Indeed!Woody8297 wrote:Again, GREAT to hear from you!
Search found 57 matches
- 19 Jun 2017, 18:18
- Forum: General discussion
- Topic: ZUNTZU...Somebody cleaned up the Spam
- Replies: 8
- Views: 7713
- 14 Nov 2012, 10:20
- Forum: ZunTzu 2.0
- Topic: A glimpse at ZunTzu 2
- Replies: 59
- Views: 62596
he wants to simulate a boardgame that is on a PC screen, not convert a boardgame to a PC game where you have features that aren't possible with board and counter games alone. Agreed! It's what makes ZunTzu shine, compared to others. If you want to see what the opposing goal could lead to: try to pl...
- 16 Oct 2012, 07:08
- Forum: Technical support
- Topic: Connection Failed: Connection Request has timed out
- Replies: 9
- Views: 9936
- 09 Jun 2012, 14:24
- Forum: ZunTzu 2.0
- Topic: A glimpse at ZunTzu 2
- Replies: 59
- Views: 62596
Great news! VPG is also working on something similar though, I was not allowed to convert their Nap20 series for the EveryGame app because of this. (Every Game now appears to be out of the app store completely, I wonder what they did wrong?) And people are working on Vassal for iOS. But ZunTzu still...
- 24 Mar 2011, 15:32
- Forum: General discussion
- Topic: LOS Tool?
- Replies: 8
- Views: 8219
- 13 Feb 2011, 10:30
- Forum: ZunTzu 2.0
- Topic: UI Suggestion : Contextually Aware Right Click Support
- Replies: 10
- Views: 15926
Re: UI Suggestion : Contextually Aware Right Click Support
Some of the goals of the UI were: - to feel like a virtual game table, with emphasis on the mouse and no pop-ups or context menus. - to look more like a video game than a desktop application. - to optimize the screen real estate (I prefer laptops ;-) ). - to have almost no visible UI elements or at...
- 02 Nov 2010, 13:16
- Forum: Technical support
- Topic: Cannot open ZTS files from computer or ZunTzu's library.
- Replies: 7
- Views: 7642
- 02 Nov 2010, 13:10
- Forum: Technical support
- Topic: Disconnect problem
- Replies: 3
- Views: 4166
Re: Disconnect problem
Hm. On my computer these \ show as a W... If you notice the same: they're supposed to be backslashes.
- 02 Nov 2010, 13:07
- Forum: Technical support
- Topic: Disconnect problem
- Replies: 3
- Views: 4166
Re: Disconnect problem
I played my first game with ZunTzu earlier this evening - or attempted to. I have Win7 64 bit. I added an exception to the Windows firewall, but could not connect to my opponent. I disabled my router's firewall, and still no luck. I then tried to host, and it said I still had a firewall problem. I ...
- 23 May 2010, 11:33
- Forum: General discussion
- Topic: Cookie seems not to work
- Replies: 1
- Views: 3915
- 20 Apr 2010, 07:57
- Forum: General discussion
- Topic: Is there a key to hold down to keep chit stacks from collaps
- Replies: 4
- Views: 7070
If you find that you need to stack more than a dozen counters, maybe you should consider turning the counters into playing cards. In a real paperboard game, it is typically difficult to stack more than a dozen counters. This usually happens with counters which are put aside. Markers and whatever. T...
- 13 Apr 2010, 11:42
- Forum: General discussion
- Topic: Friendly suggestion for Jerome
- Replies: 3
- Views: 4673
And Pokke, Have you seen this thread on CSW: http://talk.consimworld.com/WebX?14@863.TBoHaY79ZV7.40723950@.1dd4878e/0 :wink: Ah no, did not. (I usually hang out on BGG). Thanks for the link! I certainly would love to have a iPad-like thing on which I can play Zun Tzu modules. Could use a laptop of ...
- 12 Apr 2010, 15:53
- Forum: General discussion
- Topic: Friendly suggestion for Jerome
- Replies: 3
- Views: 4673
Friendly suggestion for Jerome
Know that I'm completely unaware of technical problems/programming languages and all that, but have you already considered trying to make ZunTzu run on the iPad?
Have you seen this: http://mashable.com/2010/03/31/game-table-ipad/

Have you seen this: http://mashable.com/2010/03/31/game-table-ipad/
- 08 Mar 2010, 19:04
- Forum: Game boxes
- Topic: Units that should be hidden from the other player(s).
- Replies: 2
- Views: 2639
- 05 Mar 2010, 17:21
- Forum: Game boxes
- Topic: Units that should be hidden from the other player(s).
- Replies: 2
- Views: 2639
Units that should be hidden from the other player(s).
As we cannot assign units to a player (yet) I was wondering if this could do the trick. You place the counters down on the board, backside up. As in the real game or with cardgames you simply drag the counter that you want to investigate into your "hand" where you can turn it over without ...