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Playing with SVG

Posted: 12 Dec 2007, 06:23
by Redcap
Just wondering if you have fiddled with SVGs, Vector Graphics, at all Jerome; and if you would consider making SVGs compatible with ZunTzu. Just a queston...

Thanks

Re: Playing with SVG

Posted: 12 Dec 2007, 09:48
by Jerome
Redcap wrote:Just wondering if you have fiddled with SVGs, Vector Graphics, at all Jerome; and if you would consider making SVGs compatible with ZunTzu. Just a queston...
Hi,

When I adapt the inserts of VaeVictis magazine, I work from the original vector files actually used for printing the magazine. I convert the vectors to 300 dpi bitmaps, and then compress them as JPEG files.

Vectors are great for professional authors, but I believe vector files are not a suitable native format for ZunTzu game boxes for several reasons :
- vector files are larger than compressed bitmaps,
- vectors are difficult to author and less flexible than bitmaps,
- vectors can't be hardware accelerated,
- there is no visual benefit compared to high definition bitmaps. Eventually the vectors will have to be rendered to bitmaps anyway to be displayed on the screen.

Posted: 14 Dec 2007, 02:29
by Redcap
True true. Thanks for the reply.