, and also to mate with other Europa games. This version includes the infamous 'orange' Greek Army. Also see an updated version named "Balkan Front."
See BGG and HMS/GRD and FarFutures.net for further information!
Marita-Mekur: The Campaign in the Balkens BIG
Designed by John Astell & Rich Banner. Artist: During this period of our wargame history, artists were not always attributed (should you know, please comment on ZT Forums). This BIG version helps e-platform gamer's in dealing with counter-congestion!
Copyright© GDW 1979
Conversion by R. Peterson. Marita-Merkur, Europa III, recreates the campaign in the Balkans from November 1940 until June 1941. Marita-Merkur is designed to be played by itself as a separate game, and also to mate with other Europa games. This version includes the infamous 'orange' Greek Army. Additonally, see "Balkan Front" for an updated game! See "Balkan Front" in our libray!
See BGG and HMS/GRD and FarFutures.net for further information!
Marlborough at Blenheim
Designed by Daniel Scott Palter. During this time, artists were not always attributed. Should you know, please post on ZT Forums!
Copyright© West End Games, 1979
Conversion by T. Gordon.
Game of the Battle of Blenheim, Marlborough's famous victory of 1704 during the War of the Spanish Succession.
See BGG and modern West End Games for more information!
Mayday, 1st Edition
Designed by the famous Marc W. Miller. As arted (all editions) by David R. Deitrick, Naoyuki Kato and Rodger B. MacGowan. Awards: 1978 Charles S. Roberts Best Fantasy / Futuristic Board Game Winner and 1978 Charles S. Roberts Best Fantasy / Futuristic Board Game Nominee!
Copyright© GDW 1978
Designed by R Peterson. An award winning, series 120 game, which uses vector movement and is the 1st game to aide Traveller RPG players. Playable under 2 hours.
See BGG and FarFutures for further information (rules & more)!
Meatgrinder: the battle of Xuan Loc 1975
Designed by Perry Moore, art by Mark Mahaffey. As first seen in Against the Odds Magazine #33. With permission by ATO.
Copyright© ATO 2011
Conversion by Dave Jones. Two years after the last US troops left Vietnam, People's Army of Vietnam (PAVN) General Van Tien Dung launched Operation 275, a "limited" offensive designed to set up an attack on the provincial capital of Pleiko. Rapid collapse of South Vietnamese (ARVN) forces caused a change in plan, with PAVN forces quickly taking one city after another, pausing only before an attack on Saigon itself.
See BGG and ATO for further information!
Mecca
Designed by Javier García. As arted by Chechu Nieto.
Copyright© Javier García 2011
Conversion by lianji. A game of crowd management during Hajj. Can you manage these millions of faithful? In a Muslim's pillar of faith?
See BGG for more information!
Medellín 1809
Designed by José Antonio Vargas-Zúñiga. Map and counters by Sebas & Karles Autoedició. Published in issue 16 of Alea. Part of La Sombra del Aguila series (Shadow of the Eagles).
Alea 1993
Conversion by T. Gordon. Charts in English and Spanish. Shadow of the Eagle (La Sombra del Aguila) is a series of games covering the battles of the Napoleonic Wars in Spain (1808-1814).
See BGG & Alea-Ludopress (Alea Magazine) for more information.
Medina de Rioseco 1808
Designed by Frédéric Bey. Arted by Didier Bourgeois, Christophe Camilotte and Giuseppe Rava. As first seen in VV magazine No. 83. This game belongs to the Jours de Gloire series; based on a system by R. Berg.
Copyright© Vae Victis, 2008
Conversion by L. Gary.
Medina de Rioseco 1808 covers the battle of the 14 July 1808 between French army of marshal Bessières and the two Spanish armies of lieutnant-generals La Cuesta and Blake.
See BGG and Vae Victis Magazine for rules and more!
Men of Iron - Wakefield
Designed by Richard H. Berg. Artists: Rodger B. MacGowan Copyright 2018; Map: Knut Grunitz; Counters: Mike Lemick, Mark Simonitch, Charlie Kibler & Rodger B. MacGowan. This game appeared in C3I magazine, number 31.
Copyright© C3I, 2018
Conversion by S. Rugge.
The Battle of Wakefield, 1460:
It was at Wakefield that Richard, Duke of York, met his doom. Richard was head of the Yorkist faction, and had begun the rebellion against King Henry VI that is now known as the War of the Roses. It isn’t clear why he rode our that day against an army with numerical superiority, but the end result was calamity for the Yorkist contingent. About half the army perished, including Richard and the Earl of Salisbury (father of Warwick the kingmaker). Can you break the Lancastrian army before its reinforcements arrive or will you share Richard’s fate?
Want to Play?
Players Required: 1-2
Playing Time: 1-2 hours
See C3I Magazine for more information!
Midway Solitaire
Designed by Eric R. Harvey and Joseph Miranda. Artists: Tom Willcockson and Joseph Youst. As first seen in World at War Magazine #54. Campaign in PTO in April-June 1942
Decision Games, 2017
Conversion by Maaaax. Set-up. This ztb does not contain rules.

See BGG and Decision Games for more information!
Midway, 1964 V2.1 for ZT 3.17 PLUS
Designed by Larry Pinsk & Lindsley. Classic game played by millions of players. Third exemplar in demonstrating Block Game design in ZT! Latest update: 10/01/2022!
Copyright© Avalon Hill 1964
Conversion by Frank Jordan. This gamebox optimizes Midway for ZunTzu (3rd Exemplar). It uses a third search board and the powerful features of ZunTzu to give TRUE DOUBLE-BLIND PLAY. You don't give away your position by calling out grid coordinates. Instead, ships' positions are marked in secret and revealed only when a search is conducted in that same area. (Yes, you NEED to play against an HONEST opponent!) The Battle Board opens with the necessary CRT's, hit record pad, and break down counters. Even the tab layout aids the flow of play. Rules and specialized ZunTzu instructions included. See BGG and Avalon Hill for further game information! A useful game which leverages ZT3.17!!!
Midway, GDW version PLUS
Designer: Marc W. Miller. Artist, Rodger B. MacGowan. Game designers: a must see for OBs of this classic Naval battle. This version is not setup because of the complexity of historical submarines. See ZIP file for more information.
Copyright© GDW, 1976
Conversion by R. Petereson. Battle for Midway is a large scale air-naval simulation of the naval action between Japanese forces attempting to invade and seize Midway Island, and the American air, naval and land forces dedicated to holding it at all costs.
This is a 120 MB ZIP file: please download and unzip for ZTB and extras!
See BGG and FarFutures for more information!
Midway: 1964 PLUS
Designed by Lawrence Pinsky and Lindsey Schutz. During this era, artists were not always attributed! Awards: Produced before any wargame awards like Charles S. Roberts Awards. However, played by MULTITUDES of Grognard wargamers!
Copyright© Avalon Hill, 1964
Conversion by R. Peterson. This version is fully playable via the ZT interface. This is the 2nd 'exemplar' (see Cats Vs Dogs for first) in dealing with Block Games in ZT Design. This is a ZIP file; please download and open for ZTB and other information!
See BGG and modern Avalon Hill for further information!
Midway: The Battle of Midway 1942 AD
Designed by Paul Rohrbaugh. Graphics by Ilya Kudriashov, Terry Leeds and Mark Mahaffey. With expressed permission of Steve Rawlings and TPS.
Copyright© Turning Point Simulations, 2016
Conversion by D. Jones.
Midway is the decisive battle of the Pacific War. All agree that this one changed everything, Explore this battle with this game!
See BGG and TPS for more information!
Mighty Fortress, A, Reformation and Counter-Reformation, 1532-1555
Designed by Rudolph W. Heinze. Arted by Nicolás Eskubi and Redmond Askel Simonsen. Awards: In 1977, inducted into the Hall of Fame of the Charles S. Roberts Awards at Origins '78.
Copyright© SPI, 1977
Conversion by maxfin (Maaaax). A Mighty Fortress simulates the conditions, which made possible the spread of the Lutheran Reformation and the subsequent Catholic reaction (the Counter-Reformation) in the years 1532-1555. The game recreates the actual historical objectives of the major countries in Europe in the Sixteenth Century as well as their military strengths and resources. There are six players in the game representing the six major countries, England, France, the Ottoman Empire, the Hapsburgs, the Pope, and the collection of German states we will call The Lutherans.
See BGG and DG for more information.
Mississippi Fortress
Designed by Gary Selkirk. Original graphics by Richard N. Barber and Mort Künstler. Awards: 1990 Charles S. Roberts Best Pre-World War II Board Game Nominee - - need to see!
Copyright© COA, 1990
Conversion by S Rugge. 'Mississippi Fortress' is the fifth game in CoA's Civil War Campaigns series. The game is a two player strategic simulation of General Ulysses S. Grant's campaign of 29 April through 4 July 1863 that culminated in the capture of the capture of Vicksburg and the splitting of the Confederacy.
See BGG and Clash of Arms Games - COA for more information!
Montebello NBS v1.0
Designed by François Vander Meulen, (Dean N. Essig, David A. Powell). Graphics: Unknown.
Copyright© Multi Man Publishing/The Gamers 2006
Conversion by Ichibrothers. Free NBS (Napoleonic Brigade Series) game. Montebello" is a complete free wargame meant to be an introduction to the Napoleonic Brigade Series (NBS). Its counter mix is small, and the full game can be played in a couple of hours. It depicts the battle of Montebello, June 9th, 1800.
See BGG and MMP for further information!
Montenotte 1796 - In French
Designed by Vincent Gerard. As arted by Pascal da Silva and René Théodore Berthon. As originally seen in VV No.128.
Copyright© Vae Victis, 2016
Conversion by the great L. Gary.
Montenotte 1796 est le premier jeu d'une nouvelle série consacrée aux campagnes de l'époque révolutionnaire et impériale : La Grande Tactique.
See BGG and Vae Victis Magazine for more information!
Montmirail and Vauchamps 1814
Designed by the famed Frédéric Bey. As arted by the equally famous Pascal Da Silva.
Copyright© Ludifolie Editions, 2014
Conversion by L. Gary.
Montmirail and Vauchamps 1814 is a complete game in the Jours de Gloire series. It covers the battles which occurred on February 11 and 14, 1814, during Napoléon’s offensive against Blücher’s Army of Silesia.
See BGG and Ludifolie Editions for more information!
Mouse Guard: Swords & Strongholds
Designed by Luke Crane. Artist, David Petersen, collaborated with designer, Luke Crane, to create this abstract strategy game that Mr. Petersen had depicted in his comic/graphic novel, "Mouse Guard."
Copyright© 2016 Luke Crane & David Petersen
Conversion by Eric Sprague.
A light strategy game for two players, from the setting of the Mouse Guard comics and roleplaying game.
Did not use art from actual game. Board drawn by Eric Sprague. Card art created with icons from game-icons.net. Mouse pawns created from art by Carla Gom.
See BGG , MouseGuard & Burning Wheel for more information!
Mr. Lincoln's War: Army of the Potomac AND Tennessee
Combined games of Army of the Potomac AND Tennessee. As designed by Mark McLaughlin and originally arted by Rodger B. MacGowan. This ZTB has Updated Map & Counter art by J Todd.
Copyright© 3W 1983 (both)
Conversion by Jerry Todd. Mr. Lincoln's War is a historical game which captures the epic struggle of the American Civil War. Mr. Lincoln's War is organized into two games, the Army of the Tennessee, which deals with the western theater, and The Army of the Potomac, which deals with the war in Virginia.
See: BGG1 & BGG2 and Uhlan Games for further information!
Mukden, 1905: Russia vs. Japan
Designed by Richard Spence. During this period in our hobby, artists were not always attributed. If you know the original artist, please leave a message on ZT Forums!
Copyright© Richard Spence and James Gabel, 1976
Conversion by T. Gordon.
The largest land battle fought, before WWI (610K troops with 164K casualties). A streamlind simulation of this decisive battle versus other wargames of the period.
See BGG for and Wikipedia more information!
Musket Diplomacy
Designed by Jerry Todd. As arted by Jerry Todd. As Updated 12/13/2021.
Copyright© Gerald (Jerry) Todd 2018
Conversion by Jerry Todd. A Napoleonic Wars flavored multi-player campaign game for up to 6 players based on Avalon Hill's War and Peace, Blitzkrieg, and Diplomacy. See BGG and Uhlan Games for MORE - rules available!
Mustangs
Designer Samuel Craig Taylor, Jr. Artist, Charles J. Kibler II. Historical Note: ZT2's FIRST SUBMISSION (2/14/2022)!
Copyright© Avalon Hill, 1991
Converted for ZunTzu in 2009 by Pokke. Plane-to-Plane Combat in WW2. Thanks to Pokke for re-submitting the 'lost' ZTB from ZT1st site!
For further information, see BGG and Avalon Hill . . .
Mutant Chronicles - Siege on the Citadel 1st Ed
Designer Mr. Richard Berg. Graphics by Paul Bonner.
Copyright© Casper, 1993
Conversion by Primeevil. Precursor of the Mutant Chronicles miniatures Game and a kissing cousin of Heroquest stands Mutant Chronicles: The Siege of the Citadel.
See BGG, Casper Games and Pressman Toys for further information!

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Napoleon at Borodino
Designed by Randy Pippus (self -published) for use at the Fandom II gaming convention.
Copyright© Randy Pippus 1992
Conversion by T. Gordon. A game on the battle of Borodino patterned after SPI's mini, Napoleon at Waterloo. It has a number of movement allowances per turn for the French and their Allies (12 units) and the Russian (10 units), making it a matter of constantly allocating limited resources to achieve objectives. As an added fillip, units in ZoCs count against the movement allowance.

See BGG for more information!
Napoleon at War
Designed by Edward Curran, Thomas Walczyk, David C. Isby, Irad B. Hardy, and Frank Davis. Physical systems design and graphics by Redmond A. Simonsen.
Simulation Publication Inc. 1975
Conversion by T. Gordon. An SPI Quad game containing four separate Napoleonic battles:
Marengo (subtitle: Napoleon in Italy, 14 June 1800)
Jena-Auerstadt (subtitle: The Battle for Prussia 14 October 1806)
Wagram (subtitle: The Peace of Vienna, 5-6 July 1809)
The Battle of Nations (subtitle: The Encirclement at Leipzig, 16-19 October 1813).
Setups provided for all games in a single scenario file. See BGG & DG (Decision Games) for more information.
Napoleon at Waterloo
Designed by James Dunnigan. Original graphics by Redmond. Introductory level treatment of the battle of Waterloo. With Rules. This download is in ZIP format. Please unzip to see the ZTB and other items.
Copyright© SPI, 1971
Conversion by Frank Jordan
This was a free game given out in the early days of SPI to increase the "hobby base." As such it was designed to be a simple introductory game for beginners but still be interesting and challenging enough for experienced wargamers. They succeeded. NAW is a fun, exciting and tense "beer and pretzels" game. This gamebox includes the Historical and Grouchy Variant scenarios. It also includes the 4-page Rulebook right within the gamebox as a separate "scenario." (The "scenario" opens in "terrain mode" which is the easiest way to read the rules in ZunTzu.) The counters and map are done in the 1979 graphics.
See BGG and DG for further information!
Napoleon at Waterloo PLUS (New Graphics with rules)
Designed by James Dunnigan. Original graphics by Redmond Simonsen. Grouchy Variant by A.A. Nofi. New graphics by Mr. Matthijs van der Zanden! This download is in ZIP format. Please unzip to see the ZTB and other items.
Copyright© SPI, 1971
Conversion by Anonymous. Original artwork by Matthijs van der Zanden.
This download is in ZIP format. Please unzip to see the ZTB and extras!
See BGG, DG and kobudovenlo or Kobudovenlo.nl New for more information (including Squad Leader aides)!
Napoleon on the Danube
Designed by Mark Hinkle. Artists: Jean Baptiste Édouard Detaille and Mark Hinkle.
Copyright© New England Simulations, 1992
Conversion by S. Rugge. NES 1st game of Napoleonic Warfare on grand tactical scale. A simulation of the 1809 battle of (Deutsch-) Wagram, which was fought on July 5th-6th, 1809.
The game is a Napoleon's Last Battles(NLB) scale and rule descendant:
- scale = 480 m/ hex
- time = 60 min/ Game Turn
- strength = 450-650 men/ Strength Point
See BGG and NES-Games for further information!
Napoleon Retreats
Designed by Kevin Zucker. Counters and maps by Charlie Kibler. Charts and tables by Brendan Clark. Part of the Library of Napoleonic Battles. Awards: 2019 Charles S. Roberts Best Napoleonic Era Board Wargame Nominee!
Copyright© Operational Studies Group, 2019
Conversion by T. Gordon. Cards not included.
Although this ZTB can be used to play any of the individual battles, it is specifically designed to support the combined campaign game.
Winter 1814: Hope Against Hope. An exciting game using a tried and true system!

See BGG for & Napoleon Games (OSG?) for more information.
Napoleon's Art of War: Dresden
Designer Omar DeWittBob Dervis, Ollie Johansson, Bob Pollard and Redmond Askel Simonsen. Graphics by Jean Baptiste Édouard Detaille and Redmond Askel Simonsen.
Copyright© SPI, 1979
Conversion by maxfin (Maaaax). Battle of Dresden.
See BGG and DG for more information!
Napoleon's Battles et. al. PLUS+
Designed by Robert L. Coggins and Craig Taylor, Jr. Artist(s) are Unknown. Should you know, please leave a message on ZT forums! This ZTB includes the Core game and both Modules (1&2).
Copyright© Avalon Hill, 1989
Conversion by Massimo Finocchiaro (aka Maaaax, & MaxFin).
This game is a traditional 15mm Napoleonic Miniatures rules set. The basic game covers weather, routing, command & control, movement & maneuver, defensive reaction, fire, combat, and pursuit. Advanced and optional rules add depth in the areas of fatigue, morale, evasion, special cavalry rules, supply chains, hidden movement, and generals. Also, as a PLUS+ design, please use the ZT user interface (UIC) to access scenarios etc.
NOTE#1: see included TAB named "Read Me First."
NOTE#2: This ZT design is a must see for how to handle minature games within ZunZtu!
See BGG and Avalon Hill for more information!
Napoleon's First Battles (DG)
Designed by Joseph Miranda. As arted by Douglas S. Chaffee and Joy Cohn.
Copyright© Decision Games, 1993
Conversion by S. Rugge. Napoleon's First Battles simulates four early battles from the French Republican era, namely, "Montenotte", "Arcola", "The Pyramids" and "Marengo".
See BGG and DG (Decsion Games) for more information!
Napoleon's Last Battles
Designed by Kevin Zucker. Graphics: Larry Elmore, Trevor Holman and Redmond Askel Simonsen.
Copyright© SPI, 1976
Conversion by maxfin (Maaaax). Napoleon's Last Battles depicts the last campaign of Napoleon: the Waterloo Campaign (1815).
It contains 4 individual battles (with own counters and maps): Quatre Bras, Ligny, Wavre, La Belle Alliance (Waterloo) and a campaign game linking all 4 maps and covering the whole campaign.
See BGG and DG for further information!
Napoleon's Triumph
Designed by Bowen Simmons. As arted by Jean-Louis Ernest Meissonier. Awards: 2008 Golden Geek Best Wargame Nominee; 2008 Golden Geek Best 2-Player Board Game Nominee; 2007 Golden Geek Best Wargame Nominee!
Copyright© Simmons Games, 2007
Conversion by S. Rugge. Napoleon’s Triumph is built on the same foundations as its acclaimed predecessor, Bonaparte at Marengo, but is bigger and grander in scale. It uses two boards to make a double-size 44" x 34" map of the Austerlitz battlefield and has twice as many pieces as the earlier game, but defying the tradition that big wargames must also take a long time to play, Napoleon’s Triumph can be played from start to finish in a single evening.
See BGG for further information!
Napoleon's Triumph
Designed by Bowen Simmons. As arted by Jean-Louis Ernest Meissonier. Awards: 2008 Golden Geek Best Wargame Nominee; 2008 Golden Geek Best 2-Player Board Game Nominee; 2007 Golden Geek Best Wargame Nominee!
Copyright© Simmons Games, 2007
Conversion by L. Gary.
On December 2, 1805, on the battlefield of Austerlitz, an outnumbered French army led by their newly crowned emperor, Napoleon, waited to receive an expected attack by a Russian and Austrian army commanded by the Russian Czar, Alexander. Napoleon lured the Allies into attacking with their left wing, and when the Allies did so, a surprise French counter-attack smashed the Allied right and centre, and then surrounded and destroyed the Allied left in one of the most famous and decisive battles in military history.
See BGG for further information!
Napoleon's Wheel
Designed by Kevin Zucker. Graphics by Knut Grunitz, Charlie Kibler, Christopher Moeller, and Brandan Clark. Part of The Library of Napoleonic Battles.
Copyright© Operational Studies Group 2020
Conversion by T. Gordon. Setups provided for most scenarios. Cards not included. See BGG for more info.
Napoleonic Empire
Designed by Lloyd Krassner. Artist's unknown; please place a post on ZT Forums - if known. An original ZT1 - found by Mr. E. Sprague . . .
Copyright© Lloyd Krassner (WarSpawn Games), 2000
Conversion by Joao.
Give me Empire or give me Elba! Cards, Counters, and Map included!
"Two player strategic war game set in the Napoleonic era. One player controls France & Napoleon. The other player controls the Allies. The allies include England, Russia, Prussia, and Austria."
See BGG & WarpSpawnGames for more information!
Please note that this was an older ZT1 game found in E. Sprague's Hard-Drive! Do you have another ZT1 ZTB?
Napoleons Last Battles (SPI)
Designed by Kevin Zucker. Graphics: Larry Elmore, Trevor Holman and Redmond Askel Simonsen (all editions).
Copyright© SPI, 1976
Conversion by S. Rugge. Napoleon's Last Battles depicts the last campaign of Napoleon: the Waterloo Campaign (1815).

