Page 1 of 1
Infinite number of counters?
Posted: 25 Dec 2010, 12:12
by GJK
Is there a way to make a countersheet have an infinite number of counters? Or perhaps a number of counters each? I'm creating a gamebox for a game that uses a chart and counters to mark strength points but I'm changing it so that strength points are indicated on pieces that will go on the map. Doing it this way, I need a large number of the same pieces and would rather have a small sheet of counters that can be picked from multiple times instead of a huge sheet of counters that you pick from normally.
Thanks and Merry Christmas all!
Posted: 25 Dec 2010, 17:13
by Bill Barrett
Merry Christmas to you too Gary.
Only "terrains" can be "infinite". If you need a large number of the same counters (or cards) just set the "supply" attribute to as many as you want - 100, 1000, 10000...
Regards, Bill.
Posted: 26 Dec 2010, 02:11
by GJK
Bill Barrett wrote:Merry Christmas to you too Gary.
Only "terrains" can be "infinite". If you need a large number of the same counters (or cards) just set the "supply" attribute to as many as you want - 100, 1000, 10000...
Regards, Bill.
Thanks Bill but do I understand correctly that the "terrain" (counters) would be unstackable and wouldn't operate normally?
What I have are basically strength chits that would go beneath each parent unit (up to 5 of these chits per unit) and they would need to travel with the unit. Would terrain work here or will I just have to make a few sheets of just these chits with a large supply of each type?
Posted: 26 Dec 2010, 02:57
by Bill Barrett
Yup, terrains don't stack so your only option is to go with your second proposal.
Looks like you might be pushing the envelope with ZT as it stands now
Regards, Bill.