Mustangs

Discuss game box design and sharing.

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Pokke
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Joined: 15 Jan 2009, 23:34

Mustangs

Post by Pokke »

I've created a Mustangs module, including all expansion/the general counters.

When you open the game you will see 2 extra player aid charts, covering the board. The idea is to put one of these charts in your "card-hand" so that you can look up all (basic game) charts during the game without bothering your opponent by scrolling the map.

Enjoy and let me know if you like it! Or better, play a game against me! :)

Pokke
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Pokke
021
Posts: 58
Joined: 15 Jan 2009, 23:34

Re: Mustangs

Post by Pokke »

I've reworked the module.

* Added a transparant target-sheet. Makes it easier to see what the shooting dice roll modifier will be from your position. Just place it over the target plane and rotate the sheet till you have the same heading.

* Added small track-sheets and moved the advanced ones away from the map into a seperate (terrain) tab. This way players who just play the basic game (like me) can keep a small scoring card near their plane to quickly see what the speed, altitude and hits are for that plane.
This prevents all the tiresome scrolling and zooming out.

* I swapped some of the tables below the map, so that the ones you need most are on top. Also to prevent more scrolling.
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