It contains 4 individual battles (with own counters and maps):
Quatre Bras
Ligny
Wavre
La Belle Alliance (Waterloo)
and a campaign game linking all 4 maps and covering the whole camapign.
The latest DG edition adds three more scenarios, including a Grand Waterloo battle scenario.
See BGG and DG for more information.
Narvik all English Editions
Designed by Frank Chadwick. Graphics by Richard Hentz and Rodger B. MacGowan (all editions). A Europa fan favorite! The first game ever produced concerning the Norwegian War of 1940!
Copyright© GDW, 1974
Conversion by R Peterson. Narvik is a game/simulation of the historical events surrounding the German invasion of Norway in the spring of 1940. All editions included (1st to 3rd). The B&W Map 1st edition is highlighted. Yet, the color Maps of 2nd & 3rd Editions are included. See BIG hex ZTB to help with counter congestion.
See BGG , HMS/GRD and FarFutures for further information!
Narvik all English Editions - BIG
Designed by Frank Chadwick. Graphics by Richard Hentz and Rodger B. MacGowan (all editions). A Europa fan favorite! The first game ever produced concerning the Norwegian War of 1940!
Copyright© GDW, 1974
Conversion by R Peterson. All editions included. Most especially is the original B&W map (later color map is included). A Europa fan favorite! This ZTB is BIG hex version to help with counter congestion.
See BGG , HMS/GRD and FarFutures.net for further information!
NATO: The Next War in Europe
NATO: The Next War in Europe is an operational level simulation of potential NATO/Warsaw Pact conflict in Central Europe Bruce S. Maxwell, Richard J. Trup. Graphics by Ted Koller (four Charles S. Roberts Awards for Best Wargame Graphics between 1984 and 1988 while working for Victory Games: Vietnam 1965 - 1975, Pax Britannica, Korean War, and Lee vs. Grant (tied for the award with Rick Barber for The Campaigns of Robert E. Lee).
Copyright ©1983 Victory Games, Inc.
Conversion by bggames01. "NATO: The Next War in Europe" is a highly acclaimed operational level simulation of potential NATO/Warsaw Pact conflict in Central Europe. This ZTB uses original counters. Includes Strategic Surprise, Tactical Surprise, Extended Build-Up scenarios pre-setup. Includes extra counters required to play The War of Nerves (new scenario) and The War of Nerves (1981 Variant).
See BGG, BGGames01 and modern Avalon Hill for more information!
Newtonia: The Civil War on the Missouri Border
Designed by Lawrence P. Duffield. Digitally published by LPD Games as part of its Battles of the American Civil War series.
Copyright© Lawrence P. Duffield (LPD Games), 2007
Conversion by T. Gordon. Setups provided for both scenarios.
Newtonia is a game designed to test new rules concepts for the Battles of the American Civil War series. There were two battles outside this tiny Missouri town, one in 1862 as the Confederacy sought to tap the agricultural produce and mineral resources of the surrounding region, and another in late 1864 when Sterling Price’s Army of Missouri sought a brief rest during its retreat after the Battle of Westport. Each scenario exemplifies a different tactical situation.
See BGG for more information!
Next War, The v2 (SPI)
Designed by James F. Dunnigan. Graphic design by Redmond A. Simonsen.
Copyright© Simulations Publications Inc. 1978
Conversion by T. Gordon, based on images available at SPI Wargaming Resources. Campaign scenario setup by Dan Davis. See BGG for more information.
Next War, The: Modern Conflict in Europe
Designed by James F. Dunnigan& Mark Herman. An early work by Redmond Askel Simonsen. Awards: 1978 Charles S. Roberts Best Twentieth Century Game Nominee. 1978 Charles S. Roberts Best Graphics and Physical Systems Nominee!
Copyright© SPI, 1978
Conversion by L. Duarte.
The Next War is a brigade/divisional level simulation of a Soviet-led Warsaw Pact invasion of the central European front of NATO in the late 1970's. The three maps cover the area from the far north of Denmark, through Germany and Austria to the industrial heartland of Italy.
See BGG and DG for more information!
No Retreat! (Including Solitaire Kit) v1.0
The War in Russia During WW2. Designed by Carl Paradis. Artwork by Rodger B. MacGowan and Mark Simonitch. Also included is the VPG/C3i Solitaire Kit.
Copyright© Carl Paradis, GMT Games 2011 (and VPG)
Conversion by Bill Barrett
No Retreat! is a two-player grand strategic level wargame depicting the struggle between the Axis powers and the Soviet Union during World War 2 from the start of Operation Barbarossa on June 22, 1941 (the invasion of Russia) to the final surrender of Germany in 1945.
At Least one player must own a physical copy of game - to download and play!
See BGG, GMT (& VPG) for further information!
Normandy'44
Designed by Mark Simonitch. As arted by Rodger B. MacGowan and Mark Simonitch. Awards: 2010 Charles S. Roberts Best World War 2 Era Board Wargame Winner. 2010 Charles S. Roberts Best World War 2 Era Board Wargame Nominee. 2010 Charles S. Roberts Best Board Game Graphics Winner. 2010 Charles S. Roberts Best Board Game Graphics Nominee.
Copyright© GMT, 2010
Conversion by L. Duarte.
Normandy '44 is a 2, 3, or 4-player, regimental level game of the D-Day landings on June 6th and the battles that raged in Normandy for the next 21 days.
At Least one player must own a physical copy of game - to download and play!
See BGG and GMT for more information!
Not War But Murder (Ato #19) 1.0
Designed by Michael Rinella. As arted by Craig Granado. Users should own original game. The Cold Harbour Campaign, Union campaign to capture Richmond, May 27-June 3, 1864.
Copyright © ATO/LPS, 2007
Conversion by federico67 (from ZT1).
Users should own original game.
The Cold Harbour Campaign, Union campaign to capture Richmond, May 27-June 3, 1864.
See BGG and ATO for more information!
A well respected Civil War game!

O

O'Connor's Offensive
Designed by Vance von Borries. Originally published in Wargamer #41. This was one of a series of seven games that all use a common system. The System was called "Battles for North Africa". The other games in the group were Decision at Kasserine: Rommel's Last Chance (the original), Hellfire Pass, Rommel at Bay, Patton Goes to War, Objective: Tunis, and Race for Tunis.
Copyright© 3W, 1985
Conversion by T. Gordon. Setup provided for Scenario 1.
An operational scale game of combat between the Allies and Italians in the North African Desert in World War II.
Find other such ZTBs on these ZT Files.
For more info, see BGG.
Objective: Kiev v1.0
Designed by Frank Chadwick. Arted by Alan Emrich, Rodger B. MacGowan and Mark Simonitch.
Copyright © Frank Chadwick and Victory Point Games 2010
Conversion by Bill Barrett.
"Objective: Kiev is a new historical board game from renowned game designer Frank Chadwick, iterating the classic Battle for Moscow game system used in The Arduous Beginning, combining ease of learning and design elegance with the kind of dramatic gameplay that Frank has long been famous for. Featuring countless opportunities and variations, Objective: Kiev presents an endlessly fascinating series of puzzles and is a game that you're going to want to play again and again."
See BGG and VPG for more information!
Objective: Tunis
Designed by Vance von Borries. Published in Strategy & Tactics #140. Part of the Battles for North Africa series. ZT Designers: see this version, an excellent example of how ZT design is "open ended."
Copyright© Decision Games, 1991
Conversion by T. Gordon. Includes setups (on the organization charts) for both scenarios. The ZTB incorporates all of the copious errata to the map, charts, and counters, as published in subsequent issues of S&T.
For more info, see BGG and Decision Games !
Ocania 1809
Designed by Frédéric Bey. Original artist, Pascal da Silva.
Copyright© Canons en Carton, 2010
Conversion by L. Gary.
Ocaña (November 19 1809, Spain) are the 27e and 28e battles of the series Jours de Gloire.
See BGG and Canons en Carton for more information!
October War
Designed by Irad "Terry" B. Hardy, III. As arted by Redmond Askel Simonsen. AWARDS: 1977 Charles S. Roberts Best Tactical Nominee.
Copyright© SPI, 1973
Conversion by J. Patterson.
This game is a tactical simulation of combat in the Middle East during the 1973 Yom Kippur War. The game included a map, 200 counters representing Israeli and Arab forces, and a 12-page rulebook.
See BGG & DG for more information!
Olympica
Designed by Lynn Willis. As originally arted by Jennell Jaquays. Revised map and counters by David Little (used with permission). Metagaming Microgame No. 7.
Copyright© Metagaming (Lynn Willis), 1978
Conversion by Eric Sprague.
OLYMPICA simulates the U.N. Mars raid to capture the Web Mind Generator from a heavily defended area near Nix Olympica's massive caldera.
See BGG for more information!
On To Paris 1870 - 1871: The Franco-Prussian War
Designed by Milan Becvar and as arted by Timothy Schleif.
Copyright© Compass Games 2016
Conversion by David Jones. On To Paris! uses a wargame system adapted from Victory Games' “The Civil War” to simulate the grand events of the Franco Prussian war (1870-71) and challenge players to control the leadership, organization and military operations of Armies and Corps during the later 19th century.
See BGG and Compass Games for further information!
On To Richmond!
Designed by Joseph M. Balkoski and Ed Beach. As originally arted by Charles J. Kibler II and Keith Rocco.
Copyright© Avalon Hill, 1998
Conversion by S. Rugge. This is the sixth game in the Great Campaigns of the American Civil War series. It covers the Peninsula campaign.
See BGG and Avalon Hill for more information.
Onslaught: D-Day to the Rhine
Designed by Douglas Niles. As arted by Sawshun Tamaguchi. Re-published in Command Magazine Japan, #64.
© Copyright TSR, Inc., 1987
Conversion by bggames01. Wargame based around the WW2 Western Allied campaign from just after the Normandy invasion to the crossing of the Rhine.
See BGG and DG for further information!
Opération Apocalypse
Designed by Philippe Richardot. Graphics by Didier Bourgeois. Insert Vae Victis n°10
Copyright© VaeVictis - Histoire & Collections 1996
Conversion by Convertie par Provence.
Avec l'aimable autorisation d'Histoire et Collections. Jeu en solitaire simulant un affrontement durant la guerre du Viet Nam.
See BGG and Vae Victis for further information!
Operation Battleaxe, Wavell vs. Rommel, 1941
Designed by Michael Rinella. Arted by Charles J. Kibler II.
Copyright© Revolution Games, 2013
Conversion by S. Rugge. Operation Battleaxe: Wavell vs. Rommel, 1941 is a quick-playing depiction of the June 1941 Allied offensive in the North African desert. Utilizing a new and streamlined version of the “area-impulse” system players will experience the uncertainty of the desert battlefield. Each turn will contain a variable number of impulses, and both players will be challenged to determine whether it is better to attack first, or defend and then counter-attack.
See BGG and Revolution Games for more information!
Operation Michael
Designed by John Best and Dean Essig. Artist Unknown - if known, please inform on ZT Forums!
Copyright© MMP, 2002
Conversion by D. Deitch. Sub-titled: 'Ludendorff's Last Chance' & Part of the Standard Combat Series #9, this game covers the March 21, 1918, offensive by the Germans in order to regain the initiative on the Western Front before the might of the U.S. forces will be felt.
See BGG and MMP for further information!
Operation Typhoon: The German Assault on Moscow
Designed by Joseph Angiolillo and Joseph M. Balkoski. Graphics by Redmond A. Simonsen. It uses a variation of the Panzergruppe Guderian system.
Copyright© Simulations Publications Inc., 1978
Conversion by T. Gordon. Setup provided for a Campaign Game.
This is a big game, three maps but is a very playable monster game and a terrific multi player game. It was the first SPI game to use the concept of variable unit strength. Units are rated for size and morale but actual strengths (fog of war) are determined by drawing a chit randomly at the point where your unit first enters combat.
See BGG and DG and Hobby Japan for more information!
Operation Veritable v1.0
Designed by Paul Rohrbaugh. Development by Alan Emrich. Many thanks to Alan Emrich for allowing this to exist!
Copyright© Victory Point Games and Paul Rohrbaugh, 2009
Conversion by Bill Barrett. The Battle for the Reichswald: Feb. - Mar. 1945. Ownership of original boardgame required...
See BGG and VPG for further information!
Operation Weserübung
Design and artwork by Éric Grenier.
Copyright© Grenier Games, 2007
Conversion by T. Gordon
Operation Weserübung: The Invasion of Norway covers the German invasion of Norway in 1940 during World War II. The game covers all aspects of the invasion, including land, naval, and air operations as well as the British and French involvement.
See BGG for more information.
Ordered to Die
Designed by Dennis Bishop. Map by Tim Allen. Counter art by Lionel Liron. A rare game of this battle.
Copyright© White Dog Games, 2010
Conversion by T. Gordon.
Ordered to Die is a Dennis L. Bishop simulation of the WW1 November, 1915, battle of Ctesiphon in Iraq.

See BGG & White Dog Games for more information.
Orris's Storm: The Battle of Stamford Bridge
Designed by Norman Smith. Artist Unknown - please inform on ZT Forums.
Copyright© Saxon Games, 2003
Conversion by Unknown. This sister game to Senlac Hill covers King Harold's great victory over the Vikings in York at Stamford Bridge, before his great defeat by the Normans in southern England a little over a week later. Includes rules for Berserk Vikings and uses "untried units" in the Viking setup so that neither player knows their combat value until they fight.
See BGG and Saxon Games for further information!
Over There
Designed by A. E. Goodwin and Eric Pierce. Artists unattributed. Should you know, please post on ZT Forums.
Copyright© Game Research Design (GR/D), 2000
Conversion by L. Duarte.
A game of the 1918 campaigns on the Western and Italian Fronts during World War One, using units that are mostly divisions and brigades, with two-week turns, and maps at 16 miles per hex. Optional scenarios extend the war into 1919-1920, and allow Over There to be mated with the game March to Victory: West Front 1914-1916 to play out all of World War One in the West from 1914 to 1920.

See BGG and GRD for more information!
Overlord, 1st Edition
Designed by John Hill. The Conflict version has not verified artist attribution. Should you know, please leave a post on ZT Forums! Note: There is a 2nd Edition produced by GDW.
Copyright© Conflict Game Co. 1973
Conversion by T Gordon.
"Overlord" is an operational wargame of the Allied invasion and breakout from the Normandy peninsula. Including the periods of the Cobra Breakout, the German Mortain Counteroffensive, and the cataclysmic Battle of the Falaise Pocket, which broke the back of German armor in the West.

See BGG for more information.

P

Pancho Villa Dead or Alive!
Designed by Phil Eklund. Artist's unknown. Should you know the artists', please inform on ZT Forums! "History requires this" . . . for such an excellent game!
Copyright© Sierra Madre Games, 1994
Conversion by S. Rugge. The 1916 expedition of General Pershing and the US Army to punish the Mexican outlaw bandit, Pancho Villa. Chase the wily bandit leader throughout the Sierra Madre, while trying not to get lost, destroy your horses, or get into trouble with the local carrancistas.
See BGG and Ion Games for more information!
Pandemic in Spanish
Designed By Matt Leacock. All edition artists: Josh Cappel, Christian Hanisch, Regis Moulun, Chris Quilliams and Tom Theil. Awards: Too many to record - see BGG for 42+ awards for this game - - well worth to play!
Copyright© Z-Man Games 2008
Conversion by Zuntzuniacos (in Spanish)- If you know this ZT designer - Please have him contact us on ZT Forums! Find a cure before mankind is wiped out!
See BGG for Awards list, and Z-Man Games for further information!
Panzer Leader, Tactical Warfare on the Western Front
Designer Dave Clark, Randall C. Reed and Nick Smith. As originally arted by W. Scott Moores and Randall C. Reed.
Copyright© Avalon Hill, 1974
ZTB Conversion by an Unknown individual. Please respond if you are the ZTB Developer. Your efforts are appreciated!
Continuing from the Panzerblitz heritage, Panzer Leader is focused on WW2 western front. An exceptional game in understanding post invasion tactics.
See BGG and modern Avalon Hill for further information!
Panzerarmee Afrika, Rommel in the Desert, April '41 to Dec. '42
Designed by James F. Dunnigan. As arted by Rodger B. MacGowan and Redmond Askel Simonsen.
Copyright© Avalon Hill, 1973
Conversion by maxfin (Maaaax). PanzerArmee Afrika: Rommel in the Desert, April 1941 - November 1942", is a wargame simulation of the North African Campaign between April 1941 and November 1942. Battalion, Regiment and Brigade-sized units represent the actual forces which took part in the fighting. Included in the game is a Variable Orders-of-Battle Chart that offers variations in forces to demonstrate how history might have been different.
See BGG and Avalon Hill for further information!
Panzerblitz 1st Edition
Designed by the famous James F. Dunnigan. As arted by Redmond Askel Simonsen. As a hidden extra I have put the situation cards #14 - 25 on the reverse side of the situation #1 - 12 cards.
Copyright© Avalon Hill, 1970
Conversion by Andrew. Avalon Hills groundbreaking tactical-scale board wargame of armored combat set in the Eastern Front of the Second World War. A well done ZT version - - pay attention to 'Terrains' to get the maps!
See BGG and modern Avalon Hill for further information!
Panzergruppe Guderian PLUS+
Designed by James F. Dunnigan as arted by Rodger B. MacGowan and Redmond Aksel Simonsen. As first seen in S&T #57.
Copyright© SPI, 1976
Converson by Maaaax . Wargame simulation of the German campaign to capture Smolensk in July, 1941.

See BGG and Decision Games for more information!
Paths of Glory
Designed by Ted Raicer. Graphics (all versions) by Charles J. Kibler II, Terry Leeds, Rodger B. MacGowan and Mark Simonitch. Awards: 2000 International Gamers Awards - Historical Simulation. 1999 Charles S. Roberts Best Wargame Graphics Nominee. 1999 Charles S. Roberts Best Pre-World War II Boardgame Winner. 1999 Charles S. Roberts Best Pre-World War II Boardgame Nominee!!!!
Copyright© 2004 GMT Games LLC
Conversion by Unknown. Should you know this author, let us know on ZT forums! Card driven strategic simulation of World War I.
At least one player must own a physical copy of game - to download and play!
See BGG and GMT for further information!
Patton Goes to War
Designed by Vance von Borries. Map graphics by Rodger B. MacGowan and Randal Thomson. Published in Strategy & Tactics #112. Part of the Battles for North Africa series. Awards: 1987 Charles S. Roberts Best World War II Board Game Nominee!
Copyright© World Wide Wargames (3W), 1987
Conversion by T. Gordon.
Patton Goes to War is a two-player operational level simulation of the World War II American offensive in southern Tunisia led by Gen. George S. Patton, which took place between March 16th and April 3rd 1943. It was first published in Strategy & Tactics magazine #112.
For more info see BGG & DG .
Patton's Best 1.0
Designed by Bruce Shelley. Graphics by Charles J. Kibler II and George Ira Parrish, Jr.
Copyright© Avalon Hill, 1987
Conversion by Gary Krockover. Solitaire game of tank command. This is a solitaire game involving tank command-- that is you control a Sherman tank (17 variations) and command a crew assigned to the 4th Armored Division as you move out of the "Cobra Breakout" following the Normandy invasion.
See BGG and modern Avalon Hill for further information!
Paul Koenig's - D-Day, The American Beaches
Designed by Paul Koenig. As arted by Alan Emrich.
Copyright© Victory Point Games 2008
Conversion by Bill Barrett. Problems galore in this invasion's battle. Can you overcome the problems? Play and see . . .
See BGG and VPG for more information!
Paul Koenig's - D-Day: The Canadian Beaches
Designed by Paul Koenig Artwork by Alan Elmrich.
Copyright© Victory Point Games 2008
Conversion by Bill Barrett. Paul Koenig's - D-Day, Canadian Beaches.
See BGG and VPG for more information!
Paul Koenig's D-Day: American & Canadian Beaches
Victory Points Games about the D-Day invasion. Designed by Paul Koenig. Arted by Alan Emrich.
Copyright© Victory Point Games 2008
Conversion by BGGames01. A combined game of Paul Koenig's D-Day. This ZTB includes both American & Canadian Beachheads.
See BGGames01 and VPG for further information!
Pea Ridge
Designer: Chris Perello. Artist: Joseph Youst. This is the DG version.
Copyright© Desision Games, 2012
Conversion by S. Rugge.
Pea Ridge uses the Musket & Saber system to accurately portray warfare during the American Civil War.
See BGG and DG for more information
Pegasus Bridge, The Beginning of D-Day
Designed by Robert G. Markham and Mark Seaman. Artist: Rodger B. MacGowan. Awards: 1988 Charles S. Roberts Best World War II Board Game Nominee & 1988 Charles S. Roberts Best Wargaming Graphics Nominee.
Copyright© 3W, 1988
Conversion by maxfin (Maaaax). A tactical level solitaire game of the British assault on the Orne River bridges on D-Day. Published as an issue game in Strategy & Tactics magazine #122, November - December 1988. Similar in style to Markham's solitaire treatment of the Raid on St. Nazaire.
See BGG and MarkhamDesigns for further information!
Pente 5th ed
Designed by Gary Gabrel & Tom Braunlich. Artist Gary Gabrel. This is a Zip File. Please download and open ZIP file for Rules and ZTB!
Copyright© Gabriel (?), 1977
Conversion by Frank Jordan
Pente is a classic strategy game played with colored stones on a grid playing surface. The rules are simple. The moves can be complex. The pace is good--it doesn't bog down like chess sometimes can. This gamebox has three scenarios: a two-player setup with green and yellow stones, a four colored scenario adding blue and red stones, and a third "scenario" with a 6-page abbreviated rule section.
Please download and open ZIP file for Rules and ZTB!
See BGG for further information!
Pharsalus
Designed by Loren K. Wiseman. During this period of our hobby, artists were not always attributed. Should you know, please notate on ZT Forums!
Copyright© Game Designers' Workshop 1977
Conversion by T. Gordon.
Simulates the land battle between Caesar and Pompey during the Roman Civil War, 48 B.C. This is a tactical-level battle game. A decisive Battle during the Ronman Civil War.
See BGG and FarFutures for more information!
Pièges Galactiques ZIP
Designed by François Marcela-Froideval. Artist Unknown. This is a ZIP file.
Copyright© Jeux et Stratégie, 1981
Conversion by Provence. Dans l'espace...vous pouvez toujours crier! - - "In Space you can always scream!"
Please download and unzip the file for Rules and ZTB! Il s’agit d’un fichier ZIP. Veuillez télécharger et décompresser le fichier pour Rules et ZTB!
See BGG for more information!
PKMG: Arnhem Bridge v1.0
Design by Paul Koenig. Graphics by Tim Allen and Bryan Armor.
Copyright© 2011 Paul Koenig & Victory Point Games
Conversion by Bill Barrett.
"Based upon the design of Paul Koenig's D-Day Series, Arnhem Bridge is the first to be released in the Market Garden series, covering all the events that happened there from September 17th-19th, 1944. Including a set of Optional Rules, make a stand against your enemies at Arnhem Bridge!"
Two styles of counter graphics are supported in this gamebox - square (by default) and rounded. And you can play up to six games simultaneously.
See BGG and VPG for more information!
Pocket battles: Celts Vs Romans
Designed by Paolo Mori & Francesco Sirocchi. As originally arted by Karim Chakroun. Awards: 2010 JoTa Best 2-Player Board Game Nominee!
Copyright© Z-Man Games Inc. 2009
Conversion by Balif. Celts vs. Romans is the first in the ancient's line and also the first in the Pocket Battle series.
Tiles represent troops and troops make up units in your army: just determine the size of the battle and create your own army from a pool of existing troops.
Each tile hits on certain rolls, and some can only melee while others can shoot. Some tiles also have special traits which can affect their whole unit or their whole army.
Armies fight in three sectors - the battlefield. The goal is to eliminate at least half the value of your opponent's army.
See BGG and Z-Man Games for further information!
Pocogaligo 1862 and 1864
Designed by Robert B. McNair. Artist Unknown, should you know please answer on ZT Forums.
Copyright© Western Carolina Historical Research, 1996
Conversion by T. Gordon. Setups provided for scenarios 15.3 and 15.7.
The War Between The States near Hilton Head Island and Beaufort, South Carolina.
See BGG for more information!
Poker v2
Designed by Jerome. Graphics by Jerome. Please feel free to use all graphics for your ZT Designs!
Copyright© Jerome, 2008
Conversion by Jerome.
This game box is meant to demonstrate how ZunTzu handles playing cards. This is THE EXAMPLAR in understanding cards in ZT.
Polska 1939
Designed by Wojciech Zalewski. Map by Wojciech Zalewski. Artist: Arkadiusz Wrobel.
Copyright© Taktyka i Strategia, 2009
Conversion by T. Gordon. Charts in Polish and English.
Play the full Polish campaign. Map covers Polish territory in 1939 and supplies all Polish, German and Soviet forces that were involved in the first campaign of WW2. Additional Slovakian, Lithuanian and Romanian units also included.

