Search found 347 matches

by Bill Barrett
20 May 2009, 17:44
Forum: Technical support
Topic: Bug with the Colons of Catan box
Replies: 1
Views: 2634

Yes this seems to be the same bug that I reported with the "Delete" key.

It happens when you put the cursor over a deck of cards and keep the spacebar depressed. Sometimes it doesn't happen (but most of the time it does) - some more investigation needed I think.
by Bill Barrett
14 May 2009, 01:14
Forum: Technical support
Topic: Another small bug
Replies: 5
Views: 5077

Another small bug

Just found a bug that causes ZunTzu to crash: If you put the cursor on a stack of cards and then depress the delete key (press and KEEP depressed) then ZunTzu crashes with the following error: version 1.2.1.14 os Microsoft Windows NT 6.0.6001 Service Pack 1 framework 2.0.50727.3074 cpu count 2 Syste...
by Bill Barrett
02 May 2009, 18:32
Forum: Technical support
Topic: Card stacking
Replies: 5
Views: 4352

Hi DaGit,

This line:
<cards-section rows="29" columns="5"
Should be: <card-section rows="29" columns="5" (delete the "s" from "cards").

Hope it works...

Regards, Bill.
by Bill Barrett
02 May 2009, 00:27
Forum: Technical support
Topic: Card stacking
Replies: 5
Views: 4352

The cardstacks are stacked like counters and not like the cards in the Poker-gamebox. Hi DaGit, it looks to me as if you've defined the cards as counters in your gamebox. If you change "counter-section" to "card-section" on all the lines that refer to the cards, it should fix it...
by Bill Barrett
27 Apr 2009, 12:38
Forum: Technical support
Topic: Map rotation with counters in place?
Replies: 7
Views: 5641

Is that really possible? Linking counters to a certain terrain tile? And how come it does not seem to work in the 1851 gamemodule? No it's not (yet) possible. The only thing you can currently do with Terrains is rotate them and move them. There's no existing way to link counters or other game eleme...
by Bill Barrett
18 Apr 2009, 00:19
Forum: General discussion
Topic: Selecting specific cards from a deck.
Replies: 3
Views: 5330

Is this function already in the game and I'm missing it? Is it possible to implement easily? It doesn't (yet) exist as you describe it, but what exactly are you trying to do? If you want to implement a system whereby you can choose any card from a deck without your opponent seeing it, then you can ...
by Bill Barrett
18 Apr 2009, 00:08
Forum: Technical support
Topic: two sided counter
Replies: 4
Views: 4156

i need some help
Hi Cesaris,

You can send it to me :)

Regards, Bill
by Bill Barrett
08 Apr 2009, 22:41
Forum: General discussion
Topic: Back online after shutdown
Replies: 6
Views: 5251

Ah, I see from BGG that it was Steve Jackson Games...

No worries there then (at least for me :D )
by Bill Barrett
08 Apr 2009, 22:10
Forum: General discussion
Topic: Back online after shutdown
Replies: 6
Views: 5251

Interesting....

Any hints as to which company that was?

(I'd like to know who NOT to spend my money with :x )

But a very, very big welcome back :D
by Bill Barrett
30 Mar 2009, 18:59
Forum: Technical support
Topic: Error of type XmlException...???
Replies: 6
Views: 4881

Error of type XmlException: Data at the root level is invalid: Line 1, position 1. I don't know why you're getting that error messsage because your code works... BUT You don't need this line: game-box version="1.0" Nor this: icon="icon.bmp" And in your startup.zts scenario file ...
by Bill Barrett
10 Mar 2009, 21:35
Forum: Game boxes
Topic: dice graphics in Vista
Replies: 14
Views: 5106

My computer died recently so I've had to buy a new Laptop (with VISTA installed) and of course I now have the same problem with the dice... It's a pretty major irritation - Jerome any news on a fix? On a more upbeat note, I'm amazed at the speed of ZunTzu with 3 Gigs of RAM and a Core Duo Processor!...
by Bill Barrett
03 Mar 2009, 22:58
Forum: Technical support
Topic: Map rotation with counters in place?
Replies: 7
Views: 5641

Only if you define the map as a "Terrain" (and minor hassles are that you need to turn on "Terrain Editing" first, and that the counters are invisible while in this mode).
by Bill Barrett
15 Feb 2009, 20:02
Forum: Technical support
Topic: guide complete
Replies: 20
Views: 15709

Looks superb Jerome :D

How much longer do you think it'll take?

This really looks like a killer app for ZunTzu...
by Bill Barrett
08 Feb 2009, 13:33
Forum: General discussion
Topic: FEATURE REQUEST: Double Sided Terrain Pieces
Replies: 7
Views: 5176

Wow. You da man! Yes indeed! :D This opens up quite a few possibilities... but there's still a minor "bugette" in as much as if you flip a terrain to its back-side view on the terrain tab and then move it to a board tab, it still reverts to its front-side view. No big deal as you can now ...
by Bill Barrett
30 Jan 2009, 14:31
Forum: Technical support
Topic: Interface, Question on how to work with stacks of counters
Replies: 6
Views: 3988

Pokke This is the best I can come up with: Build a stack of counters on your counter sheet tab, double-click on the bottom one to get them into the stack inspector. Go to the map and left-click somewhere (all the counters move to the map still all highlighted), then double-click on the top one ON TH...