Can you create 3 states for counters to cycle through
Posted: 10 Apr 2012, 18:22
You know how some games need you to flip the counter when you are done. I know this is supported, but I was wondering if more than 2 states for cards or counters can be specified? I'd like to have counters in at least 3 states. Fresh, active, and spent. In a game like CoH when you group move you may have several units to keep tract of. Vassal allows you to highlight these, but I dislike vassal's clunkyness and would rather play most tacticals via Zuntzu. Anyway, with only 2 states that I know off fresh and active would have to be the same state. I have thought about adding little markers to my module to help players make a large group, but I would much rather see first if 3 or more states can be specified for units. It would be so cool to flip once to show its active, then flip a second time to show its spent. Then of course flip a third time to reset back to fresh. If this is not a feature yet then please consider it for 2.0. Anyway, if it can be programmed would someone suggest how?