See BGG & Tactics & Strategy (Taktyka i Strategia) for more information!
Ponyri-Kursk: The Northern Pincers July 7 & 8, 1943
Designed by Paul Rohrbaugh. Graphics by Art Lupinacci and Robert Tunstall. Part of the Blood & Steel series.
Copyright© L2 Design Group, 2009
Conversion by T. Gordon.
A stand-alone Blood & Steel system game designed by Paul Rohrbaugh and is an extension of the highly successful Blood & Steel folio game on the battle of Kursk.

See BGG & L2 Design Group for more information!
Port Arthur
Designed by Mark W. Miller. Arted by Rich Banner aka Rich Banner). A companion game with 'Tsushima.' Which can be found on ZT2.
Copyright© GDW, 1975
Conversion by R. Peterson.
Port Arthur is a strategic simulating the land campaign in Manchuria fought between Russia and Japan, 1904-05. Individual counters representing infantry divisions,and cavalry and artillery at lower levels, maneuver on a map depicting the lay of the land in Manchuria, with units engaging in combat while seeking national objectives.
See BGG and FarFutures for more information!
Port Stanley
Designed by Albert C.E. Parker. Original graphics concepts by Thomas D. Ciampa. Cover art by Jan French. Map by Ina Clausen. Counters by Howard Bond. Published in Wargamer #28.
Copyright© World Wide Wargames 1984
Conversion by T. Gordon.
This game was published in The Wargamer Magazine #28. It simulates the British land campaign to retake the Falklands from the Argentine forces in May and June 1982.
More info at BGG.
Position Magnifique: Battle of Mars-la-tour, 1870
Designed by Hermann Luttmann. Artists: Knut Grünitz, Dan Lamb and Brien J. Miller. As originally seen in "Paper Wars Magazine."
Copyright© Compass Games, 2013
Conversion by S. Rugge. The game requires the players to maintain supply lines, both to rally units that are shaken or low on ammo and to achieve the victory conditions.
See BGG and Compass Games & Paper Wars for more information!
Prague, the Battle of 1st Edition
Designed by Frank Chadwick. Artist: During this period of our hobby, artists were not always attributed. Should you know, please mention on ZT Forum!
Copyright© GDW 1980
Conversion by R Peterson. A faithful rendition of GDWs Series 120 game. The Battle of Prague follows the victories of Fredrick the Great's Army in 1757 during the Seven Years War. It recreates the battle fought just to the east of Prague between the Austrians and Prussians.
See BGG and FarFutures for further information!
Punic Wars - S&T53
Designed by Irad "Terry" B. Hardy, III. As arted by Henri-Paul Motte and Redmond Askel Simonsen. As first seen in S&T Magazine #53. Originally linked to ZT1.
Copyright© SPI 1975
Conversion by Unkown. An older ZTB from ZT1 - found by R. Peterson. Please note that this was 'linked' in 2014 & now 'uploaded.'
Get the idea? This is an excellent strategic game of the War between Rome and Cathage - - Elephants included? Take a peek!
See BGG and DG (Decision Games) for more information!
--> Note: this ZTB does not change "005 ZT1 Green List - Last Update 5/23/2023" <--
Punic Wars PLUS
Designed by Irad "Terry" B. Hardy, III. As arted by Henri-Paul Motte and Redmond Askel Simonsen. As first seen in S&T Magazine #53.
Copyright© SPI, 1975
Coversion by Maaaax.
It simulates the Roman-Carthage wars from 264-146BC.
This ztb file contains scenarios, setup, rules and an historical article from S&T!
This ZT leverages <Open Scenario> to see the sceanrios of the varied games to play!
See BGG and DG for more information!
Punic Wars, The
Designed by Irad "Terry" B. Hardy, III. Graphics by Henri-Paul Motte and Redmond Askel Simonsen. As done in S&T Magazine #53.
Copyright© S&T, 1975 #53
Conversion by S. Rugge. Simulates the Roman-Carthage wars from 264-146BC. The game is a strategic simulation, each turn representing an entire year. Counters depict army, naval, and leader units.
See BGG and DG for more information!

Q

Quatre Bras 1815 1st ed. ZIP
Designed by Laurent Gary (Cambronne). As arted by Laurent Gary (Cambronne). Free game base on "Jours de Gloire" rules. Game designed by Laurent Gary and based on "Jours de Gloire" rules with kind permission from Fred Bey and Pascal Da Silva.
Copyright© Laurent Gary (Cambronne)
Conversion by Cambronne. "Quatre Bras 1815" depicts the battle which took place in Belgium on June 16th, 1815, facing Marshall Ney against Duke of Wellington, 2 days before the battle of Waterloo.
This is a ZIP file. Please download and UNZIP. You will have access to the ZTB and Scenarios!
See BGG for more information!
Quelques Arpents de Neige
Designed by Éric Grenier. Artwork by William J. Jhoslien. Awards: 2006 Charles S. Roberts Best DTP-Produced Boardgame Nominee!
Copyright© Grenier Games 2006
Conversion by T. Gordon.
Quelques Arpents de Neige is a two-player regimental game with each player taking the side of either the French Empire or the British Empire. Both players have native allies to control and the French player can also control what's left of the Spanish Empire in North America.

No setups provided. See BGG for more information.

R

Ra
Designed by Reiner Knizia. Unsure of specific artist. Should you know. please leave information on ZT Forums!
Copyright© Rio Grande Games (1999)
An original ZT1 ZTB! Conversion by Unkown as found in Zwever Collection.

The game that spans 1500 years of Egyptian history in less than an hour!

See BGG and 25th Century Games for more information!
Racławice 1794
1st edition. Designed by Adam Niechwiej. Counters by Jacek Grzesiowski. Map artist is unknown; should you know, please comment on ZT Forums (in Polish or English)! Another excellent Polish game produced by Terry Gordon.
Copyright© Strategemata, 2010
Conversion by T. Gordon. Charts in English and Polish.
The game "Racławice 1794" presents one of the most famous victories in the history of Poland. The rules reflect fundamental aspects of the XVIII century battlefield, with the dominant linear formation. Gameplay is divided into 15 rounds.

Setup provided for the historical scenario. See BGG and Strategemata for more information!
Raid on Saint Nazaire
Designed by Robert G. Markham and Mark Seaman. Original graphics by Charles J. Kibler II and George Ira Parrish, Jr. Awards: 1987 Charles S. Roberts Best World War II Board Game Winner & 1987 Charles S. Roberts Best Wargame Graphics Winner - see BGG for more . . .
Copyright© Avalon Hill, 1987
Conversion by maxfin (Maaaax). This solitaire wargame simulates the March 28, 1942, British raid on the Nazi-occupied French port of St. Nazaire.
In the first part of the game, the player moves the British boats and destroyer HMS Campbeltown (camouflaged as a German ship) to their landing areas, while determining the results of the many shots from the harbor defense guns. Upon landing, the remaining force tries to reach targets (sub pens, caissons, docked ships, supply tanks, etc.) and destroy them.
The German guards are handled by the game system and arrive via random draw and placement and move by most direct route to the nearest British commando. As the game progresses, the German units get tougher and better organized.
The game ends when either all British units are killed or escape and they score for the targets destroyed.
See BGG and Avalon Hill and Markham Designs for further information.
Raphia, the Battle of 1st Edition
Designed by the famous Marc W. Miller. Artist: During this period of our wargame history, artists were not always attributed. Should you know, please, post on ZT Forums!
Copyright© GDW 1977
Conversion by R Peterson. A faithful conversion of the 1st Edition. Another GDW Series 120 game. Concerning the 217 BC battle of Raphia, which used Elephants.
See BGG and FarFutures for further information!
Rattus
Designed by Ase Berg & Henrick Berg. Winner of 2011 Luca Best Family Game AND Golden Geek Best Family Board Game!
Copyright© White Goblin Games, 2010
Conversion by R Peterson. A game of the 'Black Death' Under attack by the Plague, can you do better than your neighbors?
See BGG and White Goblin Games for further information!
Red Devil's
Design by John Butterfield; Graphics by Redmond Simonsen; The British 1st Airborne Division in the Battle of Arnhem. Part 1 of 3 of the Paratroop issue in S&T #77.
Copyright© SPI, 1979
Conversion by Frank Jordan. Red Devils Plus is optimized for ZunTzu with charts and units already set up to play. The Turn Record is loaded with the reinforcement schedule and ZunTzu's terrain feature is used to mark the Polish drop zones in secret. Rules are included in a separate pdf file. The game was included as part of the Paratroop trilogy in issue 77 of Strategy & Tactics. Red Devils represents the battle of Arnhem where the British 1st Airborne Division dropped as part of Operation Market-Garden in September 1944.
See DG for further information! Also see BGG for S&T #77 . . .
This is a ZIP file, please download and Unzip for ZTB and other items!
Red Dragon, Blue Dragon: The Huaihai 1948-49
Designed by Earl Dixon. Arted by Gavin Hu, and Mark Mahaffey.
Copyright© Against the Odds 2016
Conversion by David Jones. This showdown determined that the Nationalist forces of Jiang Jieshi (Chiang Kai-Shek) would be driven from the mainland into exile in Taiwan. It was the culmination of 20 years of on-again-off-again civil war between the Nationalists and the Communists.
See BGG and ATO for further information!
Red Star/White Eagle, The Russian-Poland War, 1920
Designed by Dave Williams. Art direction by Paul Richard Banner (& Rodger B. MacGowan?). Historically, this conflict is similar to the current Ukraine/Russian War.
Copyright© Game Designers' Workshop, 1979
Conversion by T. Gordon. Setups provided for all scenarios.
Russo-Polish War of 1920. Three scenarios and a campaign game chart the course of the Bolshevik invasion of Poland and the great Polish victory on the banks of the Vistula. This regiment-brigade-division level game is scaled at one week turns and 14 mile hexes. Intended for ages 12 to adult.
For more information, see BGG also see FarFutures.net .
REDS! 1ere
Designed by Ted Racier. As arted by Rodger B. MacGowan and Mark Simonitch. Awards: 2002 Charles S. Roberts Best Pre-World War II Boardgame Nominee!
Copyright© GMT Games 2001
Conversion by Provence. Vous devez posséder le jeu pour le télécharger. You must have the original game to download it.
Reds! is a two-player wargame covering these dramatic events from August 1918 to the start of 1921, when the last organized opposition to Red rule outside the far east was destroyed.
At least one player must own a physical copy of game - to download and play!
See BGG and GMT for more information!
Remember Gordon
Designed by Peter Bertram. During this period of our hobby, artists were not always attributed. Should you know, please post on ZT Forums!
Copyright© Phoenix Enterprises, 1982
Conversion by maxfin (Maaaax). Remember Gordon! The Battle of Omdurman and bonus, The Fall of Khartoum.
This is a simulation game of the final battle in Great Britain's two-year campaign to reassert her presence in the Sudan (1896-1898). Played with square army tokens on a hexagonal map players battle through the campaign game or the historical scenario gaining victory points by eliminating the opponent's forces.
See BGG for further information!
Renaissance of Infantry
Designed by Albert A. Nofi. As originally arted by Redmond Askel Simonsen. As originally seen in S&T magazine #22.
Copyright© SPI, 1970
Conversion by J. Patterson.
Renaissance of Infantry Tactical Warfare 1250A.D. - 1550A.D.
See BGG & DG for more information!
Renaissance of Infantry 1250 to 1550 AD w PanzerBlitz Mini Game PLUS
Designed by Albert Nofi. Art by Redmond Simonsen. Renaissance of Infantry PLUS; Twenty scenarios representing historical battles circa 1200 to 1525 as first presented in Strategy & Tactics issue #22. BONUS: PanzerBlitz mini game included! S&T Issue #22 presented a PanzerBlitz preview and that's included here as well. Germans v Russians in 1944. It opens up ready to play, complete with backprinted counters, all charts and tables, and--again with a tip of the hat to Maxfin-- three pages of rules accessible on ZunTzu's tabs. These were the early days of SPI when physical components were limited; black and white maps, uncut counters and folio printed rules. But the designs were good and each S&T issue game was eagerly anticipated. Here's your chance to go back a half century and play some of them on ZunTzu!
Copyright© SPI, 1970
Conversion by Frank Jordan.

Gamebox optimized for ZunTzu play. (See the ZT on the icon pic.) New flip side counters, twenty scenarios with setups ready to play, charts and tables accessible on the main screen, fortifications "locked in" as Terrain features, 3D effects on pieces, and, to lessen unit crowding, a 10% enlarged map...it's even colorized.
Naturally, as a PLUS box, the rules are included. They're in a separate PDF file AND --using Maxfin's innovative technique--they are also incorporated into every scenario as tabs. Easy referencing!
See BGG and DG for more information!
** This PLUS box is a zip file; download and unzip to access the gamebox and extras! **
Revolt on Antares Ver.1.0 (New artwork)
Designed by Tom Moldvay. Original artists: Jeff Dee, David S. LaForce, Erol Otus, James Paul "Jim" Roslof and Bill Willingham. Updated Maps & Counters by Ed Messina, using his Vassal module!
Copyright© TSR, 1981
Conversion by Eric Sprague.
Play this game with updated graphics by E. Messina.

Rebels vs. Terrans on the planet of Antares.

See BGG and Decision Games (DG) for more information!
Riachuelo's Naval Battle
Designed by Antonio Marcelo. Map and counters by Antonio Marcelo. A Brazilian title, translated for the English market.
Copyright© Antonio Marcelo, 2006
Conversion by T. Gordon.
The Riachuelo’s Naval Battle is a war game for two players, that reproduces the riverine naval battle of June 11, 1865, where, during the War of the Triple Alliance (known in Brazil as the Paraguayan War). In this battle the admiral Barroso achieved an important victory, destroying a great part of the Paraguayan fleet.
See BGG and Wargame Downloads for more information.
Right Fierce & Terrible: Sluys 1340
Designed by Jeremy White, graphics Mark Mahaffey! The first Naval Battle of the Hundred Years War. As done by Against the Odds Magazine #34.
Copyright© Against The Odds 2011
Conversion by Dave Jones. With permission of ATO and the artist. Right Fierce & Terrible simulates the battle in 1340 between English King Edward III and a French fleet assembled to carry King Philip VI’s invasion across the English Channel.
See BGG and ATO for further information!
Rio Grande: The Battle of Valverde
Designed by Richard H. Berg. Map graphics by Mark Simonitch. Published in Strategy & Tactics #143.
Copyright© Decision Games, 1991
Conversion by T. Gordon.
Rio Grande is a mid complexity tactical level wargame, covering the battle of Valverde, fought in New Mexico Territory, on February 21, 1862, between the Union forces (and New Mexico volunteers) led by Col. Edward Canby and the Confederate Army of New Mexico (mostly Texas troopers and Arizona volunteers) . . . The game highlights cavalry vs. infantry fighting.
For more info, see BGG and Decision Games.
Rivets PLUS, 2nd Edition
Designed by Robert Taylor. Arted by Russell Ansley and Brian Wilson. Microgame #5 in the Metagaming Microgames series.
Copyright© Metagaming, 1979
Conversion by R. Peterson. A really fun game about AI!

Rivets is a tactical level science fiction game of robotical warfare in the 22nd century. The players choose their robot armies, program them, and maneuver them to destroy the computer complex that controls the enemy's robots.

