Terrain overlay handling
Posted: 09 Apr 2009, 10:20
Hello!
I am programming a module that uses several combined map boards (terrain) and also double sided terrain overlays. So far all is working fine, I have my maps and overlay terrain pieces, and the overlays have the correct shape and are turnable - so far so good.
The problem comes when I want to set up the scenario. In edit mode, I drag my maps onto the playing area turn and arrange them as I need them, and then I take and drag a terrain overlay onto a certain place on the maps. I release the mouse button, and the overlay appears quite fine on the mapboards. But: As soon as I move the mouse away from the overlay along the screen (e.g. to deactivate the edit mode), in the instant where it crosses the map area the overlay disappears behind the mapboard. This makes placing several overlays onto maps a real pain.
Am I doing something wrong? Is this a bug?
Help would be greatly appreciated.
I am programming a module that uses several combined map boards (terrain) and also double sided terrain overlays. So far all is working fine, I have my maps and overlay terrain pieces, and the overlays have the correct shape and are turnable - so far so good.
The problem comes when I want to set up the scenario. In edit mode, I drag my maps onto the playing area turn and arrange them as I need them, and then I take and drag a terrain overlay onto a certain place on the maps. I release the mouse button, and the overlay appears quite fine on the mapboards. But: As soon as I move the mouse away from the overlay along the screen (e.g. to deactivate the edit mode), in the instant where it crosses the map area the overlay disappears behind the mapboard. This makes placing several overlays onto maps a real pain.
Am I doing something wrong? Is this a bug?
Help would be greatly appreciated.