This is the place to contribute to the next version of ZunTzu.
Moderators: Ichibrothers , Cambronne
Jerome
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Posts: 974 Joined: 22 Jun 2006, 21:31
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by Jerome » 28 Aug 2011, 07:53
I will make an announcement before the end of this year - 2011.
Jerome, ZunTzu developer.
bggames01
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by bggames01 » 02 Sep 2011, 07:30
With Windows 8 Microsoft is making clear that Silverlight is no longer the future. Any impact on ZunTzu 2?
Jerome
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by Jerome » 03 Sep 2011, 08:09
Microsoft's strategy shift had a big impact. There was no point developing ZunTzu 2 with an abandoned technology. So I moved to a different technology.
Jerome, ZunTzu developer.
jfnavarro
Posts: 1 Joined: 18 Nov 2007, 17:06
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by jfnavarro » 03 Sep 2011, 09:31
Is it possible to know what technology are you thinking about?
Jerome
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by Jerome » 06 Sep 2011, 08:39
jfnavarro wrote: Is it possible to know what technology are you thinking about?
I am currently using C++ and OpenGL, for maximum portability.
Jerome, ZunTzu developer.
Grimshad
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Posts: 12 Joined: 26 Sep 2011, 08:54
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by Grimshad » 10 Nov 2011, 06:44
Jerome wrote: jfnavarro wrote: Is it possible to know what technology are you thinking about?
I am currently using C++ and OpenGL, for maximum portability.
Could we get a status update?
Heath
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Posts: 56 Joined: 24 Jul 2010, 19:40
Location: USA
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by Heath » 20 Dec 2011, 04:20
Jerome wrote: I will make an announcement before the end of this year - 2011.
It's almost 2012, I hope things are still on schedule!
sharky6000
Posts: 4 Joined: 31 Dec 2011, 03:27
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by sharky6000 » 31 Dec 2011, 03:30
Anxiously looking forward to playing games in ZunTzu without having to reboot into Windows!
If you need any beta testers, I would love to help.
No1Sciguy
Posts: 3 Joined: 26 Feb 2010, 02:48
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by No1Sciguy » 17 Jan 2012, 19:25
Jerome wrote: I will make an announcement before the end of this year - 2011.
Jerome,
Been really enjoying Zun Tzu. Thanks again. Did you update the status of 2.0 and I missed it? Really curious about what you've been able to come up with for the next version.
basem2502
Posts: 7 Joined: 18 Apr 2009, 23:02
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by basem2502 » 03 Mar 2012, 12:22
Hmm... progress has been really, really slow.
I would suggest you setup a zuntzu 2.0 kickstarter project (
www.kickstarter.com ) to help thing move faster.
You're certainly not doing this for money but I think maybe once people commit $5,000 you're more likely to finish it in a reasonable timeframe
skolo
Posts: 3 Joined: 19 Mar 2012, 16:11
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by skolo » 08 Apr 2012, 18:14
well. i think zuntzu is dead. no more developing etc.
RIP
basem2502
Posts: 7 Joined: 18 Apr 2009, 23:02
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by basem2502 » 08 Apr 2012, 18:50
skolo wrote: well. i think zuntzu is dead. no more developing etc.
RIP
Got in touch with Jerome through BGG and he's very actively developing ZunTzu 2.0 but porbably needs a few more months before he has anything to show.
Meanwhile, we wait patiently
Grimshad
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Posts: 12 Joined: 26 Sep 2011, 08:54
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by Grimshad » 21 May 2012, 05:40
basem2502 wrote: skolo wrote: well. i think zuntzu is dead. no more developing etc.
RIP
Got in touch with Jerome through BGG and he's very actively developing ZunTzu 2.0 but porbably needs a few more months before he has anything to show.
Meanwhile, we wait patiently
This is great news, but any chance you could give us an update yourself Jerome?
Thanks, looking forward to zuntzu 2!
Jerome
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Posts: 974 Joined: 22 Jun 2006, 21:31
Location: France
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by Jerome » 22 May 2012, 07:33
Grimshad wrote: This is great news, but any chance you could give us an update yourself Jerome?
Hi! I'll give you an update next week.
Jerome, ZunTzu developer.