See BGG for more information!
Rivoli 1797
Designed by José Luis Arcón. Artwork by Carmen Sánchez. Part of the Battles of the Revolution and the Empire series.
Copyright© Simulaciones Tacticas, 1997
Conversion by T. Gordon. Charts in English. Setups provided for both the basic and advanced games.
For more info, see BGG.
Road to Richmond: The Peninsular Campaign, May-July 1862
Designed by Joseph Angiolillo. Graphics by Redmond Askel Simonsen. As first introduced in S&T #60.
Copyright© SPI, 1977
Conversion by D. Deitch. Road to Richmond is an extra Blue and Gray Civil War Quad game, first published in Strategy & Tactics magazine #60. Also released in Folio format
See BGG and DG for more information!
Road to Richmond: The Peninsular Campaign, May-July 1862
Designed by Joseph Angiolillo. Graphics by Redmond Askel Simonsen. As first introduced in S&T #60.
Copyright SPI, 1977
Conversion by Frank Jordan. Road to Richmond optimized for ZunTzu with all charts and units set up and ready to go. This gamebox has backprinted counters, redone reinforcement tracks, a "floating" CRT, and two versions of the mapboard: one with North facing up (landscape mode) and the other with West facing up (portrait mode; as printed in S&T 60). The rules are included in a separate pdf file with all known errata incorporated. The game is part of the Blue and Gray series and represents the battles fought in the 1862 Peninsula Campaign while McClellan was changing his base to the James River.
This is a ZIP file - please download and unzip for the ZTB and more! Please SEE!
See BGG and DG for further information!
Road to the Rhine
Designed by Frank Chadwick. Art direction by Paul Richard Banner. Artwork by Rodger B. MacGowan. As of 7/22/2022, Compass Games has a new version in development? Should you know, please feel free to update on ZT Forums!
Copyright© Game Designers' Workshop, 1979
Conversion by T. Gordon. Fully setup to play.
This is a simulation of the post-Normandy campaigns from September 1st, 1944 to April 1945 on the West front. The game covers the initial attempts by the Allies to maintain the pace of their advance in the face of a rapidly deteriorating logistical situation, the German recovery culminating in the Battle of the Bulge, and the final Allied drive across the Rhine.
See BGG, FarFutures and Compass Games (?) for more information!
Road to Washington
Designed by James Murphy. Map graphics by Ronald D. Roundy. A highly touted game system; considered by some as a scholastic achievement (better than GBCW?).
Copyright© Command Perspectives, 1979
Conversion by T. Gordon.
Includes all tactical and operational maps. Setups provided for scenarios 1, 2, 3, 4, 5, 7, 8, 8A, 12, and 12A. I encourage you to double-check each scenario you begin, as the way they are presented in the rule book makes them very challenging to prepare.
I have made the following enhancements to the published game:
* Added a turn record track to make it possible to set up reinforcements prior to play.
* Added markers to indicate day of arrival for each stack of reinforcements.
* Added operational group displays.
* Added markers to show the boundaries for a scenario.
* Added hex numbers to the map (via my Vassal module for the game).
* Changed the color of water features on the map from green to blue so that they stand out better.
See BGG for more information.
Rolica et Vimeiro, 1808 1of2
Designed by Frédéric Bey. Artist Pascal da Silva. This is Rolica . . .
Copyright© Canons en Carton, 2008
Conversion by L. Gary.
ROLICA AND VIMEIRO 1808 is a new module of the Jours de Gloire series, including two battles of the 1808 Campaign of Portugal (Junot against Wellesley).
See BGG and Canons en Carton for more information!
Rolica et Vimeiro, 1808 2of2
Designed by Frédéric Bey. Artist Pascal da Silva. This is Vimeiro . . .
Copyright© Canons en Carton, 2008
Conversion by L. Gary.
ROLICA AND VIMEIRO 1808 is a new module of the Jours de Gloire series, including two battles of the 1808 Campaign of Portugal (Junot against Wellesley).
See BGG and Canons en Carton for more information!
Rome, Inc.: From Augustus to Diocletian
Designed by Philip Jelley. Artist: Mark Mahaffey. As originally introduced in ATO Magazine #53. You must own the game to play (as of 2021).
Copyright© ATO, 2021
Conversion by E. Gallego. With permission from ATO & Artist: Mark Mahaffey. You must own the game to play (as of 2021).
"ROME, INC. - From Augustus to Diocletian" by designer Philip Jelley is a solitaire wargame of the Roman Empire from Augustus in 27 BCE to Diocletian in 286 CE.
See BGG & ATO for more information!
Rommel at Bay
Designed by Vance von Borries. Box art by Rodger B. MacGowan. Map by Kevin Zucker. Counters by Joyce Gusner. Part of the Battles for North Africa series.
Copyright© 3W 1985
Conversion by T. Gordon. Setups provided for both scenarios.
Rommel at Bay is an operational level simulation of the World War II Allied offensive in southern Tunisia which took place in mid-March 1943. Located here were the main Axis fortifications defending Tunisia, fortifications nearly as formidable as those at Alamein. Had the German-Italian army succeeded in defending, the war in North Africa would have been lengthened and perhaps Allied command would have changed again.
More info at BGG.
Rommel in North Africa
North Africa campaign, 1941-42. Design by Jon Southard. As arted by Stephen Crane, Richard A. Johnson and Kevin Wilkins. This might be from Wargamer Magazine #51 - but unsure?
Copyright© West End Games 1986
Conversion by federico67. The Desert
Sere, serene, eternal, the Western Desert stretches across North Africa.
Here, Rommel - perhaps the greatest of Germany's generals - marshalled Italian troops and powerful German panzer forces to sweep the desert in brilliant blitzkrieg.
See BGG1 and BGG2 for more information! Please see ZT Forums to answer . . .
Rorke's Drift, the defense of
Designed by Peter Bertram, Eric Faust & Lew Fisher. Artist: Alphonse de Neuville.
Copyright© 3W 1991
Conversion by R Peterson. The Title game for 3W's boxed set of Rorke's Drift & Boer War (see 'Boer War' on this site).
See BGG for more information!
Russian Campaign, The: 3rd ed.
Designed by John Edwards. All edition artists: John Edwards, Don Greenwood, James Hamilton, Rodger B. MacGowan and Bruce Yearian. Awards: 1976 Charles S. Roberts Best Strategic Game Winner. 1976 Charles S. Roberts Best Strategic Game Nominee!
Copyright© The Avalon Hill Game Company, 1974
Conversion by GFC. A highly regarded game of Corps level game of the German/Soviet War.
See BGG and Avalon Hill for more information!
Russian Civil War 1918-1922
Designed by the famed James F. Dunnigan. Artist: Redmond Askel Simonsen.
Copyright© SPI, 1976
Conversion by maxfin (Maaaax). Part of SPI's Power Politics series, the historical simulation of the military and political conflict of 1918-1921 which abolished the Czarist regime and created the foundation of the Soviet Union. Each player controls one or more factions drawn from the revolutionary, counter-revolutionary, nationalist and interventionist forces which historically participated. For this reason, players may even find it advantageous to attack their own forces. Victory depends first on the side one wants (either revolutionary or counter-revolutionary) winning the war and second on being the player most successful defeating the forces of the losing side.
See BGG and DG for further information!
Russian Front PLUS
Designed by Neil Zimmerer. As arted by Charles J. Kibler II, George Ira Parrish, Jr., and Neil Zimmerer. The ztb file contains scenarios setup, rules, variants and an article from The General magazine A Game of the War in the East 1941-44
Copyright© Avalon Hill, 1985
Conversion by Maaax. A highly regrarded game of the Eastern Front in WW2!
"Russian Front" is a wargame that re-creates the ebb and flow of the largest, longest and most costly military campaign of World War II. The game covers the vast theater of operations and the massive forces employed by the Soviet Union and by Nazi Germany and her allies. Only this time, YOU are in command.
See BGG and modern Avalon Hill for more information!

S

Saalfield, 1806 (Schleiz, Saalfield, Auerstaedt, 1806 , 2 of 3).
Designed by the famous Frédéric Bey. As arted by Pascal da Silva. Secon of three games in packet.
Copyright© Canons en Carton, 2007
Conversion by L. Gary.
Latest game in the "Jours de Gloire" series.
Schleiz, Saalfeld and Auerstaedt 1806
Jours de Gloire series, Battles #16, #17 and #18
Available in English or in French
1 special rules and scenario booklet with historical notes and detailed OdB
2 A3x2 maps - 340 counters - 1 color Player Aid Card
See BGG and Canons en Carton for more information!
Sadowa Campaign 1866 AD, The
Designed by Jim Werbaneth. Graphics by Mark Mahaffey and Terry Leeds. With expressed permission of TPS and Steve Rawlings (also of ATO).
Copyright© Turning Point Simulations, 2016
Conversion by D. Jones.
A person could make the case that Sadowa is the single most significant battle in the last 200 years.
What? An unheard-of campaign from an almost overlooked war(Austria v Prussia, 1866)? But consider... if the Austrians had won at Sadowa, there might not have been a powerful Prussia, who beats the French in 1870, unites Germany, and competes with Great Britain. Is there a World War I? Take away WWI, and is there a WWII?
https://www.turningpointsimulations.com/Details.cfm?ProdID=20&category=1
See BGG , Turning Point Simulations and specific page: TPS-Sadowa for more information!
Saint Petersburg in English
game design by Bernd Brunnhofer; Artistry by Doris Matthäus See BGG for awards information!
Rio Grande Games (2004)
Conversion by Unknown. Players will take important roles in the building of Saint Petersburg.
English translation of Zuntzuniacos gamebox

Should anyone have more informtion on this file entry, plese notify on ZT forums

See BGG & Rio Grande Games . . .
Salem Church: East of Chancellorsville
Designed by Joe Youst. As arted by Unknown. Should you know, please inform on ZT Forums!
Copyright© Decision Games, 2012
Conversion by S. Rugge. As the battle of Chancellorsville raged, a Union corps was dispatched to hit the vulnerable Confederate army from behind.
See BGG and DG for more information!
Salerno '43 PLUS
Salerno '43; Design and art by Mark Simonitch; Copyright 2021 GMT. This version has enhanced gaming play for ZT: artwork & design enhancements by F Fordan.
Copyright© GMT, 2022
Conversion by Frank Jordan. The invasion of mainland Italy in September of 1943. Salerno '43 is Mark Simonitch's latest in his series of 19XX games. This one is the same scale as Normandy '44 so the two invasions can be compared. An excellent game system presented here with some layout alterations to take advantage of ZunTzu's capabilities. Charts and tables have been individually "cut out" and placed conveniently around the mapboard. They can be customized just as easily with ZunTzu's terrain trowel. The gamebox opens with all the units in place and ready to begin the Historical Scenario. A second, Optional Start scenario is available. (Not much difference.) The necessary extras of a PLUS gamebox are included and the latest errata by the game designer can be found on ConsimWorld's Salerno '43 forum.
At least one player must own a physical copy of game - to download and play!
This is ZIP file: Please download and Unzip for extras!
See BGG & GMT for more information!
Salla 1941: A Fight to the Finnish
Designed by Michael Bennighof. During this period of our wargame heritage, artists were not always attributed (should you know, please post on the ZT Forums).
Copyright© Pacific Rim Publishing 1991
Conversion by R. Peterson. A faithful rendition of this WW2 game. Brigade-Regiment level. The first Axis attempt to break the Murmansk Railway in the Summer of 1941. Uses combat sequencing to simulate the fog-of-war. For game designers, a look-at is required.
See BGG and Just-Plain Games for further information!
Salvo!
Designed by Michael Scott Smith. Artist, John Hamilton.
Copyright© 3W, 1992
Conversion by maxfin (Maaaax). This is a simulation of battleship combat, which abstracts each ship to four numeric attributes: attack, defense, speed and range. What you get is a thick paper map (22" x 16") showing some coast outlines in different colors, 200 ½" cardboard counters, a 12-page rulebook and two dice. The counters represent WW2 battleships, cruisers and destroyers of various nationalities, plus markers to show ship speed and direction, targets, and damage inflicted.
See BGG for further information.
Salvo! PLUS+
Designed by Michael Scott Smith. As arted by John Hamilton. All the essentials of naval warfare are recreated, including gunnery, torpedoes, damage control and maneuvers. This ZTB is a remake of Max's original "Salvo!" to PLUS+ standards; original version, also found in this library (see above)!
Copyright© 3W, 1992
Conversion by Maaaax. Salvo is a fast paced, exciting simulation of surface Battleship actions of the Second World War.
The module is set-up for all scenarios, please leverage the "scenario" command within the ZunZtu UIC (user interface).
ZT Note: We have kept both "Salvo!" ZTBs by Maaaax. to allow other ZT authors to better study his design ideas - download both ZTBs!
Sand in the Whirlwind
Designed by Dennis L. Bishop. Artwork by Jesús Serrano. Note - Kyber Pass Games has sold this title to Legion Wargames.
Copyright© Khyber Pass Games, 2000
Conversion by T. Gordon.
The Anglo Senussi Campaign 1915-1916. Simulation of the British suppression of a Turkish led invasion of Egypt by Senussi tribesmen from Libya during World War One.
See BGG and Legion Wargames (KyberPassGames) .
Saratoga 1777 AD
Saratoga 1777 AD by Rob Markham, Graphics by Mark Mahaffey and Terry Leeds. With expressed approval from Steve Rawlings and TPS.
Copyright© Turning Point Simulations, 2013
Conversion by D. Jones.
Of all the battles in the American Revolution, Saratoga was the one that really gave the Patriots a belief that they could win—and convinced the outside world (starting with France) that the rebels were worth supporting!
See BGG and TPS for more information!
Saratoga, the Battle of
Designed by D. Hoth (from BGG). Artist unattributed. Should any more information be available, please leave a post on ZT Forums! Rare. Limited Printing.
Copyright© Oldenburg Grenadiers, 1976
Conversion by T. Gordon.
Medium complexity wargame of the Battles of Saratoga during the American Revolutionary War.

See BGG for more information!
Schleiz, 1809 (Schleiz, Saalfield & Auerstaedt, 18091 of 3)
Designed by Frédéric Bey. As arted by Pascal da Silva. 1st of three games in packet.
Copyright© Canons en Carton, 2007
Conversion by L. Gary.
Latest game in the "Jours de Gloire" series.
Schleiz, Saalfeld and Auerstaedt 1806
Jours de Gloire series, Battles #16, #17 and #18
Available in English or in French
1 special rules and scenario booklet with historical notes and detailed OdB
2 A3x2 maps - 340 counters - 1 color Player Aid Card
BGG and Canons en Carton for more information!
Schlieffen Plan, The
Designed by David A. Schroeder. Artist Unknown. Should you know, please leave a message on ZT Forums! Der Weltkrieg: Campaigns in France and Belgium in 1914
Copyright© 1997, SPW
Conversion by Unknown! Should you know, please inform on ZT Forums! An old ZT1 Box.
The Schlieffen Plan covers the campaigns in France and Belgium in 1914.
See BGG for more information!
Schöngraben 1805
Designed by the famous Frédéric Bey. As originally arted by Pascal da Siva. By kind permission of Frédéric Bey.
Copyright© Canons en Carton 2005
Conversion by Christian Merle. Forthcoming (October 2005) Jours de Gloire system game released by Frédéric Bey's and Pascal da Silva's "Canons en Carton", depicting smaller battles during Napoleon's Austrian campaign in 1805.
See BGG and Canons Carton for more information!
Schutztruppe
Designed by Jim Bumpas. This ZTB is based on the 3rd printing produced in 1980 by Flying Buffalo Inc. Awards: 1975 Charles S. Roberrt's Best Amateur Game Nominee!
Copyright© Jim Bumpas, 1975
Conversion by T. Gordon.
Components have been slightly colorized to facilitate play.
Game on the East African Guerrilla war, 1914-1918.
See BGG or Flying Buffalo more information.
Second Front 2a ,175MBs
Designed by John Astell. Artists are unknown, should you know, please note on ZT Forums! Please understand, that this ZTB might be deleted. Designers: Please download soon!
Copyright© HMS/GRD, 1994
Conversion by L. Duarte!
Second Front, Europa Game XII, depicts the western Allied campaigns in Italy, France and Germany from 1943 through 1945. All the tactical forces of the western Allies and all the problems they face to defeat the German armies and win victory in Europe are in this game.

The greatest coalition in history awaits your orders. Plan your campaign and ready your forces-for you lead the crusade in Europe against the Nazi regime.
See BGG and HMS/GRD for more information!
Second Front v2 at 621 MB
This is a temporary ZTB only to test submission button! Game of the war in Western Europe, 1943-1945 @ 620MB. Designers: This ZTB is the first in extreme ZT Design! Download while you can . . .
Copyright© HMS/GRD, 1994
Test box - to see if Submit Button can handele 620 MB ZTBs . . . This is a temporay ZTB only to test submission button!
This submission seems to work - - should anyone note a problem, please inform on ZT Forums!!!!
Note: this 'extreme ZTB' will be deleted soon.' Only to save space on our server - - we do not infinite capacity!
But need to be frugal . . .
In the meantime: See BGG and HMS/GRD for more information!
Second Front, V3
Designed by Joh Astell. Artist unknown, should you know; plese note on ZT Forums.
Copyright© HMS/GRD, 1994
Conversion by L. Duarte.
Second Front, Europa Game XII, depicts the western Allied campaigns in Italy, France and Germany from 1943 through 1945. All the tactical forces of the western Allies and all the problems they face to defeat the German armies and win victory in Europe are in this game.
See BGG and HMS/GRD for more information!
Sedan Campaign, The
Designed by Ty Bomba. Arted by Jean Baptiste Édouard Detaille and Sawshun Yamaguchui , Map done by J. Youst (all versions). as first seen in S&T magazine #224. Note: Counters are complete, ZTB only includes those needed to play!
Copyright© DG, 2004
Conversion by S. Rugge.
The Sedan Campaign, 1870 (SC70), is a low-complexity, operational-level simulation of the battles that comprised the first month of active operations of the Franco-Prussian War. The game is intended for two players, one commanding the Prussian (actually, the North German Confederation) and the other French forces, though it can also easily be played solitaire by a person willing to command both sides.
See BGG and DG for more information!
Seelowe
Designed by John Young. During this period in our hobby, artists were not always attributed.
Copyright© SPI, 1974
Conversion by maxfin (Maaaax). Seelowe is a hypothetical wargame depicting Operation Sealion (in German: Seelöwe), the anticipated German invasion of the British Isles that would have followed a Luftwaffe victory in the Battle of Britain.
See BGG and DG for more information!
Self Defense Force Series
Combines all three games in the Self Defense Force Series published by Ad Technos: Seventh Armored Division, Northern Army, and Fifth Division. System designed by Makoto Fukuda. Games designed by Daisuke Sato. Art director Natsuhiko Kaya.
Copyright© Ad Technos 1987
Conversion by T. Gordon. Charts in English and Japanese. I have added English place names to the map. Although this gamebox is able to support scenarios for the individual games, the only setup provided is the combined campaign. For more information see the individual BGG pages for Seventh Armored Division, Northern Army, and Fifth Division.
Series: Wrzesień 1939
Projekt i wykonanie Wojciech Zalewski. Jak napisano przez wiele Nieznanych osób. Jeśli wiesz, skontaktuj się na forach ZT (w języku polskim lub angielskim). Oryginalna polska gra(y)! Ta wersja ma polskie CRT itp.
Copyright© Heksagon and Taktyka i Strategia 2003-2015
Conversion by T. Gordon.
Łączy mapy i liczniki dla wszystkich 13 gier i rozszerzeń z serii Wrzesień 1939 wydanych przez Heksagon i Taktyka i Strategia w latach 2003-2015: Bzura 1939, Góry Świętokrzyskie, Kock 1939, Lądowa Obrona Wybrzeża 1939 (ps. Gdańsk 1939), Linia Wisły, Mława 1939, Piotrków 1939, Pomorze 1939, Przemyśla 1939, San 1939, Śląsk 1939, Suwalszczyzna 1939, i Wielkopolska 1939. Wszystkie gry zaprojektowane przez Wojciecha Zalewskiego.
Zobacz BGG, aby uzyskać więcej informacji!
Series: Wrzesień 1939 in English
Designed by Wojciech Zalewski. As arted by many Unknown individuals. Should you know, please contact on ZT Forums (in Polish or in English). An original Polish game(s)! This version has Polish CRTs etc.
Copyright© Heksagon and Taktyka i Strategia 2003-2015
Conversion by T. Gordon.
Combines the maps and counters for all 13 games and expansions in the Wrzesień 1939 series published by Heksagon and Taktyka i Strategia between 2003 and 2015: Bzura 1939, Góry Świętokrzyskie, Kock 1939, Lądowa Obrona Wybrzeża 1939 (a.k.a. Gdańsk 1939), Linia Wisły, Mława 1939, Piotrków 1939, Pomorze 1939, Przemyśla 1939, San 1939, Śląsk 1939, Suwalszczyzna 1939, and Wielkopolska 1939. All games designed by Wojciech Zalewski.
See BGG for more information (in English)!
Sevastopol. First Modern Siege PLUS+
Designed by Rob Mosca. Artist unknown. should you know, please leave a message on the ZT Forum! Part of the Art of Siege Quad.
Copyright© SPI ,1978
Conversion by Maaax. The module includes set-up!
The First Modern Siege, 1854-55. A regimental-level simulation of the British/French siege of the Russian city of Sevastopol during the Crimean War of 1854-1855.

See BGG and Decision Games for more information!
Seven Days Battles
Designed by J. Stephen Peek. Graphics by Mike Williford. Designers: an early version of this US Civil War Battle!
Copyright© Battleline, 1973
Conversion by T. Gordon.
It is June 26, 1862. The Army of the Potomac has fought its way nearly 70 miles from the mouth of the York River to a scant dozen miles from the Confederate capitol of Richmond, Virginia. McClellan with his army divided by the rain swollen Chickahominy Creek prepares to assault the city's earthworks.
See BGG for more information!
Seven Days of 1809
Designed by Kevin Zucker. Counter and map art by Mark Simonitch with Christopher Moeller Awards: 2004 Charles S. Roberts Best Wargame Graphics Nominee; 2004 Charles S. Roberts Best Pre-World War II Boardgame Nominee; 1987 Charles S. Roberts Best Pre-World War II Board Game Nominee
Operational Studies Group, 2004
Conversion by T. Gordon. Seven Days of 1809 uses the game system that first appeared in "Six Days of Glory," which covers the Battles near Montmirail in February of 1814.
Setup provided for April 16 and all reinforcements. See BGG & OSG (aka Napoleon Games) for more information!
Sharpsburg V1 (original)
Designed by Kim Turner, James Murphy, Arthur Mitchell and David Buchbinder. Graphics by Trend Western (Mike Candle) and Quality Line Printers (Vicki Melnyk).
Copyright© Command Perspectives, 1978
Conversion by T. Gordon. Setups provided for Scenarios 1 and 8.
No other pre-20th Century game has anything like its historical accuracy and richness of detail," John Kisner wrote in a review in 1978, when TSS had a lock on the top spot in SPI's game ratings. "The game is by no means perfect, even disregarding its physical shortcomings, but with its publication, the state of the art in 19th Century tactical games has made as broad and deep an advance as it did with the publication of the original LA BATAILLE DE LA MOSCOWA," he added.
See BGG & Noble Knight for more information!
Sharpsburg V2
Designed by James Murphy and Kim Turner. Graphics by Trend Western (Mike Candle) and Quality Line Printers (Vicki Melnyk). This version with counters, charts, and artillery OB revised by John Curley.
Copyright© Command Perspectives, 1979
Conversion by T. Gordon. Setups provided for Scenarios 1 and 8.
A detailed tactical simulation of the Battle of Antietam. Uses James Murphy's Battles of the War of the Rebellion rule set.
See BGG for more information!
Shiloh
Designed by Chris Perello. As arted by Callie Cummins, Larry Hoffman (Winner of the 1992 Charles S. Roberts Hall of Fame Award), This is the ZTB as arted by Joe Youst!
Copyright© Decision Games, 2010
Conversion by S. Rugge. From the Decision Games' website:

