Technically savvy users will find on this new page a formal description of the structure of a game-box.xml file.
The page introduces two attributes that were previously undocumented:
attribute "supply" is used to increase the number of counters that can be punched from a counter-sheet.
attribute "shadow" is used to increase or decrease the offset of the shadows behind counters, to help simulate different thicknesses. The value is in 600 dpi pixels (1 pixel = 0.0423 millimetres).
Game box "Poker v2" demonstrates how to use those attributes.
Jerome wrote:Technically savvy users will find on this new page a formal description of the structure of a game-box.xml file.
The page introduces two attributes that were previously undocumented:
attribute "supply" is used to increase the number of counters that can be punched from a counter-sheet.
attribute "shadow" is used to increase or decrease the offset of the shadows behind counters, to help simulate different thicknesses. The value is in 600 dpi pixels (1 pixel = 0.0423 millimetres).
Game box "Poker v2" demonstrates how to use those attributes.