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Les Quatre-Bras & Waterloo 1815

Posted: 10 Dec 2022, 22:05
by gcallari
Hello,
I would like to download this game box, but it seems link is broken. Can someone help?

Thanks!

Re: Les Quatre-Bras & Waterloo 1815

Posted: 11 Dec 2022, 15:53
by Chobham_1980A
Hi!

Sorry about that error - this was in ZT Library but there was a post-production change (added PDF). After fixing the ZIP file, I failed to re-link with newest version! Please note that this download is a ZIP file, so please download and extract to get to ZTB & PDF . . .

My apologies, Rich

PS Thank you for pointing this out - - your help is appreciated :!: :!: :!:

Re: Les Quatre-Bras & Waterloo 1815

Posted: 11 Dec 2022, 18:37
by gcallari
Rich, many thanks to you for your work and prompt answer. I confirm it works fine now.

Re: Les Quatre-Bras & Waterloo 1815

Posted: 14 Dec 2022, 19:12
by Chobham_1980A
Hey Gabriele,

Are you willing provide new ZTBs? We need this stuff - - - :) :)

Re: Les Quatre-Bras & Waterloo 1815

Posted: 24 Dec 2022, 18:52
by gcallari
Hi Rich,

Sorry for the late answer, I'm just back after a couple of weeks.
I have created some Vassal modules and modified some others, and I am certainly interested in creating ZunTzu modules, though I have no experience and to be honest not much time. I have and use a Mac as my primary computer, but I run Windows inside a virtual machine. I have a good collection of games to use as a base (and if anyone is interested I can also provide material).

Re: Les Quatre-Bras & Waterloo 1815

Posted: 26 Dec 2022, 00:33
by Chobham_1980A
Hi, Gabriele!

If you are producing Vassal designs, then you might find that ZTB designs are easier and faster? We have several Vassal Designers which have switched to ZT. The main reason: speed of production. Yes, there are basic issues when comparing the two 'Core-programs,' but ZTB design is way simpler when compared to Vassal etc.

First, ZT uses HTML. A much simpler computer language when compared to Vassal's more complicated JAVA application. JAVA needs more complicated understanding of computer programming in order to produce a game in Vassal. ZunTzu's HTML structure allows for easy 'copy & paste' design to teach new ZT non-programming fellows. Way easier for guys like me! I'm JAVA no programmer!

As a result, come 2023, expect tutorials in making NEW ZTBs! For those who are NOT computer programmers: ZT will help. It is easy, but common-sense work is needed for explaining 'how-to-design-a-ZTB.' Just get your scans of your favorite game done - - it ain't easy but well worth the trouble!


Merry Christmas and a Happy New Year! - - ZT Upload Team!