The Blue & Gray classics are being updated with a slight change in scale to 352 yards per hex, an updated game system that treats unit differences more accurately, and a combat system that includes step losses.
See BGG and DG for more information!
Sicily II
Designed and arted by Dean N. Essig! Sicily II is a full-sized game, part of the OCS series, covering the amphibious invasion of that island in the summer of 1943. Scale hexes is 5,6 km across and there are two turns per week. OCS v4.2 rule book, plus special rules related to Sicily II are required to play this game.
Copyright© MMP, 2016
Conversion by Maaaax.
The game is quite recent (there is a Vassal module) and I decided to omit the rules from the ztb file to avoid copyright issues (good idea - ZT Upload Team ).
All the scenarios are present: however the initial setup is a real nightmare, especially for scenarios 4, 5 and 6, so I can't guarantee the accuracy and I have included a recommendation to check the placement of the units in the presentation screen.
I found unbearable (I live in Sicily...) the large number of mistakes in the names of towns and villages in the original map, and I was forced to correct them.
See BGG and MMP for more information!
Siege of Port Arthur, The
Designed by John David Truty and Roger D. Hotz. Artwork by Janice Postmus and John David Truty. Not be confused with Strife Games LLC. Note for Designers: this game does NOT use dice!
Copyright© Strife Games Company, 1975
Conversion by T. Gordon. Note for Designers: this game does NOT use dice!
Russo-Japanese War. Game comes in a zip-lock bag. Features killing zones for hand-to-hand combat, Russian naval gunfire and Japanese siege guns, counter-battery fire. The blue dots on the map are the objective hexes and features Fort Cha Kua Tzu.
See BGG for more information!
Sinai PLUS+
Designed by James F. Dunnigan. As arted by Redmond Askel Simonsen. Note the year published and the 1973 reference! This ZTB is an upgraded version. It includes Rules.
Copyright©, SPI 1973
Conversion by Maaaax. Sinai from SPI (1973). It includes rules and multiple scenario set-ups.
Rather than a ZIP file - the rules are native to this ZTB as scenarios.
Access the ZT User-Interface (UI) and select > File < and > Open Scenario < - - then select a scenario! Everything is prepared for play!
ZTB designers - see how this compares to his original design. A most interesting ZTB design!
See BGG and DG for more information!
Sinai: The Arab-Israeli Wars of '56, '67 and '73
Designed by James F. Dunnigan. As arted by Redmond Askel Simonsen. Note the year published and the 1973 refernce!
Copyright© SPI, 1973
Conversion by maxfin (Maaaax). This game is a simulation of real-world events.
See BGG and DG for more information!
Singapore PLUS
Designed by Charles Kamps and David James Ritchie. Art by Jerry Tiritilli, Ivor M. Janci and David S. LaForce (all versions). As first seen in S&T #96.
Copyright© TSR, 1984
Conversion by Frank Jordan. A massive rework here and a beautiful display of what ZunTzu can do. The Singapore game in S&T 96 had gorgeous art but a strange layout that put a blowup of Singapore Island at the top of the Malay peninsula and at right angles to it! This game box corrects that with a whole new presentation that eliminates redundant charts and uses the space to put Singapore where it belongs...at the bottom tip of the peninsula and with North pointing up. (Then all the text was reworked so you don't have to read anything sideways.) All the tables and charts have been recolored to match the color of the terrain the chart affects; a green line on the CRT for jungle; a yellow line for beach, etc. The counters are completely new, not scans. The optional rules are "ZunTzu optimized" by using the terrain feature to overlay sections of the map with the optional rules and features. There's really too much to describe here. As always with a Plus box, the rules are included. In this case an annotated scan from the magazine, a clean copy with errata incorporated, and a rules summary for easy reference. The game itself was one of the better ones to come out of TSR's time at the helm of S&T. It has a nice list of options to explore the sad "what ifs" of Britain's humiliating loss of Singapore.
See BGG and DG for more information!
This is a ZIP file, please unzip to see the ZTB and extras!
Skirmish ZIP
Designed by Unknown (please see ZT forums for the designer). Unlike games from this period, designer is Uknown, but Artist is known: John Trumbull.
Copyright© Milton Bradley, 1975
Conversion by Frank Jordan. An asymmetrical game concerning the US War of the Revolution. Take a peek. A playable game from our wargame heritage - - download NOW!
This is a ZIP files, please download and UNZIP for ZTB and extras!
See BGG for further information!
Sleuth PLUS
Designed by the famous Sid Sackson. As arted (all editions) by Shannon Cruitchfeild and Paul Hebert.
Copyright© 3M Company, 1971
Conversion by Frank Jordan
This is one of my favorites. A true gem (pun intended) by master game designer Sid Sackson and if you like deductive logic this games for you. The gamebox uses the original 1971 3M art and includes an alphabet "terrain sheet" so you can label each player's position. The download includes separate PDF files for the rules and information sheets, and a little bonus: a SuperSleuth puzzle from Sid Sackson for you to solve.
See BGG for more information!
Smolensk 20 With Expansion Kit v1.0
Designed by Alan Emrich, Map Graphics by Chris Magoun. Russia 1812 - Retreat Before Moscow
Copyright© Joe Miranda and Victory Point Games 2008
Conversion by Bill Barrett
"Smolensk 20 is based on a trap sprung from August 16 to 19 during Napoleon’s Russian campaign in 1812 where the Russian ‘scorched earth’ retreat almost ended in a decisive pitched battle. One player commands the French army of Napoleon, while the other leads the (Russian) Anti-French forces under Barclay do Tolly."
Second of the Russia 20 games in VPG's Napoleonic 20 series. The Expansion kit is integrated and loads by default.
See BGG and VPG for more information!
Snapshot
Designed by Marc W. Miller. As arted (all editions) by Rich Banner, Jennell Jaquays and Chris White.
Copyright© GDW, 1979
Conversion by R Peterson. Snapshot: Close Combat aboard Star ships in the Far Future. This is the Second game in aiding Traveller RPG players to use the RPG rules.
See BGG and FarFutures.net for rules and more!
Soldier King
Designed by Frank Chadwick. During this period of our wargaming history, artists were not attributed. Should you, know, please make a notice on ZT Forums,
Copyright© GDW, 1982
Conversion by R Peterson. Soldier King is a game for 2-4 players covering a War of succession in a leaderless empire. This is an early development of the highly regarded game " A House Divided. "
See BGG and FarFuture for more information!
Soldier of the Queen: Isandlwana
Designed by Richard Harvey Berg. Graphics by Kristine L. Bartyzel, Ivor M. Janci, John Meyers, Keith Parkinson & Stephen D. Sullivan. As originally presented in S&T #95. NOTE this box only includes Isandlwana.
Copyright© TSR, 1984
Conversion by S Rugge. In Isandhlwana, the Zulu player wins if he eliminates all British units before he himself loses 14, otherwise the British player wins; the game has no set time limit... it is played until one player or the other has achieved their victory conditions.
See BGG and DG for more information!
Soldiers of the Queen PLUS
Designed by Richard Berg. Published in Strategy & Tactics no. 95. This ZTB Includes rules and incorporates errata, with same little graphic adjustment. Please leverage "Open Scenario" to find all assets!
Copyright© SPI, 1984
Conversion by Maaaax.
Battle of Isandhlwana 1879 & Battle of Omdurman 1898.
Soldiers of the Queen is actually two separate colonial battle games that use the same game system: Isandhlwana, 1879 and Omdurman, 1898. The game was originally published in Strategy & Tactics magazine (#95).

See BGG and DG for more information!
Solferino & San Martino 24 Giugno 1859
Includes the companion game San Martino 24 Giugno 1859. Both designed by Massimilliano Bertuzzi and R. Buschi. Artist's unknown, if you know please leave a ZT Forum post!
Copyright© Italiana Editrice Simulazioni, 1990
Conversion by T. Gordon.
Big game over the battle of Solferino.
Battalion/squadron level, 1700 counters, two maps.
Linking with San Martino 24 Giugno 1859 (included in ZTB).
Charts in Italian and English. With setup for the combined battles.
See BGG1 (Solferino) and BGG2 (San Martino) for more information!
Solferino 24 Juin 1859 - French
Designed by Jean-Pierre Défieux. Artist unknown, should you know - please leave a message on ZT Forums! Published by Jeux Descartes.
Copyright© Jean-Pierre Défieux 1978
Conversion by T. Gordon. Charts in French.
Livret - Jeu défi Nº4
Rules in French only. Game is played in 17 turns. The first two represent 2 hours of real time and the other 15 only one hour each. Includes a big folding mapboard representing the battlefield and 81 die-cut counters .
See BGG and Jeux Descartes fro more information!
Some Poles Apart, The Battle of the Westerpatte
Designed by Paul Rorhbaugh. As arted by Craig Grando. Some Poles Apart is the second game in the Pocket Battle Games series from LPS, Inc., released to promote Against the Odds (ATO). Many other free 'post-card' games distributed by ATO Magazine . . .
Copyright © LPS & ATO, 2007
Conversion by federico67. A ZT1 game found by R. Peterson.
Some Poles Apart takes a close look at a fascinating and almost unknown action from the opening days of WWII, when a small group of Polish troops earned full "Honors of War" from the Nazis for an amazing defensive stand they made in a Polish military storehouse on Westerplatte, a peninsula in the then Free City of Gdańsk.
See BGG and ATO Mgazine for more information!
Source of the Nile PLUS+
Designed by Ross Maker and David A. Wesely. Art by Dale A. Sheaffer. New art by Massimo Finocchiaro (aka Maaaax)! Awards: 1978 Charles S. Roberts Best Pre-Twentieth Century Game Winner & Nominee. 1978 Charles S. Roberts Best Amateur Game Winner & Nominee.
Avalon Hill, 1978
Conversion by Massimo Finocchiaro (aka Maaaax) . Game of African Exploration in the 19th Century
This version for ZunTzu has been specially redesigned to eliminate the need for written annotations. The graphics have been completely changed, because it was, in my opinion, the weak point of an otherwise very interesting game.
Soviet Dawn: The Russian Civil War 1918-1921.
Designed by Darin A. Leviloff. As arted by Tim Allen, Knut Grünitz, and Rodger B. MacGowan. As first seen in C3i no. 27. A new game concerning the Russian Civil War.
Copyright© RBM Studio & VPG, 2013
Conversion by S. Rugge. Soviet Dawn brings Darin Leviloff’s novel States of Siege(TM) game system (introduced in VPG’s Israeli Independence) back for a much larger storytelling adventure covering the Russian Civil War from 1918 to 1921. With several enemy "Fronts" converging on Moscow, the fate of the revolution and the prestige of international communism rests on your ability to manage and resolve every crisis that the "Whites" can assail you with.
See BGG, RBM Studios (C3i) Magazine and VPG for more information!
Spain & Portugal
Designed by John Astell with artwork by Rich Banner.
Copyright© GDW, 1984
Conversion by R. Peterson. Module made for Classic Europa. This version includes a playable game of "Battle for Spain" (aka Operation Felix): Hypothetically, what if Germany decided to focus on Britain's defeat in the Med, rather than a USSR invasion?
See BGG, FarFutures and HMS/GRD for further information!
Spain & Portugal, BIG version
Designed by John Astell with artwork by Rich Banner.
Copyright© GDW 1984
Conversion by R. Peterson. This version has BIG hexes to help with counter congestion!
See BGG, FarFutures and HMS/GRD for further information!
Spanish Civil War Battles: Vol.2 - Guadalajara & Penarroya
Designed by Perry Moore. Graphics by Larry Hoffman & Joseph Youst. As first seen in S&T #219.
Copyright© Decision Games, 2003
Conversion by maxfin (Maaaax). Includes the Guadalajara: The Italians Strike for Madrid & Penarroya: The Last Gasp.
See BGG and DG for further information!
Spanish Civil War, The 1936 to 1936
Designed by Javier Romero. As arted by Charles J. Kibler II & Rodger B. MacGowan. Awards: 2010 Charles S. Roberts Best Post-Napoleonic to Pre-World War 2 Era Board Wargame Nominee & 2010 Charles S. Roberts Best Post-Napoleonic to Pre-World War 2 Era Board Wargame Winner!!!
Copyright© GMT, 2010
Conversion by Maaaax.
If you are fan of this campaign - this is a must see!
Award wining game on the Spanish Civil War 1936-1939!
Game scales are Column-Brigade-Division, with monthly turns.
This ZTB does not contains rules. Rules and Playbook are needed to play the game. At least one player must own a physical copy to download & play ZTB.
See BGG & GMT for information!
Spanish Eagles
Designed by Stephen C. Jackson and Brien Miller. Artist: Brien Miller. With permission by Compass Games and artist Brien Miller
Copyright Compass Games, 2008
Conversion by D. Jones. An Eagles of the Empire series games. Featuring two complete battles of the Peninsular War, Talavera and Albuera, each with an alternate set-up possibility.
See BGG and Compass Games for more information!
Sphactirie (425 av. j.-c BC in English) in French
Designed by Frédéric Bey as arted by Christophe Camilotte and Pascal da Silva. As first seen Vae Victis No. 95.
Copyright© VaeVictis - Histoire & Collections 2010
Conversion by Unknown. Should you know this Author, please contact ZT Forums! Sfacteria (425 BC) is a two-player wargame on land and naval battles of Pylos and Sphacteria, during the first phase of the Peloponnesian War. See BGG and Vae Victis Magazine for further information!
Spies!
Designed by Lenny Glynn and John Prados. Original graphics by Redmond Askel Simonsen. Awards: 1981 Charles S. Roberts Best Twentieth Century Game Nominee.
Copyright© SPI, 1981
Conversion by maxfin (Maaaax). Spies is a game of espionage and intrigue for up to five players, set in the turbulent European era of 1933-1939. You control the secret service of one of the major powers of that era - Germany, Italy, Russia, France, and Britain - in the constant struggle to gather your opponent's secrets and return them safely to your own capital while protecting your own country's secrets.
See BGG and DG for more information!
Sportiv ® Football Edition
Designed and arted by Tony Leoni. By kind permission of the author for non-commercial use.
Copyright© Tony Leoni 1996-2008, patented design
Conversion by Tony Leoni. Football (soccer) card game.
See BGG for rules and further information!
Squad Leader 2nd+
Designed by the famous John Hill. As originally arted by A. Richard Hamblen, Rodger B. MacGowan and W. Scott Moores. Developed by Arthur Goodwin. Awards: 2003 Origins Awards Hall of Fame Inductee. 1977 Charles S. Roberts Best Tactical Nominee. 1977 Charles S. Roberts Best Tactical Game Winner.
Copyright© Avalon Hill, 1978
Conversion by R Peterson. Want to see the game that started ASL? Unlike Vassal, this is a faithful rendition of John Hill's game. To this day, Avalon Hill owns the rights to this historical wargame!
See BGG, Avalon Hill and MMP for more information!
Squad Leader 2nd+ BIG Version
Designed by the famous John Hill. As originally arted by A. Richard Hamblen, Rodger B. MacGowan and W. Scott Moores. Developed by Arthur Goodwin. Awards: 2003 Origins Awards Hall of Fame Inductee. 1977 Charles S. Roberts Best Tactical Nominee. 1977 Charles S. Roberts Best Tactical Game Winner.
Copyright© Avalon Hill 1978
Conversion by R Peterson. Unlike the prior version, this has double sized hexes to help with counter congestion.
See BGG, Avalon Hill and MMP for more information!
St Nazaire 1942
As originally seen in Encart-jeu VaeVictis n°73. An older green-list ZT1 ZTB. Found by Jerome! Any further information is welcomed . . . Please, use the ZT forum for more information!
Copyright© VaeVictis - Histoire & Collections, 2007
Conversion: Unknown.
A french translation of Raid On Saint Nazaire, as published in VaeVictis #73 (?), this is not the original Avalon Hill version.
See Vae Vitctis for more information!
Stalin's Tanks: Armor Battles on the Eastern Front
Designed by Roger Damon. Originally arted by Trace Hallowell and Ben Ostrander. New map and counters by Alois Schimmerlos 2014. MicroHistory game #3. ZT Folk, this is #700 hosted on our site - a true celebration!
Copyright© Metagaming, 1980
Conversion by Eric Sprague.
Tactical wargame of WWII battles between Russia and Germany on the Eastern Front. This game is like a lite-Panzerblitz in a pocket-sized format. A double sided reference sheet (also by Schimmerlos) is also included.
See BGG for more information!

ZT Folk, this is #700 hosted on our site - a true celebration!
Stalingrad '42 (1st Printing) PLUS+
Designed and arted by Mark Simonitch (GMT staff artist). Awards: 2019 Golden Geek Best Wargame Nominee 2019 Charles S. Roberts: Best World War 2 Era Board Wargame Nominee; Best Original Box Cover Art Nominee; Best Board Wargame Rules Nominee
Copyright© GMT Games, 2019
Conversion by Maaaax.

At least one player must own the game to download.
Stalingrad ‘42 is a division-level game on the Axis 1942 summer offensive towards Stalingrad and the Caucasus. Historically, this epic struggle lasted for 6 months and saw the Axis armies reach the Volga and the Caucasus Mountains. But Soviet resistance stiffened and final victory eluded the German army at Stalingrad and in the Caucasus.
Don't forget to leverage the ZT UIC for senarios etc.
See BGG and regulary check GMT Games for support and updates!
Stalingrad 1st Edition: 1963
Designed by our hobby founder: Mr. Charles S. Roberts, along with Lindsey Shultz and Thomas N. Shaw. Unfortunately, during this period of our hobby, artists were not always attributed.
Copyright© Avalon Hill, 1963
Conversion by R Peterson. A Faithful rendition of THE earliest game concerning the War between Germany and Soviet Union during WW2. A must see for new game developers. Rules NOT included. See ZT Bill's/J. Cooper version - also on this site!
See BGG and Avalon Hill for further information!
Stalingrad v1.1
Designed by our hobby founder: Mr. Charles S. Roberts, along with Lindsey Shultz and Thomas N. Shaw. Unfortunately, during this period of our hobby, artists were not always attributed. NOTE: This a has updated graphics by the incomparable John Cooper!
Copyright©Avalon Hill 1963 with re-done graphics by John Cooper
Conversion by Bill Barrett
All map errors have been fixed and I re-oriented many of the placenames and charts to make it more "screen friendly". I also removed most of the gradient fills from the counters (I'm sure they look great when printed, but they were rather grainy in ZunTzu), implemented a nice, rounded corner mask and upped the resolution by four times (to 1200dpi). Despite all that, the gamebox is 5mb lighter.
There are 18 different 'scenarios' included - basically these are optimum setups for the Russians, figured out by expert players over the last 45 years.
And once again, many thanks to John Cooper for his excellent artwork!
See BGG and Avalon Hill for further information!
Stalingrad: A Walk in Hell
Designed by Mark H. Walker. Graphics: Unknown.
Copyright© Armchair General, 2005
Conversion by D. Deitch. Platoon-level simulation of the battle in Stalingrad with the city and nearby ground divided into areas. Players use cards to rally, refit, fire, and move their units, area by area.
See BGG and Armchair Magazine for further information!
Stamford Bridge & A Hill Near Hastings
Two games from Tom Russell's 'Shields & Swords' system designed by Tom Russell. Produced with the kind permission of Tiny Battle Publishing & Tom Russell
Copyright© Tiny Battle Publishing, 2015
Conversion by The Glass Fractal. See Tiny Battles Publishing for more information!
Stand At Mortain 1.0
Designed by Paul Rorhbaugh. As arted by Craig Granado! 'Stand at Mortain' is the first game in the Pocket Battle Games series from LPS, Inc. as distributed by ATO Magazine . . .
Copyright © LPS (ATO?), 2006
Conversion by federico67. An older ZT1 link, and found by R. Peterson!
Stand at Mortain is a mini-game complete with map, rules and counters. No need for dice, use your own deck of standard playing cards and your initiative to enjoy this simple-but-exciting WW2 game.
See BGG and ATO Magazine for more information!
Star Trek Deck Building Game
Designer: Alex Bykov, Artist: Jak L. Hueng. Permission to share the game granted by Alex Bykov. Permission to use play mats granted by Nersi Nikakhtar
Copyright© CBS Studios Inc. Licensed for use by BANDAI, 2011
Conversion by btrhoads. Players take on the role of Captain of a salvaged Starship. They will search for new allies such as Picard, Data, and other famous Characters. They will Explore space to complete Missions, Encounter Events, and meet Starships that could be friend or foe.
See BGG and Bandai (Japanese) for more information!
Star Wars: Assault on Hoth 1.0
Designed by Paul Murphy. Artists: Rosaria Baldari, Stephen Crane, Susan Kramer, Teri Micco and Carl Skutsch.
Copyright© West End Games, 1988
Conversion by Gary Krockover. This is the West End version. part of a series of games depicting Star Wars events, this game plays out the battle on Hoth. The object of the Imperial player is to destroy the Shield Generator at opposite end of the map to Imperial deployment. The rebels' goal is to forestall Imperial victory until the "Transports" are away. Setup is limited to certain areas of the map, thus setting up a very accurate scene to play from the film "The Empire Strikes Back."
See BGG for further information!
Starship Troopers
Designed by Randall C. Reed. As arted by George Goebel, A. Richard Hamblen, Looking Glass Photographics (unusual?), Emily March and Randall C. Reed. Anyone capable of commenting on Looking Glass Photographics - see ZT Forums! Game based on R Heinlein novel!
Copyright© Avalon Hill, 1976
Conversion by R. Peterson. A faithful conversion of AH's game of tactical Interstellar War. Starship Troopers is based upon the popular novel of the same name written by the dean of science fiction writers, Robert A. Heinlein. In the novel, Heinlein describes a futuristic war involving homo sapiens from our Earth (Terrans) against a Humanoid race (nicknamed the 'Skinnies' for obvious physical attributes) and their cobelligerents, the totally alien Arachnids.
See BGG and Avalon Hill for more information!
Sticks & Stones (With New Artwork)
Designed by David Ray. Originally arted by Pat Hidy. Microgame #11. New artwork by Alois Schimmerlos. This ZTB has both new and original map!
Copyright© Metagaming, 1978
Conversion by E. Sprague.
"Sticks & Stones" is a wargame about warfare in the late Stone Age. Each player arms his warriors, as he sees fit, with stone axes, spears, bows, or just bare hands.
Please use the 'terrain trowel' to access 'village' artwork!
See BGG for more information!
Stonewall's Sword: The Battle of Cedar Mountain
Designed by Hermann Luttmann. Originally arted by Richard N. Barber (Map) and Charles J. Kibler II (Counters).
Copyright© Revolution Games, 2015
Conversion by S. Rugge.
Stonewall's Sword: The Battle of Cedar Mountain is a two-player wargame on The Battle of Cedar Mountain, August 9th, 1862. One player commands Thomas "Stonewall" Jackson's Confederate troops and the other controls Nathaniel Banks' Union troops.
See BGG and Revolution Games for further information!
Stonne Heights
Designed by Pedro Ramis & Rat Tapio. Artist's unknown. Should you know, please advise on ZT Forums. ZT Folk, if you are an ASL fan, this is a must have!
Copyright© Critical Hit Inc, 2007 ?
Conversion by Unknown. Should you know, please advise on ZT Forums. An old ZT1 design.
A new ATS (Advanced Tobruk System) game designed on site by Pedro Ramis, French armor clashes with elite German troops in 1940. Amazing map, unique orders of battle. See Massive Char B1 bis French tanks smash through the gardens of Stonne.
See BGG and Crtical Hit for more information!
Streets of Stalingrad
Designed by Dana Lombardy based on historical research by David Parham. Graphic design by Dana Lombardy. Awards: 1980 Charles S. Roberts Best Initial Release Nominee and 1980 Charles S. Roberts Best Initial Release Winner!
Copyright© Dana Lombardy and David Parham, 1979 (Phoenix Games)
Conversion by T. Gordon. Setup for combined scenarios 1-3.
"Streets of Stalingrad" is a World War 2 East Front wargame that models the fight for the city of Stalingrad, September-October, 1942, at the company level. It employs a scale of 300 meters per hex, with daily turns and 2160 counters.

