Search found 57 matches
- 28 May 2009, 10:13
- Forum: Game boxes
- Topic: Runebound
- Replies: 12
- Views: 7969
Re: Good!
Also, a little more clarification on nonsquare counters and getting them to work would be nice. I'm going through the gameboxes I can find to get ideas and playing with it but it's a slow process to figure it out. It's explained here: http://www.zuntzu.com/create_gamebox-3.htm#mask but I assume tha...
- 18 May 2009, 17:33
- Forum: Game boxes
- Topic: Card Games
- Replies: 1
- Views: 2035
Re: Card Games
Is it possible to make game boxes based on games such as Magic: the gathering? I'm new to this and I have a card game design of this type and would like to know if it's possible. It should be possible yes. Check out the poker gamebox to see cards in action. My own Twilight Struggle and Thirty Years...
- 18 May 2009, 17:30
- Forum: Technical support
- Topic: Cannot open ZTS files from computer or ZunTzu's library.
- Replies: 7
- Views: 7957
- 29 Apr 2009, 08:13
- Forum: Technical support
- Topic: Top-Left pixel in a file...
- Replies: 3
- Views: 3372
I don`t know exactly,but it must be (0,0). In all examples that I saw always is 0,0. Yes, that's why I asked. In the samples it's always (0,0). But I always set it at (1,1) in my gamemodules and that seems to work fine as well. You see: If you set the first pixel at (0,0) and your image is 100x100 ...
- 28 Apr 2009, 17:57
- Forum: Technical support
- Topic: Top-Left pixel in a file...
- Replies: 3
- Views: 3372
Top-Left pixel in a file...
Is the very first pixel in an image file located at (0,0) or (1,1) ?
And does that matter?
And does that matter?
- 28 Apr 2009, 16:15
- Forum: Game boxes
- Topic: Mustangs
- Replies: 1
- Views: 1462
Re: Mustangs
I've reworked the module. * Added a transparant target-sheet. Makes it easier to see what the shooting dice roll modifier will be from your position. Just place it over the target plane and rotate the sheet till you have the same heading. * Added small track-sheets and moved the advanced ones away f...
- 27 Apr 2009, 12:46
- Forum: Technical support
- Topic: Map rotation with counters in place?
- Replies: 7
- Views: 5675
No it's not (yet) possible. The only thing you can currently do with Terrains is rotate them and move them. There's no existing way to link counters or other game elements to them, but it would be nice. I see. OK. thanks Bill! We just have to drag around the markers then as well. Or find a nice spo...
- 27 Apr 2009, 11:22
- Forum: Technical support
- Topic: error in card-section
- Replies: 2
- Views: 3186
Re: error in card-section
I would use counter section instead of card section but the problem is that when you put the mouse over it the cards are separated and it is not very good for cards. In a card section you just use one image file. Not a front- and back-image file as with counters. In that one image file you point to...
- 27 Apr 2009, 09:44
- Forum: Technical support
- Topic: Map rotation with counters in place?
- Replies: 7
- Views: 5675
- 23 Apr 2009, 11:08
- Forum: Game boxes
- Topic: Mustangs
- Replies: 1
- Views: 1462
Mustangs
I've created a Mustangs module, including all expansion/the general counters. When you open the game you will see 2 extra player aid charts, covering the board. The idea is to put one of these charts in your "card-hand" so that you can look up all (basic game) charts during the game withou...
- 22 Apr 2009, 08:28
- Forum: General discussion
- Topic: Username and Password problem in this forum
- Replies: 2
- Views: 3249
Re: Username and Password problem in this forum
No, it does not work for me. Thanks for the help though.
It's weird, this is really the only forum in which I have this problem.
It's weird, this is really the only forum in which I have this problem.
- 20 Apr 2009, 17:10
- Forum: General discussion
- Topic: Username and Password problem in this forum
- Replies: 2
- Views: 3249
Username and Password problem in this forum
Unrelated to the software sorry! But I have this small inconvenience. I don't know if I'm the only one, but often (around 80%) do I have to retype my username and pasword to log into this forum. Usually the first time around I get a message that I typed the incorrect pasword or username even though ...
- 09 Apr 2009, 10:28
- Forum: General discussion
- Topic: Back online after shutdown
- Replies: 6
- Views: 5272
- 08 Mar 2009, 10:43
- Forum: Installation et utilisation
- Topic: Serveur en panne ?
- Replies: 2
- Views: 9310
Re: Serveur en panne ?
No problems here.
- 03 Mar 2009, 10:23
- Forum: General discussion
- Topic: Card front and back
- Replies: 2
- Views: 3257
Re: Card front and back
The front card is on file and back card is on other file. Hey DarkJo, to make cards -unlike counters!- you need to have the backside included in the same imagefile as all the front sides. If you want to see the XML-code for it, download the Poker module that was created by Jerome. It's a clear exam...