The two designers spent years researching the orders of battle and aerial maps to produce a game that is possibly the most researched and arguably the most accurate depiction of a battle, mechanics aside.

See BGG for more information!
Summer of 1863, The
Designed by Tom Eskay. Map artist Todd A. Davis.
Copyright© Pacific Rim Publishing, 2011
Converion by S. Rugge.
Point-To-Point movement, with a subtle system that portrays the political and economic underpinnings of the Gettysburg Campaign.
See BGG and PRP (aka JustPlain Games) for more information!
Survival 1 of 2
Designed by Bob McWilliams. Cover art by Alvin Belflower & Graphics by R. Vance Buck, Stephen G. Wilcox, Allen D. Eldridge. Development Stephen G. Wilcox. As originally seen in WHITE DWARF magazine (1979).
Copyright© Task Force, 1981
Conversion by R. Peterson.

A science fiction game depicting the struggle of Jardine, a crashed Scout, to reach safety. Along the trek he will meet and fight various vicious animals. While Survival is an excellent solitaire game, there are scenarios for up to six players.
Originaly packaged with "The Barbarian."

See BGG for more information (Barbarian pending as of 6/30/2023)
Szczekociny 1794
Designed by Adam Niechwiej. Counters by Jacek Grzesiowski and Katarzyna Tretyn-Zecevic. Featuring, chit pull mechanism.
Copyright© Strategemata, 2012
Conversion by T. Gordon. Charts in English. Setup provided for scenario 13.2.
Szczekociny 1794 depicts one of the battles from the Kościuszko Uprising, an important event in Polish history.
See BGG and Strategemata (Strategist) for more information.

T

Taj Mahal
An auction game set in India Designed by Reiner Knizia.
Copyright© Rio Grande Games (2000)
Conversion by Unknown. Another older ZT1 title, as found in theZwever Collection(?).

See BGG and Rio Grande Games for more information!
Talisman Revised 4th Edition
Designed by John Goodenough & Robert (Bob) Harris. As arted (all versions) by Massimiliano Bertolini, Marjorie Davis, Ralph Horsley, Jeremy T. McHugh, WiL Springer, Sean Turtle and Teejay Ralph Villahermosa. Awards: 2009 Ludoteca Ideale Official Selection Winner. 2009 Gra Roku Game of the Year Nominee!
Copyright© Games Workshop Limited, 2008
Conversion by bggames01. Talisman is a cult classic board game with a fantasy theme. This ZTB includes Talisman + The Reaper + The Dungeon + The Frostmarch.
See BGG and Bggames01 for more information! Hey, if Bgggames01 recommends - - then download!
Taman '42
Designed by Mike Bennighof. Map graphics by Thomas Hannah. Counter graphics by Jeffry Tibbetts.
Copyright© Pacific Rim Publishing, 1993
Conversion by T. Gordon
The largest Rumanian Army operation of World War Two - and their greatest victory!
For more information, see BGG and Just Plain Wargames.
Tanga 1914, The Battle of
Designed by Dennis Bishop and Andrew Preziosi. Art by Knut Grünitz, Randy Lein, Timothy Schleif. By kind permission of Legion Wargames (via Vassal notes; pending ZT permission).
Copyright© Legion Wargames LLC, 2015
Conversion by T. Gordon. At least one player must own thw game to download and play.
The Battle of Tanga was the first major movement by Britain during World War 1 against the German East Africa colony. A diverse mix of colonial troops from India took part in the landings. Plagued with numerous problems, the British pressed on against the outnumbered German Schutztruppe and their Askari soldiers.
Setup provided for the Campaign Game. See BGG and Legion Wargames for more information.
Tank Attack PLUS
Tank Attack is game for 2 players in a squared board. It uses a combination of piece movement, dice throwing and card playing by J. P. Fernandes
Copyright© J. P. Fernandes, 2010
Conversion by J. P. Fernandes
This is a gamebox of Tank Attack, a free boardgame. This is my first gamebox for ZunTzu and the cards have small defects that will not spoil gameplay.
Rules are included!
See BGG for more information: also feel free to leave comments on this page!
Tannenberg and the Opening Battles in the East
Designed by David C. Isby. Graphics by Redmond Askel Simonsen. As first seen in S&T #69.
Copyright© SPI, 1978
Conversion finmax (Maaaax). WWI opening moves between Germany and Russia on the east front feature von Hindenburg, Ludendorff and the amazing von Hoffman vs. the two Russian generals Rennenkampf and the tragic Samsonov, who, hating each other, in the 3-player variant are famously not permitted to talk to one another during the game!
See BGG and DG for more information!
Tannenburg: The East Prussian Campaign 1914
Designed by James E. Gabel and Richard Spence. As arted by Richard Spence.
Copyright© Spence & Gabel Games, 1977
Conversion by T. Gordon.
The Imperial German Army's successful opening battles of encirclement and destruction of the Imperial Russian 2nd Army at the opening of World War 1.
See BGG for more information!
Tannhaüser v1.0
Designed by William Grosslein and Didier Poli. As arted by Didier Poli. Tannhäuser est un jeu de plateau avec figurines peintes.
© Copyright, Take On You LTD 2005. Tous droits réservés.
Conversion by Hebus. Cette version n'inclus pas les fiches du martriarcat, bien que les pions soient présents.
See BGG for more information! (Take on You defunct?).
Target:: Leningrad v1.0
Designed by Frank Chadwick. As arted by Alan Emrich.
Copyright © Frank Chadwick and Victory Point Games 2010
Conversion by Bill Barrett. Operation Barbarossa 1941 - Army Group North.
"Target: Leningrad is a new game from legendary game designer Frank Chadwick, iterating the Campaigns in Russia game system used in Battle for Moscow, The Arduous Beginning and Objective: Kiev. Featuring countless opportunities and variations, Target: Leningrad presents an endlessly fascinating series of puzzles, filled with rich historical narrative in every move, as Leningrad becomes the focus of this great campaign."
See BGG and VPG for more information!
Tarleton's Quarter
Designed by Mike Joslyn. As arted by Craig Grando. As originally presented in ATO Magazine #28. Module graphics by David Jones. With permission by ATO. Awards: 2010 Charles S. Roberts Best Magazine Game Nominee!
Copyright Against the Odds Magazine - 2010
Conversion by David L. Jones
Module graphics by David Jones. Module includes many extras and enhancements.
If you enjoy Revolutionary wargames: A must download!
A game about the British attempt to win the American Revolution by invading the Southern colonies, The game covers the period from the British landing in Georgia in 1778 to October of 1781 (the historical end of the siege of Yorktown and the surrender of Cornwallis' army).
See BGG and ATO Magazine for more information!
Tatchanka
Designed by Jim Bumpas. Graphics by Dennis Bishop. This ZTB is based on the components from my Vassal mod for the game. The counters were reproduced from scratch within Vassal. To facilitate plate the map has been slightly colorized.
Copyright© Jim Bumpas, 1977
Conversion by T. Gordon.
Tatchanka - Ukraine, 1919-21 is a strategic simulation of one of the last parts of the Russian Civil War, the three-year struggle in the Ukraine after World War I.
See BGG for more information.
Terrible Swift Sword
2nd edition. Designed by Richard Berg, George E. Deutsch, and Craig A. Brosius. Graphic design by Ivor Janci. Cover art by Larry Elmore. Cartography by Tom Darden. Part of the Great Battles of the American Civil War series. Awards: 1976 Charles S. Roberts Best Tactical Nominee. 1976 Charles S. Roberts Best Tactical Game Winner. 1976 Charles S. Roberts Best Graphics and Physical Systems Nominee.
Copyright© TSR Inc., 1986
Converted by T. Gordon.
Setup provided for July 1. Also Includes the map, counters, and pertinent charts from the companion game 'Horse Soldiers at Gettysburg' published in Rebel Sabers (TSR, 1986).
A hugely famous game about this Battle. All game designers should review!!
For more info see BGG and BGG2.
Test of Arms
Designed by Frank Chadwick, Marc W Miller and Lester Smith. As originally arted by James Colton McGonigle. Awards: 1988 Charles S. Roberts Best Post-World War II Board Game Nominee.
Copyright© GDW 1988
Conversion by R Peterson. This game aides in understating tactical combat in post WW2. It covers post-WWII tactical engagements, with scenarios for Ogaden War, the Angolan Civil War, the Korean War, Lebanese Wars, Arab-Israeli Wars, Indo-Pakistani Wars, Libya vs. Egypt, Libya vs. Chad, Indochinese Wars, the Persian Gulf War, Soviets in Afghanistan, the Contra War, the Falklands War, and the Assault on Grenada.
See BGG and modern Avalon Hill for more information!
Texas Revolution
Designed by Dan Mings. Graphics by Dan Mings.
Copyright© Mings Enterprises 1981
Conversion by T. Gordon.
Board-wargame covering the Texas Revolution (the war of independence from Mexico) of 1835-6. The game is relatively straightforward, with a single 22x34" map and one sheet of counters. Despite its rough appearance (the game was put out on a shoestring in the early eighties), this is a polished system and a quite playable game.
See BGG for more information.
Texas Revolution: The Glorious War for Independance and the Great RunawayScrape - 1836
Designed & Arted by Dan Mings. Artist unattributed. Originally sold/purchased in the real Alamo gift store. A must for any 'Texican,' like me!
Copyright© Mings Enterprises, 1981
Conversion by R. Peterson.
Game covering the Texas Revolution (the war of independence from Mexico) of 1835-6. The game is relatively straightforward, with a single 22x34" map and one sheet of counters. Despite its rough appearance (the game was put out on a shoestring in the early eighties), this is a polished system and a quite playable game.
See BGG for more information!
Their Finest Hour 2nd Edition
Designed by Rich Banner, Frank Chadwick and Marc W. Miller. As arted by the famous Rodger B. MacGowan. Developed by Rich Banner. Awards: 1982 Charles S. Roberts Best Twentieth Century Game Nominee!
Copyright© GDW, 1982
Conversion by R Peterson. A faithful rendition of the 2nd edition. The Battle of Britain and Operation Sea Lion. An excellent game in understanding this campaign. Like all Europa games, historically accurate and playable!
See BGG and HMS/GRD for more information!
Their Finest Hour, 2nd Edition BIG
Designed by Rich Banner, Frank Chadwick and Marc W. Miller. As arted by the famous Rodger B. MacGowan. Developed by Rich Banner. Awards: 1982 Charles S. Roberts Best Twentieth Century Game Nominee! This is a BIG hex version.
Copyright© GDW 1976
Conversion by R Peterson, A faithful rendition of the 2nd edition. However, this is a BIG version to help with counter congestion!
See BGG and HMS/GRD for more information!
These Brave Fellows
Designed by Andy Nunez & Lembit Tohver. As artred by Mark Mahaeffy. As originally seen in ATO #39.
Copyright© Against the Odds 2013
Conversion by David Jones. "Commanding a Russian army much closer than Mortier realized was the wily Marshal Kutuzov, who was neither blind nor overconfident. He saw the overextended enemy advance as a chance to strike a blow and suckered the lead division into a valley between two heavy Russian columns."
See BGG and ATO Magazine for more information!
They Died with their Boots on, Volume 2: Mad Anthony and Pershing
Designed by Joseph Miranda. Artists: Nicolás Eskubi and Joseph Youst. As originally presented in S&T Magazine #242.
Copyright© Decision Games, 2007
Conversion by S. Rugge. Boots uses an interactive game turn in which both players command an overall force made up of several sub-commands. During each turn, players alternate picking "command markers," which designate the sub-command within their force they may then use to conduct operations. The player then moves units of that sub-command and, at the completion of its movement, may conduct attacks with the units of that same sub-command. Play then passes to the other player, who similarly picks a marker and moves and fights. That procedure continues until all command markers have been picked. Additionally, certain events cause players to pick "heroism markers" at random, which may generate anything from mad, impetuous charges to abject surrenders.
See BGG and DG for more information!
Third Reich 4th Ed.
Designed by Don Greenwood and John Prados, PhD. (All versons) Artists: Don Greenwood, Rodger B. MacGowan and W. Scott Moores. Awards: 1974 Charles S. Roberts Best Professional Game Winner. 1974 Charles S. Roberts Best Professional Game Nominee!!
Copyright© Avalon Hill, 1974
Conversion by Maaaaax. 4th edition. Take a look at this historical war-game! See BGG and Avalon Hill for more information!
Thirty Years War Quadrigame
Designed by Stephen B. Patrick. Artist, Redmond Askel Simonsen. SPI Classic Quad game of 30 Years War battles!
Copyright© SPI, 1976
Conversion by maxfin (Maaaax). Includes the battles of:
* Lützen
* Nordlingen
* Rocroi
* Freiburg
See BGG and DG for further information!
Thirty Years War v1
Design: David Fox, Michael Welker. Graphics: Rodger B. MacGowan & Mark Simonitch.
Copyright© GMT Games 2001
Conversion by Pokke. Strategic Game covering the European War, 1618-1648.
At Leat one player must own a physical copy of game - to download and play!
See BGG and GMT Games for more information!
Thirty Years War: The Great War 1618-1648
Designed by Joseph Miranda. Original art by David L. McElhannon and Beth Queman. As first see in S&T #173 (?).
Copyright© DG, 1995
Conversion by maxfin (Maaaax). 30 YEARS WAR is a game of the conflict fought from 1618 through 1648 in Europe. The game may be played by two, three or four individuals or groups, each representing one or more "Major Powers." The objective of each player is to gain dominance over Europe.
See BGG and DG for more information!
Through the Ages
Designed by Vlaada Chvátil. Artists: Richard Cortes and Paul Niemeyer (?). Cards in English.
Copyright© Czech Boardgames, 2006 (?)
Conversion by Thomcat. If you know Thomcat, please note on ZT Forums . . . Started with Zuntzuniacos box and added the Vassal cards, plus my own scan of the newest edition card mats. In the meantime, enjoy!
See BGG and CBG for more information!
Ticket to Ride Europe 1st ed.
Designed by Alan R. Moon. As arted by many artists: Should you know the artists of this version, please notice on ZT Forums! In the meantime: this game is highly regarded: Awards: 2010 Hungarian Board Game Award Nominee. 2008 Ludoteca Ideale Official Selection Winner. 2008 Gra Roku Game of the Year Nominee. 2006 Japan Boardgame Prize Best Japanese Game Winner. 2006 Hra roku Winner. 2006 Hra roku Nominee. And many more! See BGG for more awards!!!!
Copyright© Days Of Wonder, 2004
Conversion by dosandor.
Players collect cards of various types of train cars they then use to claim railway routes in Europe.
Hungarian version (but in English?).
See BGG and Days of Wonder for more information!
Tide of Fortune
Designed by John Schettler. Map by Mark Simonitch. Counters by Beth Queman. Part of the Westwar series. Setup provided for Scenario 1.
Copyright© 3W, 1993
Conversion by T. Gordon. Setup provided for Scenario 1.
This is an evolution of the Westwar series first introduced by Vanguard Games with Pas de Calais. Other games using a similar system are To the Far Shore and the Italian Campaign series (Sicily, Salerno, Anzio and Med War).
Tide of Fortune features the September-October Allied campaign in northern Belgium and in the Low countries, culminating with the Arnhem operation.
For more info, see BGG.
Tikal
Designed by Wolfgang Kramer, Michael Kiesling. As Arted by Franz Vohwinkel (?).
Copyright© Ravensburger 2009
Conversion by MAZ. Tikal is a game of exploration within the Central American jungles in search of lost temples and the treasures within. You must have the original game to download it.
See BGG (?) and Ravensburger for more information!
To the Wolf's Lair!
Designed by Gary M. Helmer. Graphics by Enrique Chagoya, Ina Clausen, and Maggie Nelson.
Copyright© People's War Games, 1983
Conversion by T. Gordon.
A simulation of the Soviet Drive Into East Prussia, January 1945. The scale is about 8 miles to a hex. Unit scale includes Corps and Divisions with some support from Regiments and Battalions. 400 Counters.
See BGG for more information on this little known battle/campaign!
Tolentino 1815
Designed by Donato Maglionico. Published in issue 3 of the Italian magazine Alea Iacta Est.
Copyright© Edizioni Esperia, 2000
Conversion by T. Gordon. Charts in English and Italian.
When Napoleon escaped from Elba in 1815, his former cavalry commander Murat was still King of Naples. He had switched sides the year before in an attempt to retain his throne, but he soon found that neither Austria nor Britain were willing to keep their promises. When Napoleon marched on Paris, Murat attacked the Austrians in Central Italy. He was defeated in the battle of Tolentino on 2 May. He escaped to France, but Napoleon did not want his services. After Napoleon´s defeat at Waterloo, Murat returned to Italy, where he was executed in October 1815.
See BGG for more information!
Tonkin: La Guerre d'Indochine 1950-1954
Designed by Kim Kanger. As arted by Didier Bourgeois & Christophe Camilotte. Encart-jeu VaeVictis n°70, la guerre d'Indochine 1950-1954. Awards: 2006 Charles S. Roberts Best Post-WWII Era Boardgame Nominee.
Copyright© VaeVictis - Histoire & Collections 2006
Conversion by Jerome.
Tonkin - The Indochina War covers the war from 1950 to 1954 (Battle of Dien Bien Phu).
Done in 4 scenarios . . .
See BGG and Vae Victis for more information!
TORCH
Designed by John Astell. Artist: During this period of our history, artists were not always attributed. Please comment on ZT Forums, should you know!
Copyright© GDW, 1985
Conversion by R. Peterson. This Europa series game concerns the Allied assault in French North Africa. A faithful rendition of the game. This game includes many nationalities - like Vichy-French, American and British troops VS the AXIS - - a very historical game!
See BGG and FarFutures for more information!
TORCH - BIG Hex
Designed by John Astell. Artist: During this period of our history, artists were not always attributed. Please comment on ZT Forums, should you know!
Copyright© GDW 1985
Conversion by R. Peterson. This a BIG hex version: to help with counter congestion! The earliest game concerning this WW2 campaign.
See BGG and FarFutures for more information!
Tornio '44
Designed by Mikael Grönroos. Art by Mikael Grönroos. Another rare find by Terry Gordon. Saved for posterity. Thanks!
Copyright© Mikugames 2015
Conversion by T. Gordon.
Tornio '44 is a historically accurate and detailed wargame about the battle between Finnish and German forces at the towns of Tornio and Kemi in Northern Finland on October 1—8, 1944.
See BGG for more information.
Trafalgar
Designed and published by Roger R. Cormier. Also known as " Lord Nelson at Trafalgar " - Game designers: Another must see from the Library of Terry Gordon!
Copyright© Roger R. Cormier, 1968
Conversion by T. Gordon.
A legendary early self-produced, and accordingly rare, board wargame portraying the Battle of Trafalgar on a ship-to-ship scale.
Reportedly only 450 copies were produced.
The Shielding Tool could not be implemented in ZT, but the back-up Shielding Chart is included.

See BGG for very intresting information!
Trenton-Princeton, the Battles of
Designed by D. Hoth. During this period, artists were not attributed. Should you know, please comment on ZT forums.
Copyright© Oldenburg Grenadiers, 1976
Conversion by T. Gordon.

Medium complexity game of the Battles of Trenton and Princeton during the American Revolutionary War. Rare. Limited Printing.

Another T. Gordan game, of rare games. Take a look!

See BGG for more information.
Trial of Strength
Designed by Dave O'Connor. Graphics by Chris Storey.
Copyright© Panther Games, Australia 1985
Conversion by T. Gordon. Setup provided for 1941.
Trial of Strength: War on the Eastern Front is an Eastern front strategic game set during World War 2, designed by Dave O'Connor. Trial of Strength is a strategic level board wargame set in the Eastern Front of WWII, originally published by Panther Games in 1985.
See BGG and Panther Games and for a newer version see Lock ' n Load Publishig for more information!
Triumph and Glory - Borodino
Designed by Richard Harvey Berg. Artists: Richard Harvey Berg and Mark Simonitch.
Copyright© GMT, 2000
Conversion by Steven Rugge. Triumph & Glory belongs to the GMT Games 'Gameplayer's Series' which has playability as its main objective. The system was taken over by Frederic Bey for his "Jour de Gloire"-system and again used for the GMT game "Borodino: Battle of the Moskova, 1812".
At least one player must own a physical copy of game - to download and play!
See BGG and GMT for more information!
Troina '43
Designed by Brian L. Knipple. Map Graphics by Brian L. Knipple and Stephanie J. Tibbetts. Counter graphics by Jeffry Tibbetts.
Copyright© Pacific Rim Publishing, 1993
Conversion by T. Gordon.
Troina '43 simulates the July-August 1943 battle for the town of Troina in northeastern Sicily. The US 1st Infantry Division and the 39th Regiment of the 9th Infantry Division attempted to pierce the German 15th Panzergrenadier Division's line west of the town in an effort to trap the Axis troops that were falling back to the northwestern corner of the island.
For more information, see BGG and Just Plain Wargames.
Trojan War: The Game of God's & Heros
Designed by Glenn Rhaman. Originally arted by Trace Hallowell and Norman Royal.
Copyright© Metagaming, 1981
Conversion by R Peterson.
A game about the legendary War between the Greeks and the City of Troy. Conveniently dated at about 1185 BC. The Game map is as described by Homer.
See BGG and newer version by Hobby Japan for more information!
Tsushima
Designed by Marc W. Miller. Arted by Paul Richard Banner (aka Rich Banner). A companion game with 'Port Arthur.' The earliest known wargame concerning this historical Battle (February 1904).
Copyright© GDW, 1975
Conversion by R. Peterson.
Tsushima is a strategic game of the naval war between Russia and Japan, 1904-05. Individual ship counters, searching for the enemy, and when encounters occur, engaging in combat.
The first scenario: "The Battle of Port Author" is setup.
See BGG and FarFutures for more information!
TSWW (The 2nd World War): Blitzkrieg
Designed by John Bannerman. Artist Unknown. Should you know, please inform on ZunZtu Forums!
Copyright© Diffraction Entertainment, 2010
Conversion by L. Duarte.
4480 counters covering the ground, naval and air forces of (in order of “appearance”): Germany, Poland, Great Britain and The Commonwealth, France, the Soviet Union, Denmark, Norway, The Netherlands, Belgium and Italy. These are supported by a meticulously researched Order of Battle for the first year of the Second World War and include additional details for the United Kingdom and Germany until June 1941: Blitzkrieg!
See BGG and TKC Games for more information!
Turning Point: Stalingrad
Designed by Don Greenwood. As originally arted by Charles J. Kibler II and George Ira Parrish, Jr. Awards: 1989 Charles S. Roberts Best World War II Board Game Nominee!
Copyright© Avalon Hill, 1989
Conversion by maxfin (Maaaax). Turning Point: Stalingrad is mid-complexity wargame on the battle of Stalingrad during World War 2. Attackers from the German 6th Army must dislodge the Russian 62nd Army and take the city of Stalingrad before the commencement of Operation Uranus. If the city could be taken, German troops could then be re-deployed to reinforce the Italian and Rumanian formations holding the flanks of along the Volga. The fiasco at Stalingrad can then be prevented.
See BGG and Avalon Hill for further information!
Turning Point: the Battle of Stalingrad
Designed by the famed James F. Dunnigan & John Michael Young (equally famed). As originally arted by the famous Redmond Askel Simonsen!
Copyright© SPI, 1978
Conversion by Maaaax. Contains rules and articles from Moves 2 and 10.

The encirclement of the Sixth German Army at Stalingrad, November-December 1942.

See BGG & DG for more information!
Twilight Struggle v1
The Cold War, 1945-1989 Design: Ananda Gupta, Jason Matthews - Graphics: Rodger B. MacGowan
Copyright© GMT Games 2006
Conversion by Pokke.
At least one player must own a physical copy of game - to download and play!
Twixt
Designed by Alex Randolph. During this period of our hobby, artists were not always attributed. Should you know please post a message on ZT Forums!
Copyright© 3M, 1962
Conversion by Unknown. A Classic abstract game! The strategy game of barriers.
Fully playable via ZTB. Play over the net!
See BGG for further information!
TWW - Asian Fronts
Original game design by Frank Chadwick. As originally arted by Paul Richard "Rich" Banner & William H. Keith, Jr. Awards: 1984 Charles S. Roberts Best Twentieth Century Game Nominee (original game).
Copyright© Sean Hermanson, Renato Cenci, and Alessandro Fontana di Valsalina, 2016-2020
Conversion by T. Gordon.
Setup provided for a combined campaign game.
Designed and digitally published by by Sean Hermanson, Renato Cenci, and Alessandro Fontana di Valsalina. Art direction by Renato Cenci.
An unofficial game in the Third World War series.
See BGG1, BGG2 and Far Futures for more information!
TWW - Palestinian Front
Designed and digitally published by by Sean Hermanson and Alessandro Fontana di Valsalina. Art direction by Renato Cenci.
Copyright© Sean Hermanson and Alessandro Fontana di Valsalina, 2016-2020
Conversion by T. Gordon.
An unofficial game in the Third World War series.
See BGG and FarFutures for more information!
TWW - Third World War
Original game design by Frank Chadwick. As originally arted by Paul Richard "Rich" Banner & William H. Keith, Jr. Awards: 1984 Charles S. Roberts Best Twentieth Century Game Nominee (original game).
Copyright© Game Designers' Workshop 1984-1986
Conversion by T. Gordon. Setup provided for a combined campaign game.
Combines the components from all four official games in GDW's Third World War series:
* The Third World War: Battle For Germany (1984) BGG1
* Southern Front (1984) BGG2
* Arctic Front (1985) BGG3
* Persian Gulf (1986) BGG4
Also see: FarFutures and Compass Games for more information. Including a NEW edtion of GDW's 1-4!
TWW - Third World War: Eurasia
* The Third World War: Battle For Germany (GDW, 1984), designed by Frank Chadwick, art by Rich Banner and William H. Keith Jr. * Southern Front (GDW, 1984), designed by Frank Chadwick, art by Rich Banner and William H. Keith Jr. * Arctic Front (GDW, 1985), designed by Frank Chadwick, art by Rich Banner and William H. Keith Jr. * Persian Gulf (GDW, 1986), designed by Frank Chadwick, art by Rich Banner and William H. Keith Jr. * Palestinian Front (privately published, 2016), designed by Sean Hermanson and Alessandro Fontana, art direction by Renato Cenci. * Asian Fronts (privately published, 2020), designed by Sean Hermanson, Renato Cenci, and Alessandro Fontana di Valsalina, art direction by Renato Cenci.
Copyright© Game Designers' Workshop 1984-1986, Sean Hermanson, Renato Cenci, and Alessandro Fontana di Valsalina, 2016-2020
Conversion by T. Gordon. Setup provided for a combined campaign game.
I made up the game title for the purposes of this ZTB.
Combines the components from all six games in the Third World War series:
* The Third World War: Battle For Germany (1984) BGG1
* Southern Front (1984) BGG2
* Arctic Front (1985) BGG3
* Persian Gulf (1986) BGG4
* Palestinian Front (2018?) BGG5
* Asian Front (2020?) BGG6

Also see: FarFutures and Compass Games for more information. Including a new edtion of GDW's 1-4!
TWW- Third World War - Europe & Middle East, Expanded
Combines the components from the four official games in the Third World War series plus an unofficial add-on that links Europe to the Middle East: * The Third World War: Battle For Germany (GDW, 1984), designed by Frank Chadwick, art by Rich Banner and William H. Keith Jr. * Southern Front (GDW, 1984), designed by Frank Chadwick, art by Rich Banner and William H. Keith Jr. * Arctic Front (GDW, 1985), designed by Frank Chadwick, art by Rich Banner and William H. Keith Jr. * Persian Gulf (GDW, 1986), designed by Frank Chadwick, art by Rich Banner and William H. Keith Jr. * Palestinian Front (privately published, 2016), designed by Sean Hermanson and Alessandro Fontana, art direction by Renato Cenci.
Copyright© Game Designers' Workshop 1984-1986, Sean Hermanson and Alessandro Fontana 2016-2020
Conversion by T. Gordon. Setup provided for a combined campaign game of all 'five games.' See below for information!
Combines the components from all five games in the Third World War series in Europe and Near East:
* The Third World War: Battle For Germany (1984) BGG1
* Southern Front (1984) BGG2
* Arctic Front (1985) BGG3
* Persian Gulf (1986) BGG4
* Palestinian Front (2016?) BGG5

Also see: FarFutures and Compass Games for more information; including a new edtion of GDW's 1-4!

U

U.S. Civil War, The 1st Edition
Designed by Mark Simonitch. Map artwok by Mark Simonitch with Counters & Cards artwork by Mark Simonitch & Rodger B. MacGowan. Awards 2015: The Golden Elephant Award Finalist and Golden Geek Best Wargame Nominee.
Copyright© GMT 2015
Conversion by David Jones.
The U.S. Civil War is a 2-player strategic-level war game of the American Civil War. The game covers the entire war from 1861-65 on a large 30” x 44” map area (2 mounted maps) of the Southeastern United States. Turns represent 3 months during the winter and 2 months during the summer, with four Action Phases to each turn.
At least one player must own a physical copy of game - to download and play!
See BGG & GMT (as of 2022, 2nd edition available).
Ukraine '43 2nd Edition
Designed by Tony Curtis, Mark Simonitch. As arted by Rodger B. MacGowan, Mark Simonitch and Sawshun Yamaguchi. By kind permission of Tony Curtis, GMT Games. Awards: 2000 Charles S. Roberts Best World War II Boardgame Winner. 2000 Charles S. Roberts Best World War II Boardgame Nominee. 2000 Charles S. Roberts Best Wargame Graphics Nominee.
Copyright© GMT Games 2000
Conversion by Steve Rugge. Soviet Summer Offensive in Ukraine 1943.
At least one player must own a physical copy of game - to download and play!
See BGG and GMT for more information!
Ukraine Crisis
Designed by Brian Train. As arted by Brian Train.
Copyright© Brian Train, 2014
Conversion by R Peterson. Interested in Ukraine 2014? Download this box. This is a lo-res version of B. Trains original files. His efforts in simulating Political/Warfare are well established. An awesome game in understanding political and warfare options for the time. Done in a quick, timely simulation. PLAY IT!!
See Vassal design. Of course, see BTrain for rules and further information on his games!
Ukraine Crisis 2.0 1 of 2
Prolific designer Brian Train (The Scheldt Campaign) has created a number of games on unusual, under-gamed topics, often utilizing unique and innovative mechanisms. Hollandspiele is proud to be bringing two of Mr. Train's most interesting designs to your table in a single box.
Copyright© Hollandspiele games, 2017
January 2022: what will happen? Will Russia defeat Ukraine? What are the International-political consequences? Hollandspeile's game allows us all to answer this question!
Play a game - or two+ What do you think?
See Hollandspiele for a physical game. Also see Brian Train's designer's website: BTR for further information - more to go!
Ultra Warrior
Designed by Thomas Zarbock with artwork done by Alvin Bellflower & R. Vance Buck.
Copyright© Task Force Games, 1981
Conversion by R. Peterson. A Task Force Pocket Game, about Sci-Fi 'Knights' of the future fighting in eight scenarios, for control of planets and the minds of the Universe. Follow your favorite 'Knight' in the campaign scenario. With variable terrain and with Heat Blasts, Frost Bites and other weapons of the future! Skirmish heaven by Task Force Games!
See BGG and TaskForce Games (aka ADO) for more information!

V

Valkenburg
Designed by the famous Stephen V. Cole! As originally arted by Alvin Belflower, R. Vance Buck and Allen D. Eldridge. A well-respected dungeon crawler - Well, in a castle!
Copyright© Task Force Games, 1980
Conversion by R. Peterson.
A fantasy game of adventure and combat in the depth of an ancient Castle. It was one of the Task Force Games Pocket Games.

See BGG , ADB and Wargame Vault for rules and more information!
Verdun 1916
Designed by Théophile Monnier & de Nicolas Stratigos. Artists (all versions): Didier Bourgeois, Christophe Camilotte & Giuseppe Rava. As first seen in VV # 46.
Copyright© VaeVictis - Histoire & Collections, 2002
Conversion by Provence. Avec l'aimable autorisation de Vae Victis Magazine No 46.
Vae Victis issue 46. This game covers the battle of Verdun at the scale of one day per turn, 850 m per hex, and counters of regiments and battallions of infantry (plus counters representing command units, aircraft squadrons, and artillery groups). The game uses a slightly modified and updated version of the system used in Vae Victis issue 24, "Le Matz." It is a relatively simple game, with just over four pages of rules.
See BGG and Vae Victis for much more!
Vicksburg: The Campaign for Vicksburg 1863 AD
Designed by Paul Rohrbaugh, Graphics by Mark Mahaffey & Terry Leads. Counters by Landsnecht Publishing Services. With expressed approval from Steve Rawlings and TPS!
Copyright© Turning Point Simulations, 2013
Conversion by D. Jones.
Vicksburg was the key. Holding it meant "holding the South together," with access to all the western men, food, horses, supplies... and Mexican ports.
See BGG and TPS for more information!
Victory at Midway
Designed by Ben Knight. Artist/Graphics - Unknown; please inform on ZT Forums if known! Highly acclaimed game, as originally introduced in Command Magazine #14.
Copyright© XTR (Command Mag.), 1992
Conversion by D. Deitch. Players take up the roles of the naval commanders and make their plans on their own maps in a "double-blind" turn-based system. Without knowledge of their opponent's fleet position, they move their ships, conduct aerial reconnaissance (calling out hexes and waiting for their opponent's response, as in Battleship), and designate areas for air strikes. The strikes are revealed and resolved before proceeding with other naval engagements (ship-to-ship combat, bombardment and invasion of land targets). Battles are resolved by comparing a die roll to the unit's strength for successful hits instead of referring to charts.
See BGG for further information!
Victory at Midway, XTR
Designed by Ben Knight. During this part of our hobby, artists were not always attributed. Should you know, please post on the ZT Forum! As first seen in Command Magazine #14.
Copyright© XTR, 1992
Conversion by S. Rugge.
Victory at Midway simulates the historical World War 2 naval battle between Japan and the United States of America. A game worth reviewing by all modern deisigners.
See BGG for more information.
Victory in Normandy
Designed by Ben Knight. During this time of our hobby, artists were not always noted. Should you know, please post on ZT Forums. A highly regarded game as first seen in Command Magazine #22.
Copyright© XTR, 1992
Conversion by S. Rugge.
"Victory in Normandy", is a two-player wargame simulation covering the fighting in France from 7 June (D-Day+1) to 25 August 1944 (D-Day+80, the fall of Paris), using daily turns. The 17x22" map shows the area from Brest to Paris, and from Cherbourg to the Loire River.
See BGG for more information!
Victory in the Pacific 2nd Ed.
Design by Richard Amblen. As arted by Jean Baer, Don Greenwood, A. Richard Hamblen and Robert Grant Smith. Awards: 1977 Charles S. Roberts Best Strategic Game Winner. 977 Charles S. Roberts Best Strategic Game Nominee
Copyright© Avalon Hill, 1977
Conversion by Maaaax. "Victory in the Pacific" is a simple strategic wargame covering the Pacific Theater of World War 2. It is a successor to the system developed in "War at Sea" which covers the Battle of the Atlantic.
See BGG and modern Avalon Hill for more information!
Victory in the Pacific PLUS 2.0
Design by Richard Amblen. As arted by Jean Baer, Don Greenwood, A. Richard Hamblen and Robert Grant Smith. Awards: 1977 Charles S. Roberts Best Strategic Game Winner. 1977 Charles S. Roberts Best Strategic Game Nominee
Copyright© Avalon Hill, 1977+
Conversion by Maaaax.
"Victory in the Pacific" is a simple strategic wargame covering the Pacific Theater of World War 2. It is a successor to the system developed in "War at Sea" which covers the Battle of the Atlantic.
This version leverages the <Open Scenario> method for any ZTB!
See BGG for more information!
Victory in the Pacific PLUS, 2nd Edition
Designed by A. Richard Hamblen. As arted by Jean Baer, Don Greenwood, A. Richard Hamblen and Robert Grant Smith. Awards: 1977 Charles S. Roberts Best Strategic Game Winner. 977 Charles S. Roberts Best Strategic Game Nominee.
Copyright© Avalon Hill, 1981
Conversion by Maaaax.
"Victory in the Pacific" is a simple strategic wargame covering the Pacific Theater of World War 2. It is a successor to the system developed in "War at Sea" which covers the Battle of the Atlantic (also found on this site).
An enhancement of Maaaax's first ZTB!
See BGG and Avalon Hill for more information!
Vittoria 20 v1.0
The Battle of Vittoria 1813 Design by Kim Meints Development by Lance McMillan. As arted by Christopher Mangoun.
© 2009 Kim Meints and Victory Point Games
Conversion by Bill Barrett
"Vittoria 20 is based on the 21 June 1813 battle during the Peninsular Campaign. One player commands the French army withdrawing from Spain under the command of Marshal Jourdan and King Joseph, while the other player leads the Anti-French (referred to as “Anglo-Allied”) forces consisting of the combined British, Portuguese and Spanish army under General Sir Arthur Wellesley, Viscount of Wellington."
See BGG and VPG for more information!

W

Wacht Am Rhein': The Battle of the Bulge BIS
Designed by Joseph M. Balkoski, James F. Dunnigan and Redmond Aksel Simonsen. As originally arted by Redmond Aksel Simonsen. Awards: 1977 Charles S. Roberts Best Tactical Nominee
Copyright© SPI 1977
Conversion by D.Davis (Dan Davis) Campaign Game is set up.
Wacht Am Rhein': The Battle of the Bulge. 16 Dec '44 - 2 Jan '45.
SPI's monster game of the Battle of the Bulge. 4 maps.
This is a grand tactical simulation of the Battle of the Bulge. Recreate the decisive engagement that represented Hitler's last major effort to win the Second World War.
Not a simple game to learn, but once mastered a very enjoyable game.
NOTE: Added German companies (on the "tried units"countersheet). Have not fixed the reversed positions of the XLVII and LVIII Corps troops. (superceedes 1st version).
See BGG and Decision Games for more information!
Wagram 1809
Designed by Laurent Martin. As arted by Olivier Revenu. Awards: 2012 Charles S. Roberts Best Magazine Game Nominee!!
Copyright© Battles Magazine, 2012
Conversion by L. Gary.
Wagram 1809 simulates one of Napoleon's greatest victories. After the troubling defeat at Essling on 22 May 1809, and still holding Vienna, Napoleon needed to renew his confidence and finish the campaign.
See BGG and Battles Magazine for more informtion!
Wagram: The Peace of Vienna, 5-6 1809
Designed by Irad "Terry" B. Hardy, III. Original graphics by Redmond Askel Simonsen and Émile Jean-Horace Vernet. This game was republished on Tactics #47 by Hobby Japan in 1987.
Copyright© SPI, 1975
Conversion by maxfin (Maaaax). Wagram is a simulation of the battle which took place between the armies of the Hapsburg Empire under Archduke Charles and the French-Allied armies under Napoleon on July 5th and 6th, 1809.
One on four games included in the Napoleon At War QuadriGame. The games in this set are based on the Napoleon At Waterloo system which is a basic movement-combat system with hard zones of control.
See BGG and DG for more information!
Walcheren 1809
Designed by Enrico Acerbi. Graphics by Enrico Acerbi and Giulia Tinti.
Copyright© Acies Edizioni 2013
Conversion by T. Gordon. See BGG and Acies Warames for more information!
War and Peace 3 ed.
Designed by Robert J. Beyma and Frank Davis. Graphics by the prolific artists Rodger B. MacGowan and Dale A. Sheaffer.
Copyright© Avalon Hill, 1980
Conversion by maxfin (Maaaax). From the autumn of 1805 through the climactic summer of 1815, the entire 10 year conflict between France, England, Austria, Prussia, Russia, and Spain, is re-created in 10 separate scenarios. Each historical scenario is presented as a separate 2-player game with an average playing time of 2-3 hours.
See BGG and Avalon Hill for more information.
WAR AT SEA PLUS+, as it should have been!
Designed by John Edwards. Artists: John Edwards, Art Lupinacci, W. Scott Moores and Robert D. Watts. A Jedko Game, re-imagined by Avalon Hill. "Includes both the original AND updated graphics. In addition, several previously published variants are also included. Lastly, I took the opportunity to introduce a new set of rules aimed at enhancing the games realism! I hope you enjoy! All new artwork & Rules by - -> Maaaax."
Copyright© Avalon Hill 1976 (1980) - Massimo Finocchiaro 2023
Conversion by Maaax. This a complete redo of his earlier ZTB design.

If you have downloaded his prior version, please download this version!
War at Sea is an introductory strategic wargame covering the Battle of the Atlantic and naval warfare of the Mediterranean in WW2. Play it with new players & play often.
Please leverage ZT's User-interface and select the various scenarios!!!!!!!
See BGG and Avalon Hill for further information.
War at Sea, 2nd Edition
Designed by John Edwards. Artists: John Edwards, Art Lupinacci, W. Scott Moores and Robert D. Watts. A Jedko Game, re-imagined by Avalon Hill.
Copyright© Avalon Hill, 1980
Conversion by maxfin (Maaaax). War at Sea is a simple strategic wargame covering the Battle of the Atlantic and naval warfare of the Mediterranean in WW2. Play it with new players & play often!
See BGG and Avalon Hill for further information!
War in France and Flanders, The
Designed by Mark A. Dumdei. First (and only) release in a projected series called Crusade in Europe that was apparently intended to compete with GDW's Europa.
Copyright© Command and General Staff Games, 1981
Conversion by T. Gordon. No setups provided.
This is an operational level game covering the France Campaign, May - October 1940. Units are primarily divisions, with air formations also provided. There are 1,152 die-cut units representing French, British, Belgian, Dutch, German and Italian forces.
See BGG for more information!
War In The Desert, Classic
Designed by John Astell. As arted by Paul Richard "Rich" Banner (Near East) and Rodger B. MacGowan (Western Desert). Unfortunately, no artist attributions for TORCH. Awards Mentioned: This ZTB is the first in e-platform in history! However, a Vassal design might be available in 2023. If you are a Cyberboard, JET or other e-platform designer - please feel free to leverage this ZTB to help in producing your work . . . We need to conserve this seminal game!
Copyright© GDW 1982-1985
Conversion by R. Peterson.
The seminal game, concerning the campaign in North Africa from 1940 to 1943, is made up of three Classic Europa games:
1) Western Desert (located on this site)
2) Torch (located on this site)
3) Near East, The (by June 2023, located on this site by 2023)
See BGG1 (WD) and BGG2 (Torch) and BGG3 (Near East, the (TNE) or more information! Also see HMS/GRD .
It is the FIRST e-platform game produced concerning this tri-unified game. However keep an eye on Vassal - such a game is in design!
War In The Desert, Classic BIG
Designed by John Astell. As arted by Paul Richard "Rich" Banner (Near East) and Rodger B. MacGowan (Western Desert). Unfortunately, no artist attributions for TORCH. Awards Mentioned: This ZTB is the first in e-platform in history! However, a Vassal design might be available in 2023. If you are a Cyberboard, JET or other e-platform designer - please feel free to leverage this ZTB to help in producing your work . . . We need to conserve this seminal game! This a BIG Hex version to alleviate counter congestion.
Copyright© GDW 1982-1985
Conversion by R. Peterson.
The seminal game, concerning the campaign in North Africa from 1940 to 1943, is made up of three Classic Europa games:
1) Western Desert (located on this site)
2) Torch (located on this site)
3) Near East, The (by June 2023, located on this site by 2023)
See BGG1 (WD) and BGG2 (Torch) and BGG3 (Near East, the (TNE) or more information! Also see HMS/GRD .
It is the FIRST e-platform game produced concerning this tri-unified game. However keep an eye on Vassal - such a game is in design!
War of the Ring 2nd Ed.
Designed by Roberto Demeglio, Marco Maggi and Francesco Nepitello. Artist John Howe.
Copyright© Ares Games 2012
Conversion by Lsferreyra. In War of the Ring, one player takes control of the Free Peoples (FP), the other player controls Shadow Armies (SA). Initially, the Free People Nations are reluctant to take arms against Sauron, so they must be attacked by Sauron or persuaded by Gandalf or other Companions, before they start to fight properly: this is represented by the Political Track, which shows if a Nation is ready to fight in the War of the Ring or not.
See BGG and Ares Games for more information!
War With a Vengeance! The V-1 Campaign June & July 1944.
Designed by Paul Rohrbaugh. As arted by Mark Mahaffey.
Copyright© LPS, 2011
Conversion by S. Rugge.
An LPS bonus mini-game, War with a Vengeance is a solitaire simulation of the defense against the V-1 (Vergeitungswaffe or Vengeance Weapon) campaign against Great Britain. Each turn represents 10 days where a random number of V-1 rockets are launched from sites in France Against London.
See BGG for more information!
Warp War PLUS, 1st Edition
Designed by Howard M. Thompson. All artist versions by: Russell Ansley, Winchell Chung, Jennell Jaquays and Gary A. Kalin. This version is a faithful rendition of the first game, by Mr. Thompson, his 4th Microgame! Please review - a highly recommended game for Designers and Players!
Copyright© Metagaming, 1977
Conversion by R. Peterson.
You design your own spaceships with beams, screens, missile tubes and power drive. With a DICELESS combat system!

Please see BGG for more information!

This is a ZIP file - please download and 'unzip' for the ZTB & extras!
Warsaw Rising: Revolt of the Polish
Designed by John Prados. Artist, Kevin Zucker. As seen in S&T Magazine #107.
Copyright© SPI, 1986
Conversion by finmax (Maaaax). This game is a simulation of the Polish resistance in Warsaw during 1944.
See BGG and DG for more information!
Washington's Crossing v1.0
Designed by Roger Miller, Richard Handewith. As arted by Mark Mahaffey and Emanuel Gottlieb Leutze.
Copyright© Revolution Games 2012
Conversion by Bill Barrett. The Winter Campaign 1776-1777.
"Washington’s Crossing is an operational simulation of the American winter campaign of December 25th, 1776 to January 6th, 1777 that resulted in the twin victories of Trenton and Princeton and turned the fortunes of the American Revolution."
See BGG and especially Revolution Games for more information!!
Waterloo 20 (with Expansion) v1.0
Designed by Joseph Miranda. Graphics by (all Editions): John R. Cooper, John Cooper and Brian Train.
Copyright© Victory Point Games, 2010
Conversion by Bill Barrett. The Battle of Waterloo 1815.
"Waterloo 20 is the first title in a series of games featuring low unit density on the map (20 pieces or less), modest complexity and dramatic, fast playing turns. With Napoleon’s escape from exile and return to France, his Grande Armee is once again on the march. Can the Anglo-Allied forces under Wellington and the Prussian army under Blücher stop him?"
See BGG, and VPG for more information!
Waterloo 20 v1
Design: Joe Miranda, Development: Alan Emrich, Graphics: John Cooper. Original Graphics by Brian Train. The first version of this historical game!
Copyright© 1999 Joe Miranda and 2007 Victory Point Games
Conversion by Pokke. First game in the "Napoleonics 20" series. "Waterloo 20" is VPG's name for it's Napoleonic operational level wargame. See BGG, and VPG for more information!
Waterloo v1
Designed by Lindsey Shultz and Thomas N Snow. NEW Graphics by John Cooper - original artist unknown.
Copyright© Avalon Hill 1962 & John Cooper (Graphics)
Conversion by Bill Barrett.
Many thanks to John Cooper for producing the fantastic map & counter graphics, and for allowing me to build this game box with them.
See BGG and modern Avalon Hill for further information!
Waterloo62
Designed by Lindsey Shultz and Thomas N Snow. During this period of our wargame history, artists were not always attributed.
Copyright© Avalon Hill 1962
Conversion by R Peterson. The original Waterloo 1962 game. An early game of our hobby. Current game designers should review this successful design. Please review: a faithful rendition of this early hex game!
See BGG and modern Avalon Hill for further information!
Wavell's War
Designed by Frank Watson. Artist A.E. Goodwin.
Copyright© HMS/GRD, 2005
Conversion by L. Dutarte.
The first Grand Europa module, Wavell's War is a module that links Europa games Balkan Front and War in the Desert together with East Africa. Ownership of both Balkan Front and War in the Desert is required for a complete play of WW, covering 1940 to 1943.
It also updates Balkan Front and War in the Desert rules and counters to the latest Europa standards. It additionally provides previously published optional rules.
See BGG and HMSGRD for more information!
Wavre (Deluxe) - New Artwork
Designed by Ed Wimble. As arted by Rick Barber. Doesn't contain any scans or original artwork, everything has been redrawn, there are no rules, charts or tables, you will need to own the physical game to use it!
Copyright© Clash of Arms, 1994
Conversion by Steven Lampon.
Part of the La Bataille series. By Ed Wimble.
This game completes the Waterloo series of games which includes Ligny, Les Quatre Bras and of course Mont St Jean. The game does of course involve the exploits of the right wing of L'Armee Du Nord on June 18th.
See BGG and Clash of Arms for more information!
Western Desert
Designed by John M. Astell and Frank Chadwick. As arted by Rodger B. MacGowan.
Copyright© GDW 1982
Conversion by R. Peterson. Western Desert, Europa VI, simulates the campaigns in Egypt and Libya from December 1940 until January 1943, as well as the peripheral operations in Malta, Cyprus, Syria and Lebanon. A faithful rendition of the campaign in Egypt & Libya 1940-1943!
See BGG and FarFutures for more information!
Western Desert - BIG
Designed by John M. Astell and Frank Chadwick. As arted by Rodger B. MacGowan. This is the BIG hex version to help with counter congestion!
Copyright© GDW 1982
Conversion by R. Peterson. This campaign begins with Marshal Graziani's Italian 10th Army's movement into Egypt. But be forewarned, this began a <3 year campaign for North African Supremacy - between Axis & Allied Armies.
See BGG and FarFutures for more information!
Where There is Discord. War in the South Atlantic 1st Edition
Designed by Daniel Hodges, Mark Mahaffey. As arted by George Bieda, Ugo Crisponi and Mark Mahffey.
Copyright© Fifth Column Games, 2009
Conversion by John Kantor "Saladin." Your design is very appreciated! War in the South Atlantic, 1982. 1.0 Version, including cards.
See BGG and 5thColumn Games for more information!
White Death, Velikiye Luki, Stalingrad of the North PLUS
Designed by the famous Frank Chadwick. Originally arted by Rodger B. MacGowan. This is a ZIP file, please download and unzip for ZTB and extras!
Copyright© GDW, 1979
Conversion by R. Peterson. White Death, Velikiye Luki, The Stalingrad of the North, is a simulation of The battle of Velikiye Luki in the winter of 1942-1943. The game begins with the massive Soviet offensive that led to the encirclement of the city of Velikiye Luki by the forces of the Red Army's Kalinin Front against the Wehrmacht's 3rd Panzer Army during the Winter Campaign of 1942–1943 with the objective of liberating the Russian city of Velikiye Luki as part of the northern pincer of the Rzhev-Sychevka Strategic Offensive Operation (Operation Mars).
See BGG and FarFutures for more information.
This is a ZIP file, please download and unzip for ZTB and extras!
White October: The Last Assault on Red Petrograd
1919 attack by General Nikolai Yudenich’s campaign during the Russian Civil War. Designed by David Beaudlet, artwork by Olivier Revenu. See BGG: https://www.boardgamegeek.com/boardgame/58098/white-october-last-assault-red-petrograd-october-1
Copyright© Battles Magazine 2010
Conversion by David Jones and David Deitch. See https://battlesmagazine.com/eshop/index.php
Winter Storm: Decision at Stalingrad
Designed by John Schettler. Graphics and physical systems by John Schettler. Awards: 1980 Charles S. Roberts Best Initial Release Nominee
Copyright© Vanguard Games, 1980
Conversion by T. Gordon.
Setup provided for the Operation "Uranus" scenario (which also applies to the Campaign Game).
Winter Storm (a/k/a Winter Sturm) is an operational level game on the battles that were fought in Southern Russia from the time of the Soviet counter-offensive at Stalingrad in November of 1942, through February 1943..
See BGG for more information.
Winter Thunder: The Battle of the Bulge
Designed by Brian Train. Art by John R. Cooper.
Copyright© Tiny Battle Publishing, 2015
Conversion by S. Rugge.
Winter Thunder is a substantial revision of Autumn Mist, an earlier design Brian Train's. Among the many changes are: a newly researched order of battle, with revised counter values and reinforcement schedule; cleaned-up rules including a solitaire play system; and a drastically revised map with a different ground scale and treatment of terrain. Nicely die-cut, two-sided counters and a 17 x 22″ map with nice art by John Cooper!
See BGG and Tiny Battles Publishing for more information!
Winter War, A
Designed by Gary Stagliano. As arted by Winston Hamilton and Barbie Pratt. You will need the rules & OB booklet to play. Need a counter?
Copyright© GRD, 1992
Conversion by R. Peterson. Europa XIV. A GRD Collector Series game concerning their detailed operational-level game of the Soviet-Finnish War of 1940.
A normal version of this seminal GRD game design!
See BGG and GRD for more information!

From ZT Upload staff: See: Mr. Peterson has fullfilled his ZTB design: "Winter War, A BIG" - - Thank you, for contacting us, we hope all is as you designed!
Winter War, A BIG
Designed by Gary Stagliano. As arted by Winston Hamilton and Barbie Pratt. You will need the rules & OB booklet to play.
Copyright© GRD, 1992
Conversion by R. Peterson. Europa XIV. A GRD Collector Series game concerning their detailed operational-level game of the Soviet-Finnish War of 1940.
A BIG HEX version, to alleviate counter congestion.
See BGG and GRD for more information!
Winter War: The Russo-Finnish Conflict
Designed by James "Jim" F. Goff. Graphics by Redmond Askel Simonsen.
Copyright© SPI, 1972
Conversion by finmax (Maaaax). Winter War covers the 1939-1940 war between Finland and the Soviet Union. Four-page rules folder, map, and 120 die-cut counters.
See BGG and DG for more information!
Wolfpack: Submarine Warfare in the North Atlantic, 1942-44
Designed by the famed James F. Dunnigan. Graphics by Redmond Askel Simonsen. As originally seen in S&T #47!
Copyright© SPI, 1974
Conversion by finmax (Maaaax). Wolfpack is a solitaire game where the player is the German U-boat command. In the game you must deploy your U-boats to detect the Allied convoys and once detected form your U-boats into wolfpacks in an attempt to inflict maximum damage.
See BGG and DG for further information! Note: DG has a computer version: see DGG Computer.
Wooden Ships and Iron Men, 1793-1815
Designed by Samuel Craig Taylor, Jr. As originally arted by Edward Moran. The graphics of the game have been completely revolutionized by me. It is actually an experiment, aimed at exploring the possibilities of the Zun Tzu software. However, the various functions have been fully respected.
Copyright© Avalon Hill, 1975
Conversion by finmax (Maaaax). Naval Warfare during the Age of Fighting Sail. It includes 67 scenarios, between the original ones and those published over time mainly in The General Magazine.
See BGG and Avalon Hill for more information!
World in Flames Final Edition
Designed by Greg Pindar and Harry Rowland. (All versions), by Chris Denton, Michael Fisher and Rodger B. MacGowan.
Copyright© Australian Design Group 1985-2004
Conversion par Beren. Strategic-level recreation of the European and Pacific theatres of World War II.
Comes with SiF, PiF, CriF, CoiF, AsiF, AiF, CvpiF and LiF
You must have the original game to download it.
See BGG and Australian Design Group for further information!
World War 1 Decision Games 1994
Designed by James F. Dunnigan and Joseph Miranda, As arted by David L. McElhannon and Redmond Askel Simonsen.
Copyright ©1994 Decision Games
Conversion by bggames01. World War I is a simulation on the army level of the land combat in Europe from 1914 to 1918.
See BGG, BGGames01 and DG for more information!
World War 3: 1976 - 1984 PLUS+
Designed by James F. Dunnigan. As arted by Edmond Aksel Simonsen.
Copyright© SPI, 1975
Conversion by Massimo Finocchiaro (Maaax)!
"World War 3- 1976-1984", is a simulation on an army/fleet level scale of a hypothetical, world-wide, conventional conflict at the height of the cold war (1976-1984). The simulation is primarily of land and naval conflict with the secondary influence of air forces. The game covers five years in seasonal (quarterly) turns. Optional rules allow Players to choose from several levels of complexity.
See BGG nad DG for more information!

- - This is a PLUS + ZTB, please use the UI (User-Interface) to access the game - -
World War II: European Theater of Operations 1939-45
Designed by James F. Dunnigan. As arted by Redmond Askel Simonsen.
Copyright© SPI, 1973
Conversion by Bill Barrett. The original SPI title WWII strategic level game 1939 to1945. World War Two is a simulation on an army level scale of the European, North African and Middle Eastern theaters of operations from 1939 to 1945.
See BGG and DG for more information!
Wurzburg: Soviet-American Combat in the '70's
Designed by the famous James F. Dunnigan. An early piece of artwork by the famous Redmond Askel Simonsen! This version does have some new counter artwork by an unknown artist! Awards: Produced in 2005 by the Brazilian Education group: a group dedicated to spreading wargames in South America!
Copyright© SPI, 1975
Conversion by L. Duarte.
Part of the Modern Battles: Four Contemporary Conflicts quadrigames which included standard rules for each game as well as exclusive rules for each game in the series. Wurzburg covers a hypothetical conflict between the US and Russia near the German city of Wurzburg.
See BGG and DG (Decision Games) for more information!
WW2 Deluxe
Designed by Jon Compton. Arted by Jon Compton, Ilya Kudriashov and Wojciech Zalewski. A Polish company - rules will be needed to play!
Copyright© Canvas Temple Publishing, 2018
Conversion by Maaaax.
WW2 Deluxe is a grand-strategic game, for two, utilizing armies or army groups, air forces, and fleets. The game covers the entire conflict in Europe, North Africa, and the Middle East.
The War in Europe 1939-1945.
Campaign Game + 6 smaller scenarios.
See BGG and Canvas Temple for more information!

X

Y

Yom Kippur PLUS+
Designed by Dean N. Essig and Al Sandrick. Artists: Dean N. Essig and Shawsun Yamagushi Awards: 1995 Charles S. Roberts Best Post-World War II Board Game Winner & 1995 Charles S. Roberts Best Post-World War II Board Game Nominee
The Gamers, 1995
Conversion by Maaaax. The Battle for the Sinai, 1973.

See BGG snd MMP/Gamers for more information!
You're Bluffing!
Designed by Rudiger-Koltze. All artists: Bernard Bittler, Josef Blaumeiser and Trevor Dunton. Awards: 1996 Fairplay À la carte Runner-up and 1985 Spiel des Jahres Recommended!
Copyright© Asmodee, 1985 (?)
Conversion by Zwever.
Classic bidding and bluffing game. The deck consists of sets of farm animals, 4 cards per animal. Players auction off the top animal of the deck, or try to complete their set by trading with another player. Highest bid wins, but auctioneer always has the choice to buy the animal for the same price as the highest bid.
Trading is a blind bidding system: both players place their bid face down on the table and reveal them simultaneously to each other. High bidder gets the other player's animal. Both players swap their bid. It's best to bid just a little bit more than your opponent, but just how much did he bid?
See BGG for more information! From ZT1 . . .

Z

Zargo's Lords 1ere Ed
Designed by Marco Donadoni. Graphics by Enea Riboldi.
Copyright© International Team
Conversion by Provence. Avec l'aimable autorisation de Mr Marco Donadoni. By kind permission of Mr. Marco Donadoni.
The first fantasy wargame ever published in Italy. A big success in the '80s, a game who introduced a lot of people in the hobby.
See BGG and International Team for more information!
Zorndorf
Designed by Paul Dangel. Counter graphics by Paul Dangel. Map graphics by Rick Barber. Award: 1996 Charles S. Roberts Best Wargaming Graphics Nominee
Clash of Arms Games, 1995
Conversion by T. Gordon.
Zorndorf is the second game in the acclaimed Battles from the Age of Reason (BAR) series. The system presents a detailed simulation of warfare in the age of linear tactics. It is the framework through which players maneuver historic armies while seeking to discover which combinations of units and formations lead to victory, or are a formula for defeat.
I have added markers to make it possible to use the casualty rosters on the screen. Includes setup for the Grand Battle scenario.
See BGG & COA (Clash of Arms) for more information.
Zulu Attack! Isandlwana January 22, 1879
Designed by Fred Chatham and David Ferguson. As arted by George Ira Parrish, Jr.
Copyright© Phoenix Enterprises Limited, 1982
Conversion by R Peterson. Historically, the British forces lost. Can you defeat the hordes of Zulu Warriors? An epic battle of rifle vs spear.
See BGG for more information including errata!
Zulu: Isandhlwana
Designed by Daryl Shirley. Art and graphics by James Mirick and Ron Reynolds. An early and rare game on this subject - in the 70's or now! See an another1970's game "
Copyright© Bearhug Publications, 1979
Conversion by T. Gordon.
"January 22, 1879: Isandhlwana, Zululand. British Army Destroyed!" A dramatic game of one of histories great victories of the Zulu!
See BGG for more information.
Zulu: Naka
Designed by Daryl Shirley and John Lewis. Art and graphics by James Mirick and Ron Reynolds. A must see for 'Shaka' fans!
Copyright© Bearhug Publications 1979
Conversion by T. Gordon.
A little represented War; those between the Army of Shaka Zulu and the opposing tribes that the emerging Zulu army-machine, fought and defeated!
The counters represent the on the war to the short lived Zulu empire.
See BGG for more information.
Zulu: Rorkes' Drift
Designed by Daryl Shirley. Art and graphics by James Mirick and Ron Reynolds. An early and rare game on this subject - in the 70's or now!
Copyright© Bearhug Publications, 1979
Conversion by T. Gordon.
Download this game, to remeber a small success (?) of British colonial arms.
Fought on January 23, 1879, the 'Battle of Rorke's Drift' could well be called the battle of the 'Victoria Cross.'
Of the one hundred thirty personnel involved in the defense of the station and hospital at the Drift, eight of them received this most coveted of all British decorations . . . (Victoria Cross)."
Also download Zulu: Isandhlwana on this site . . .
See BGG for more information.
Zulu: Ulundi
Designed by Daryl Shirley and John Lewis. Art and Graphics by James Mirick and Ron Reynolds. A rare game of a decisive victory!
Copyright© Bearhug Publications, 1979
Conversion by T. Gordon.
In July 1879, clouds of white and grey smoke rose over the battle field of Ulundi: the massed crash of British Imperial infantry rifle fire was decimating the ranks of Zulu the Army of twenty thousand warriors. Wave after wave of Zulu might flowed against the bulwark of Briish Colonial infantry, only to be drive back by the combined forces of rifle, machine gun and artillery fire. Can you do better?
See BGG for more information.
ZunTzu Janggi
A Korean version of Chess: Janggi! As 1st designed by Mr. P. Nielson!
Copyright© v Original board and piece artwork by Porter Nielsen 2007, and chinese font: MS Mincho.
Conversion by Porter Nielsen.
Another classic game by Mr. Porter Nielson.
Proof that ZT can handle all types of games!
Zürich 1799
Designed by Frédéric Bey and Pascal da Silva. As arted by Didier Bourgeois, Christophe Camilotte and Giuseppe Rava. As first seen in VV Magazine No. 29.
Copyright© Vae Victis, 1999
Conversion by L. Gary.
This game is the third in the "Jours de Gloire" battle series, which uses a modified version of the rules for GMT's "Glory" games by Richard H Berg. These rules were later adapted by GMT for their "Triumph and Glory" game. This game covers Masséna's great victory at the battle of Zurich in 1799.
See BGG and Vae Victis Magazine for further information!